Sora1499 Posted October 6, 2013 Report Share Posted October 6, 2013 It wouldn't make sense for the gods to empower their enemies right before they decide to smite them. I don't think the very concept of Synchros/Xyz needs its own particular lore, and each clan can call upon then in their own way: advancements in weaponry, praying to some unseen force, etc. Also, I'm going to bed now. Night guys! Link to comment Share on other sites More sharing options...
Therrion Posted October 6, 2013 Report Share Posted October 6, 2013 Night~ I was thinking anime style, honestly. It is common in anime for there to be a super powered, OP as heck character that gives the weaker a upper hand so that he can at least enjoy the fight. It would make sense for Gods to grant worshipers strength, regardless. Also, perhaps the Gods doubted their strength even after helping them. Though, I know what you mean. Well, then perhaps the Divine should be main deck only, and the Tainted Gods have Xyz AND Synchro while the clans only have one or the other. This would show that despite that, the Gods are still a force to be reckoned with, and would also give grounds for the clans to unite. Since the Tainted have both Synchro and Xyz, the clans would wish to fight with both Synchro and Xyz. Fire with fire, etc. I'm hopin' off too. Night. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 6, 2013 Report Share Posted October 6, 2013 In an a bit unrelated topic, I wish the clans/archetypes doesn't have the standard playstyles that commonly associated with their attributes. They can use some more creativity. Doesn't mean a completely unrelated ability is neat though. Link to comment Share on other sites More sharing options...
SunKistRebelution Posted October 6, 2013 Report Share Posted October 6, 2013 Interesting idea, Ain, I certainly like it. I think we can at least try to break down some of the OCG/TCG-established barriers with our combined creative processes. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 6, 2013 Report Share Posted October 6, 2013 Also, I think we might have to start with a 200 card set if we want to fit in 6+ archetypes, with all the miscellaneous cards. Link to comment Share on other sites More sharing options...
Zextra Posted October 6, 2013 Report Share Posted October 6, 2013 Username: Zextra What you want to do here: I don't make cards too often, but I would like to find some inspiration every once in a while. What you want to see happen: Watch the development and growth of determined cardmakers, and to see RC's level elevate as a whole. Oh, just a note - I can help make the booster pack art once we decide on it. :3 Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 6, 2013 Report Share Posted October 6, 2013 Great! Also, how strict will our definition of broken will be? will it like in the actual TCG, or will it be more restrictive/lenient? Link to comment Share on other sites More sharing options...
Althemia Posted October 6, 2013 Report Share Posted October 6, 2013 Great! Also, how strict will our definition of broken will be? will it like in the actual TCG, or will it be more restrictive/lenient?I feel like we should stick to the current definition of "broken" in the actual game and make stuff below that power level. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 6, 2013 Report Share Posted October 6, 2013 Aren't that definition kinda got really stretched in the original game due to power creep? Link to comment Share on other sites More sharing options...
Delibirb Posted October 6, 2013 Report Share Posted October 6, 2013 Kano, you think there should be multiple sets of warring Gods? Absolutely, Gods controlling different aspects of the universe who originally came together but disagree with the others' creations, thus sending their followers to battle to grow in strength. Link to comment Share on other sites More sharing options...
Sora1499 Posted October 6, 2013 Report Share Posted October 6, 2013 [quote name="kanokarob" post="6283460" timestamp="1381068155"]Absolutely, Gods controlling different aspects of the universe who originally came together but disagree with the others' creations, thus sending their followers to battle to grow in strength.[/quote] That would account for the emergence of Synchros and Xyz, so I say do it. We should have 2 archetypes of gods IMO. Link to comment Share on other sites More sharing options...
Delibirb Posted October 6, 2013 Report Share Posted October 6, 2013 That would account for the emergence of Synchros and Xyz, so I say do it. We should have 2 archetypes of gods IMO. I was thinking more along the lines of the Gods would be unrelated to eachother Archetype-wise, but would be of the same archetype to their respective clans. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 6, 2013 Report Share Posted October 6, 2013 So, each clans having a deity on their own? Link to comment Share on other sites More sharing options...
