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Cardmakers' Cabal [CCGs/Cardmaking/Card Design]


Aix

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I prefer DARK Spirits to Tainted Gods. Based on the story, the gods when the return arent tainted, their creations are and they are purifying their world. They should just be stronger LIGHT versions of themselves. from the time that has passed.

 

As for fire Rituals, we can work on rebalancing the ritual mechanic and ignoring all the abhorrent things gishki's brought. But as Therrion suggested, as we have more for our "Highlords," that should be what we begin working with, not necessarily worrying about the details of the other clans. Yet.

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Actually, you make a good point, IstarR. We definitely need something to fill the gaps between clans. On that topic, and I feel like this is just common sense, but I really recommend that we don't use Toons at all in here because it makes no sense to have them already IMO.

Yeah, toons dont fit the story here (Though I do think toons are another thing that needs more love, either by Konami or the community). Anyway, I can see having spirits as a mixed att, though I doubt being an archetype theyll be splashed anywhere.

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Okay, so we've established Highlord (Name open for suggestions) as our WIND Clan with the following design:

-Constant search to demonstrate "knowledge". Has effects trigger off of chance between card types revealed, whether it be in opponent's hand, back row, or top/bottom deck.-

Search doesn't have to always be to hand, and keep in mind that +1 shouldn't be a common occurrence. It should also be noted that back row has a 1/2 probability of being a certain Card Type, whereas Deck/Hand is 1/3, so effects based on Deck should be slightly more powerful than back row (or back row's Trap trigger shouldn't be too good).

 

Now that we have the WIND Design down, I'd like to ask it be transferred to OP for archiving to revisit later, since we should now transition to the next group of things, most likely being FIRE Ritual Clan since that is what is being discussed a lot.

 

I, for one, think the multi-Attribute Spirit Archetype to be a solid addition, not really needing to replace "Tainted Gods" since it wouldn't be DARK specific. Though, it has been said that someone doesn't agree with the concept of Tainted Gods. Perhaps we could do a DARK Gemini archetype then, in Set 2, to show the Chaos occurring. Likewise, they could be named something to do with Chaos, like Anarchy. They wouldn't appear in Set 3 because the Clans get their shit together and fight the Primordials, which would only further assist us in showing their union. Thoughts?

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My vote is still with the Tainted Gods. I had a mechanic in mind to make a play of all the 'developed weaponry' of the clans. This being that, unlike the Primordials, whose effects activate based on Normal Summon conditions, the Tainted Gods send one of their 'underlings' to the Graveyard to Special Summon themselves. Now, the uniqueness comes after; stay with me, here. The underlings each have an effect that if they are sent to the Graveyard for the SS of a T.G., that it is treated as a Special Summon or Ritual Summon or Fusion Summon, etc. Then, the T.G. each gain a different effect based on how their summoning was treated. What do you think?

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Sounds like a plan Therrion. From what I gather these are the plans for the FIRE Ritual archetype so far:

 

  • 1 or few Ritual Spells
  • Ritual Spells may or may not have other effects as well (Possibly Ritual Traps)
  • Level may or may not be taken into account for Ritual Tributing
  • Ritual monsters will gain "Generic Ritual Archetype" counters for each tribute used for their summon
  • Effects of Ritual monsters will involve removing counters to resolve/negate effects, etc.
  • Non-ritual members may involve adding counters

We need to focus on making this as un-Gishki as possible, while still using and repairing the ritual mechanic to its full capacity.

 

If people want, we can work on a name first. Any thoughts on "Reagents?"

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Don't want two DARK archetypes.

SKR, the idea is nice, however, that would cause extreme clutter unless each Tainted God had 2 different effects, like one triggered from Fusion and Ritual, another from Ritual and Synchro, etc., and then we may as well just say "if this card is Special Summoned by "this card": "

Plus, we haven't really established the Primordials only being a Normal Summon archetype, just their not having of an extra deck and being more centric on main deck monstrosities.

 

I'll propose a proposed outline of FIRE a tad bit later.

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This seems like a sneaky way of incorporating the deity-per-clan idea if you ask me. Since attributes are currently our basic criteria for archetypes, I don't see why that is necessary. If the effect happens to reflect or benefit from something a clan does, then I see no problem with that. However, the Primordials are separate beings from the clans, who have their own bosses anyway. We should not create them with the clans in mind. The clans should be created to reflect pieces of the different realms of the Primordials working together. That's my two cents.

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This seems like a sneaky way of incorporating the deity-per-clan idea if you ask me. Since attributes are currently our basic criteria for archetypes, I don't see why that is necessary. If the effect happens to reflect or benefit from something a clan does, then I see no problem with that. However, the Primordials are separate beings from the clans, who have their own bosses anyway. We should not create them with the clans in mind. The clans should be created to reflect pieces of the different realms of the Primordials working together. That's my two cents.

It isnt sneaky, and it isnt they are designed to go with the clans Imagine it as though some of the Primordials thought "Hey, im pretty cool, maybe ill make this clan that shares a trait with me." For example, maybe 1 of the Primordials can be a Tuner for the Highlords to use, should they so wish.

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Username: Nathanael D. Striker (just put Striker up for simplicity)

What you want to do here: Considering my preferred role of running card contests is already occupied *looks at Kyng*, not really sure.

What you want to see happen: I would say get more people to participate in the Leaderboard, but that's a bit obvious. Perhaps seeing more quality card contests.

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Sounds like a plan Therrion. From what I gather these are the plans for the FIRE Ritual archetype so far:

 

  • 1 or few Ritual Spells
  • Ritual Spells may or may not have other effects as well (Possibly Ritual Traps)
  • Level may or may not be taken into account for Ritual Tributing
  • Ritual monsters will gain "Generic Ritual Archetype" counters for each tribute used for their summon
  • Effects of Ritual monsters will involve removing counters to resolve/negate effects, etc.
  • Non-ritual members may involve adding counters

We need to focus on making this as un-Gishki as possible, while still using and repairing the ritual mechanic to its full capacity.

 

If people want, we can work on a name first. Any thoughts on "Reagents?"

I believe this is where we really left off on that. I don't particularly like the name he suggested, but the archetype concept is pretty solid. What do all of you think?

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Username: If you don't like looking Left and Up, Just Call Me Flandre

What you want to do here: I would like to showcase My own Card Ideas and hopefully recieve Advice for them as well, I also would like to look for people to Join my (Currently Dead) CCG, Known as PNCCG

What you want to see happen: N/A

Notes: I tend to keep all my cards written, Since I'm too busy with other things to find Pictures

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