Guest Yairnet Posted September 21, 2013 Report Share Posted September 21, 2013 Set Details: Set Name: LIMIT Set Number of cards: 600 Year of creation: 2008 Description: Supportive Spell and Trap Cards for "Poke" monsters. Changelog Updated[Spoiler=General Updates] Changed the pics of some cards in the set (sign *) LIMIT 002's pic is at a better quality Evolution cards are with the new BGs from the Original POKE Set Starter cards' level requirements changed (LIMIT 376-378). The card "Boomburst" no longer supports "Poke Fairy" monsters. *New-The card "Leaf Blade" can now be equipped to any version of the "Poke" monsters written in its card text (originally, the card supported only "Poke" monsters from the Original POKE Set). *New-The effect of the card "Typhlosion's Eruption" changed from multiple attacks to destroying cards and inflicting Effect Damage+now the card is a Quick-Play Spell Card. *New-The Effect Damage from the card "Incineration" changed from 3000 and 2500 to 1000 and 1500. *New-The card "Dragon Union Friendship" no longer supports Zekrom, Reshiram and Kyurem+now the card is a Normal Spell Card. *New-The card "Dragon Union Attack" no longer supports Zekrom, Reshiram and Kyurem. *New-The card "The Unova Arrives" no longer supports Zekrom and Reshiram. *New-The card "Kalos Unite" no longer supports Xerneas and Yveltal. *New-The card "XY Choice" is now a Normal Trap Card. The card "Triple Mega Threat" no longer negates card effects.[/spoiler] [Spoiler=Part 1(001-100)][Spoiler=001-Darkness Slash] Equip only to a face-up "Poke Dark" monster. If the equipped monster would be destroyed, return this card to your hand and reduce the Battle Damage to 0.[/spoiler] [Spoiler=002-Original 06Call] This card is used to Ritual Summon "Arceus The Poke God". You must also Tribute monsters from the field or your hand whose total Levels equal 12.[/spoiler] [Spoiler=003-Poke Rampage] Activate only when you Summon a "Poke" monster. When a "Poke" monster inflicts Battle Damage, your opponent discards 1 random card from their hand and they must send the top 2 cards from their Deck to the Graveyard.[/spoiler] [Spoiler=004-Psychic Aura] Activate only when a "Poke Psychic" monster is attacked. End the Battle Phase and draw 1 card.[/spoiler] [Spoiler=005-Scale Changer] When a "Poke" monster you control is attacked, return the targeted "Poke" monster to your hand and Special Summon 1 "Poke" monster from your hand whose Level is higher than the returned "Poke" monster's Level.[/spoiler] [Spoiler=006-Solaceon Ruins] If "Poke Dragon Legend-Dialga" and "Poke Dragon Legend-Palkia" are face-up on your side of the field, you must send 1 card from your side of the field to your Graveyard during each of your Standby Phases. If you do not, destroy "Poke Dragon Legend-Dialga" and "Poke Dragon Legend-Palkia".[/spoiler] [Spoiler=007-Space Time Connection] This card is used to Ritual Summon "Poke Dragon Legend-Dialga" or "Poke Dragon Legend-Palkia". You must also Tribute monsters from the field or your hand whose total Levels equal 12.[/spoiler] *[Spoiler=008-Space Time Power] You can only activate this card when "Poke Dragon Legend-Dialga" or "Poke Dragon Legend-Palkia" were successfully Ritual Summoned by the effect of "Space Time Connection". Destroy all cards on the field (except "Poke Dragon Legend-Dialga" or "Poke Dragon Legend-Palkia").[/spoiler] *[Spoiler=009-Bug Evolution] If a "Poke Bug" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=010-Dark Evolution] If a "Poke Dark" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=011-Dragon Evolution] If a "Poke Dragon" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=012-Electric Evolution] If a "Poke Electric" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=013-Fight Evolution] If a "Poke Fighter" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=014-Fire Evolution] If a "Poke Fire" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=015-Flying Evolution] If a "Poke Flying" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=016-Ghost Evolution] If a "Poke Ghost" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=017-Grass Evolution] If a "Poke Grass" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=018-Ground Evolution] If a "Poke Ground" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=019-Ice Evolution] If a "Poke Ice" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=020-Normal Evolution] If a "Poke Normal" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=021-Poison Evolution] If a "Poke Poison" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=022-Psychic Evolution] If a "Poke Psychic" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=023-Rock Evolution] If a "Poke Rock" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=024-Steel Evolution] If a "Poke Steel" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] *[Spoiler=025-Water Evolution] If a "Poke Water" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] [Spoiler=026-Attack Blocker] Activate only when you control a face-up "Poke Dark Legend-Darkrai". During each of your opponent's Battle Phases, you can send 1 card from your side of the field or hand to end the Battle Phase. If you do not, destroy this card and "Poke Dark Legend-Darkrai".[/spoiler] [Spoiler=027-Battle Call] Activate only when you control a face-up "Poke" monster. During your Battle Phase, only the strongest "Poke" monster you control can attack during this Battle Phase.[/spoiler] [Spoiler=028-Blaze Power] Double the ATK of all face-up "Poke Fire Starter" monsters you control until the End Phase of this turn.[/spoiler] [Spoiler=029-Light Of Evolution] By Tributing a face-up "Poke" monster you control in its original version, Special Summon the monster(s) written in the card text of the Tributed monster (this Special Summon is treated as a Special Summon while the "Evolution" card(s) written in the card text of the Tributed monster is face-up on the field).[/spoiler] [Spoiler=030-Overgrow] Double the ATK of all face-up "Poke Grass Starter" monsters you control until the End Phase of this turn.[/spoiler] [Spoiler=031-Aerial Ace] Equip only to a face-up "Poke Flying" monster. When the equipped monster attacks, negate the effects of all face-up cards on your opponent's side of the field.[/spoiler] [Spoiler=032-Aura Sphere] Equip only to a face-up "Poke" monster you control with 2300 or more ATK. If the equipped monster is the first monster that attacks during your Battle Phase, banish 2 cards from your opponent's hand or Graveyard.[/spoiler] [Spoiler=033-Bind] Equip only to a Reptile-Type "Poke" monster or to a "Poke" monster that has "Onix" or "Steelix" in its name. When the equipped monster attacks, halve that attack target's ATK.[/spoiler] [Spoiler=034-Bite] Equip only to a face-up "Poke" monster. Any monster your opponent summons cannot attack on the turn it was Summoned.[/spoiler] [Spoiler=035-Blaze Kick] You can only equip this card to a "Poke" monster that has "Blaziken" or "Hitmonlee" in its name. Apply the proper effect depending on the equipped monster: A "Poke" monster with "Blaziken" in its name: Flip all face-down monsters on your opponent's side of the field. No Flip Effects can activate at this time. A "Poke" monster with "Hitmonlee" in its name: Destroy all monsters on your opponent's side of the field.[/spoiler] [Spoiler=036-Bone Rush] You can only equip this card to a "Poke" monster that has "Cubone", "Marowak", "Lucario" or "Mandibuzz" in its name. Once per turn, during your Standby Phase, toss a coin. The effect of this card changes depending on the result: Heads: Destroy 1 monster on your opponent's side of the field. Tails: Destroy this card and discard 2 random cards from your hand.[/spoiler] [Spoiler=037-Brave Bird] Equip only to a Winged Beast-Type monster or to a "Poke" monster that has "Ho Oh" or "Blaziken" in its name. At the end of your Battle Phase, decrease the equipped monster's ATK by 200 points for every 1000 points of damage the equipped monster inflicted to your opponent. When the equipped monster's ATK becomes 0 by this effect, destroy that monster and return this card to your hand.[/spoiler] [Spoiler=038-Bubble Beam] Equip only to a face-up "Poke Water" monster. At the end of your Battle Phase, decrease the DEF of 1 monster on your opponent's side of the field by 500 points.[/spoiler] [Spoiler=039-Bullet Punch] You can only equip this card to a "Poke" monster that has "Hitmonchan", "Scizor", "Metang" or "Metagross" in its name. If the equipped monster is the first monster that attacks during your Battle Phase, increase its ATK by 600 points.[/spoiler] [Spoiler=040-Bullet Seed] Equip only to a face-up "Poke Grass" monster. Before the equipped monster attacks, roll 1 six-sided die. The result is the number of times the equipped monster can attack during this Battle Phase. If the result is 6, roll again.[/spoiler] [Spoiler=041-Crush Claw] You can only equip this card to a "Poke" monster that has "Sandslash", "Zangoose", "Anorith" or "Armaldo" in its name. If the equipped monster destroys a monster by battle, banish 1 card from either player's Graveyard.[/spoiler] [Spoiler=042-Dragon Breath] Equip only to a "Poke Dragon" monster or to a "Poke" monster that has "Onix" or "Steelix" in its name. If the equipped monster and this card are the only cards you control, the Battle Damage the equipped monster inflicts in battle is doubled.[/spoiler] [Spoiler=043-Bug Outrage] Activate only when you control 3 or more "Poke Bug" monsters and your opponent activates a card that will destroy monsters on your side of the field. Negate the card's activation and destroy it. After activation, Special Summon 1 "Poke Bug" monster from your Graveyard, ignoring all summoning conditions.