darkguy00000 Posted June 23, 2007 Report Share Posted June 23, 2007 Guardian Hakslahs GUD-001 - Rare **** FIRE Pyro/Effect This card cannot be Normal Summoned, Flip Summoned, or Special Summoned unless "Twin-Bladed Battleaxe - Hakslahs" is face-up on your side of the field. When this card inflicts Battle Damage to your opponents' Life Points, inflict 500 points of damage to your opponent for each face-up Equip Spell card on the field. 800/1200 Guardian Minoris GUD-002 - Common ** WIND Fairy/Effect This card cannot be Normal Summoned, Flip Summoned, or Special Summoned unless "Shield of Protection - Minoris" is face-up on your side of the field. Tribute this face-up card to destroy 1 Set card on your opponents' side of the field. 350/1000 Guardian Counterstrike GUD-003 - Super Rare **** EARTH Warrior/Effect This card cannot be Normal Summoned, Flip Summoned or Special Summoned unless "Blade of Destruction - Counterstrike" is face-up on your side of the field. When this card inflicts Battle Damage to your opponents' Life Points, increase the ATK of this card by the same amount. 600/1800 Guardian Bladiia GUD-004 - Common *** EARTH Warrior/Effect This card cannot be Normal Summoned, Flip Summoned or Special Summoned unless "Tri-Edged Katana - Bladiia" is face-up on your side of the field. When this card is destroyed as a result of battle while it is in attack position, halve the original ATK of the monster that destroyed this card in battle. 1000/1000 Guardian Spiritoa GUD-005 - Common ** DARK Zombie/Effect This card cannot be Normal Summoned, Flip Summoned or Special Summoned unless "Staff of Soul-Sealing - Spiritoa" is face-up on your side of the field. When this card is sent to the graveyard, all "Guardian" monsters gain 1000 DEF points until the End Phase of the current turn. 400/150 Weapon Shifter GUD-006 - Rare *** Machine/Effect You may Special Summon this card from your hand. If you do, your opponent then draws 2 cards. If this card is face-up on the field during your Standby Phase, you may change the targets of all face-up Equip Spells on your side of the field to another legal target. This card cannot declare an attack. 200/1400 Twin-Bladed Battleaxe - Hakslahs GUD-007 - Super Rare Equip Spell This card can only be equipped to a monster with an ATK of 1000 or less. All Battle Damage the equipped card inflicts to your opponents' Life Points is doubled. Shield of Protection - Minoris GUD-008 - Super Rare Equip Spell This card can only be equipped to a monster with an ATK of 1500 or less. The equipped monster cannot be sent to the graveyard by Effect monsters' effects. If the ATK of the equipped monster becomes greater than 1500, destroy this card. Blade of Destruction - Counterstrike GUD-009 - Super Rare Equip Spell When the equipped monster attacks a defense position monster with a DEF lower than the equipped cards' ATK, inflict the difference as Battle Damage to your opponent's Life Points. Also, if the equipped monster is targeted by the effect of a Normal Spell card, remove from play 1 random card from your hand to negate and destroy the Spell card. Tri-Edged Katana - Bladiia GUD-010 - Common Equip Spell While this card remains face-up on the field, either player, when a card would be sent to the graveyard, may pay 300 Life Points to instead return the card(s) to the bottom of the owners' respective decks. Staff of Soul-Sealing - Spiritoa GUD-011 - Rare Equip Spell While this card remains face-up on the field, during their Main Phase, the turn player may tribute 1 face-up monster on his/her side of the field to inflict 800 damage to the opponent. In addition, while this card remains face-up on the field, all monster cards that would be removed from play are instead shuffled into their respective decks. Guardian Fortress GUD-012 - Ultra Rare Field Spell Once per turn, during his/her Main Phase, the turn player may discard 1 card from his/her hand to add 1 Equip Spell card or 1 "Guardian" monster from their respective deck to their hand. My Shield as a Weapon GUD-013 - Common Equip Spell While this card remains face-up on the field, any card effect that would increase the DEF of the equipped monster instead increases the ATK of the equipped monster by an equal amount. Guardian Halt GUD-014 - Common Quickplay Spell Activate only when a monster with "Guardian" in its' title is declared an attack target. Tribute 1 "Guardian" monster on your side of the field other than the attacked monster, then destroy the attacking monster. Weapon Guard GUD-015 - Common Trap Activate only when a card effect would destroy 1 or more face-up Equip Spell cards on the field. Negate the effect and destroy the Spell / Trap / Effect Monster. Guardian Impreango GUD-016 - Common Rock/Effect EARTH **** This card cannot be Normal Summoned, Flip Summoned, or Special Summoned unless "Mirror Reflection Shield - Impreango" is face-up on your side of the field. While there is an Equip Spell equipped to this card, this face-up card cannot be destroyed as a result of battle (Damage Calculation is applied normally). 