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Sixth Sense


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You're talking to Arm, the king of-

'Cept I always get over everything right away.
Guides are irrelevant since those are just me being silly.

On-Topic: Considering we have this for a short format, it's amusing how it, literally, will become a staple(or at least very close to it) from the moment of release.
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Playing this format is like playing NES Silver Surfer - there are too many threats for people to legitimately focus on. It's like Chess with five extra queens. Players will have to deliberately incorporate a separate anti-Sixth Sense plan into every deck they build. Konami has granted every single archetype a new way to win games - in a format without Solemn Judgement, too. But hey, let's look on the bright side. It's not like Konami introduced a new rule that allows you to draw a card every time you yawn, except it pretty much is.

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Playing this format is like playing NES Silver Surfer - there are too many threats for people to legitimately focus on. It's like Chess with five extra queens. Players will have to deliberately incorporate a separate anti-Sixth Sense plan into every deck they build. Konami has granted every single archetype a new way to win games - in a format without Solemn Judgement, too. But hey, let's look on the bright side. It's not like Konami introduced a new rule that allows you to draw a card every time you yawn, except it pretty much is.

If you're playing Anti-Sixth Sense, you're playing wrong.

 

It's a sacky card that'll win games, sure, but there are much bigger fish to fry than this with your limited main deck space.

 

And if you're siding for it, why are you siding to counter a limited card that's not searchable and isn't going to completely wreck you in-and-of itself.

 

The only remotely coherent thing to even use against Sixth Sense is Heavy Slump, and that's a joke because it's going to be dead more often than not.

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DN is already too luck-based as it is. Sixth would have no impact on that site.

"Luck" based.

 

I used a gamling deck, and I got tails 19/20 times in a god damn row. YOU CAN'T EXPLAIN THAT. I wish I was joking. I called an admin just to show and he said basicly: "Never in my life I have seen anything like that. How are you... Other guy, try flipping."

 

tails

tails

tails

 

"Okay, end this duel and come back. It ruins your deck CaptainCold."

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"Luck" based.

 

I used a gamling deck, and I got tails 19/20 times in a god damn row. YOU CAN'T EXPLAIN THAT. I wish I was joking. I called an admin just to show and he said basicly: "Never in my life I have seen anything like that. How are you... Other guy, try flipping."

 

tails

tails

tails

 

"Okay, end this duel and come back. It ruins your deck CaptainCold."

 

You clearly had Number 7 in your Extra Deck, but forgot to include a Sun-related card. Don't even try to deny it.

 

This card is ridiculous, and definitely will do stupid, stupid things. Fortunately, if the die roll is wrong you "only" mill cards and don't draw stuff. That's the closest thing I can think of to justification. It's a gamble card, so it is safe to have around, TCG logic.

 

It might be mildly less horrific than when Brionac/Trishula were at 3. Mildly.

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You know, guys, if you think about it-
This card's "drawback" would actually make sense if the Graveyard was just a Graveyard, and nothing else.
Aside from that fact that's the problem with a lot of existing cards, but given this card's first release, it made sense at the time

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You clearly had Number 7 in your Extra Deck, but forgot to include a Sun-related card. Don't even try to deny it.

 

This card is ridiculous, and definitely will do stupid, stupid things. Fortunately, if the die roll is wrong you "only" mill cards and don't draw stuff. That's the closest thing I can think of to justification. It's a gamble card, so it is safe to have around, TCG logic.

 

It might be mildly less horrific than when Brionac/Trishula were at 3. Mildly.

I did. But i could not summon him, he's level 7, all my monsters are level 1 - 6. :C

 

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No, on average you'll draw 5 or 6 cards 33% of the time and mill 1-4 cards 67% of the time.

Because nobody would call anything but 5 and 6

I don't think you understand where the math is coming from.

 

1, mill 1; 2, mill 2; 3, mill 3; 4, mill 4, 5, draw 5; 6, draw 6.

 

5+6=11, 11/6 (the number of rolls, your chances)= 1.8333 repeated. On average, the number of cards drawn is 1.8

1+2+3+4=10, 10/6= 1.666repeated. So you on average mill ~1.6, closer to 1.7, cards.

 

Unless this isn't the way that the math works. I passed algebra with a C.

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I don't think you understand where the math is coming from.

 

1, mill 1; 2, mill 2; 3, mill 3; 4, mill 4, 5, draw 5; 6, draw 6.

 

5+6=11, 11/6 (the number of rolls, your chances)= 1.8333 repeated. On average, the number of cards drawn is 1.8

1+2+3+4=10, 10/6= 1.666repeated. So you on average mill ~1.6, closer to 1.7, cards.

 

Unless this isn't the way that the math works. I passed algebra with a C.

...

There are 6 sides on a die

You have a 1/6 chance of rolling each side

You roll only once for the cards effect

Each time you use the card, you have a 33% chance to roll a 5 or a 6

How is 11 the number of rolls anyway?

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...

There are 6 sides on a die

You have a 1/6 chance of rolling each side

You roll only once for the cards effect

Each time you use the card, you have a 33% chance to roll a 5 or a 6

How is 11 the number of rolls anyway?

6 is the number of rolls. 11 is the number of cards drawn. Obviously you don't draw every time you play this card, and 1.8 cards is not a real thing you can draw. This is just talking odds versus results.

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...

There are 6 sides on a die

You have a 1/6 chance of rolling each side

You roll only once for the cards effect

Each time you use the card, you have a 33% chance to roll a 5 or a 6

How is 11 the number of rolls anyway?

 

It's not.

 

He's taking 6 hypothetical rolls, one for each possible result.

 

First roll is a 1, second is a 2, third is 3, etc. Each time, we assume the player called 5 and 6 (because who wouldn't).

 

Out of six rolls, the player had to mill 10 cards (1, 2, 3, 4), and drew 11 cards (5, 6).

 

Therefore, the average cards milled would be 10/6, and the cards drawn is 11/6. Average and probability are separate entities, which is what you're stating, that the player will draw 5 or 6 cards 33% of the time. That's the PROBABILITY of drawing cards.

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6 is the number of rolls. 11 is the number of cards drawn. Obviously you don't draw every time you play this card, and 1.8 cards is not a real thing you can draw. This is just talking odds versus results.

Ok while I get it, that really isn't a practical thing for this because every time you use it it's either 5 or 6 or nothing, so it really doesn't do justice to the statistics :/

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"Luck" based.

 

I used a gamling deck, and I got tails 19/20 times in a god damn row. YOU CAN'T EXPLAIN THAT. I wish I was joking. I called an admin just to show and he said basicly: "Never in my life I have seen anything like that. How are you... Other guy, try flipping."

 

tails

tails

tails

 

"Okay, end this duel and come back. It ruins your deck CaptainCold."

 

the coin flip issue is a particularly weird one. its being studied, but the actual cause is unknown. also, it doesnt come up often because gamble decks suck shit.

 

anyways, im sad i have yet to actually get to use this card yet. i know its gonna do awful awful things but im willing to embrace that until the new year. but i need to draw it to embrace it lmao.

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the coin flip issue is a particularly weird one. its being studied, but the actual cause is unknown. also, it doesnt come up often because gamble decks suck shit.

 

anyways, im sad i have yet to actually get to use this card yet. i know its gonna do awful awful things but im willing to embrace that until the new year. but i need to draw it to embrace it lmao.

Well, computers cant really do random odds.

 

It's Bulletmonkey. You expected differently?

 

Well played.

 

I've gotten better. I SWEAR GUYZ. I SWEAR ON MY MUMMY.

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