DragonCreator123 Posted October 7, 2013 Report Share Posted October 7, 2013 This is mu first finished Set. Hope you like it! :D This card cannot be used as a Synchro Material monster. This card can only be used to summon a "Dark" Fusion Monster. When this card is destroyed, you can pay 100 Life Points, and Special Summon "The Dark Skeleton Soul" from you hand to your side of the field. Only when this card and "The Dark God Seal" are up on the field, you can Fusion Summon "Skalep, The Dark God". When this card is destroyed, you can pay half of your Life Points and add "Skalep, The Dark God" from your Graveyard or Deck to your hand. Equip only to a "Dark" monster. The equipped monster gains 500 ATK. If this card is destroyed, the equipped monster is too. If the equipped monster is destroyed, this card is back to your hand. While this card is up on the field, you cannot Synchro Summon any cards. If this card deals Battle Damage to your opponet, destroy one of opponet's Spell or Trap cards. When this card is up on the field, all DARK-type monsters on the field gain 500 ATK, while all the LIGHT-type monsters lose 500 DEF. There can only be one "Gonto, The Dark Giant" on the field. When this card is destroyed, Special Summon it on your side of the field during your next Main Phase. When this effect is used, you must pay 500 Life Points, or remove this card from play. This card cannot be Normal Summoned/Set. This card can only be summoned by sending 2 "Dark" monsters from your hand to the Graveyard. When this card is summoned, you can choose 1 opponet's Trap card and destroy it. "Raymus, The Dark Dragon"+1 or more Warrior-Type monster This card gains ATK and DEF equal to the number of monsters Tributed to summon this card X 1000. When this card is Synchro Summoned, you can send it to the Graveyard and deal 1000 Battle Damage to your opponet. 2 "Dark Skeleton" monsters+1 "Dark" monster When this card is Fusion Summoned, you can choose 1 Flipped face-down card your opponet controls, and remove it from play. During your Standby Phase, that card is back to your opponet's side of the field. When this effect is used, you can pay 500 Life Points and destroy that card. This card cannot be used as a Synchro Material monster or as a Fusion Material monster. While this card is up on the field, all DARK-type monsters you control with level 4 or less can attack your opponet directly. "Ukker, The Dark Soul Master"+3 "Dark" monsters When this card is Fusion Summoned, you can choose 1 "Dark" monster from your Graveyard and Special Summon it on your side of the field. During your Standby Phase, you must destroy that card. If there are no DARK-type monsters on the field except this one, destroy this card. Equip only to "The Dark Knight". It gains 500 ATK. If this card is destroyed, add "The Dark Knight" to your hand. If "The Dark Knight" is destroyed, send this card to your Graveyard. While this card is up on the field, all the DARK-type Warrior monsters you control gain 750 ATK. Only when this card and "Castle Of The Dark God" is up on the field, you can Fusion Summon "Skalep, The Dark God". When this card is destroyed, you can pay half of your Life Points and add "Skalep, The Dark God" from your Graveyard or Deck to your hand. When this card is Special Summon by an effect of a monster, you can add "Meron, The Dark Wizard" from your Graveyard to your hand. By sending this card from your hand to the Graveyard, all DARK-type monsters gain 200 ATK. While this card is up on the field, you cannot summon any monsters, except DARK-type monsters. Also, all DARK-type monsters gain 500 ATK and lose 200 DEF, and all Non-DARK-type monsters have their effect negated. This card cannot be used as a Fusion Material monster. This card can only be used to summon a "Dark" Synchro Monster. When this card is destroyed, you can pay 500 Life Points and deal 500 Battle Damage to your opponet. This card can attack your opponet directly. When this card deals Battle Damage to your opponet, destroy this card. When this card is destroyed by a DARK-type monster, you can Special Summon a DARK-type monster from your hand. If this card destroys one of your opponet's Trap or Spell cards, you can send 1 "The Dark Warrior" from your hand to the Graveyard and attack once more. When this card destroy an opponet's monster, send it to the Graveyard. During your next Main Phase, Advanced Summon this card to your side of the field. 2 Level 7 DARK-type monsters This cards original ATK becomes the halved ATK of the monsters used to Xyz summon this card. If this card deals Battle Damage to your opponet, you can Special Summon "Bozor, THe Evil Dark Mech" from your hand or Graveyard to your side of the field. If there is "Ukker, The Dark Soul Master" on the field, you can Special Summon this card from your hand. If this card is destroyed, destroy "Ukker, The Dark Soul Master", or pay 500 Life Points, negate the attack, and destroy the attacking monster. When this card is destroyed, you can Special Summon "Ukker, The Dark Soul Master" from your Graveyard to your side of the field. If this card destroys one of your opponet's Trap or Spell cards, you must pay 100 Life Points or destroy this card. If there is "Onem, The Dark Demon Creator" on the field, you can Special Summon this card on your side of the field. If this card is destroyed, "Onem, The Dark Demon Creator" gains 500 ATK. If he is destroyed, this card can attack your opponet directly this turn. Activate only by paying 1500 Life Points and banishing "Double Dark Lightning Ball" from your field. Destroy all opponet's monsters with level 6 or less. This card can only be Tributed to summon "Double Dark Lightning Ball". If this card is destroyed by an effect of a monster, you can draw 1 card. "Dark Lightning Ball"+2 or more Thunder-type monsters When this card is Synchro Summoned, you can draw 1 card. If that card is a DARK-type monster, this card gains 1000 ATK. If it's not, you must send 1 DARK-type monster from your field to the Graveyard. Link to comment Share on other sites More sharing options...
DragonCreator123 Posted October 8, 2013 Author Report Share Posted October 8, 2013 Bump Link to comment Share on other sites More sharing options...
DragonCreator123 Posted October 9, 2013 Author Report Share Posted October 9, 2013 Bump Link to comment Share on other sites More sharing options...
DragonCreator123 Posted October 10, 2013 Author Report Share Posted October 10, 2013 Bump Link to comment Share on other sites More sharing options...
DragonCreator123 Posted October 11, 2013 Author Report Share Posted October 11, 2013 Bump :/ Link to comment Share on other sites More sharing options...
DragonCreator123 Posted October 14, 2013 Author Report Share Posted October 14, 2013 Bump >:/ Link to comment Share on other sites More sharing options...
theqman Posted October 15, 2013 Report Share Posted October 15, 2013 cool deck man love the art it fits well but the only problem is a few misspellings on the cards. Make sure you fix that. Other then that this is a good deck! Ohh and a few more spell and trap cards wouldn't hurt either. Link to comment Share on other sites More sharing options...
Lucas the Flame Posted October 16, 2013 Report Share Posted October 16, 2013 Double dark lightning ball uses two lightning types equal to lvl 4 + a specific tuner for the synchro summon, when the effect is for a dark attribute deck, it seems absurd. Link to comment Share on other sites More sharing options...
DragonCreator123 Posted October 16, 2013 Author Report Share Posted October 16, 2013 Thanks for the reply! I have some misspellings because English is not my native language. Ill try to fix as much as i can! Link to comment Share on other sites More sharing options...
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