[/spoiler] [Spoiler=044-Ghost Meeting] Activate only when you control 3 or more "Poke Ghost" monsters and your opponent activates a card that will destroy Spell or Trap Cards on your side of the field. Negate the card's activation and destroy it. After activation, banish this card and 2 cards from your Deck.[/spoiler] [Spoiler=045-Mt Coronet] If you control no "Poke" monsters, draw cards from your Deck until you draw a "Poke" monster. Shuffle the other cards to your Deck and the drawn "Poke" monster can be Summoned, ignoring all summoning conditions ("Arceus" monsters do not count).[/spoiler] [Spoiler=046-Opposite Control] Activate only if your opponent attacks a "Poke" monster on your side of the field. Both Players switch control of their monsters for 5 turns.[/spoiler] *[Spoiler=047-Rage Of The Deities] Activate only when "Poke Dragon Legend-Dialga" and "Poke Dragon Legend-Palkia" are on your side of the field. Destroy all cards on the field and the controller of this card wins the Match.[/spoiler] *[Spoiler=048-Return Of The Deities] Activate only if your opponent successfully negates the activation of "Space Time Connection". Special Summon 1 "Poke Dragon Legend-Dialga" and 1 "Poke Dragon Legend-Palkia" from your hand, ignoring all summoning conditions (this Special Summon is also treated as a Ritual Summon).[/spoiler] *[Spoiler=049-Space Rage] Activate only when "Poke Dragon Legend-Palkia" attacks your opponent directly and your opponent's Life Points are 4000 or more. The Battle Damage inflicted by "Poke Dragon Legend-Palkia" becomes 3000.[/spoiler] [Spoiler=050-The Rise Of The Graveyard Master] Activate only if you control "Poke Dragon Legend-Giratina". You can Tribute "Poke Dragon Legend-Giratina" to Special Summon 1 "Legendary Poke Dragon Form-Origin Giratina" from your hand, Deck or Graveyard, ignoring all summoning conditions.[/spoiler] [Spoiler=051-Adamant Orb] You can only equip this card to "Poke Dragon Legend-Dialga". The equipped monster cannot be affected by any card. If this card is removed from the field, destroy the equipped monster.[/spoiler] [Spoiler=052-Lustrous Orb] You can only equip this card to "Poke Dragon Legend-Palkia". The equipped monster cannot be affected by any card. If this card is removed from the field, destroy the equipped monster.[/spoiler] [Spoiler=053-Ball Checker] During your Draw Phase, if you draw a "Poke" monster, Special Summon it, ignoring all summoning conditions. If you do not draw a "Poke" monster, return the drawn card to the bottom of your Deck.[/spoiler] [Spoiler=054-Ember] Equip only to a face-up "Poke Fire" monster. When the equipped monster attacks, inflict 200 damage to your opponent.[/spoiler] [Spoiler=055-Hyper Beam] Equip only to a face-up "Poke" monster that has in its card text "This card cannot be Normal Summoned or Set". If the equipped monster successfully destroys a monster by battle and sends it to the Graveyard, it cannot attack during the next Battle Phase.[/spoiler] [Spoiler=056-The Multitype Chooser] Activate only if you control a face-up "Arceus The Poke God". Once per turn, during your Main Phase, select 1 "Poke" monster on your side of the field (except "Arceus The Poke God"). Until the End Phase, the Type and Attribute of "Arceus The Poke God" are the same as the selected "Poke" monster's.[/spoiler] [Spoiler=057-Thunderbolt] Equip only to a face-up "Poke Electric" monster. The equipped monster must attack during each of your Battle Phases if possible.[/spoiler] [Spoiler=058-Poke Reflector Barrier] Activate only if you control at least 2 "Poke" monsters and your opponent attacks a "Poke" monster you control. As long as this card is face-up on your side of the field, any monster that attacks a "Poke" monster is destroyed and cannot return to the hand, field or Deck for the rest of the Duel.[/spoiler] [Spoiler=059-Speedy Rush] At the start of a Duel, if the first turn is the controller of this card's turn, the controller of this card can attack immediately, ignoring the attacking rules.[/spoiler] *[Spoiler=060-Ultra Blazewing Charge] You can only equip this card to "Poke Fire Legend-Moltres". As long as the equipped monster is equipped with this card, negate the activation and effects of all Spell and Trap Cards on the field. You can send this card to the Graveyard to inflict 3000 damage to your opponent.[/spoiler] [Spoiler=061-Zap Cannon] Equip only to a face-up "Poke Electric" monster you control or to a "Poke" monster that has "Porygon", "Porygon 2", "Regice", "Porygon Z" or "Genesect" in its name. Any monster the equipped monster destroys by battle is banished instead.[/spoiler] *[Spoiler=062-Fire Power] Activate only if you control 3 or more "Poke Fire" monsters and you destroyed 2 monsters on your opponent's side of the field during the same Battle Phase. All "Poke Fire" monsters you control gain 1000 ATK for each card in your hand.[/spoiler] [Spoiler=063-DNA Changer] Activate only if you control a face-up "Poke Psychic Legend-Deoxys". Activate the appropriate effect depending on the ATK and DEF value of "Poke Psychic Legend-Deoxys": ATK higher than DEF: Tribute "Poke Psychic Legend-Deoxys" from your side of the field to Special Summon 1 "Legendary Poke Psychic Form-Attack Deoxys" from your hand or Deck, ignoring all summoning conditions. DEF higher than ATK: Tribute "Poke Psychic Legend-Deoxys" from your side of the field to Special Summon 1 "Legendary Poke Psychic Form-Defense Deoxys" from your hand or Deck, ignoring all summoning conditions. ATK and DEF are equal: Tribute "Poke Psychic Legend-Deoxys" from your side of the field to Special Summon 1 "Legendary Poke Psychic Form-Speed Deoxys" from your hand or Deck, ignoring all summoning conditions.[/spoiler] [Spoiler=064-Arrival Of The Distortion World Ruler] Activate only if you control a card that affects DARK monsters and you control a face-up "Poke Dragon Legend-Giratina". You can Tribute "Poke Dragon Legend-Giratina" to Special Summon "Legendary Poke Dragon Form-Origin Giratina" from your hand, Deck or Graveyard, ignoring all summoning conditions.[/spoiler] [Spoiler=065-Final Match] Activate only during your Battle Phase. If you attack a monster that its ATK is higher than your attacking monster's ATK, the Match ends in a Draw.[/spoiler] [Spoiler=066-Destructive Weather] Activate only if your opponent activates a Field Spell Card. Negate the activation of the card and destroy it. After activation, draw 2 cards.[/spoiler] [Spoiler=067-Inferno Burst] Activate only if you control at least 1 "Poke Fire" monster. Double the ATK of all "Poke Fire" monsters on your side of the field. At the end of the Battle Phase, return any monster that was affected to your Deck, shuffle it and draw 2 cards.[/spoiler] [Spoiler=068-Legendary Showdown] Activate only if you control at least 3 "Poke" monsters with "Legend" in their name. Select 1 "Poke" monster from your side of the field with "Legend" in its name. Switch control of the target to your opponent and it is treated as your opponent's monster. In that case, the controller of this card can only attack and target the selected monster. When the selected monster is destroyed, the controller of this card wins the Match.[/spoiler] [Spoiler=069-Moon Field] All "Poke Psychic", "Poke Ghost", "Poke Dark", LIGHT and DARK monsters are unaffected by cards controlled by your opponent.[/spoiler] [Spoiler=070-Flash Cannon] Equip only to a face-up "Poke Steel" monster. If the equipped monster attacks a monster in Defense Position, reduce that monster's DEF by half.[/spoiler] [Spoiler=071-Protect] Equip only to a face-up "Poke" monster. During your opponent's Battle Phase, toss a coin. If the result is Heads, end the Battle Phase. If the result is Tails, the Battle Phase continues.[/spoiler] [Spoiler=072-Psychic] Equip only to a face-up "Poke Psychic", "Poke Ghost" or "Poke Dark" monster. If the equipped monster attacks a Warrior-Type monster, the Battle Damage is doubled.[/spoiler] [Spoiler=073-Swift] Equip only to a face-up "Poke" monster. If the equipped monster attacks, no card effects can prevent it from attacking.[/spoiler] [Spoiler=074-Water Pulse] Equip only to a face-up "Poke Water" monster. If the equipped monster attacks while you have 2000 Life Points or less, draw 1 card for every 500 points of damage the equipped monster inflicted to your opponent.[/spoiler] [Spoiler=075-Roar Of Time] You can only equip this card to "Poke Dragon Legend-Dialga". If the equipped monster successfully destroys a monster by battle and sends it to the Graveyard, it cannot attack during the next Battle Phase.[/spoiler] [Spoiler=076-Spacial Rend] You can only equip this card to "Poke Dragon Legend-Palkia". During your Battle Phase, toss a coin. If the result is Heads, the Battle Damage is doubled.[/spoiler] [Spoiler=077-Final Result] After activation, this card stays on the field for 3 turns and it cannot be targeted or destroyed by any card. After 3 turns of this card's activation, Special Summon 1 "Poke Psychic Legend-Mewtwo" from your hand, Deck or Graveyard, ignoring all summoning conditions. The Special Summoned monster's Original ATK and DEF become 10000 and its effects are negated.[/spoiler] [Spoiler=078-Light Of Purity] If you control a face-up "Poke Grass Legend-Celebi", destroy all DARK monsters on the field.[/spoiler] [Spoiler=079-Mecha Transformation] If you control a face-up "Poke Psychic Legend-Mewtwo" or "Poke Ultimate Fusion-Mecha Mewtwo", destroy all the Spell and Trap Cards on the field.[/spoiler] [Spoiler=080-Mystic Shadow Ball] You can only equip this card to "Poke Psychic Legend-Mewtwo". If the equipped monster attacks a Warrior-Type, Fiend-Type or a Zombie-Type monster, the Battle Damage is doubled.