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Lightsworn Arch Michael


yugiohmakermasta

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Newer version of the card based on the ocg help from Sakura Haruno.


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New Lore: 1 Tuner + 1 or more non-Tuner "Lightsworn" monsters

During your Main Phase: You can target up to 2 face-up monsters your opponent controls; send the top 3 cards of your Deck to the Graveyard, and if there are 1 or more "Lightsworn" monsters among those cards, destroy those targets.

 

This is my take on what the possible new synchro cards eff could be for lightsworn. Hope you like it and give some feedback. Yes I know the effect needs some work but I am not that good when it comes to this sort of thing.


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Lore: During your main phase you can select one face-up monster your opponent controls, then send the top 3 cards of your deck to the graveyard; if the total levels of all monsters sent to the graveyard by this effect are equal to or greater than the selected card, destroy the selected card and send it to the graveyard.

 

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OCG fix:

(Materials here)

During your Main Phase, you can select 1 face-up monster your opponent controls: Send the top 3 cards of your deck to the Graveyard. If the total Levels of all monsters sent to the Graveyard by this effect are equal to or greater than the selected card: Destroy it.

 

While it's a nice idea to try and create an effect for a confirmed card that hasn't gotten its stats revealed yet, there are some things that need to be pointed out.

 

First and foremost, you need to put this card's Material monsters. (Do not assume that it can be summoned by the generic 1 Tuner + 1 or more non-Tuner stuff). Also remember to make it an Effect Monster in the cardmaker.

 

Second, its current stats are quite high for a Level 7 monster (I would expect to see that kind of stuff on Level 8s or something; unless you plan on having this card use specific Synchro Materials). Otherwise, lower it to 2700-2800 ATK and 2000-2200 DEF or something.

 

As for its effect; the way it's worded now; it's useless against Xyz (you should know by now that they don't have Levels and won't be particularly bothered by it). But like above poster mentioned, if you happen to have bad luck at discarding cards with Levels; then all you accomplish is just milling cards (which may/not set up for Judgment Dragon). Although it depends on chance; its effect is essentially like Snipe Hunter (mill some cards, hope you get lucky and nuke something).

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OCG fix:

(Materials here)

During your Main Phase, you can select 1 face-up monster your opponent controls: Send the top 3 cards of your deck to the Graveyard. If the total Levels of all monsters sent to the Graveyard by this effect are equal to or greater than the selected card: Destroy it.

 

While it's a nice idea to try and create an effect for a confirmed card that hasn't gotten its stats revealed yet, there are some things that need to be pointed out.

 

First and foremost, you need to put this card's Material monsters. (Do not assume that it can be summoned by the generic 1 Tuner + 1 or more non-Tuner stuff). Also remember to make it an Effect Monster in the cardmaker.

 

Second, its current stats are quite high for a Level 7 monster (I would expect to see that kind of stuff on Level 8s or something; unless you plan on having this card use specific Synchro Materials). Otherwise, lower it to 2700-2800 ATK and 2000-2200 DEF or something.

 

As for its effect; the way it's worded now; it's useless against Xyz (you should know by now that they don't have Levels and won't be particularly bothered by it). But like above poster mentioned, if you happen to have bad luck at discarding cards with Levels; then all you accomplish is just milling cards (which may/not set up for Judgment Dragon). Although it depends on chance; its effect is essentially like Snipe Hunter (mill some cards, hope you get lucky and nuke something).

I wasn't sure what the materials where going to be, but I now kinda have an idea. after writing the effect and the card I realized it had no effect on xyz and I posted it anyways, I think I may change its eff based on what you suggested and make it be able to hit xyz this time. Thanks for the feedback anyhow your information was very helpful

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No problem.

Though I am a bit iffy about the typing (Dragon); the requirements are fair enough (and stats are acceptable). For its edited effect, it functions like Celestia (except mills one less card; destroys 2 cards and does hold chance to miss if you don't have a LS [which I suppose balances out]).

 

Destroying 2 cards might be a bit much though (considering that you just need 1 LS monster to discard). You can word it to have it destroy cards equal to the number of LS cards you mill [max. 2]; or just make it 1 card (like Snipe).

 

But good improvement

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its just a worse version of celestia. more cards to summon, less mills, less versatility, effect can miss. only thing it has going for it is its attack 

 

Celestia requires a Lightsworn as Tribute. It will usually take 2 turns to bring out. This can be Synchro Summoned with no field by using Lumina to revive Raiden, although yeah, it's less versatile since you have to run high-Level Tuners. 2800 runs over a lot of things; the effect doesn't add enough to Lightsworns to make this worth running Raiden for.

 

The OCG is crooked because you changed the effect. A suggested revision:

[quote&name="Lightsworn Arch Michael"]During your Main Phase: You can target up to 2 face-up monsters your opponent controls; send the top 3 cards of your Deck to the Graveyard, and if there are 1 or more "Lightsworn" monsters among those cards, destroy those targets.[/quote]

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Celestia requires a Lightsworn as Tribute. It will usually take 2 turns to bring out. This can be Synchro Summoned with no field by using Lumina to revive Raiden, although yeah, it's less versatile since you have to run high-Level Tuners. 2800 runs over a lot of things; the effect doesn't add enough to Lightsworns to make this worth running Raiden for.

 

The OCG is crooked because you changed the effect. A suggested revision:

Here is my latest revision on the card, still not sure about the attack points.
 

 

CUcJNWr.jpg


Lore: 1 Tuner + 1 or more non-Tuner "Lightsworn" monsters

During your Main Phase: You can target to 2 face-up monsters your opponent controls; send the top 3 cards of your Deck to the Graveyard, and if there are 1 or more "Lightsworn" monsters among those cards, destroy those targets equal to the number of Lightsworn monsters sent to the graveyard by this eff (max. 2). 
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