Mehmani Posted October 21, 2013 Report Share Posted October 21, 2013 Rules: Create a card for the http://yugioh.wikia.com/wiki/Robo archetype. It can be a Monster, Spell or Trap Card, it does not matter which. Cards must be in by 23rd October. First to three votes, although the person with the most votes by 31st October will win if not enough votes have been cast. The winner gets 1 rep from the loser. Card A: [spoiler=Lore] 2 Level 3 EARTH Machine-Type monsters While this card has Xyz Material, "Robo" monsters you control are unaffected by Spell/Trap effects during your Battle Phase. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Super Roboyarou" or "Super Robolady" from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It can make a second attack during the Battle Phase of the turn it is Special Summoned.[/spoiler] Card B: [spoiler=Lore] 2 Level 6 "Robo" monsters You can Xyz Summon this card with 2 Level 3 "Robo" monsters: if you do, halve this card's ATK. Once per turn: You can banish 1 Trap Card in your Graveyard; add 1 "Robo" monster from your Deck to your hand. You can detach 2 Xyz Material from this card: Special Summon 1 "Robo" Fusion monster from your Graveyard (this is treated as a Fusion Summon); all "Robo" monsters you control can attack directly this turn. If this card has no Xyz Material: Banish it during the End Phase.[/spoiler] Link to comment Share on other sites More sharing options...
Instinct Posted October 22, 2013 Report Share Posted October 22, 2013 Can I join? Link to comment Share on other sites More sharing options...
mikel. Posted October 22, 2013 Report Share Posted October 22, 2013 Can "i" join. :) Link to comment Share on other sites More sharing options...
Mehmani Posted October 22, 2013 Author Report Share Posted October 22, 2013 I'm afraid it's first come, first served. Instinct has already sent me his card. Link to comment Share on other sites More sharing options...
Mugendramon Posted October 22, 2013 Report Share Posted October 22, 2013 I love card A. It pays for itself, and works without setup. Rabbit can make it happen, as well as Karakuri and Card Trooper. 2200 double attackers which come out of the Extra Deck are fine because they really do nothing else and even then they're not really that good. Card B is kinda pointless in comparison. Aside from the occasional negate-for 4000 shenanigans, it doesn't do much for the Deck. It searches Fusion Materials... but those are Level 3 vanillas. It also Summons the Fusions... from the grave. Meaning you had to summon them first. So you need to have wasted resources in making it first. It can be good for its potential 4000, but that doesn't help the archetype at all. With that in mind, A gets the vote, no doubt about it. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 23, 2013 Report Share Posted October 23, 2013 I'd have to go with Card A also. S/T protection for "Robo" monsters is nice to have and is relatively easy to get out via Rabbit like Mugen mentioned above. You can get the Fusion Monsters out w/out needing to use their basic materials and some Fusion card first; then use their effects to boost ATK provided monsters exist for them to work. And I suppose you could go into a Rank 6 Xyz with the SS monsters (assuming you summon both with this card's effect) Card B, while its ATK of 4000 may look great for a Rank 6; it requires you to have summoned the Fusion Monsters first (which takes up resources); 2000/1500 stats isn't really great if you use the normal monsters to summon this. The direct attack effect is nice and all, but that's about all it has to offer (aside from its recycling effect; which works on Level 3 monsters that no one really uses). Link to comment Share on other sites More sharing options...
Northern Sage Posted October 23, 2013 Report Share Posted October 23, 2013 The issue with Card B is a lack of interactivity. Sure, you can Summon it with the Level 3s, and the materials are searchable with RotA and Rabbit, but it isn't really worth it. The trap cost belongs in a more trap-oriented deck, which generally, this hardly is. And then there is the other effect, which needs two Xyz Materials, and for you to dedicate yourself to getting out one of the Fusions. Card A can do more in the deck and is more practical to get out. Card A wins. Link to comment Share on other sites More sharing options...
Mehmani Posted October 23, 2013 Author Report Share Posted October 23, 2013 Instinct wins! 3-0 to Card A. Link to comment Share on other sites More sharing options...
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