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Exodia Deck (Total 50)


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Monsters (Total 21)

 

Normal (Total 4)

Left Arm of the Forbidden One x1

Left Leg of the Forbidden One x1

Right Arm of the Forbidden One x1

Right Leg of the Forbidden One x1

 

Effect (Total 17)

Destiny Hero - Defender x3

Spirit Reaper x1

Marshmellon x1

Man-Eater Bug x1

Neo-Spacian Grand Mole x1

Sangan x1

Dark Mimic LV3 x3

Exodia the Forbidden One x1

Mystic Tomato x3

Manticore of Darkness x2

 

Spell (Total 11)

Card of Safe Return x2

The Dark Door x1

Infinite Cards x1

Lightning Vortex x1

Monster Reborn x1

Monster reincarnation x1

Mystical Space Typhoon x1

Pot of Avarice x1

Premature Burial x1

Scapegoat x0 (removed)

Swords of the Revealing Light x1

 

Traps (Total 18)

Appropriate x1

Astral Barrier x1

Backup Soldier x1

Compulsory Evacuation Device x1

Draining Shield x2

Gravity Bind x1

Magic Cylinder x1

Negate Attack x1

Return Soul x2

Sakuretsu Armor x3

Spirit Barrier x1

Threatening Roar x2

Waboku x1

 

Looking for currently/in process of getting

Appropriate x2

Mirror Force x1

 

Recommended Editions

Nimble Momanga x3

 

Recommended Removals

Appropriate x1

Destiny Hero Defender x3

Mystic Tomato x3

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No. No no no no. Exodia decks shall NEVER be put at anything above 40.

I know but I cannot figure out what 10 cards I should remove.

 

Your Mantiloop is halfhearted with only one COSR, you're not using Valley loop, you're using no standard draw cards like Upstart Goblin, and you're using sucky stall cards like Defender.

 

Remove all of them.

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omg av u never herd of Emissary of the Afterlife?????????? dude u may want to consided ojama the forbiden one decks ( its a deck my m8 made ) its v gd at thinning the deck out' date=' and in about 2 - 3 turns u have exodia out.

[/quote']

No, that deck is old. Your friend is highly unlikely to have been the one who created it.

 

@Deck: This deck needs to be more centralized.

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No. No no no no. Exodia decks shall NEVER be put at anything above 40.

I know but I cannot figure out what 10 cards I should remove.

 

Your Mantiloop is halfhearted with only one COSR' date=' you're not using Valley loop, you're using no standard draw cards like Upstart Goblin, and you're using sucky stall cards like Defender.

 

Remove all of them.

[/quote']

I have a second COSR and the Defenders are for Appropriate so I can draw 2 cards on each of my opponents turns. Ill take something out for the second COSR now though.

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omg av u never herd of Emissary of the Afterlife?????????? dude u may want to consided ojama the forbiden one decks ( its a deck my m8 made ) its v gd at thinning the deck out' date=' and in about 2 - 3 turns u have exodia out.

[/quote']

Yea I heard of it but didnt know what it did. I know someone who has it who I can get it from.


Appropriate Exodia is bad.

 

Exodia is decent in this draw-your-entire-deck format' date=' but Appropriate + Defender is not the way to do it.

[/quote']

 

What about if I can get 2 more Appropriates so Im drawing anywhere from 6-18 cards on each of my opponents turns

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Instead of relying on a slow' date=' six-card combo that uses face-up Defense Position monsters and unsearchable traps and that is highly vulnerable to removal...why not just draw your entire deck?

[/quote']

 

Could u explain a little more? and btw what about the second COSR is that enough?


Oh and btw

 

you're not using Valley loop' date='

[/quote']

 

Whats the Valley Loop?

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Instead of relying on a slow' date=' six-card combo that uses face-up Defense Position monsters and unsearchable traps and that is highly vulnerable to removal...why not just draw your entire deck?

[/quote']

 

Could u explain a little more? and btw what about the second COSR is that enough?


Oh and btw

 

you're not using Valley loop' date='

[/quote']

 

Whats the Valley Loop?

 

CyberValleyPTDN-EN-SR.png

 

Remember the Spell Economics OTK? It's basically a draw-your-entire-deck version of that, with Cyber Valley.

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Instead of relying on a slow' date=' six-card combo that uses face-up Defense Position monsters and unsearchable traps and that is highly vulnerable to removal...why not just draw your entire deck?

[/quote']

 

Could u explain a little more? and btw what about the second COSR is that enough?


Oh and btw

 

you're not using Valley loop' date='

[/quote']

 

Whats the Valley Loop?

 

CyberValleyPTDN-EN-SR.png

 

Remember the Spell Economics OTK? It's basically a draw-your-entire-deck version of that, with Cyber Valley.

Whats the Spell economics OTK lol. I never heard of either OTK

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make this deck

 

i found an article wich has perticular relevance here

 

"Ed on YuGiOh

March 13, 2008

 

Format of March 1, 2008: Rapid Exodia Part 1

 

And it’s Ed back here on Pojo with another article, and if you guys haven’t noticed, my section has been cleaned up a bit, and I’ll resume writing articles for my readers with a fresh new start, which is exactly what I wanted after I made the mistake on my last Deck Fix. I’m sorry, and it won’t happen again! I’m trying something new this time: with every format, I’ll put the date of the new ban list, and I’ll go over and talk about something new about the format. These articles will all be in two parts, as I’ll thoroughly go over what I chose to talk about.