[/spoiler] [Spoiler=081-Articuno's Freezing Spell Beam] When "Poke Ice Legend-Articuno" is face-up on your side of the field. Destroy all Spell Cards on the field (except this card) and inflict 600 damage to both players for each Spell Card that was destroyed. As long as this card is face-up on your side of the field, both players cannot activate Spell Cards.[/spoiler] [Spoiler=082-Articuno's Icicle Trap Beam] When "Poke Ice Legend-Articuno" is face-up on your side of the field. Flip every face-down card in the Spell and Trap Card Zone face-up. Each time a Trap Card is flipped face-up, destroy it. For each Trap Card destroyed, inflict 1000 damage to its controller. When a player Sets a card in the Spell and Trap Card Zone, it must be flipped face-up. Any Trap Card revealed after this card's effect resolves is banished.[/spoiler] [Spoiler=083-Blizzard Wings] This card can only be activated on the turn that "Poke Water Starter-Empoleon" was successfully Special Summoned by the effect of "Poke Water Starter-Prinplup". For every 1000 Life Points you have, destroy 1 card on the field (except "Poke Water Starter-Empoleon").[/spoiler] [Spoiler=084-Earthy Roar] This card can only be activated on the turn that "Poke Grass Starter-Torterra" was successfully Special Summoned by the effect of "Poke Grass Starter-Grotle". Destroy all monsters on the field (except "Poke Grass Starter-Torterra"). Any effect that activates after this card's activation is negated.[/spoiler] [Spoiler=085-Insulting Ape] This card can only be activated on the turn that "Poke Fire Starter-Infernape" was successfully Special Summoned by the effect of "Poke Fire Starter-Monferno". Send 2 cards from your hand to destroy 2 monsters on the field (except "Poke Fire Starter-Infernape").[/spoiler] [Spoiler=086-Moltres' Final Flame Of Trap Destruction] Activate only if "Poke Fire Legend-Moltres" is face-up on your side of the field. Flip every face-down card in the Spell and Trap Card Zone face-up. Each time a Trap Card is flipped, destroy it and inflict 800 damage to the controller. Also, both players play with their hand revealed for the rest of the Duel. For each Trap Card they draw, inflict 1000 damage to both players.[/spoiler] [Spoiler=087-Moltres' Flame Of Spell Destruction] You can only activate this card if "Poke Fire Legend-Moltres" is face-up on your side of the field. Flip every face-down card in the Spell and Trap Card Zone face=up. Each time a Spell Card is flipped, destroy it and inflict 600 damage to the controller. Also, both players play with their hand revealed for the rest of the Duel. For each Spell Card they draw, they must send the top 3 cards from their Deck.[/spoiler] [Spoiler=088-Zapdos' Final Explosion] Activate only if "Poke Electric Legend-Zapdos" is face-up on your side of the field. If this card and "Poke Electric Legend-Zapdos" are the only cards you currently control, inflict 3000 damage to your opponent. If not, inflict 2000 damage to yourself.[/spoiler] [Spoiler=089-Zapdos' Final Thunder Storm] Activate only if "Poke Electric Legend-Zapdos" is face-up on your side of the field. If "Poke Electric Legend-Zapdos" is the only monster you control, your opponent loses the Match. If not, inflict 1500 damage to yourself.[/spoiler] [Spoiler=090-Groudon's Volcanic Eruption] You can only activate this card if "Poke Ground Legend-Groudon" is face-up on your side of the field. Once per turn, during your Standby Phase, you can destroy up to 3 cards on the field. If this card and "Poke Ground Legend-Groudon" are destroyed by this effect, the Match ends in a Draw.[/spoiler] [Spoiler=091-Kyogre's Rain Storm] You can only activate this card if "Poke Water Legend-Kyogre" is face-up on your side of the field. As long as there are 10 or more cards in your Graveyard, all "Poke Water" and WATER monsters you control can attack your opponent directly. If there are less than 10 cards in your Graveyard, destroy this card.[/spoiler] [Spoiler=092-Dark Electricity Blow] If a DARK monster successfully destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x400.[/spoiler] [Spoiler=093-Dark Range Charge] If your opponent controls no monsters, the Battle Damage involving the controller of this card's monsters is halved.[/spoiler] [Spoiler=094-Good Or Bad:Peace Or War] During each of your Standby Phases, roll 1 six-sided die. The effect of this card changes depending on the result: 1: Increase your Life Points by 1000 points. 2: Special Summon 1 monster from your Graveyard. 3: inflict 900 damage to both players. 4: You can attack directly during this Battle Phase. 5: inflict 2000 damage to yourself. 6: The player with the most Life Points wins the Match (if both players have the same amount of Life Points, roll the die again).[/spoiler] [Spoiler=095-Lunar Watch] If a player activates a card that targets a LIGHT monster, that player must send the top 3 cards of their Deck to the Graveyard. After activation, this card is treated as a Continuous Trap Card and its effect remains in play until it is removed from the field.[/spoiler] [Spoiler=096-Protective Moon Shield] If no monsters were destroyed during the Battle Phase, you can Special Summon 1 LIGHT monster from your Graveyard, ignoring all summoning conditions.[/spoiler] [Spoiler=097-Darkrai's Judgment] You can only activate this card if "Poke Dark Legend-Darkrai" is face-up on your side of the field while your opponent has more Life Points than you and the difference is 3000 points or more. Reduce both players' Life Points to 0 (the Match is not over until one of the players is attacked directly).[/spoiler] [Spoiler=098-Emotional Game] When you control "Poke Psychic Legend-Uxie", "Poke Psychic Legend-Mesprit" and "Poke Psychic Legend-Azelf", inflict 3000 damage to your opponent.[/spoiler] [Spoiler=099-Magnetic Barrier] You can only activate this card if "Poke Normal Legend-Regigigas" is successfully Special Summoned. If "Poke Normal Legend-Regigigas" attacks a monster in Defense Position, destroy that monster with this card's effect.[/spoiler] [Spoiler=100-Regi Combo Attack] By banishing "Poke Rock Legend-Regirock", "Poke Ice Legend-Regice" and "Poke Steel Legend-Registeel" from your side of the field or hand while "Poke Normal Legend-Regigigas" is face-up on your side of the field, reduce the Life Points of both players to 0. The player that has less cards in their Graveyard and more cards in their Deck wins the Match.[/spoiler][/spoiler] [Spoiler=Part 2(101-200)][Spoiler=101-Space Aura] By sending 2 cards from your hand, you can Ritual Summon 1 "Poke Dragon Legend-Palkia" from your hand, Deck or Graveyard (this Ritual Summon is treated as a Ritual Summon by the effect of "Space Time Connection").[/spoiler] [Spoiler=102-Space Time Fusion] By sending "Poke Dragon Legend-Dialga" and "Poke Dragon Legend-Palkia" from your side of the field, Special Summon 1 "Poke Ultimate Fusion-Diarukia" from your Graveyard or Extra Deck. If this card is removed from the field, banish "Poke Ultimate Fusion-Diarukia".[/spoiler] [Spoiler=103-Space Time Power Rush] You can only activate this card if "Poke Dragon Legend-Dialga" and "Poke Dragon Legend-Palkia" are face-up on your side of the field. During your Battle Phase, halve the ATK of "Poke Dragon Legend-Dialga" and "Poke Dragon Legend-Palkia". The Battle Damage from "Poke Dragon Legend-Dialga" and "Poke Dragon Legend-Palkia" is doubled.[/spoiler] [Spoiler=104-Space Time Soulmates] If both "Poke Dragon Legend-Dialga" and "Poke Dragon Legend-Palkia" are in your Graveyard, return all cards from your hand and Graveyard to your Deck, shuffle it and draw 5 cards. If you drew "Poke Dragon Legend-Dialga" or "Poke Dragon Legend-Palkia", add 1 "Space Time Connection" from your Deck to your hand.[/spoiler] [Spoiler=105-Cosmic Power] Equip only to a face-up "Poke Psychic" monster. During the Battle Phase, increase the ATK and DEF of the equipped monster by 800 points. If this card is destroyed by a card effect, inflict 500 damage to your opponent for each turn that this card was face-up on the field.[/spoiler] [Spoiler=106-Cyber Space Fight] During each of your Standby Phases, select 1 LIGHT "Poke Psychic" monster from your Deck and Special Summon it in face-up Defense Position. If the Special Summoned monster's DEF is 2000 or less, switch that monster to Attack Position.[/spoiler] [Spoiler=107-DNA Clones] During each Battle Phase, while "Poke Psychic Legend-Deoxys" is face-up on the field, Special Summon 1 "DNA Clone Token" (Psychic-Type/LIGHT/Level 4/ATK 0/DEF 0). When a "DNA Clone Token" is removed from the field, draw 1 card.[/spoiler] [Spoiler=108-Blaziken's Dark Fire] You can only activate this card if "Poke Fire Starter-Blaziken" successfully destroyed a DARK monster controlled by your opponent. "Poke Fire Starter-Blaziken" can attack once again. In that case, the Battle Damage is halved.[/spoiler] [Spoiler=109-Blaziken's Fire Mission] You can only activate this card if "Poke Fire Starter-Blaziken" is face-up on your side of the field. Check your opponent's Deck. If it has WATER monsters in it, send them all to the Graveyard. The sent monsters cannot be used for the rest of the Duel.[/spoiler] [Spoiler=110-Charizard's Flamethrower Eruption] You can only activate this card if "Poke Fire Starter-Charizard" successfully destroyed a monster controlled by your opponent. As long as this card is face-up on your side of the field, "Poke Fire Starter-Charizard" can attack your opponent directly and no card effects can destroy or prevent "Poke Fire Starter-Charizard" from attacking.