Psh Posted October 17, 2013 Report Share Posted October 17, 2013 Since they are RANK 12, I decided to go with no limit on the effects of these cards. They are very hard to summon and most decks wouldn't even use these cards. Feedback is nice. Effect: 2 Level 12 Monsters Must be Xyz Summoned. The Xyz Summon of this card cannot be negated. If an effect is activated,you can banish 1 DARK monster from your hand to negate the activation and destroy it. Once per turn: you can detach 1 Xyz Material; choose Spell, Trap or Monster cards; check your opponent's hand, all cards of that type they control and destroy all cards of that selected type. Effect: 2 Level 12 Monsters Must be Xyz Summoned. The Xyz Summon of this card cannot be negated. When a Monster is summoned, you can draw 1 card. Once per turn, you can detach 1 Xyz Material from this card to Destroy all cards your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect. Link to comment Share on other sites More sharing options...
-Noel- Posted October 18, 2013 Report Share Posted October 18, 2013 That's awesome, nice art and about it summoning i think i can get it not so hard if i play with lv.6 Hieratics and Tannhauser Gate (Rank 12 Focus Deck lol) I like them very much :lol: 10/10 Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted October 18, 2013 Report Share Posted October 18, 2013 Aurum is so OP. XD That drawing a card needs some sort of balance. Like when you summon only, or when the opponent summons, or limit the kind of summon; Special Summon, Xyz Summon, etc. Nice art, nice effects, and an overall nice balance. I might say that you should make it to where the corresponding Attributes are needed to summon them to balance things out a little more. Link to comment Share on other sites More sharing options...
Psh Posted October 18, 2013 Author Report Share Posted October 18, 2013 Aurum is so OP. XD That drawing a card needs some sort of balance. Like when you summon only, or when the opponent summons, or limit the kind of summon; Special Summon, Xyz Summon, etc. Nice art, nice effects, and an overall nice balance. I might say that you should make it to where the corresponding Attributes are needed to summon them to balance things out a little more. I was thinking that too; except its hard enough with just any level 12's let alone those that are DARK and LIGHT specific. Link to comment Share on other sites More sharing options...
Kiiny14 Posted September 23, 2014 Report Share Posted September 23, 2014 I am a newbie. But just wanted to know your opinions on my card Link to comment Share on other sites More sharing options...
Kivoxo Posted September 24, 2014 Report Share Posted September 24, 2014 Nigrum actually seems pretty damn good and is just the right amount of balanced. Only problem would be the banish 1 from hand, though this guy takes a lot to get out, having a dark in hand that can negate almost anything is a bit OP. I would suggest changing it to if an effect would target or affect Nigrum then you can negate it. Aurum is also almost balanced. The draw 1 per summon should be either once per turn, twice per turn, or if it has Xyz materials. The destroy all opponents cards would be much better if it was destroy all other cards. Just destroying your opponents cards is very powerful. The card art is sick. Link to comment Share on other sites More sharing options...
superkid555 Posted September 30, 2014 Report Share Posted September 30, 2014 Agreed, the art is really good. Did you make it yourself? :o Link to comment Share on other sites More sharing options...
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