 

Many, many years ago, the Yu-gi-oh began its great TCG game from scratch with an extremely infamous deck type: Exodia. Since the first couple episodes, many fans have held the Exodia deck to be the ultimate deck type, and it was, up until we were smart enough to figure out that it was too difficult to pull off. Then, many people began to run Beatdown instead, and now the deck type is forgotten and the five pieces are thought of as pieces of trash and sold or traded as soon as possible. Well, Chris Moosman thought otherwise and piloted an extremely quick Exodia deck at Shonen Jump Championship Costa Mesa.

 

Let’s take a look at the decklist:

 

Monsters: 18

 

1 Exodia the Forbidden One

 

1 Right Arm of the Forbidden One

 

1 Right Leg of the Forbidden One

 

1 Left Arm of the Forbidden One

 

1 Left Leg of the Forbidden One

 

3 Destiny Hero – Dogma

 

3 Destiny Hero – Plasma

 

3 Cyber Valley

 

1 Elemental Hero Stratos

 

1 Sangan

 

1 Dark Magician of Chaos

 

1 Destiny Hero – Disk Commander

 

 

 

Spells: 19

 

3 Trade-In

 

3 Destiny Draw

 

3 Allure of Darkness

 

3 Upstart Goblin

 

3 Machine Duplication

 

1 Monster Reborn

 

1 Premature Burial

 

1 Spell Economics

 

1 Dimension Fusion

 

 

 

Traps: 3

 

3 Reckless Greed

 

Yes, we can really notice all the different kinds of cards that were released over time that allow a player to draw 2 cards from there deck, which is an effect that used to be thought of as a broken one. This deck makes use of many of those released cards, showing us how Destiny Hero’s mostly have DARK Attributes and how many Destiny Hero’s are Level 8. Destiny Hero’s can then easily fulfill the costs of the draw engines Trade-In, Allure of Darkness, and Destiny Draw. This gives a tremendous amount of speed to the deck, not to mention to extra draw power provided by the three copies of Cyber Valley and Machine Duplication. An extra card for each category is also added into the deck; Sangan for the DARK attribute, Dark Magician of Chaos for the Level 8 monster, and Destiny Hero – Disk Commander for the Destiny Hero.

 

Yeah, all these spell cards that let us draw two cards per activation are awesome, but we also have to notice those cards that AREN’T spells that also act as major draw engines. The first one I’d like to focus on is Cyber Valley. Cyber Valley is an extremely useful card, since it can supply you with 2 cards from your deck and one card from your Graveyard, which are the two out of the three effects that you would be using most with this deck. Cyber Valley combined with Machine Duplication is a very deadly combo, considering what Cyber Valley can easily do with another face-up monster on the field. Here is the sequence of events in this great combo.

 

1.

 

Summon Cyber Valley

2.

 

Activate Machine Duplication, Special Summoning two more Cyber Valley’s.

3.

 

Remove from play two Cyber Valleys to draw 2 cards from your deck.

 

What you do with the last one is entirely up to you. Another thing I’d like to notice is the never-ending cycle that not too many people notice when looking at the decklist. With Spell Economics, this combo is easy to set up and it guarantee’s a win, unless the opponent has a chainable spell/trap facedown on their side of the field that can negate one of these effects. Otherwise, the opponent loses once you set this one up. You have to first have to have 2 Cyber Valleys and another monster in the RFG zone. You also have to make sure that you have a card in your hand that you can discard for Cyber Valley’s third effect. Here is the sequence of events in this combo.

 

1.

 

Activate Spell Economics

2.

 

Activate Dimension Fusion, Special Summoning 2 Cyber Valley’s and the extra monster onto the field without paying 2000 Life Points.

3.

 

Activate the other Cyber Valley’s third effect, discarding one card from your hand to retrieve Dimension Fusion back to the top of your deck.

4.

 

Activate Cyber Valley’s second effect, removing from play one Cyber Valley and the other face-up monster on your side of the field to draw 2 cards, getting Dimension Fusion back into your hand.

5.

 

Repeat steps 2-4, drawing 2 cards every time until you get all five pieces of Exodia in your hand and win the duel.

 

This deck is indeed a great advancement in the Exodia type and I think it’ll change the Meta with a couple more changes. If anyone has this type of deck and wants me to fix it in an article, I’ll definitely take it in. Send all the decks and ideas to me via email at [email protected]. I love emails and I almost always reply to them, good news or bad!

 

Hope you liked the article!"

 

^_^ this is probably whats really in discussion here and i think that yes this could win very freaquently

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never heard of the spell economics 1 before but i guess it goes like this.

Tribute DMoC using Cannon Soldier, Dimension Fusion with Spell Economics on the field is free. because DMoC removes itself from play when removed from the field you can use Dimension Fusion to special summon it. Then use its effect to get back Dimension Fusion (as it is special summoned) then tribute DMoC with cannon soldier again, and again!

The extension of this is to use Cyber Valleys effect before Dimension Fusion goes over and over so you get unlimited draw.

However exodia decks are one of the most risky to play. So many cards can kill them. I think it may be a good idea to reconfigure your deck like others have said. That cycle sounds interesting. Perhaps you could build around that.

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