[/spoiler] [Spoiler=111-Eternal God Starter Fight] Once per turn, during your Standby Phase, select 1 "Poke" monster on your side of the field with "Starter" or "Legend" in its name. The selected monster must attack during the Battle Phase. If you do not attack with the selected monster, destroy that monster.[/spoiler] [Spoiler=112-Lake Of Purity] Increase your Life Points by 5000 points.[/spoiler] [Spoiler=113-Leaf Blade] You can only equip this card to a "Poke" monster that has "Victreebel", "Bellossom", "Grovyle", "Sceptile", "Leafeon", "Gallade", "Snivy", "Servine", "Serperior", "Leavanny" or "Virizion" in its name. When the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.[/spoiler] [Spoiler=114-Swamp Rain] As long as this card is face-up on the field, all EARTH, WATER and Aqua-Type monsters cannot be destroyed by battle. Any kind of damage is reduced to 0.[/spoiler] [Spoiler=115-The Fire Of Destruction] Negate the activation and effect of a Spell, Trap or Monster Card controlled by your opponent and destroy it.[/spoiler] *[Spoiler=116-Water Reunion] Activate only when you control 3 or more "Poke Water" monsters and your opponent activates a card that adds a card(s) from the Deck to the hand. Negate the card's activation and destroy it. After activation, discard 2 cards from your hand.[/spoiler] [Spoiler=117-Enter The Dimension] If you have "Poke Dragon Legend-Giratina" or "Legendary Poke Dragon Form-Origin Giratina" in your hand or on your side of the field, add 1 "Distortion World" from your Deck to your hand.[/spoiler] [Spoiler=118-Distortion World] The only time you can activate this card is if it was added to your hand by the effect of "Enter The Dimension". You cannot activate this card if you drew it during your Draw Phase. If you control "Poke Dragon Legend-Giratina" or "Legendary Poke Dragon Form-Origin Giratina", reduce the ATK of all non-DARK monsters on the field to 0.[/spoiler] [Spoiler=119-Lugia's Wave Burst] You can only equip this card to "Poke Psychic Legend-Lugia". If a WATER or a LIGHT monster you control is selected as an attack target, you can decrease the equipped monster's ATK by 1000 points and end the Battle Phase.[/spoiler] [Spoiler=120-Lugia's Waves Of Rage] You can only activate this card while "Poke Psychic Legend-Lugia" is equipped with "Lugia's Wave Burst". By reducing your Life Points to 1000, destroy all cards on the field (except "Poke Psychic Legend-Lugia" and "Lugia's Wave Burst").[/spoiler] [Spoiler=121-Ocean Master Arrival] You can only activate this card when a LIGHT or a WATER monster with 2000 or more ATK is sent to the Graveyard by battle. Special Summon 1 "Poke Psychic Legend-Lugia" from your hand or Deck in face-up Attack Position, ignoring all summoning conditions. For the rest of the Duel, the Special Summoned "Poke Psychic Legend-Lugia" is unaffected by card effects (this Special Summon is treated as a Special Summon by the effect of "Poke Psychic Legend-Lugia").[/spoiler] [Spoiler=122-Poke Grass Spying Eye] You can only activate this card when the only monsters you control are "Poke Grass" monsters. Reveal 1 card on your opponent's side of the field for each "Poke Grass" monster you control. If you Summon a non-"Poke Grass" monster, destroy this card.[/spoiler] [Spoiler=123-Solar Beam] Equip only to a face-up "Poke Grass" monster. The equipped monster cannot attack for 2 turns. After 2 turns of this card's activation, the equipped monster's ATK is doubled. If the equipped monster would be destroyed while equipped with this card, destroy this card instead.[/spoiler] [Spoiler=124-Darkrai's Full Darkness Power] You can only activate this card if a DARK "Poke" monster on your side of the field is destroyed by the attack or effect of a LIGHT monster controlled by your opponent. Special Summon the destroyed monster to your side of the field in face-up Attack Position. The Special Summoned monster's ATK becomes 6000.[/spoiler] *[Spoiler=125-Electric Protection] Activate only when you control 3 or more "Poke Electric" monsters and your opponent activates a card that banishes a card(s). Negate the card's activation and destroy it. After activation, add 1 "Electric Evolution" from your Deck or Graveyard to your hand.[/spoiler] [Spoiler=126-Fire Blast] Equip only to a face-up "Poke Fire" monster. If the equipped monster inflicts 1500 or more damage to your opponent, your opponent must discard 2 random cards from their hand.[/spoiler] [Spoiler=127-Frenzy Plant] Equip only to a face-up "Poke Grass Starter" monster that has in its card text "This card cannot be Normal Summoned or Set". If the equipped monster successfully destroys a monster by battle and sends it to the Graveyard, it cannot attack during the next Battle Phase.[/spoiler] [Spoiler=128-Honchkrow's Dirty Trick] Activate only when a DARK monster is selected as a target of a card controlled by your opponent. Special Summon 1 "Poke Dark-Honchkrow" from your hand, Deck or Graveyard. After that, the card that selected the DARK monster is destroyed and the Special Summoned "Poke Dark-Honchkrow" can attack your opponent directly.[/spoiler] [Spoiler=129-Hydro Cannon] Equip only to a face-up "Poke Water Starter" monster that has in its card text "This card cannot be Normal Summoned or Set". If the equipped monster successfully destroys a monster by battle and sends it to the Graveyard, it cannot attack during the next Battle Phase.[/spoiler] [Spoiler=130-Hydro Pump] Equip only to a face-up "Poke Water" monster. If the equipped monster inflicts 1500 or more damage to your opponent, banish 1 card from your opponent's Graveyard for every 500 damage inflicted by the equipped monster.[/spoiler] [Spoiler=131-Jump From The Ocean] If a WATER or a LIGHT monster on your side of the field is attacked by a Warrior-Type or a Beast-Warrior-Type monster controlled by your opponent, return that monster to its owner's hand. The owner cannot Summon the returned monster for the rest of the Duel.[/spoiler] [Spoiler=132-Shadow Ball] Equip only to a face-up "Poke Psychic", "Poke Ghost", "Poke Dark" or "Poke Normal" monster. If the equipped monster attacks a DARK or a LIGHT Fiend-Type, Psychic-Type or Zombie-Type monster, the Battle Damage is doubled.[/spoiler] [Spoiler=133-Shadow Punch] You can only equip this card to a "Poke" monster that has "Haunter", "Gengar", "Dusclops", "Dusknoir", "Golett" or "Golurk" in its name. If the equipped monster is the first monster that attacks during your Battle Phase, destroy 2 cards on your opponent's side of the field.[/spoiler] [Spoiler=134-Sky Attack] Equip only to a face-up "Poke Flying" monster. The equipped monster cannot attack for 2 turns. After 2 turns of this card's activation, the equipped monster's ATK is doubled. If the equipped monster would be destroyed while equipped with this card, destroy this card instead.[/spoiler] [Spoiler=135-Space Wings] You can only equip this card to "Poke Dragon Legend-Palkia". This card stays on the field for 3 turns. If this card is selected as a target of a card effect, you can pay 1000 Life Points to negate the card's activation and destroy it. After 3 turns of this card's activation, send "Poke Dragon Legend-Palkia" to your Graveyard and during this turn only, you can Normal Summon monsters, ignoring all the summoning rules.[/spoiler] [Spoiler=136-Steel Rush] Activate only when you control 3 or more "Poke Steel" monsters and your opponent activates a card that decreases ATK or DEF. Negate the card's activation and destroy it. After activation, all face-up "Poke Steel" monsters you control can attack your opponent directly and no Spell or Trap Cards can prevent them from attacking.[/spoiler] [Spoiler=137-The Shadow Fight In Full Moon] Activate only during the Battle Phase. If a DARK monster you control attacks a DARK monster your opponent controls, end the Battle Phase.[/spoiler] [Spoiler=138-The Glowing Rage Of The Sky Emperor] Activate only if "Poke Dragon Legend-Rayquaza" is face-up on the field. As long as this card is face-up on the field, both players cannot Special Summon WIND, Winged Beast-Type and Dragon-Type monsters. If a player Normal Summons a non-WIND monster, destroy all cards on the field (except for this card and "Poke Dragon Legend-Rayquaza"). For each card destroyed by this effect, inflict 500 damage to the controller of the Summoned monster.[/spoiler] [Spoiler=139-Wish From The Stars] When you activate this card, apply one of the following effects: 1: Reduce the ATK of all monsters controlled by your opponent to 0. 2: Send half of your opponent's Deck to the Graveyard.[/spoiler] [Spoiler=140-Eternal Union] As long as this card is face-up on the field, both "Poke Dragon Legend-Latios" and "Poke Dragon Legend-Latias" cannot be destroyed by battle (the Battle Damage is reduced to 0).[/spoiler] [Spoiler=141-Eternal Friendship] As long as this card is face-up on the field, both "Poke Dragon Legend-Latios" and "Poke Dragon Legend-Latias" can attack your opponent directly.[/spoiler] [Spoiler=142-Destructive Rain Storm] Activate only if "Poke Dragon Legend-Latios" is face-up on your side of the field and your opponent activates a card that destroys monsters. You can return "Poke Dragon Legend-Latios" to your hand to negate the activation and effect of the card and destroy it. After that, Special Summon "Poke Dragon Legend-Latios" from your hand in the same Battle Position it was.[/spoiler] [Spoiler=143-Tears Of Deep Emotions] Activate only if "Poke Dragon Legend-Latias" is face-up on your side of the field and "Poke Dragon Legend-Latios" was removed from the field. After 1 turn of this card's activation, double the ATK of "Poke Dragon Legend-Latias" and the effect of this card depends on the turn that "Poke Dragon Legend-Latios" was removed from the field: During your opponent's turn: Banish half of your opponent's Deck. During your turn: "Poke Dragon Legend-Latias" can attack your opponent directly and no card effects can prevent it from attacking.