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[Leaderboard] Striker vs Necro Light


Nathanael D. Striker

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Rules

1. All Leaderboard Rules Apply

2. First to 3 votes or most by October 17th wins.

3. Card must be PM'd to me by October 12th.

4. Cards cannot have any indication of the creator.
5. Votes must have a valid reason.
6. Winner gets 1 Rep from loser.
 

Requirements

Create a Spell/Trap card that contains at most two sentences.

 

Card A

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Activate by sending 1 face-up Rock-Type monster with 2000 or more DEF when your opponent Summons a monster. Negate the Summon of that monster and destroy it; Inflict damage to your opponent equal to half the discarded monster's original DEF.

 

Card B

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When a card effect would activate on the field, in the hand, or in the Graveyard; negate the activation, and if you do, banish that card.

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I vote for Card A.

 

While I do not find Card A particularly useful, it is better designed than Card B, which is an omnipotent kin of cards such as Effect Jammer and Dark Bribe. It can negate any effect, activated from almost anywhere, and has absolutely no cost. Whatsmore, it banishes instead of destroying.

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Card A: this card is a bit vauge, but I am going to guess that the maker ment "Activate by sending 1 face-up Rock-Type monster(you control) with 2000 or more DEF(to the graveyard)when your opponent Summons a monster. Negate the Summon of that monster and destroy it; Inflict damage to your opponent equal to half the (sent) monster's original DEF." This card is a good way to deal a fair amount of damage to your opponent, as well as stop a potentially powerful summon, but can quickly become a dead draw if you can't quite push that Rock-type onto the feild. Card B: this card is simple, sweet, and gets right to the point. Not only that, but it is a counter trap, which few things can negate. So, my vote goes to Card B.

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Card A: While the first effect is incomplete because it doesn't state from where the Rock monster is coming from, the second effect implies that it comes from the hand so that should clear it up. The card is not good to be honest, because not only it requires you to have a Rock monster with enough DEF in the hand, but also you have to discard it, which is an additional cost for the player. "Black Horn of Heaven" is a better alternative, even if it is missing the burn effect and doesn't affect Normal/Flip Summons.

 

Card B: Pretty much the same thoughts as Scrooge: The card is too powerful as it negates anything (Spell, Trap, monster effect) from anywhere (hand, field, graveyard) without any additional cost for the player, and on top of that it banishes the negated card. The only thing it doesn't negate is Summons, but that's not a problem when you can simply negate the effect of the Summoned monster (if it has one).

 

 

My vote goes for A for being more balanced than its competition.

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Card B is completely and totally apeshit broken. It has got to be the most generic and omnipotent effect I have ever read on a card. The other card would have to say "Summon this win the Duel" for me to even CONSIDER looking at that. Holy fucking shit.

 

Also card A's first sentence is worded horribly. But at least it has valid, non horrible mind-blowing design behind it. So with this, wins.

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Now that it's 3-1 Necro Light, I realize I should have went with my gut and kept the following clause: During the End Phase: Return that card to its owner's Deck. If I would have kept that, I feel that would have been the balancer that the card needed. Note to self: Going against gut instinct is always wrong.

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Now that it's 3-1 Necro Light, I realize I should have went with my gut and kept the following clause: During the End Phase: Return that card to its owner's Deck. If I would have kept that, I feel that would have been the balancer that the card needed. Note to self: Going against gut instinct is always wrong.

 

Um. If I may. That would have not done anything to change my vote, at least. It's not about invariably losing the card... it's about completely stopping the opponent in their tracks with very little possibility of response and no actual cost or repercussion to the user whatsoever. It's truly, so very broken.

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Um. If I may. That would have not done anything to change my vote, at least. It's not about invariably losing the card... it's about completely stopping the opponent in their tracks with very little possibility of response and no actual cost or repercussion to the user whatsoever. It's truly, so very broken.


You're fine Mugen. Maybe I should have made it a regular Trap and have it just affect the Graveyard? I do see where you are coming from, and I do want to fix this before I let it dust in the archive. Perhaps we can discuss this through PM so this thread can be buried?
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