Nathanael D. Striker Posted October 10, 2013 Report Share Posted October 10, 2013 Rules 1. All Leaderboard Rules Apply 2. First to 3 votes or most by October 17th wins. 3. Card must be PM'd to me by October 12th. 4. Cards cannot have any indication of the creator. 5. Votes must have a valid reason. 6. Winner gets 1 Rep from loser. Requirements Create a Spell/Trap card that contains at most two sentences. Card A Activate by sending 1 face-up Rock-Type monster with 2000 or more DEF when your opponent Summons a monster. Negate the Summon of that monster and destroy it; Inflict damage to your opponent equal to half the discarded monster's original DEF. Card B When a card effect would activate on the field, in the hand, or in the Graveyard; negate the activation, and if you do, banish that card. Link to comment Share on other sites More sharing options...
Βyakuya Posted October 10, 2013 Report Share Posted October 10, 2013 Ok...let's see what you got. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted October 10, 2013 Author Report Share Posted October 10, 2013 Cards are up. Let's get this show on the road. Link to comment Share on other sites More sharing options...
Scrooge Posted October 10, 2013 Report Share Posted October 10, 2013 I vote for Card A. While I do not find Card A particularly useful, it is better designed than Card B, which is an omnipotent kin of cards such as Effect Jammer and Dark Bribe. It can negate any effect, activated from almost anywhere, and has absolutely no cost. Whatsmore, it banishes instead of destroying. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted October 10, 2013 Author Report Share Posted October 10, 2013 1-0 Card A Link to comment Share on other sites More sharing options...
ÆƵ– Posted October 10, 2013 Report Share Posted October 10, 2013 Card A: this card is a bit vauge, but I am going to guess that the maker ment "Activate by sending 1 face-up Rock-Type monster(you control) with 2000 or more DEF(to the graveyard)when your opponent Summons a monster. Negate the Summon of that monster and destroy it; Inflict damage to your opponent equal to half the (sent) monster's original DEF." This card is a good way to deal a fair amount of damage to your opponent, as well as stop a potentially powerful summon, but can quickly become a dead draw if you can't quite push that Rock-type onto the feild. Card B: this card is simple, sweet, and gets right to the point. Not only that, but it is a counter trap, which few things can negate. So, my vote goes to Card B. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted October 10, 2013 Author Report Share Posted October 10, 2013 1-1 More votes please! Link to comment Share on other sites More sharing options...
Darj Posted October 11, 2013 Report Share Posted October 11, 2013 Card A: While the first effect is incomplete because it doesn't state from where the Rock monster is coming from, the second effect implies that it comes from the hand so that should clear it up. The card is not good to be honest, because not only it requires you to have a Rock monster with enough DEF in the hand, but also you have to discard it, which is an additional cost for the player. "Black Horn of Heaven" is a better alternative, even if it is missing the burn effect and doesn't affect Normal/Flip Summons. Card B: Pretty much the same thoughts as Scrooge: The card is too powerful as it negates anything (Spell, Trap, monster effect) from anywhere (hand, field, graveyard) without any additional cost for the player, and on top of that it banishes the negated card. The only thing it doesn't negate is Summons, but that's not a problem when you can simply negate the effect of the Summoned monster (if it has one). My vote goes for A for being more balanced than its competition. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted October 11, 2013 Author Report Share Posted October 11, 2013 2-1 Card A Link to comment Share on other sites More sharing options...
Mugendramon Posted October 11, 2013 Report Share Posted October 11, 2013 Card B is completely and totally apeshit broken. It has got to be the most generic and omnipotent effect I have ever read on a card. The other card would have to say "Summon this win the Duel" for me to even CONSIDER looking at that. Holy fucking shit. Also card A's first sentence is worded horribly. But at least it has valid, non horrible mind-blowing design behind it. So with this, A wins. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted October 11, 2013 Author Report Share Posted October 11, 2013 Now that it's 3-1 Necro Light, I realize I should have went with my gut and kept the following clause: During the End Phase: Return that card to its owner's Deck. If I would have kept that, I feel that would have been the balancer that the card needed. Note to self: Going against gut instinct is always wrong. Link to comment Share on other sites More sharing options...
Mugendramon Posted October 11, 2013 Report Share Posted October 11, 2013 Now that it's 3-1 Necro Light, I realize I should have went with my gut and kept the following clause: During the End Phase: Return that card to its owner's Deck. If I would have kept that, I feel that would have been the balancer that the card needed. Note to self: Going against gut instinct is always wrong. Um. If I may. That would have not done anything to change my vote, at least. It's not about invariably losing the card... it's about completely stopping the opponent in their tracks with very little possibility of response and no actual cost or repercussion to the user whatsoever. It's truly, so very broken. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted October 11, 2013 Author Report Share Posted October 11, 2013 Um. If I may. That would have not done anything to change my vote, at least. It's not about invariably losing the card... it's about completely stopping the opponent in their tracks with very little possibility of response and no actual cost or repercussion to the user whatsoever. It's truly, so very broken. You're fine Mugen. Maybe I should have made it a regular Trap and have it just affect the Graveyard? I do see where you are coming from, and I do want to fix this before I let it dust in the archive. Perhaps we can discuss this through PM so this thread can be buried? Link to comment Share on other sites More sharing options...
Βyakuya Posted October 11, 2013 Report Share Posted October 11, 2013 Well it looks like I was hasty with the un-specified part of the cost. Either way, Strikers looked like it had potential to balance things out, but a risk is a risk. Anyways it's been a while since I done these, so thanks everyone and GG Striker. Link to comment Share on other sites More sharing options...
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