[/spoiler] [Spoiler=144-Eternal God Starter War] Once per turn, during your Standby Phase, select 1 "Poke" monster on your side of the field with "Starter" or "Legend" in its name. The selected monster must attack during the Battle Phase and it cannot be affected by any card until the end of the Battle Phase. If you do not attack with the selected monster during the Battle Phase, banish 5 cards from your Deck.[/spoiler] [Spoiler=145-Charizard's Flame Rage] You can only activate this card if "Poke Fire Starter-Charizard" successfully destroyed a monster controlled by your opponent. As long as this card is face-up on the field, all "Poke Fire" monsters you control gain 2000 ATK during the Damage Step only.[/spoiler] *[Spoiler=146-Typhlosion's Eruption] When a "Poke Fire Starter-Typhlosion" you control destroys a monster by battle, inflict damage to your opponent equal to twice the destroyed monster's Level x100. After this effect resolves, destroy all cards you control, inflict 1500 damage to yourself and neither player can attack for 5 turns.[/spoiler] [Spoiler=147-Typhlosion's Rage] You can only activate this card if "Poke Fire Starter-Typhlosion" successfully destroyed a monster controlled by your opponent. As long as this card is face-up on the field, negate the effects of cards that affect the hand, Deck or Graveyard.[/spoiler] [Spoiler=148-Inferno Eruption] The only time you can activate this card is if you activated "Inferno Burst" on the same turn you activated this card. The ATK of all "Poke Fire" monsters you control becomes 10000. The Battle Damage inflicted by any "Poke Fire" monster affected by this card and "Inferno Burst" is equal to the Level of the attacking "Poke Fire" monster x600.[/spoiler] [Spoiler=149-Final Showdown] Activate only during the Battle Phase. If a Fusion Monster you control attacks a Fusion Monster your opponent controls, the Match ends in a Draw.[/spoiler] [Spoiler=150-Fusion Control] Activate only if your opponent successfully Special Summoned a Fusion Monster. Take control of that Fusion Monster until the End Phase of this turn. After that, destroy that Fusion Monster and if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your opponent's Graveyard, you can Special Summon them all to your opponent's side of the field.[/spoiler] [Spoiler=151-Ultimate Battle Call] Activate only when you control a face-up "Poke" monster. During the Battle Phase, both players can only attack with the strongest monster they each control.[/spoiler] [Spoiler=152-Fire Counter Shield] As long as this card is face-up on your side of the field, your opponent cannot select "Poke Fire", Pyro-Type and FIRE monsters as any kind of target.[/spoiler] [Spoiler=153-Flame Wheel] Equip only to a face-up "Poke Fire" monster. The equipped monster gains 1000 ATK during the Battle Phase.[/spoiler] [Spoiler=154-Mach Punch] Equip only to a face-up Warrior-Type or Beast-Warrior-Type "Poke" monster. If the equipped monster is the first monster that attacks during your Battle Phase, the Battle Damage is doubled ("Poke Water Starter-Empoleon" cannot be equipped with this card).[/spoiler] [Spoiler=155-Blue Fire Counter Shield] As long as this card is face-up on your side of the field, your opponent cannot select "Poke Fire", "Poke Psychic", "Poke Ghost", "Poke Dark", Pyro-Type, Fiend-Type, Zombie-Type, DARK and FIRE monsters as any kind of target.[/spoiler] [Spoiler=156-Water Counter Shield] As long as this card is face-up on your side of the field, your opponent cannot select "Poke Water", Aqua-Type, Fish-Type, Sea Serpent-Type and WATER monsters as any kind of target.[/spoiler] [Spoiler=157-Electric Counter Shield] As long as this card is face-up on your side of the field, your opponent cannot select "Poke Electric", Fairy-Type, Thunder-Type and LIGHT monsters as any kind of target.[/spoiler] [Spoiler=158-The God's Destructive Cannon] You can only activate this card when "Arceus The Poke God" is successfully Ritual Summoned by the effect of "Original Call". By banishing "Original Call" or "Space Time Connection" from your Graveyard, banish up to 10 cards from your opponent's Graveyard. For each card banished by this effect, inflict 800 damage to your opponent.[/spoiler] *[Spoiler=159-Arceus' Judgment] You can only activate this card if "Arceus The Poke God" is face-up on the field. Banish your entire Graveyard. The effect of this card depends on what type of card that most cards were banished: More Monster Cards: Inflict 3000 damage to your opponent. More Spell Cards: Send half of your opponent's Deck to the Graveyard. More Trap Cards: You lose the Match.[/spoiler] [Spoiler=160-Electric Human Barrier] Your opponent cannot attack Thunder-Type monsters you control.[/spoiler] [Spoiler=161-Dragon's Burst Of Light] Activate only when a Dragon-Type "Poke" monster is destroyed by battle. You can inflict 1000 damage to your opponent or inflict 1000 damage to yourself.[/spoiler] [Spoiler=162-Dog Trio Union] When "Poke Water Legend-Suicune", "Poke Electric Legend-Raikou" and "Poke Fire Legend-Entei" are face-up on your side of the field, destroy 3 monsters on the field and inflict damage to the controller of the destroyed monsters equal to half of the total ATK of their destroyed monsters.[/spoiler] [Spoiler=163-Lunar Gate] If your opponent selects a DARK or a LIGHT monster on your side of the field as a target, apply the appropriate effect depending on the type of the target: As an attack target: Destroy the attacking monster. By a card effect: Negate the card's activation and destroy it.[/spoiler] [Spoiler=164-Zapdos' Dark Thunder Storm] You can only activate this card if "Poke Electric Legend-Zapdos" is face-up on your side of the field. Inflict 1000 damage to your opponent. If "Poke Electric Legend-Zapdos" is the only monster you control, inflict 3500 damage to your opponent instead.[/spoiler] [Spoiler=165-Moltres' Dark Fire Blow] You can only activate this card if "Poke Fire Legend-Moltres" is face-up on your side of the field. Destroy 2 Spell or Trap Cards on the field. If "Poke Fire Legend-Moltres" is the only monster you control, destroy all the Spell and Trap Cards on the field and inflict 2000 damage to your opponent.[/spoiler] [Spoiler=166-Articuno's Dark Blizzard] You can only activate this card if "Poke Ice Legend-Articuno" is face-up on your side of the field. Destroy 2 monsters on the field. If "Poke Ice Legend-Articuno" is the only monster you control, destroy all monsters on the field (except "Poke Ice Legend-Articuno") and inflict 1500 damage to both players.[/spoiler] [Spoiler=167-Wrath Of The Rock Spirit] You can only activate this card if "Poke Rock Legend-Regirock" is face-up on the field. For this turn only, none of your monsters can be destroyed by battle or by card effects.[/spoiler] [Spoiler=168-Wrath Of The Ice Spirit] You can only activate this card if "Poke Ice Legend-Regice" is face-up on the field. Destroy all the Spell and Trap Cards on your opponent's side of the field.[/spoiler] [Spoiler=169-Wrath Of The Steel Spirit] You can only activate this card if "Poke Steel Legend-Registeel" is face-up on the field. Destroy all monsters on your opponent's side of the field.[/spoiler] [Spoiler=170-Mew's Bubble World] When you activate this card, apply the appropriate effect depending on the location of "Poke Psychic Legend-Mew": Deck: Tribute Summon "Poke Psychic Legend-Mew" without Tributing monsters. Hand: Send 2 cards from your side of the field to the Graveyard and destroy up to 4 cards on your opponent's side of the field. Graveyard: inflict 1000 damage to yourself. Field: The Battle Damage from "Poke Psychic Legend-Mew" is doubled.[/spoiler] [Spoiler=171-Psychic Burst] Activate only if you control a "Poke Psychic" monster. Double the ATK of all LIGHT monsters you control. At the End Phase, return any monster that was affected to your Deck, Shuffle it and draw 2 cards.[/spoiler] [Spoiler=172-Psychic Ball] Equip only to a face-up "Poke Psychic" monster. During your Battle Phase, double the ATK of the equipped monster.[/spoiler] [Spoiler=173-Eclipse] Reduce the ATK of all FIRE and LIGHT monsters on the field to 0.[/spoiler] [Spoiler=174-Dark Light Reunion] You can only activate this card if you control at least 1 LIGHT monster and 1 DARK monster. By Tributing 1 DARK monster and 1 LIGHT monster from your side of the field, negate and destroy all the Spell and Trap Cards on your opponent's side of the field.[/spoiler] [Spoiler=175-Lunar Shine] If you control a face-up "Poke Psychic Legend-Cresselia", reduce the ATK of all face-up DARK monsters on your opponent's side of the field to 0.[/spoiler] [Spoiler=176-Cresselia's Shine] If you control a face-up "Poke Psychic Legend-Cresselia", change the ATK of all face-up LIGHT monsters on your side of the field to 4000 until the End Phase of this turn ("Poke Psychic Legend-Cresselia" is not affected by this card).[/spoiler] [Spoiler=177-Eternal Love] As long as both "Poke Dragon Legend-Latios" and "Poke Dragon Legend-Latias" are on your side of the field, your opponent's Hand Size Limit becomes 3.[/spoiler] [Spoiler=178-Diamond Shine] By sending 2 cards from your hand, you can Ritual Summon 1 "Poke Dragon Legend-Dialga" from your hand, Deck or Graveyard (this Ritual Summon is treated as a Ritual Summon by the effect of "Space Time Connection").[/spoiler] [Spoiler=179-Dark Symbols Of Evil] Once per turn, during your Standby Phase, change the Attribute of 1 "Poke" monster you control to DARK.