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HERO Synchro: Elemental HERO Poseidon


DestinyGame

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1 Tuner + 1 or more non-Tuner "HERO" monsters
When this card is Synchro Summoned: Add 1 "Polymerization", "Super Polymerization" or any "Fusion" Spell card from your Deck to your hand. While this card is face-up on the field: "Polymerization" or "Fusion" Normal Spell Cards in your hand or that are Set on your side of the field, can be activated  as Quick-Play Spell Cards.
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From what I see, helps make HEROs Fusion Summon quicker (Its initial summoning effect an improved version of Woodsman).

Being able to use Polymerization/others as Speed Spell 2 from your hand could be good as a surprise for an opponent who isn't expecting you to fuse on their turn. (Though since it isn't limited to just Elemental HEROs, could be used to summon Destiny End or Evil Heroes; should you choose to go those ways)

 

As for its summoning, since most of the HEROs that people generally use are Level 4; might be a bit difficult to summon unless you run Level 4 Tuners like Rose, Hyper Synchron, etc. Or you can use more of the lower Level ones with a Level 2/3 Tuner, etc.

 

Overall, a good card that contributes well to the HERO theme.

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From what I see, helps make HEROs Fusion Summon quicker (Its initial summoning effect an improved version of Woodsman).

Being able to use Polymerization/others as Speed Spell 2 from your hand could be good as a surprise for an opponent who isn't expecting you to fuse on their turn. (Though since it isn't limited to just Elemental HEROs, could be used to summon Destiny End or Evil Heroes; should you choose to go those ways)

 

As for its summoning, since most of the HEROs that people generally use are Level 4; might be a bit difficult to summon unless you run Level 4 Tuners like Rose, Hyper Synchron, etc. Or you can use more of the lower Level ones with a Level 2/3 Tuner, etc.

 

Overall, a good card that contributes well to the HERO theme.

Thanks :)

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Its effects are worded generally enough to support multiple archetypes at once. It can even interact with Miracle Synchro Fusion, Gem-Knight Fusion, Dark Fusion, Fusion Sage, Fusion Sword Murasame Blade, Fusion Weapon, Fusion Gate...

 

Hmm! Activating Fusion Gate like a Quick-Play? Clearly we've got some unforeseen interactions. Maybe change the text to "'Polymerization' or 'Fusion' Normal Spell Cards" to avoid things like that.

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Evil does look cooler :D
Wish I could actually use this card in that deck, though. ,

You can. It only requires a HERO Monster and Evil HERO's can run Tuners and Synchro's. (trust me, When I was using my Evil HERO deck, it was in the Synchro Age and that deck could pull out Synchro's.)

I would change it so Future Fusion and Fusion Gate aren't Quick-play.
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You can. It only requires a HERO Monster and Evil HERO's can run Tuners and Synchro's. (trust me, When I was using my Evil HERO deck, it was in the Synchro Age and that deck could pull out Synchro's.)

I would change it so Future Fusion and Fusion Gate aren't Quick-play.

I know, but for the time being, future fusion is banned, so...yeah! About fusion gate...I really didn't think of it as a quick play well I design the card.

Ok, I will modify it a little.

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Its effects are worded generally enough to support multiple archetypes at once. It can even interact with Miracle Synchro Fusion, Gem-Knight Fusion, Dark Fusion, Fusion Sage, Fusion Sword Murasame Blade, Fusion Weapon, Fusion Gate...

 

Hmm! Activating Fusion Gate like a Quick-Play? Clearly we've got some unforeseen interactions. Maybe change the text to "'Polymerization' or 'Fusion' Normal Spell Cards" to avoid things like that.

I did, but before you editted your post, though ^.^

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