1000/1000 Guardian Force! GUD-017 - Common Normal Spell Select up to 3 "Guardian" monsters from your deck and send them to your graveyard. Guardian Soul GUD-018 - Rare Equip Spell When your Life Points are lower than your opponents, increase the ATK of the equipped monster by the difference between your and your opponents' Life Points. Mirror Reflection Shield - Impreango GUD-019: Rare The equipped monster raises its' DEF by 300. When the equipped monster is targeted by a Trap card effect, you may change the target of the Trap card to another legal target on the field. Guardian Revenge GUD-020: Common Quickplay Spell Inflict 200 points of damage to both players' Life Points for each monster in his/her respective graveyard. If there are no monsters in his/her graveyard, the player may Special Summon 1 monster from his/her respective deck of Level 4 or lower. Guardian Chainlink GUD-021: Super Rare Normal Spell Activate only during your Main Phase 1. When you Normal Summon a monster this turn, you may Special Summon 1 "Guardian" monster with a level equal to or less than half the summoned monster from your hand. Weapon Forge GUD-022: Common Continuous Spell Once per turn, during each players' Main Phase, each player may pay 1000 Life Points to add 1 Equip Spell from his/her deck to their respective hand. Steelworker of the Forge GUD-023: Common Warrior/Effect EARTH **** When this card is successfully Normal Summoned or Flip Summoned, add 1 Equip Spell card from your deck to your hand. 100/100 Guardian Genocide GUD-024: Rare Pay half your Life Points. Destroy a number of cards on the field equal to the number of face-up Equip Spells on the field. Guardian Wright GUD-025: Super Rare Thunder/Effect LIGHT ******* This card cannot be Normal Summoned, Flip Summoned or Special Summoned unless "Shining Destruction Halberd - Wright" is face-up on your side of the field. If you offer a monster with an Equip Spell card equipped to it as a tribute, you only require one tribute to Tribute Summon this card. Instead of conducting your normal draw during your Draw Phase, you may add 1 Equip Spell or 1 Level 4 or lower "Guardian" monster from your deck to your hand. Your deck is then shuffled. 2300/2000 Guardian Ysta GUD-026: Common Sea Serpent/Effect WATER * This card cannot be Normal Summoned, Flip Summoned or Special Summoned unless "Scales of Justice - Ysta" is face-up on your side of the field. Once per turn, during your Standby Phase, both players select 1 monster from their respective decks and show it to their opponent. The player whose monster has the higher ATK points takes damage equal to the ATK of his/her chosen monster, then both selected monsters are removed from play. 0/0 Shining Destruction Halberd - Wright GUD-027: Common Equip Spell The effects of all Flip Effect monsters are negated. The equipped monster gains 300 ATK and DEF. Scales of Justice - Ysta GUD-028: Common Equip Spell While you have lower Life Points than your opponent, the effects of all of your opponents' Continuous Spell and Continuous Trap cards are negated. While your Life Points are highter than your opponents', negate the effects of all monsters on your side of the field. Guardian Mikai GUD-029: Common Winged-Beast/Effect WIND **** This card can only be Normal Summoned, Flip Summoned or Special Summoned when "Hammer of Hurricanes - Mikai" is face-up on your side of the field. When this card destroys an opponent's monster in battle, return 1 card on your opponents' side of the field to the bottom of the owners' deck. 1300/1000 Hammer of Hurricanes - Mikai GUD-030: Common Equip Spell Equip only to a monster with 1500 ATK or less. When the equipped monster declares an attack, select 1 Spell or Trap card on the field and return it to the owners' hand. Wandering Guardian GUD-031: Rare Continuous Spell Equip Spell cards may be played when there is no legal target on the field. If they are, the first legal target that is summoned to the field must be equipped with the Equip Spell (this effect is not optional). Weapon Rack GUD-032: Common Normal Spell Remove from play any number of Equip Spell cards from your graveyard. Special Summon 1 "Guardian" monster whose Level is exactly equal to the number of removed Equip Spell cards from your hand. Excalibur GUD-033: Ultra Rare Continuous Spell While this card remains face-up on the field, negate the effect of "Guardian" monsters that require an Equip Spell face-up on the field to be summoned. Pay 300 Life Points during each of your End Phases. If you do not, this card is destroyed. Guardian Slair GUD-034: Rare LIGHT Fairy/Effect *** This card cannot be Normal Summoned, Flip Summoned or Special Summoned unless "Scepter of Power - Slair" is face-up on the field. Negate the effects of all Continuous Spell cards that target 1 monster on your side of the field while this card remains face-up on the field. 