[/spoiler] [Spoiler=180-Space Time Wrath] You can only activate this card when "Poke Dragon Legend-Dialga" and "Poke Dragon Legend-Palkia" are face-up on your side of the field. If "Poke Dragon Legend-Dialga" and "Poke Dragon Legend-Palkia" are the only monsters you control, your opponent loses the Match.[/spoiler] [Spoiler=181-Full Power Aura Sphere] You can only equip this card to a "Poke" monster that is equipped with "Aura Sphere". When you activate this card, apply one of the appropriate effects: 1: Send "Aura Sphere" to your Graveyard and equip the monster that was equipped with "Aura Sphere" with this card. The equipped monster's ATK becomes 5000. 2: Destroy all monsters on your opponent's side of the field. 3: Banish half of your opponent's Deck until your 3rd Standby Phase.[/spoiler] [Spoiler=182-Lucario's Light Aura] You can only activate this card on the turn that a face-up "Poke Fighter-Lucario" on your side of the field destroyed a monster on your opponent's side of the field by battle. Increase the ATK of "Poke Fighter-Lucario" by 1000 points and "Poke Fighter-Lucario" can attack once again during this Battle Phase.[/spoiler] [Spoiler=183-The Screech Of The Moon Light] If a face-up DARK monster you control destroys a monster your opponent controls (either by battle or by a card effect), you can draw 1 card from your Deck. The effect of this card changes depending on the type of the drawn card: Monster Card: Inflict damage to your opponent equal to half of your Life Points. Spell Card: Return 2 cards from your hand to the bottom of your Deck. Trap Card: Banish your opponent's entire Graveyard.[/spoiler] [Spoiler=184-Thunder Rage] When a Thunder-Type "Poke" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster's ATK is doubled during damage calculation only.[/spoiler] [Spoiler=185-Wrath Of the Hell Master] If your opponent selects a "Poke Ghost" monster as any kind of target, the Match ends in a Draw.[/spoiler] [Spoiler=186-Give Up Or Suffer] If your opponent controls more monsters than you do, apply one of the following effects: 1: Banish half of your Graveyard. 2: Your monsters cannot attack for 3 turns. 3: Surrender the Match.[/spoiler] [Spoiler=187-Dragonic Roar] Activate only if a Dragon-Type monster on your side of the field destroyed a monster on your opponent's side of the field by battle. Destroy 2 cards on the field.[/spoiler] [Spoiler=188-Space Time Portal] Ritual Summon "Poke Dragon Legend-Dialga" and "Poke Dragon Legend-Palkia" from your hand. Instead of Tributing monsters, reduce your Life Points to 1000 (this Ritual Summon is treated as a Ritual Summon by the effect of "Space Time Connection").[/spoiler] [Spoiler=189-Lake Of Union] If you Fusion Summon a Fusion Monster, its ATK is doubled, but the Battle Damage inflicted by that Fusion Monster is halved.[/spoiler] [Spoiler=190-The Martial Arts Of Dark And Light] Change the Type of all DARK and LIGHT monsters to Warrior.[/spoiler] [Spoiler=191-Roar Of The Red Gyarados] Destroy 2 Monster Cards, 2 Spell Cards and 2 Trap Cards on the field.[/spoiler] [Spoiler=192-Meteoric Call] By paying 2000 Life Points, you can Special Summon as many banished Machine-Type monsters as possible, ignoring all summoning conditions.[/spoiler] [Spoiler=193-Psychic Beam Of Power] You can only activate this card if the only monsters you control are LIGHT and Psychic-Type monsters. Double the ATK of all LIGHT and Psychic-Type monsters you control until the End Phase of this turn.[/spoiler] [Spoiler=194-Upgrade Revolution] When you activate this card, apply one of the following effects: 1: Tribute "Poke Normal-Porygon" and Special Summon "Poke Normal-Porygon 2" from your hand or Deck (this Special Summon is treated as a Special Summon by the effect of "Poke Normal-Porygon" while "Normal Evolution" is face-up on the field). 2: Tribute "Poke Normal-Porygon 2" and Special Summon "Poke Normal-Porygon Z" from your hand or Deck (this Special Summon is treated as a Special Summon by the effect of "Poke Normal-Porygon 2" while "Normal Evolution" is face-up on the field).[/spoiler] [Spoiler=195-The Warrior's Blizzard Fight] If a Warrior-Type monster is prevented from attacking, inflict damage to your opponent equal to that Warrior-Type monster's Level x300 during each of your Standby Phases.[/spoiler] [Spoiler=196-Blade Power Up] Equip only to a face-up Warrior-Type "Poke" monster. The equipped monster gains 1000 ATK for each card in the Spell and Trap Card Zone ("Poke Psychic-Gallade" can also be equipped with this card).[/spoiler] [Spoiler=197-Destructive Fire Spinner] Each time a "Poke Fire" monster inflicts 2000 or more damage to your opponent, inflict 800 damage to both players.[/spoiler] [Spoiler=198-Electrifying Rush] Each time a "Poke Electric" monster inflicts 2000 or more damage to your opponent, both players banish the top 3 cards from their Deck.[/spoiler] [Spoiler=199-Thunders Of The Sky God] You win the Match.[/spoiler] [Spoiler=200-Fire Range Attack] If your opponent controls no monsters, the Battle Damage from the controller of this card's FIRE monsters is doubled.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Guest Yairnet Posted September 26, 2013 Report Share Posted September 26, 2013 [Spoiler=Part 3(201-300)][Spoiler=201-Suffer Strike] If a "Poke" Tuner Monster inflicted 2000 or more Battle Damage to your opponent, inflict 500 damage to your opponent.[/spoiler] [Spoiler=202-Fierce Blizzard] Both players cannot activate Spell and Trap Cards. As long as this card is face-up on the field, any Spell or Trap Card that both players put on the field is destroyed.[/spoiler] [Spoiler=203-Destructive X Laser] You can only equip this card to "Poke Steel-Metagross" or "Poke Ultimate Fusion-X Electivire". The equipped monster's ATK is halved if it attacks directly.[/spoiler] [Spoiler=204-Shine Fight] If you Summon a Machine-Type monster or an EARTH "Poke" Tuner Monster to your side of the field, you can Synchro Summon 1 EARTH Synchro Monster from your Extra Deck, ignoring all summoning conditions.[/spoiler] [Spoiler=205-Sneaky Shadow Strike] All DARK "Poke" Tuner monsters you control can attack twice during this Battle Phase.[/spoiler] [Spoiler=206-Sneaky Ambush] When your opponent activates a Spell Card, negate its activation and destroy it. However, if your opponent tries to negate this card's activation with their own card, you can discard 2 cards from your hand to negate your opponent's card activation and destroy it.[/spoiler] [Spoiler=207-Speedy Slash] A "Poke" monster equipped with this card gains 800 ATK if it is attacked by a monster with more ATK than DEF.[/spoiler] [Spoiler=208-Evil Bite Of Destruction] Triple the Effect Damage.[/spoiler] [Spoiler=209-Darkrai's Fiendish Spell] When a DARK "Poke" Tuner Monster you control is destroyed by battle and sent to the Graveyard, you can discard 3 cards from your hand to send half of your opponent's Deck to the Graveyard. For each card your opponent sent to their Graveyard, inflict 100 damage to your opponent.[/spoiler] [Spoiler=210-Conquer The Dimension] By sending 2 cards from your hand, you can Ritual Summon 1 "Arceus The Poke God" from your hand, Deck or Graveyard (this Ritual Summon is treated as a Ritual Summon by the effect of "Original Call").[/spoiler] [Spoiler=211-Bright Darkness Enlightment] Change the Attribute of all LIGHT monsters to DARK and vice-versa.[/spoiler] [Spoiler=212-Chaos Transformation] By sending 2 cards from your hand, you can Special Summon 1 "Legendary Poke Dragon Form-Origin Giratina" from your hand, Deck or Graveyard (this Special Summon is treated as a Special Summon by the effect of "Legendary Poke Dragon Form-Origin Giratina"). If "Legendary Poke Dragon Form-Origin Giratina" is removed from the field, destroy this card.[/spoiler] [Spoiler=213-Volcanic Fire Ball] For 3 turns, the Battle Damage inflicted by all FIRE "Poke" Tuner monsters you control becomes 2000.[/spoiler] [Spoiler=214-Power Slash Of Space] You can only activate this card when "Poke Dragon Legend-Palkia" attacks an Attack Position monster on your opponent's side of the field that has 3000 or more ATK. That monster is switched to Defense Position and "Poke Dragon Legend-Palkia" can inflict piercing Battle Damage to your opponent.[/spoiler] [Spoiler=215-Time Lord's Power Wrath] You can only activate this card when "Poke Dragon Legend-Dialga" attacks an Attack Position monster on your opponent's side of the field that has 3000 or more ATK. Banish that monster and inflict 2500 damage to both players.[/spoiler] [Spoiler=216-Time Badge] You can only equip this card to "Poke Dragon Legend-Dialga". When the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.[/spoiler] [Spoiler=217-Space Badge] You can only equip this card to "Poke Dragon Legend-Palkia". When the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.[/spoiler] [Spoiler=218-The Sacred Triangle Of Psychic Creatures] When you activate this card, apply one of the following effects: 1: Special Summon 3 "Poke" monsters from your hand or Deck that have the same name. 2: Special Summon "Poke Psychic Legend-Uxie", "Poke Psychic Legend-Mesprit" and "Poke Psychic Legend-Azelf" from your hand or Deck. If this card is removed from the field, destroy the 3 monsters you Summoned.[/spoiler] [Spoiler=219-Destructive Plasma Boost] Activate only when you control at least 3 monsters with "Rotom" in their name. Increase the ATK and DEF of all monsters on your side of the field with "Rotom" in their name by 1500 points.[/spoiler] [Spoiler=220-Articuno's Divine Ice Beam] You can only activate this card if "Poke Ice Legend-Articuno" is face-up on the field. If you Normal Summon a monster to your side of the field, destroy 2 cards on your opponent's side of the field.