Kyng's Old Account Posted October 26, 2013 Report Share Posted October 26, 2013 I have noted that our Random Booster Pack is going to need a Render for a Monster to feature on it. I'll provide a render for it, as well as some Card Artwork. So, for the next card: Make a Card that best suits the Card Art.[spoiler=Render for Pack][/spoiler][spoiler=Card Art][/spoiler] Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 26, 2013 Report Share Posted October 26, 2013 Why Dormammu for the cover card? Anyway, Hellfire Tyrant, Ignis *8 Pyro/Effect FIRE 2500/200 Cannot be Normal Summoned or set. Must first be Special Summoned by destroying a FIRE monster you control and banishing 2 FIRE monsters in your graveyard. When this card is summoned, destroy 1 monster on the field, then inflict 1000 damage to both players. Once per turn, you can send the top 4 cards of your deck to the graveyard to destroy 1 face-up card on the field. Link to comment Share on other sites More sharing options...
Zextra Posted October 26, 2013 Report Share Posted October 26, 2013 I have noted that our Random Booster Pack is going to need a Render for a Monster to feature on it. I'll provide a render for it, as well as some Card Artwork. So, for the next card: Make a Card that best suits the Card Art. [spoiler=Render for Pack][/spoiler][spoiler=Card Art][/spoiler] Yo, Kyng, what do you want the pack to be named? Sorry if I missed it from a while ago. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 26, 2013 Report Share Posted October 26, 2013 Also, shouldn't it be better if we can choose the cover card from a pool of images? Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted October 26, 2013 Report Share Posted October 26, 2013 Why Dormammu for the cover card?Yo, Kyng, what do you want the pack to be named? Sorry if I missed it from a while ago.Something along the lines of Cabal Pack #01Also, shouldn't it be better if we can choose the cover card from a pool of images?Sounds like a good idea.Zexxie, hold off on the booster at the mo'. Let's have plenty of renders for the Cover Art for our Booster Pack, guys! Link to comment Share on other sites More sharing options...
Aix Posted October 26, 2013 Author Report Share Posted October 26, 2013 Queen of Myriad Wishes, HarmoniaRank 9 Fairy/Xyz/Effect Light 3300/33003 Level 9 MonstersYou can Xyz summon this card using 2 or more Xyz monsters you control whose total Rank is 9 or more(Their Xyz materials is also attached into this card). When this card is Xyz Summoned, attach 1 card on the field to this card for every Xyz monster attached to this card as an Xyz Material, then discard 1 card. Once per turn, you can attach the top 2 cards of your deck to this card; until the End Phase, you can Xyz Summon using monsters from your hand. You can detach 8 Xyz Materials from this card and pay half of your life points to Xyz summon 1 rank 6 or lower Xyz monster from your Extra Deck.Hellfire Tyrant, Ignis*8 Pyro/Effect FIRE 2500/200Cannot be Normal Summoned or set. Must first be Special Summoned by destroying a FIRE monster you control and banishing 2 FIRE monsters in your graveyard. When this card is summoned, destroy 1 monster on the field, then inflict 1000 damage to both players. Once per turn, you can send the top 4 cards of your deck to the graveyard to destroy 1 face-up card on the field.Why are you suddenly deciding that it's nice to shove a whole bunch of effects onto cards?The Rank 9 is wayyyy OPed, it has the ability to clear your opponent's field while bypassing destruction immunity and also preventing them from hitting the Graveyard, and then you gain the ability to Xyz from your hand. The last effect is just there for the final push for game.Ignis seems to want to support Fire Kings, but Fire Kings don't fill their Graveyard all that quickly and what they put in their Graveyard, they want to keep in case of Rekindling. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 26, 2013 Report Share Posted October 26, 2013 Because I don't know what I should do with them honestly. I got carried away when making those cards, and admittedly, I don't really know what the hell am I doing with them. I'm thinking of removing the last effect from Harmonia, so how do you think the rest of effects should be balanced? Should I make a BP restriction? And Ignis is a complete mess, I'll totally overhaul it. Link to comment Share on other sites More sharing options...