Sora1499 Posted October 6, 2013 Report Share Posted October 6, 2013 [quote name="Infinite✰Rainbow" post="6283472" timestamp="1381069145"]So, each clans having a deity on their own?[/quote] This would get really gimmicky really fast. Remember guys, this is a booster set first, a storybook second. Link to comment Share on other sites More sharing options...
SunKistRebelution Posted October 6, 2013 Report Share Posted October 6, 2013 Kanoka, I personally think that the gods would not really be related to the clans truthfully at all. My perception is that they would perform and relate in a manner similar to those of the Greek pantheon. In which, they each control different aspects and bicker with each other on occaion but operate on the same plane. In this way, the gods could have similarly styled effects that differed enough to signify something they controlled. If we focused on having the gods' effects affect the opponent and opponent's monsters, then they could be supported with the same cards while not actually having to support each other. Let me reiterate that I DO NOT think each clan should have its own deity. Link to comment Share on other sites More sharing options...
Delibirb Posted October 6, 2013 Report Share Posted October 6, 2013 It was just my idea, I think it makes more sense to have them each have a clan who wants what is best for their god, and can still operate similarly in their effects as you described. Link to comment Share on other sites More sharing options...
Aix Posted October 6, 2013 Author Report Share Posted October 6, 2013 But then we can't have the Gods destroy the mortals out of their impudence or for destroying their image of a perfect world. I personally like this idea, and they don't necessarily have to be corrupted to destroy their creation. What if we tried making Archetypes without boss monsters? Bosses are overrated. I think the Archetypes could be something like Forest, Ocean, Mountain, Desert and Sky. Link to comment Share on other sites More sharing options...
Delibirb Posted October 6, 2013 Report Share Posted October 6, 2013 But then we can't have the Gods destroy the mortals out of their impudence or for destroying their image of a perfect world. I personally like this idea, and they don't necessarily have to be corrupted to destroy their creation. What if we tried making Archetypes without boss monsters? Bosses are overrated. I think the Archetypes could be something like Forest, Ocean, Mountain, Desert and Sky. What if we make an archetype entirely of boss monsters feeding off eachother, having negative effects for multiple on the field, but positive ones if other bosses with different names are in the grave? Link to comment Share on other sites More sharing options...
Sora1499 Posted October 6, 2013 Report Share Posted October 6, 2013 Archetypes tend to run better with an identifiable boss monster, but stuff like Gravekeepers and, to an extent, Sabers exist. Link to comment Share on other sites More sharing options...
SunKistRebelution Posted October 6, 2013 Report Share Posted October 6, 2013 It doesn't have to be an insurmountable boss monster. Like someone suggested last night, it could just be a clan leader/chieftain who runs at the top of the main deck monsters. Link to comment Share on other sites More sharing options...
Therrion Posted October 6, 2013 Report Share Posted October 6, 2013 At the end of all this flip flop of ideas, I suggest a poll be made. The poll being "Gods arrive, create new world in their image. Gods recede into Heavens, creations (clans) war. Angry, Gods retaliate and attempt to destroy World." "6 Clans, each with own deity, war." At least, that is what I saw from the second idea, which isn't much a story honestly. And yeah, relating back to the first idea, the Gods don't have to be corrupt. It was just an idea to add some DARK into it, though personally I don't mind there not being a DARK Archetype involved. Link to comment Share on other sites More sharing options...
SunKistRebelution Posted October 6, 2013 Report Share Posted October 6, 2013 I don't think the own deity model had enough support to truthfully compete. Either way, my opinion is that the creation, separation, confrontation model is superior. Link to comment Share on other sites More sharing options...
Delibirb Posted October 6, 2013 Report Share Posted October 6, 2013 The individual deity idea doesnt have a story because we arent discussing a story for it, we are just assuming it wont work. Link to comment Share on other sites More sharing options...
Aix Posted October 6, 2013 Author Report Share Posted October 6, 2013 The individual deity idea doesnt have a story because we arent discussing a story for it, we are just assuming it wont work. But honestly, as much as you say the other sounds like Evilswarm, this sounds a lot less original. Link to comment Share on other sites More sharing options...
SunKistRebelution Posted October 6, 2013 Report Share Posted October 6, 2013 I apologize if I sound dismissive, kanokarob. My intention was not to tear down, merely to state an observation. Should we put it to a vote, Aix? Link to comment Share on other sites More sharing options...
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