[/spoiler] [Spoiler=221-Articuno's Dark Ice Beam] You can only activate this card if "Poke Ice Legend-Articuno" is face-up on the field. Increase the ATK of all "Poke Ice" monsters on your side of the field by 1000 points.[/spoiler] [Spoiler=222-Zapdos' Divine Thunder Storm] You can only activate this card if "Poke Electric Legend-Zapdos" is face-up on the field. By discarding 2 cards from your hand, you can Synchro Summon 1 LIGHT Synchro Monster from your Extra Deck, ignoring all summoning conditions.[/spoiler] [Spoiler=223-Zapdos' Evil Thunder Storm] You can only activate this card if "Poke Electric Legend-Zapdos" is face-up on the field. By discarding 2 cards from your hand, you can Synchro Summon 1 DARK Synchro Monster from your Extra Deck, ignoring all summoning conditions.[/spoiler] [Spoiler=224-Moltres' Evil Fire Explosion] By Tributing "Poke Fire Legend-Moltres" from your side of the field and by paying half of your Life Points, you can destroy up to 6 cards on your opponent's side of the field.[/spoiler] [Spoiler=225-Moltres' Rain Of Fire] By Tributing "Poke Fire Legend-Moltres" from your side of the field, you can Synchro Summon 1 FIRE Synchro Monster from your Extra Deck, ignoring all summoning conditions. The effects of the Summoned Synchro Monster are negated.[/spoiler] [Spoiler=226-Dragon Headband] Equip only to a face-up "Poke Dragon" monster. The effect of this card changes depending on the equipped monster's Level: 2-4: Double the Battle Damage. 5-6: The equipped monster gains 1500 ATK. 7+: Increase your Life Points by 3000 points.[/spoiler] [Spoiler=227-Space Chain Destruction] If you activate this card in response to a Chain Link 2 or higher, destroy all the cards involved in that Chain Link. Apply the appropriate effect depending on who activated the card that started the Chain Link: You: Send the top 5 cards from your Deck to the Graveyard. Your opponent: Inflict 1500 damage to your opponent.[/spoiler] [Spoiler=228-Circles Of Pure Light] Synchro Summon 1 Synchro Monster from your Extra Deck, ignoring all summoning conditions.[/spoiler] [Spoiler=229-Divine Heal Power] Return all monsters from your Graveyard to your Deck. After that, shuffle your Deck and draw 3 cards.[/spoiler] [Spoiler=230-Raikou's Ultra Thunder Storm] Activate only when you have no cards in your hand and you control only 1 monster. Roll 1 six-sided die. The effect of this card depends on the result: 1-3: Draw 3 cards. 4-5: Destroy all monsters on the field. 6: Roll again.[/spoiler] [Spoiler=231-Raikou's Lightning Storm] Special Summon 1 "Poke Electric" monster from your hand. If you activate this card while you have no cards in your Graveyard, you can Special Summon 3 "Poke Electric" monsters from your hand or Deck.[/spoiler] [Spoiler=232-Entei's Hell Aura] Increase the ATK of all FIRE monsters on your side of the field equal to their Level x800 until the end of the Battle Phase.[/spoiler] [Spoiler=233-Entei's Hell Explosion] You can only activate this card if "Fire Evolution" is in your Graveyard. By banishing all FIRE monsters from your Graveyard along with "Fire Evolution", discard your opponent's entire hand to the Graveyard and inflict 3000 damage to both players.[/spoiler] [Spoiler=234-Suicune's Wind Rush] You can only activate this card by discarding 3 WATER monsters from your hand to your Graveyard. Special Summon as many WATER monsters from your Graveyard as possible. The Attribute of the Summoned monster(s) becomes WIND and the Summoned monster(s) can attack your opponent directly.[/spoiler] [Spoiler=235-Suicune's Power Rush] Double the ATK of all your WATER and WIND monsters during this Battle Phase only. At the End Phase of this turn, destroy every monster that was affected by this effect.[/spoiler] [Spoiler=236-DARK And LIGHT Showdown] You can only activate this card during the Battle Phase. As long as this card remains face-up on the field, the only monsters that can attack during the Battle Phase are DARK and LIGHT monsters.[/spoiler] [Spoiler=237-Catch The Ocean King] You can only activate this card if "Poke Psychic Legend-Lugia" is face-up on the field. As long as this card is face-up on the field, "Poke Psychic Legend-Lugia" is unaffected by cards controlled by your opponent.[/spoiler] [Spoiler=238-Celebi's Light Laser] Your opponent cannot attack LIGHT and Plant-Type monsters.[/spoiler] [Spoiler=239-Powerful Meteor Shield] You can only activate this card when your opponent attacks a face-up Defense Position monster on your side of the field that has 1500 or less DEF. Increase the DEF of the attack target until the difference between the attack target's DEF and the attacking monster's ATK is 1000.[/spoiler] [Spoiler=240-Regirock's Heroic Rise] You can only activate this card when a Rock-Type or an EARTH monster on your side of the field is targeted by a card controlled by your opponent. Negate the activation and destroy the card. After this effect resolves, Special Summon 1 "Poke Rock Legend-Regirock" from your hand or Deck (this Special Summon is treated as a Special Summon by the effect of "Poke Rock Legend-Regirock").[/spoiler] [Spoiler=241-Regice's Mega Ice Shards] You can only activate this card when a WATER or a Fairy-Type monster on your side of the field is targeted by a card controlled by your opponent. Negate the activation and destroy the card. After this effect resolves, Special Summon 1 "Poke Ice Legend-Regice" from your hand or Deck (this Special Summon is treated as a Special Summon by the effect of "Poke Ice Legend-Regice").[/spoiler] [Spoiler=242-Registeel's Iron Balls Of Power] You can only activate this card when a Machine-Type or an EARTH monster on your side of the field is targeted by a card controlled by your opponent. Negate the activation and destroy the card. After this effect resolves, Special Summon 1 "Poke Steel Legend-Registeel" from your hand or Deck (this Special Summon is treated as a Special Summon by the effect of "Poke Steel Legend-Registeel").[/spoiler] [Spoiler=243-Sliding The Sea] Your opponent can Special Summon 1 monster from their Deck. If your opponent summons a monster by this way while they have no cards in their hand, inflict damage to your opponent equal to the Summoned monster's Level x600.[/spoiler] [Spoiler=244-Deep Sea Ambush] When your opponent activates a Trap Card, negate its activation and destroy it. However, if your opponent tries to negate this card's activation with their own card, return your entire hand to the top of your Deck to negate your opponent's card activation and destroy it.[/spoiler] [Spoiler=245-Full Power Awakening] During your Battle Phase only, increase the ATK of all "Poke" Tuner monsters you control by 1500 points.[/spoiler] [Spoiler=246-Sky Ambush] When your opponent activates a card that decreases your Life Points, negate its activation and destroy it. However, if your opponent tries to negate this card's activation with their own card, destroy 1 card on your side of the field to negate your opponent's card activation and destroy it.[/spoiler] [Spoiler=247-Fear Of Dark Power] As long as this card is face-up on the field, change the order of the attacks to the following order: LIGHT monsters cannot attack DARK monsters and vice-versa. FIRE monsters cannot attack WATER monsters and vice-versa. EARTH monsters cannot attack WIND monsters and vice-versa.[/spoiler] [Spoiler=248-Sky Dive Attack] Equip this card to a WIND "Poke" Tuner Monster. If the equipped monster attacks a monster that has more ATK than its own ATK, that monster is destroyed at the end of the Damage Step. The Battle Damage involving the equipped monster is reduced to 0 and the equipped monster cannot be destroyed by battle.[/spoiler] [Spoiler=249-Eternal Moonlight Love] As long as both "Poke Dragon Legend-Latios" and "Poke Dragon Legend-Latias" are on the field, "Poke Dragon Legend-Latios" and "Poke Dragon Legend-Latias" cannot be destroyed by the effects and attacks of DARK monsters.[/spoiler] [Spoiler=250-Eternal Moon Sleep] As long as both "Poke Dragon Legend-Latios" and "Poke Dragon Legend-Latias" are on your side of the field, your opponent cannot attack any Defense Position monster you control.[/spoiler] [Spoiler=251-Earthquake And Tsunami Chaos] You can only activate this card by Tributing "Poke Ground Legend-Groudon" or "Poke Water Legend-Kyogre" from your side of the field. Discard your entire hand and destroy all cards on the field. For each card destroyed, inflict 1000 damage to the controller of the destroyed card(s).[/spoiler] [Spoiler=252-Groudon's Frightening Wrath] You can only activate this card if "Poke Ground Legend-Groudon" successfully destroyed a WIND or a LIGHT monster on your opponent's side of the field by battle. Inflict 3000 damage to your opponent.[/spoiler] [Spoiler=253-Weaklings Death Match] Increase the ATK of all Level 4 or lower "Poke" Tuner monsters you control by 1500 points.[/spoiler] [Spoiler=254-Groudon's Blazing Control] You can only activate this card if you successfully Special Summoned "Poke Ground Legend-Groudon". Take control of 1 monster from your opponent's side of the field. The controlled monster cannot be destroyed or be Tributed. When "Poke Ground Legend-Groudon" is removed from the field, return the controlled monster to your opponent's hand.[/spoiler] [Spoiler=255-Electronic Dragon Beam] Equip only to a face-up "Poke Dragon" monster. The Battle Damage inflicted by the equipped monster is doubled.[/spoiler] [Spoiler=256-Darkness Beam Of Light] Equip only to a face-up "Poke Dragon" monster. Before the equipped monster attacks, inflict 500 damage to your opponent for each face-up card they control.