SunKistRebelution Posted October 26, 2013 Report Share Posted October 26, 2013 Agnian Sunderer Pyro/Effect/Ritual/Fire 10/0/0 -When this card is summoned, place 1 Ritual Counter on this card for every Ritual Monster in your Graveyard. This card gains 1000 ATK and DEF for every Ritual Counter on it. You may remove 2 Ritual Counters from this card to add 1 Ritual Spell Card in your Graveyard to your hand. I didn't know what the Agnian Ritual Spell was going to be called; I was also assuming that that Ritual Spell would place its own Ritual Counters on the monster it summoned. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 26, 2013 Report Share Posted October 26, 2013 Sunderer might create some silly loops, due to it's effect not being once per turn AND since Ritual Counters will be really easy to get. Anyway, fix for Harmonia: Queen of Myriad Wishes, Harmonia Rank 9 Fairy/Xyz/Effect Light 3300/3300 3 Level 9 Monsters During your Main Phase 1, you can Xyz summon this card using 2 or more Xyz monsters you control whose total Rank is exactly 9(Their Xyz materials is also attached into this card). You cannot use an Xyz monster that has activated its effect during this turn if they are summoned in this turn. When this card is Xyz Summoned, attach 1 face-up monster on the field to this card for every Xyz monster attached to this card as an Xyz Material, then discard 1 card. Once per turn, you can attach the top 2 cards of your deck to this card; until the End Phase, you can Xyz Summon using monsters from your hand, but if you do, you cannot conduct your battle phase during this turn. Link to comment Share on other sites More sharing options...
SunKistRebelution Posted October 27, 2013 Report Share Posted October 27, 2013 Ah, thanks, IstarR. Will fix that issue shortly. Agnian Sunderer Pyro/Effect/Ritual/Fire 10/0/0 -When this card is summoned, place 1 Ritual Counter on this card for every Ritual Monster in your Graveyard. This card gains 1000 ATK and DEF for every Ritual Counter on it. Once per turn, you may remove 2 Ritual Counters from this card to add 1 Ritual Spell Card in your Graveyard to your hand. Link to comment Share on other sites More sharing options...
Delibirb Posted October 27, 2013 Report Share Posted October 27, 2013 Agnian Author FIRE - Pyro Level 4 ATK - 1200 / DEF 600 When this card is Normal Summoned, destroy it. When you Ritual Summon an "Agnian" monster, you can return this monster in your Graveyard to your Deck as 1 of the Tributes. If this card is used as a Tribute for the Ritual Summon of an "Agnian" monster, place 2 Ritual Counters on that monster. Link to comment Share on other sites More sharing options...
Aix Posted October 27, 2013 Author Report Share Posted October 27, 2013 Agnian Author's self-destruction clause is really unnecessary. Link to comment Share on other sites More sharing options...
SunKistRebelution Posted October 27, 2013 Report Share Posted October 27, 2013 I agree with Aix. The idea behind Author is nice but the self-destruction seems like it could really be done without. That said, if it is done away with, you might wanna adjust the effect to 1 Ritual Counter. I honestly think that's how it should be done. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 27, 2013 Report Share Posted October 27, 2013 Crimson Dance Ritual: Ritual of the Ashes Ritual Spell Card Tribute monsters from your side of the field to the graveyard with equal level to a FIRE ritual monster in your graveyard, and ritual summon the Ritual monster. Monster summoned by this effect gains 1 ritual counters, and when it destroys a monster by battle, shuffle this card into the deck, then you can send the ritual monster to the graveyard to draw 2 cards. Link to comment Share on other sites More sharing options...
Aix Posted October 27, 2013 Author Report Share Posted October 27, 2013 Wut? Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted October 27, 2013 Report Share Posted October 27, 2013 So what is the mechanic behind the Ritual Counters again? Just so I can be clarified on it. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 27, 2013 Report Share Posted October 27, 2013 Quite the same as Xyz, with some added Spell Counter flavor. Also, edited the placeholder post(can't make proper spacing on phone without using the full editor.) Link to comment Share on other sites More sharing options...
