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Dragon Lords


DragonCreator123

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This is a new small set of Dragon lords. Hope you like it!

 

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This card cannot deal Battle Damage to your opponet. When this card destroys 5 monsters your opponet controls, you can send this card to the Graveyard and deal 2000 Life Points damage for every monster your opponet has on the Graveyard. While this card is up on the field, and your opponet Fusion Summons a Dragon-type monster, you can send this card to the Graveyard, and restore 2000 Life Points.

 

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While this card is up on the field, you cannot lose any Life Points or deal any Battle Damage. If this card destroys 2 monsters your opponet controls, you gain 200 Life Points. If this card is destroyed, you can banish an EARTH monster from your Graveyard and pay 1500 Life Points to Special Summon this card during your next Standby Phase.

 

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This card cannot deal Battle Damage to your opponet. This card cannot be Normal Summoned unless 3 FIRE monsters are used as a Tribute. If this card is destroyed, your opponet must dicard a FIRE monster from his hand, or pay 1000 Life Points. This card loses 200 ATK for every monster it destroys.

 

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This card cannot be Normal Summoned/Set. This card can only be Special Summoned by paying half of your Life Points when a WATER monster you control is destroyed. While this card is up on the field, you cannot Synchro Summon. If this card deals Battle Damage to your opponet, you must pay 500 Life Points. If a WATER monster you control is destroyed while this card is up on the field, your opponet loses 500 Life Points.

 

 

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This card can attack your opponet directly. If this card attacks your opponet directly and makes their Life Points 2000 or less, you must banish 2 WIND monsters from your hand, or destroy this card. If this card is destroyed by a Dragon-type monster effect, you can send 1 WIND monster from your hand and gain 1000 Life Points.

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The problem with most of them is that they're very hard to summon. The exception is Water, which is very easy to summon in a deck such as ALO. I'd suggest making them easier to summon, and making some effects different. They also don't have much synergy together, and more in a deck of their respective attribute. The idea is very clever, though. Keep it up!

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