Delibirb Posted October 23, 2013 Report Share Posted October 23, 2013 I'm not sure if posting this is allowed, but spots are still open: http://forum.yugiohcardmaker.net/topic/308301-leaderboard-ycm-1v1-fall-open-2013/ As for the +1 upon Normal Summon, you are walking on a fine line with that one. The restrictions have to be just right to consider that balanced. I know what most of you are thinking, and Special Summoning is the most tricky +1 upon Normal Summon (or in general) to balance due to the potential Synchro or Xyz shenanigans that can happen. Like I said before, you are walking on a fine line. Im aware of my fine line thanks. To me, a 1000 LP to both players seems sufficient. Also has far too much DEF and definitely not in favour of a Level 2 Tour Guide that burns. Given it likely wont be sticking around for long, its DEF is irrelevant. Particularly because it summons its "Tour Guide" in ATK position, and once again, a 1000 burn may not seem like a deterrent; because it isnt. It is merely a cost, one that might catch up to the controller later on. Either way, it isnt like we are including this card in our pack. I was asked to make a +1 on the spot, so I made one. If you dislike its Tour Guideyness, I apologize. If you think its price is weak or DEF is high, idc, but I apologize anyway. Distant Star, Arachen Level 4 Pyro/Effect Light 1700/400 When this card is Normal Summoned; if you control no other monsters, special summon 1 level 3 or lower non-tuner monster from your graveyard or hand. During the end phase of the turn you Normal Summoned this card; if you did not special summon a monster from the extra deck this turn, this card is treated as a tuner and you can Synchro Summon during this end phase. Isnt that technically a potential +0 once the End Phase comes? :P Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted October 23, 2013 Report Share Posted October 23, 2013 Um, a 1000 burn to both players is not a cost. You are punishing your opponent for something you did, and losing 1000 Life Points is just a slap on the wrist. Link to comment Share on other sites More sharing options...
Aix Posted October 23, 2013 Author Report Share Posted October 23, 2013 The burn is bad as it affects the losing player more. I love Kyng's Masquerade Magician as the cost both limits its use to be not totally generic as well as makes you show your opponent what you have in store for them if you want to draw a card. BTW, OCG-wise, "draw" shouldn't be capitalized. Distant Star, Arachen lets you revive Lonefire Blossom which is a big no, though the End Phase Synchro is interesting enough. Needs some fixing. OCG-wise, you have your colons and semi-colons mixed up, all the places where you have a semi-colon, there should be a colon instead. Link to comment Share on other sites More sharing options...
Delibirb Posted October 23, 2013 Report Share Posted October 23, 2013 Um, a 1000 burn to both players is not a cost. You are punishing your opponent for something you did, and losing 1000 Life Points is just a slap on the wrist. Its a cost to you, its just a punishment to them as well. Those 1000 could lose you the game, though they could not. Link to comment Share on other sites More sharing options...
Zextra Posted October 23, 2013 Report Share Posted October 23, 2013 Its a cost to you, its just a punishment to them as well. Those 1000 could lose you the game, though they could not.Honestly, a one-time 1000 burn is hardly anything dangerous, and if it would lose you the duel, you shouldn't be using the effect anyways. And it shouldn't be punishing your opponent to promote your own plays, especially since the card itself is already a +1 as is. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted October 23, 2013 Report Share Posted October 23, 2013 SHYNEET Magician support and general rank 1 support. Woohoo Link to comment Share on other sites More sharing options...
Aix Posted October 23, 2013 Author Report Share Posted October 23, 2013 Everyone like Kyng's card? Added to OP. Anyway, continuing on. Next requir- "Wait, wait, Axi, why are you dictating us all?" Cuz, I like abusing my power. Well you guys can suggest some next requirements as well you know. You can also just post some cards here and we can all agree whether we like or not. I'm just giving these requirements to stir you all up. Anyway, make a Tuner that's a -1. [spoiler='cute_girl.card'] [/spoiler] SHYNEET Magician support and general rank 1 support. Woohoo You gotta specify where it's Summoning from. Link to comment Share on other sites More sharing options...
Delibirb Posted October 23, 2013 Report Share Posted October 23, 2013 -1 Tuner now? :P [spoiler='Mein'] Ripper Kid DARK - Zombie Level 2 ATK - 900 / DEF - 1200 When this card is Summoned while your opponent controls a monster, discard 1 card. When this card is used as a Synchro Material for a Synchro Summon, banish this card instead. [/spoiler] Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted October 23, 2013 Report Share Posted October 23, 2013 You gotta specify where it's Summoning from. Been there done that. Also, removed filter from image because my iPad was being a complete dick. Link to comment Share on other sites More sharing options...
Aix Posted October 23, 2013 Author Report Share Posted October 23, 2013 -1 Tuner now? :P [spoiler='Mein'] Ripper Kid DARK - Zombie Level 2 ATK - 900 / DEF - 1200 When this card is Summoned while your opponent controls a monster, discard 1 card. When this card is used as a Synchro Material for a Synchro Summon, banish this card instead. [/spoiler] -1 does not mean you are screwing yourself over and losing cards for no reason. There's absolutely no reason to run this card.[spoiler='cute_girl(revised).card'] [/spoiler] SHYNEET Magician support and general rank 1 support. Woohoo Hm, seems interesting. You'd immediately gain that discard back when you Summon Piper if you are going for Shyneet or you can go Mira or the other Rank 1s. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted October 23, 2013 Report Share Posted October 23, 2013 I was going to add in a Negate Effect bit, but I think that's a bit overkill. Seems kinda pointless to remove the added playability to level 1 decks just so Piper can't abuse it. Link to comment Share on other sites More sharing options...