Delibirb Posted October 27, 2013 Report Share Posted October 27, 2013 Well I thought Ritual Counters would be placed on initially based on how many tributes were used, so I made Author count for 2 instead of 1. I dont really know why I added the self-destruct. :P I guess I thought the shuffle back from the grave would be more useful, so getting it there quick would be nice. NTM, he can still be Set then Flip summoned, so if you needed him on the field, you could do so. But whatever, we can remove it. :) Link to comment Share on other sites More sharing options...
SunKistRebelution Posted October 28, 2013 Report Share Posted October 28, 2013 Two more Agnian cards, since we're on a bit of a run of them at the moment. Flame of Ascension Ritual Spell Card -Tribute Monsters from your side of the field or hand whose total Level equals the Level of a FIRE Ritual Monster in your hand. Place 1 Ritual Counter on the Summoned Ritual Monster for every Monster Tributed by this card's effect. Agnian Flamekaiser Ritual/Pyro/Effect/Fire/4/1800/1800 -Increase the ATK of this card by 200 for every Ritual Counter on it. Once per turn, you may remove all Ritual Counters from this card (min. 2) to add 1 Ritual Monster in your Deck to your hand. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 28, 2013 Report Share Posted October 28, 2013 Fire Cycle: Death and Rebirth Quick-play Spell Card Tribute 1 FIRE monster you control. Destroy 1 monster on the field, then if you control a face-up "Agnian" Ritual monster, Special Summon 1 non-ritual level 4 or lower FIRE monster from your graveyard. During the End Phase, add 1 Ritual Counter to all "Agnian" Ritual monsters you control. Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted October 30, 2013 Report Share Posted October 30, 2013 Sorry for the little Activity, Too many chores and all that good stuff x.x Anyway, Random Idea for the Agnian Archetype Agnian Salamander (FIRE/Pyro/4/1600/1200) When this card is Normal Summoned: Reveal 1 FIRE Ritual monster in your hand; Add 1 Ritual Spell card from your Graveyard to your hand. During your Turn, except the turn an "Agnian Salamander" is sent to the Graveyard and you control no Monsters: You can Banish this card in your Graveyard; Special Summon 1 Level 4 or lower "Agnian" Monster, Except "Agnian Salamander" from your Deck in Face-up Defense Position. It cannot be Tributed for a Tribute Sumnmon, and it is destroyed during the End Phase. You can only use 1 "Agnian Salamander" effect per turn and only once that turn, and If you Activate an "Agnian Salamander" Effect, You cannot Special Summon monsters from the Extra Deck this turn. No, just no. +2 is never balanced. I just happen to be Experimenting with a +2 on DP, I have yet to see it in play, but it seems playable without being busted on Paper (Although I only really tested it using cards from PNCCG, Not sure about here though) Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 30, 2013 Report Share Posted October 30, 2013 Ah, no problem. Everyone is really busy lately. Agnian Salamander would avoid the archetype to be another Gsihki, so it's good. Eventhough I think the part about the summon effect to only be able to be activated not on the turn it was sent to the graveyard is a bit too much of a restriction. Also, an example of balanced +2 is Ojamagic, so I think it's possible to make a balanced +2, but it'll be hard to make it boh balanced and playable. Link to comment Share on other sites More sharing options...
SunKistRebelution Posted October 30, 2013 Report Share Posted October 30, 2013 Hey, y'all, I just pulled an all nighter, and my wired mind decided that during study breaks I would try to create a basis for our EARTH clan/archetype. Here it is; feel free to poke holes. [spoiler: EARTH clan attempt #(alot)] [/spoiler] Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 30, 2013 Report Share Posted October 30, 2013 Just a quick question. Aren't making them all giant killers actually requires us to make a giant arch for story purpose? Also, Facing the Giant and Ballad of the Giant Killer is weird, and they have too much searchpower. Link to comment Share on other sites More sharing options...
SunKistRebelution Posted October 30, 2013 Report Share Posted October 30, 2013 Crap, hadn't thought about the giant arch thing... And the purpose of those two spells is to raise the Level of an opponent's monster so that the GK's effect can activate. Search power can definitely be nerfed. Link to comment Share on other sites More sharing options...
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