1400/1000 Scepter of Power - Slair GUD-034: Rare Equip Spell While this card remains face-up on the field, during your opponents' Battle Phase, select one monster on your opponents' side of the field. That monster cannot declare an attack this turn. Guardian Harran - the Guardian God GUD-035: Ultra Rare LIGHT Warrior/Effect ********* This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 5 "Guardian" monsters and 5 Equip Spells from your graveyard, and by its' own effect. When this card is successfully summoned, you may select any number of Equip Spells in your graveyard and equip them to legal face-up targets on the field. If this card would be sent to the graveyard, offer 1 face-up monster equipped with an Equip Spell as a tribute to Special Summon this card during the End Phase. 3000/2100 Weapon Shifter, Mark II GUD-036: Common EARTH Machine/Effect ***** You may Special Summon this card from your hand by offering 1 face-up "Weapon Shifter" on your side of the field as a tribute. During your Draw Phase, instead of conducting your normal draw, you may add 1 Equip Spell from your graveyard to your hand. You cannot activate the chosen card this turn. During your Standby Phase, you may change the targets of all face-up Equip Spell cards on your side of the field. This card cannot declare an attack. 600/1800 Arsenal Master Summoner GUD-037: Common LIGHT Spellcaster/Effect **** FLIP: Add 1 "Guardian" monster from your graveyard to your hand. 1400/1700 Arsenal Summoner GUD-038: Common Spellcaster/Effect LIGHT ***** FLIP: Add 1 "Guardian" monster from your deck to your hand. Your deck is then shuffled. 1600/1600 Guardian Hope GUD-039: Rare Normal Spell Pay 1000 Life Points, then flip over the top card of your deck. If it is an Equip Spell card, activate it immediately. If it is a "Guardian" monster, Special Summon it, ignoring all summoning requirements. If it is not, place it on the bottom of your deck. Guardian Paise GUD-040: Common Reptile/Effect FIRE ***** This card cannot be Normal Summoned, Flip Summoned or Special Summoned unless "Saber of Lightspeed - Paise" is face-up on your side of the field. You may Special Summon this card from your hand if your opponent has two or more monsters on his/her side of the field. While this card remains face-up on the field, all monsters equipped with Equip Spells gain 400 ATK and DEF for each Equip Spell equipped to them. 1200/1000 Guardian Raigeki GUD-041: Rare Trap Send 1 face-up Equip Spell from your side of the field to the graveyard. Destroy 1 card on the field. Saber of Lightspeed - Paise GUD-042: Common Equip Spell Send 1 face-up Equip Spell from your side of the field to the graveyard. Special Summon 1 Level 4 or lower "Guardian" monster from your hand. United Front! GUD-043: Super Rare Trap Activate only when a "Guardian" monster is destroyed in battle and sent to the graveyard. Special Summon 1 Level 4 or lower "Guardian" monster from your hand, ignoring all summoning conditions. Lull in Battle GUD-044: Common Normal Spell Return all Equip Spell cards on the field to their respective owner's hands. Change of Conscience GUD-044: Super Rare Normal Spell Pay 3000 Life Points. Remove from play 1 Equip Spell from your hand or deck, and select one face-up monster on your opponents' side of the field. Treat the selected monster as an Equip Spell card that has the same name and effect as the removed Equip Spell, and equip it to a face-up monster on the field. Peaceful Negotiation GUD-045: Common Normal Spell This card can only be activated prior to you entering your Battle Phase. Skip your Battle Phase and your opponents' next Battle Phase. The Zealous Rookie GUD-046: Common Quickplay Spell Tribute 1 monster on your side of the field. Select 1 Equip Spell card from your deck, graveyard or RFG pile and add it to your hand. Guardian Proctor GUD-047: Rare LIGHT Fairy/Effect ******* This card cannot be Normal Summoned, Flip Summoned, or Special Summoned unless "Rod of Hypnosis - Proctor" is face-up on your side of the field. You may offer three face-up Equip Spells as a tribute to Special Summon this card from your hand. Once per turn, during your Main Phase, pay 2000 Life Points to gain control of 1 opponents' monster until the End Phase of the turn. This card cannot attack if you activate this effect. 