mikel. Posted October 14, 2013 Report Share Posted October 14, 2013 All YCM and Leaderboard rules apply First to 3 votes win Prize: 1 rep from the loser to the winner No written cards No pop culture cards Cards Due: 10/19/13(the faster the better) Requirements: Make a sub-archtype of the "Archfiend" archtype (its fine if the effects only involve archfiend monsters in general). My entry will be posted when you post yours. It was Cancelled. But i made the card so i would just post it again by myself. Link to comment Share on other sites More sharing options...
Instinct Posted October 14, 2013 Report Share Posted October 14, 2013 Edit - Contest Entry: Lore: 2 Level 4 "Archfiend" monsters While this card has 2 Xyz Materials, non-DARK monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card to target 1 DARK monster on the field; destroy that target. When this card is destroyed, send 1 "Archfiend" card from your Deck to your Graveyard. Link to comment Share on other sites More sharing options...
mikel. Posted October 15, 2013 Author Report Share Posted October 15, 2013 Edited, Mine here as well: LORElI When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. When the result is 3 or 5, negate the effect and destroy the opponent's card. You can Special Summon this card if you control 1 or more "Archfiend" monsters. Activate only during the Battle Phase of the turn a Fiend-Type monster you control was destroyed: your opponent cannot attack any Archfiend Monster Cards on your side of the field this turn. If this card is in your Graveyard, you can banish this card plus 1 Fiend-Type monster in your Graveyard, and Special Summon 1 "Knight" Fiend-Type Monster from your Deck whose Level equals the total Levels of the removed monsters. When this card is banished by an opponent's card effect, this turn face-up "Archfiend" monsters cannot be destroyed by battle or by card effects. Link to comment Share on other sites More sharing options...
Instinct Posted October 17, 2013 Report Share Posted October 17, 2013 I posted up my card Link to comment Share on other sites More sharing options...
mikel. Posted October 17, 2013 Author Report Share Posted October 17, 2013 Vote away everyone. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 17, 2013 Report Share Posted October 17, 2013 Let's see: Card A needs 2 Archfiend monsters to be summoned (there are 11 monsters that can be used to summon this); can essentially block off any SS from other Attribute decks provided you don't use this card's other effects. In respect to those, effect is pretty much restricted to DARK monsters and if it's destroyed, send an Archfiend to the Graveyard (which can later be revived with Palabyrinth or something). Card B; 2700/2100 monster that can be SS when you have other Archfiends (though doesn't specify where; assuming from hand); prevents opponent from attacking you if a Fiend monster dies in battle and if it gets itself banished by opponent, protection from battle/effect destruction for the turn for other Archfiends (which is nice). Its revival effect is a bit iffy; since it requires you to banish itself and another Fiend monster (and considering this card is already Level 7) and to my knowledge, there aren't any Level 7+ Knights that are Fiend monsters (There are a few Knights, but they're Level 4); so this one would be mostly useless with currently existing stuff. With that all said and done, vote for Card A (Instinct) due to better usability, balance and OCG P.S. Leaderboard is spelled wrong, but I assume you already know. Link to comment Share on other sites More sharing options...
Instinct Posted October 18, 2013 Report Share Posted October 18, 2013 Thanks for the vote Sakura So far Card A 1-0 Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 19, 2013 Report Share Posted October 19, 2013 Card A is really good, being a pseudo Ophion but without Pandemic backing it. The destroy effect is quite nice, though I think it's kinda situational, and Level 4 archfiends roster is not quite stellar, honestly. Card B's Knight-referring effect is useless right now, as Sakura has said above, but the rest of the effect is quite interesting. The revival and the SS effect is nice, but being level 7 makes it kinda awkward in a deck of level 4, 6, and 8. So, vote for Card A since it's the most usable one right out of the bat, but Card B has some serious potential in the future. Link to comment Share on other sites More sharing options...
Mugendramon Posted October 19, 2013 Report Share Posted October 19, 2013 Card A is a card whose effect you mostly have no intention of using. It triggers your Archfiends yes, but the Ophion clause is too good to pass up. And it'll get shit done if it's destroyed anyway. Card B is really weird. It has a bunch off effects bundled together with no real synergy with Archfiends. Half-assed battle protection? Check. Effect activated when banished? Check. I'll give it one thing, it technically isn't an Archfiend, and that's a balancing factor in this case: Otherwise that (unrestricted cough) Deck tutor effect would become a bit too big of a deal. And yet at the end of the day the vote goes to A. Because Summoning Daemon is really impractical. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted October 19, 2013 Report Share Posted October 19, 2013 And with that, Instinct wins. Link to comment Share on other sites More sharing options...
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