Aix Posted October 23, 2013 Author Report Share Posted October 23, 2013 Not sure about the not targeting banish thing, but it's a -1 so I dunno. Link to comment Share on other sites More sharing options...
Aix Posted October 23, 2013 Author Report Share Posted October 23, 2013 Link to comment Share on other sites More sharing options...
Therrion Posted October 23, 2013 Report Share Posted October 23, 2013 I need to catch up, but my form of catching up is jumping to last page and asking what's up. Sorry I haven't been here. Yeah, I went off and did other things such as the obvious Pokemon, but also, as I said on October Event thread, work. Bandit is a good plus 1 that shows what you have yet to Set, as well as makes it so you may want to not set hand go because you may draw it. Distant Star, Pokemon Fossil is okay, doesn't insta Xyz/Synchro and can be good for Synchro. Since Lonfire was addressed, I imagine these are cards for the TCG. Shut In.toyo is well constructed as expected, for the TCG. Ripper sucks. Fuma has nice enough stats to where the -1 effect doesn't really matter. I like Maiden far more, as it is combo potential, push enabler, and overall a decent Level 1 Tuner. Multi-purpose and good at those purposes. Solid card. Overall, favorites of above are Maiden, Bandit, and Shut In.toyo in that order. So yeah, fill me in ^^ EDIT: Got off my lazy ass and read. Okay, a +1 Normal Summon monster is what I read. Then -1 Tuner. Interesting, we're doing random little make cards phases now. I dig that. Something I don't have to invest invest into, as I will hardly be able to invest actual time to the site for quite a while. EDIT 2: [spoiler=Straightforwardashell] [/spoiler] Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 23, 2013 Report Share Posted October 23, 2013 Ancient Star, Kawkab *2 LIGHT Pyro/Tuner 0/1200 When this card is summoned, you can discard 1 card to select 2 cards from either player's graveyard. Shuffle them into their owner's deck. During the end phase of the turn this card is used as a Synchro Material of a LIGHT monster, draw 2 cards, and discard 1 card. I'm not creative. Link to comment Share on other sites More sharing options...
Delibirb Posted October 23, 2013 Report Share Posted October 23, 2013 Well, nice criticism for me, guys. >_> Nice to know Im getting advice to get better... Link to comment Share on other sites More sharing options...
Aix Posted October 23, 2013 Author Report Share Posted October 23, 2013 Kawkab is really lackluster and doesn't seem all that useful to me. @rob: I already pointed out that randomly -1 yourself is silly. I'd rather use a random vanilla Tuner than that. Link to comment Share on other sites More sharing options...
Delibirb Posted October 23, 2013 Report Share Posted October 23, 2013 Probably because its a random out of the blue -1 card. >_< And I was moslty talking to Therrion with his only comment being "Ripper Sucks" which isnt very helpful. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 23, 2013 Report Share Posted October 23, 2013 Kawkab's fix: You can discard this card and another LIGHT non-tuner monster from your hand; reveal the top 3 cards of your deck. Add 1 of the revealed cards to the hand, and put the rest to the graveyard or to the bottom of your deck. If the only monster you control is a LIGHT Synchro monster and you have 4000 or less Life Points, you can Synchro Summon using this card in your graveyard and the Synchro monster as the Synchro material, but this card is banished instead. This effect of ''Ancient Star, Kawkab'' can only be used once per duel. Link to comment Share on other sites More sharing options...
Therrion Posted October 24, 2013 Report Share Posted October 24, 2013 I apologize. While the requirements state to have a -1 included in the card, the card should still have a decent or worthwhile -1. Your minus 1 doesn't mess with the opponent's strategy nor further yours, and thus, the -1 is straight up drawback. Now, draw backs are nice, when a card calls for it. Your card has nothing to it that requires a draw back, thus it shouldn't have one. Disruption or setting up a play for a -1 are more encouraged to up playability, but you could get all artsy craftsy with it, perhaps add some unique BP effect, or play protection. Anything, really, that at least aides your plays/disrupts opponent's. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 26, 2013 Report Share Posted October 26, 2013 Since AIX implied before that we can make our own requirement, then let's see how you guys make a balanced +2 monsters. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted October 26, 2013 Report Share Posted October 26, 2013 No, just no. +2 is never balanced. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 26, 2013 Report Share Posted October 26, 2013 Well, if balanced +2 is not possible, then how about a a simple generic +0 Spell/Trap card? Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted October 26, 2013 Report Share Posted October 26, 2013 [quote name="Nathanael D. Striker" post="6293787" timestamp="1382747451"]No, just no. +2 is never balanced.[/quote] THE TRUTH HAS BEEN SPOKEN Well, that said, I'd like to see you guys tackle a Rank 9. :3 Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 26, 2013 Report Share Posted October 26, 2013 Queen of Myriad Wishes, Harmonia Rank 9 Fairy/Xyz/Effect Light 3300/3300 3 Level 9 Monsters You can Xyz summon this card using 2 or more Xyz monsters you control whose total Rank is 9 or more(Their Xyz materials is also attached into this card). When this card is Xyz Summoned, attach 1 card on the field to this card for every Xyz monster attached to this card as an Xyz Material, then discard 1 card. Once per turn, you can attach the top 2 cards of your deck to this card; until the End Phase, you can Xyz Summon using monsters from your hand. You can detach 8 Xyz Materials from this card and pay half of your life points to Xyz summon 1 rank 6 or lower Xyz monster from your Extra Deck. Highly experimental, just wanted to see how should the concept be executed(referring to the summoning condition, the detach effect, and the attach effect). Also, OCG is still a mess atm. Link to comment Share on other sites More sharing options...
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