2600/2100 Guardian Hoard GUD-048: Common Continuous Spell Discard any number of cards from your hand to the graveyard when this card is activated. For each card discarded, add 1 "Treasure Counter" to this card. Remove 1 "Treasure Counter" from this card to draw 1 card from your deck. When there are no "Treasure Counter"s on this card, it is destroyed. Guardian Prize GUD-049: Rare Continuous Trap Activate only when a face-up Equip Spell card is destroyed by your opponent's card effect. After that, each time an Equip Spell card is destroyed by a card effect, draw 1 card. Guardian Furie GUD-050: Common DARK Fiend/Effect ******* This card cannot be Normal Summoned, Flip Summoned or Special Summoned unless "Dark Bow of Death - Furie" is face-up on your side of the field. You may Normal Summon this card with 1, 2, or no tributes. If you Normal Summon this card with 1 tribute, decrease the original ATK of this card by 1000. If you Normal Summon this card without a tribute, this original ATK of this card becomes 1200. Pay half your Life Points, then, during the Battle Phase of this turn, the equipped monster can attack every monster on your opponents side of the field once each. 3200/0 Rod of Hypnosis - Proctor GUD-051: Common Equip Spell Control of the equipped monster cannot change. While this card remains face-up on the field, each time your opponent gains control of 1 of your face-up monsters, gain control of 1 monster on your opponent's side of the field. When this card is destroyed, all monsters revert to control of their owner. Dark Bow of Death - Furie GUD-052: Common Equip Spell Tribute the equipped monster to deal damage to your opponent equal to half the original ATK of the equipped monster. Guardian Formation GUD-053: Rare Trap When a face-up "Guardian" monster is destroyed and sent to the graveyard as a result of battle, select 1 Equip Spell card from your deck and equip it to a legal target on the field. Guardian Sensei GUD-054: Super Rare WIND Spellcaster/Effect **** Tribute this face-up card to Special Summon 2 Level-3 or lower "Guardian" monsters from your deck, ignoring all summoning conditions. The summoned monsters are destroyed during the End Phase of the turn that you used this cards' effect. 900/700 Guardian Qualim GUD-055: Common LIGHT Thunder/Effect *** This card cannot be Normal Summoned, Flip Summoned, or Special Summoned unless "Scimitar of Knowledge - Qualim" is face-up on your side of the field. While this card remains face-up on the field, your opponent must show you every card they draw outside of their Draw Phase. 900/1800 Scimitar of Knowledge - Qualim GUD-056: Common The equipped monster gains 500 DEF. Once per turn, during your Standby Phase, look at 1 card in your opponents' hand. Guardian Plague GUD-057: Rare Equip Spell Equip this card to a face-up monster on your opponents' side of the field. The equipped monster cannot declare an attack, and decreases its' ATK and DEF by 300. When the equipped monster is destroyed, the controller of the destroyed monster adds this card to their hand. Weapon Master GUD-058: Rare Fiend/Effect WATER ****** Discard 1 Equip Spell card from your hand. Destroy 1 Spell or Trap card on the field. 2150/1800 Weapon Killer GUD-059: Common Warrior/Effect FIRE ****** Discard 1 Equip Spell from your hand. Destroy 1 monster on the field. 2300/1200 Guardian Search GUD-060: Common Normal Spell Select 1 "Guardian" monster in your graveyard. Pick up cards from your deck until you pick up a "Guardian" monster. If the picked-up monster is of an equal or higher level than the selected monster, Special Summon the selected monster from your graveyard, ignoring all summoning conditions, then discard all other cards that were picked up in the graveyard. If not, discard all picked-up cards to the graveyard. _______________________________________________ Guardian Ambush GUD-061: Promo Trap Activate when your opponent Normal Summons, Flip Summons, or Special Summons a monster. If the ATK of the summoned monster is lower than 1 "Guardian" monster on your side of the field, it is immediately removed from play. Piercer Sword GUD-062: Promo Counter Trap Tribute 1 monster on your side of the field equipped with an Equip Spell, then negate a Normal Summon / Special Summon / activation of a Spell or Trap card, and destroy it. Guardian Wasteland GUD-063: Promo Field Spell Each player may pay 1000 Life Points to Special Summon 1 "Guardian" monster from his/her graveyard to their side of the field in face-up Defense Position. Guardna Cannon GUD-064: Promo Continuous Spell Tribute 1 "Guardian" monster on your side of the field. Inflict 1000 points of damage to your opponents' Life Points. Guardian Secretious GUD-065: Promo Fish/Effect This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 face-up "Guardian" monster equipped with an Equip Spell card on your side of the field. This card can attack your opponent directly. This card is unaffected by Effect Monsters' effects. 1400/1000 Guardian's Gift GUD-066: Sneak Peak Continuous Spell Each time either player activates an Equip Spell card, he/she draws 1 card. Yep, thought Guardians and Equip Spells in general could use a boost. Also, as for the set format, I was using this as a template for real cards, but, as usual, lack of art hindered that plan (The Guardian Weapons have to look like the ones that we have now, else they just don't make sense). Oh well. Enjoy. Link to comment
liglis Posted June 26, 2007 Report Share Posted June 26, 2007 you should make these cards, there cool! Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.