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Cardmakers' Cabal [CCGs/Cardmaking/Card Design]


Aix

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Why Dormammu for the cover card?

 

Anyway,

 

Hellfire Tyrant, Ignis

*8 Pyro/Effect FIRE 2500/200

Cannot be Normal Summoned or set. Must first be Special Summoned by destroying a FIRE monster you control and banishing 2 FIRE monsters in your graveyard. When this card is summoned, destroy 1 monster on the field, then inflict 1000 damage to both players. Once per turn, you can send the top 4 cards of your deck to the graveyard to destroy 1 face-up card on the field.

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I have noted that our Random Booster Pack is going to need a Render for a Monster to feature on it. I'll provide a render for it, as well as some Card Artwork.
 
So, for the next card: Make a Card that best suits the Card Art.

[spoiler=Render for Pack]9d3ku7g.png[/spoiler][spoiler=Card Art]sMkxHII.png[/spoiler]

Yo, Kyng, what do you want the pack to be named? Sorry if I missed it from a while ago.

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Why Dormammu for the cover card?

wynaut.jpg

Yo, Kyng, what do you want the pack to be named? Sorry if I missed it from a while ago.

Something along the lines of Cabal Pack #01

Also, shouldn't it be better if we can choose the cover card from a pool of images?

Sounds like a good idea.

Zexxie, hold off on the booster at the mo'. Let's have plenty of renders for the Cover Art for our Booster Pack, guys!
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Queen of Myriad Wishes, Harmonia
Rank 9 Fairy/Xyz/Effect Light 3300/3300
3 Level 9 Monsters
You can Xyz summon this card using 2 or more Xyz monsters you control whose total Rank is 9 or more(Their Xyz materials is also attached into this card). When this card is Xyz Summoned, attach 1 card on the field to this card for every Xyz monster attached to this card as an Xyz Material, then discard 1 card. Once per turn, you can attach the top 2 cards of your deck to this card; until the End Phase, you can Xyz Summon using monsters from your hand. You can detach 8 Xyz Materials from this card and pay half of your life points to Xyz summon 1 rank 6 or lower Xyz monster from your Extra Deck.

Hellfire Tyrant, Ignis
*8 Pyro/Effect FIRE 2500/200
Cannot be Normal Summoned or set. Must first be Special Summoned by destroying a FIRE monster you control and banishing 2 FIRE monsters in your graveyard. When this card is summoned, destroy 1 monster on the field, then inflict 1000 damage to both players. Once per turn, you can send the top 4 cards of your deck to the graveyard to destroy 1 face-up card on the field.

Why are you suddenly deciding that it's nice to shove a whole bunch of effects onto cards?

The Rank 9 is wayyyy OPed, it has the ability to clear your opponent's field while bypassing destruction immunity and also preventing them from hitting the Graveyard, and then you gain the ability to Xyz from your hand. The last effect is just there for the final push for game.

Ignis seems to want to support Fire Kings, but Fire Kings don't fill their Graveyard all that quickly and what they put in their Graveyard, they want to keep in case of Rekindling.
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Because I don't know what I should do with them honestly. I got carried away when making those cards, and admittedly, I don't really know what the hell am I doing with them. I'm thinking of removing the last effect from Harmonia, so how do you think the rest of effects should be balanced? Should I make a BP restriction? And Ignis is a complete mess, I'll totally overhaul it.

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Agnian Sunderer

Pyro/Effect/Ritual/Fire

10/0/0

-When this card is summoned, place 1 Ritual Counter on this card for every Ritual Monster in your Graveyard. This card gains 1000 ATK and DEF for every Ritual Counter on it. You may remove 2 Ritual Counters from this card to add 1 Ritual Spell Card in your Graveyard to your hand.

 

 

 

I didn't know what the Agnian Ritual Spell was going to be called; I was also assuming that that Ritual Spell would place its own Ritual Counters on the monster it summoned.

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Sunderer might create some silly loops, due to it's effect not being once per turn AND since Ritual Counters will be really easy to get.

 

 

Anyway, fix for Harmonia:

 

Queen of Myriad Wishes, Harmonia
Rank 9 Fairy/Xyz/Effect Light 3300/3300
3 Level 9 Monsters
During your Main Phase 1, you can Xyz summon this card using 2 or more Xyz monsters you control whose total Rank is exactly 9(Their Xyz materials is also attached into this card). You cannot use an Xyz monster that has activated its effect during this turn if they are summoned in this turn. When this card is Xyz Summoned, attach 1 face-up monster on the field to this card for every Xyz monster attached to this card as an Xyz Material, then discard 1 card. Once per turn, you can attach the top 2 cards of your deck to this card; until the End Phase, you can Xyz Summon using monsters from your hand, but if you do, you cannot conduct your battle phase during this turn. 

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Ah, thanks, IstarR. Will fix that issue shortly.

 

Agnian Sunderer

Pyro/Effect/Ritual/Fire

10/0/0

-When this card is summoned, place 1 Ritual Counter on this card for every Ritual Monster in your Graveyard. This card gains 1000 ATK and DEF for every Ritual Counter on it. Once per turn, you may remove 2 Ritual Counters from this card to add 1 Ritual Spell Card in your Graveyard to your hand.

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Agnian Author

FIRE - Pyro

Level 4

ATK - 1200 / DEF 600

When this card is Normal Summoned, destroy it. When you Ritual Summon an "Agnian" monster, you can return this monster in your Graveyard to your Deck as 1 of the Tributes. If this card is used as a Tribute for the Ritual Summon of an "Agnian" monster, place 2 Ritual Counters on that monster.

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Crimson Dance Ritual: Ritual of the Ashes
Ritual Spell Card
Tribute monsters from your side of the field to the graveyard with equal level to a FIRE ritual monster in your graveyard, and ritual summon the Ritual monster. Monster summoned by this effect gains 1 ritual counters, and when it destroys a monster by battle, shuffle this card into the deck, then you can send the ritual monster to the graveyard to draw 2 cards.

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Well I thought Ritual Counters would be placed on initially based on how many tributes were used, so I made Author count for 2 instead of 1.

 

I dont really know why I added the self-destruct. :P I guess I thought the shuffle back from the grave would be more useful, so getting it there quick would be nice. NTM, he can still be Set then Flip summoned, so if you needed him on the field, you could do so. But whatever, we can remove it. :)

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Two more Agnian cards, since we're on a bit of a run of them at the moment.

 

Flame of Ascension

Ritual Spell Card

-Tribute Monsters from your side of the field or hand whose total Level equals the Level of a FIRE Ritual Monster in your hand. Place 1 Ritual Counter on the Summoned Ritual Monster for every Monster Tributed by this card's effect. 

 

Agnian Flamekaiser

Ritual/Pyro/Effect/Fire/4/1800/1800

-Increase the ATK of this card by 200 for every Ritual Counter on it. Once per turn, you may remove all Ritual Counters from this card (min. 2) to add 1 Ritual Monster in your Deck to your hand.

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Fire Cycle: Death and Rebirth

Quick-play Spell Card

Tribute 1 FIRE monster you control. Destroy 1 monster on the field, then if you control a face-up "Agnian" Ritual monster, Special Summon 1 non-ritual level 4 or lower FIRE monster from your graveyard. During the End Phase, add 1 Ritual Counter to all "Agnian" Ritual monsters you control.

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Sorry for the little Activity, Too many chores and all that good stuff x.x

 

Anyway, Random Idea for the Agnian Archetype
 
Agnian Salamander
(FIRE/Pyro/4/1600/1200)
When this card is Normal Summoned: Reveal 1 FIRE Ritual monster in your hand; Add 1 Ritual Spell card from your Graveyard to your hand. During your Turn, except the turn an "Agnian Salamander" is sent to the Graveyard and you control no Monsters: You can Banish this card in your Graveyard; Special Summon 1 Level 4 or lower "Agnian" Monster, Except "Agnian Salamander" from your Deck in Face-up Defense Position. It cannot be Tributed for a Tribute Sumnmon, and it is destroyed during the End Phase. You can only use 1 "Agnian Salamander" effect per turn and only once that turn, and If you Activate an "Agnian Salamander" Effect, You cannot Special Summon monsters from the Extra Deck this turn.

 

No, just no. +2 is never balanced.

 

I just happen to be Experimenting with a +2 on DP, I have yet to see it in play, but it seems playable without being busted on Paper (Although I only really tested it using cards from PNCCG, Not sure about here though)

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Ah, no problem. Everyone is really busy lately.

 

Agnian Salamander would avoid the archetype to be another Gsihki, so it's good. Eventhough I think the part about the summon effect to only be able to be activated not on the turn it was sent to the graveyard is a bit too much of a restriction.

 

Also, an example of balanced +2 is Ojamagic, so I think it's possible to make a balanced +2, but it'll be hard to make it boh balanced and playable.

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