[/spoiler] [Spoiler=257-Star Paralyze] When your opponent attacks with a monster that has 1600 or more ATK, end the Battle Phase. As long as this card remains in your Graveyard, your opponent cannot attack with monsters that have 1600 or more ATK.[/spoiler] [Spoiler=258-Lunar Star Watch] You can only activate this card when the only monsters you control are LIGHT monsters. Your opponent must attack every LIGHT monster you control if possible. If you Summon a non-LIGHT monster while this card is in your Graveyard, banish all LIGHT monsters from your side of the field.[/spoiler] [Spoiler=259-DNA Separation] All "Poke" monsters you control with "DNA" in their name get their ATK reduced by half and they cannot be destroyed by battle or be affected by cards controlled by your opponent.[/spoiler] [Spoiler=260-Full DNA Power] Change the ATK of all "Poke" monsters you control with "DNA" in their name to 10000. During the Battle Phase, the Battle Damage involving "Poke" monsters with "DNA" in their name is equal to half of your Life Points and they cannot be destroyed by battle or be affected by cards controlled by your opponent.[/spoiler] [Spoiler=261-Lava Charge] You can only activate this card if a "Poke Fire" monster you control was destroyed by battle with a WATER or an EARTH monster. Special Summon the destroyed monster to your side of the field with an additional 1000 ATK and DEF.[/spoiler] [Spoiler=262-Dark Hell Flame] As long as this card is face-up on the field, all "Poke Fire" monsters are treated as DARK "Poke Fire" monsters. Any monster affected by this card cannot be destroyed by battle with LIGHT and WATER monsters.[/spoiler] *[Spoiler=263-Rivalry Between FIRE And WATER] You can only activate this card during the Battle Phase. As long as this card remains face-up on the field, the only monsters that can attack during the Battle Phase are FIRE and WATER monsters.[/spoiler] [Spoiler=264-Forest Light Recovery] Return all of your LIGHT, EARTH and Plant-Type "Poke" monsters on your side of the field to your Deck. Afterwards, shuffle your Deck and draw 5 cards. No cards can activate in response to this card's activation.[/spoiler] [Spoiler=265-Flame Petal Barrage] Equip only to a face-up "Poke Fire" or "Poke Grass" monster. The effect of this card changes depending on the equipped monster: A "Poke Fire" monster: The equipped monster can attack twice during the Battle Phase. A "Poke Grass" monster: Increase your Life Points equal to the Battle Damage the equipped monster inflicted.[/spoiler] [Spoiler=266-Fire Enlightment] You can only activate this card if your opponent has monsters on their side of the field and you control no monsters. Special Summon "Poke Fire" monsters from your hand or Deck equal to the number of monsters your opponent controls. For each monster you Summoned, return 1 card from your hand to your Deck. Afterwards, shuffle your Deck.[/spoiler] [Spoiler=267-Full Hell Flame Power] During this Battle Phase only, the Battle Damage from all "Poke Fire" monsters on your side of the field is tripled.[/spoiler] [Spoiler=268-Aqua Energy Ball] Equip only to a face-up "Poke Water" monster. If the equipped monster would be destroyed by battle, send this card with 2 more cards from your hand to reduce the Battle Damage to 0 (the equipped monster does not get destroyed).[/spoiler] [Spoiler=269-Aqua Reflector Barrier] During this Battle Phase only, all WATER, "Poke Water" and Aqua-Type monsters cannot be destroyed by battle.[/spoiler] [Spoiler=270-Protect The Weak] You can only activate this card if the only monsters you control are Level 3 or lower monsters. Special Summon 1 Level 6 or higher "Poke" monster from your Deck. As long as the Special Summoned monster is face-up on your side of the field, your opponent cannot select any Level 3 or lower monster you control as any kind of target. When the Special Summoned monster is destroyed, destroy this card.[/spoiler] [Spoiler=271-Flame Dive Rush] Apply the appropriate effect depending on the current Game Phase: Main Phase 1: Draw 2 cards. Battle Phase: Destroy 2 monsters on your opponent's side of the field. Main Phase 2: Return all cards from your Graveyard to your Deck. Afterwards, shuffle your Deck. End Phase: You can Normal Summon 2 FIRE monsters during your next turn.[/spoiler] [Spoiler=272-The 5 Flame Shower] The Battle Damage from FIRE monsters you control is multiplied by 5 until the End Phase of this turn (this effect is not applied if a monster you control attacks directly).[/spoiler] [Spoiler=273-Swamp Ball] Equip only to a WATER Fish-Type monster. Any monster that attacks the equipped monster switches to Defense Position and its DEF becomes 0. Any monster that switches to Defense Position by this effect cannot switch to Attack Position even with a card effect.[/spoiler] [Spoiler=274-Deep Ocean Ambush] When your opponent activates a card that decreases ATK or DEF, negate its activation and destroy it. However, if your opponent tries to negate this card's activation with their own card, pay 1000 Life Points to negate your opponent's card activation and destroy it.[/spoiler] [Spoiler=275-Icicle Wing Claws] As long as this card is face-up on the field, you can Synchro Summon Synchro Monsters, ignoring the Level requirements, but the Synchro Material Monsters needed to summon the Synchro Monster must be the correct ones.[/spoiler] [Spoiler=276-Barrier Breaker] Negate and destroy all cards that prevent monsters from attacking. As long as this card remains in your Graveyard, both players cannot activate cards that prevent monsters from attacking. Also, both players gain 1000 Life Points during each of their Standby Phases.[/spoiler] [Spoiler=277-Mecha Throw] During your opponent's Battle Phase, reduce the ATK of all Machine-Type monsters on the field to 0. Also, none of the affected Machine-Type monsters can be destroyed by battle. At the End Phase of this turn, destroy all face-up Machine-Type monsters on the field and Special Summon 1 Level 7 or higher LIGHT or EARTH monster from your hand or Deck.[/spoiler] [Spoiler=278-Rock Driller] You can only equip this card to "Poke Ground-Rhyperior". When the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If the equipped monster attacks directly, halve its ATK. At the end of the Battle Phase, draw 2 cards.[/spoiler] [Spoiler=279-Rock Monster's Destiny] You can only activate this card if you successfully Special Summoned "Poke Ground-Rhyperior". Roll 1 six-sided die. The effect of this card depends on the result: 1: Discard 1 random card from your hand. 2: Destroy 1 monster on the field. 3: Inflict 1000 damage to your opponent. 4: Gain 2000 Life Points. 5: Return all of your banished cards to your Deck. After that, shuffle your Deck. 6: Triple the ATK and DEF of "Poke Ground-Rhyperior".[/spoiler] [Spoiler=280-Eternal Light Bless] Increase the ATK of all LIGHT monsters you control by 2000 points during the Damage Step only and destroy all non-LIGHT monsters on the field.[/spoiler] [Spoiler=281-Rainbow Leaf Barrage] Equip only to a face-up "Poke Grass" monster. When the equipped monster destroys a monster that has a different Attribute, treat the Attribute of the equipped monster as the Attribute of the destroyed monster until the End Phase of this turn. No card effects can prevent the equipped monster from attacking.[/spoiler] [Spoiler=282-Icicle Light Beam] Equip only to a face-up "Poke Ice" monster. When the equipped monster destroys a monster that has a different Attribute, treat the Attribute of the equipped monster as the Attribute of the destroyed monster until the End Phase of this turn. No card effects can prevent the equipped monster from attacking.[/spoiler] [Spoiler=283-Icicle Psychic Tail Slash] When you inflict Direct Damage to your opponent, discard your opponent's entire hand to the Graveyard.[/spoiler] [Spoiler=284-Shadow Souls Attack] Equip this card to a DARK monster on the field. The effect of this card changes depending on the equipped monster's Type: Fiend: Reduce the ATK of all your opponent's LIGHT monsters to 0. Zombie: Double the ATK of the equipped monster if it attacks a LIGHT monster.[/spoiler] [Spoiler=285-Dangerous Shadow Allies] Double the ATK of all "Poke Ghost" and "Poke Dark" monsters on your side of the field until the end of the Battle Phase.[/spoiler] [Spoiler=286-Icicle Energy Ball] Equip only to a face-up "Poke Ice" monster. If the equipped monster would be destroyed by battle, send this card with 2 more cards from your hand to reduce the Battle Damage to 0 (the equipped monster does not get destroyed).[/spoiler] [Spoiler=287-A Dark Light Decision] By Tributing "Poke Normal-Eevee" from your side of the field, toss a coin: Heads: Special Summon 1 "Poke Psychic-Espeon" from your hand or Deck. Tails: Special Summon 1 "Poke Dark-Umbreon" from your hand or Deck.[/spoiler] [Spoiler=288-Shiny Ocean Tail] You can only equip this card to "Poke Water-Vaporeon" or to a LIGHT or a WATER monster. If the equipped monster attacks a DARK or a FIRE monster, increase the equipped monster's ATK by 1500 points.[/spoiler] [Spoiler=289-Jolts Of Positive Energy] If a Thunder-Type "Poke" monster inflicted 2000 or more damage to your opponent, gain 3000 Life Points.[/spoiler] [Spoiler=290-Jolts Of Negative Energy] If a Thunder-Type "Poke" monster on your side of the field was destroyed by battle with a monster that has 2000 or more ATK, inflict 3000 damage to yourself.[/spoiler] [Spoiler=291-Sneak Of Destiny] During this Battle Phase only, your monsters cannot be affected by Spell and Trap Cards controlled by your opponent.[/spoiler] [Spoiler=292-Cave Alert:Fossil Found] When your opponent activates a card that targets a "Poke Rock Fossil" monster on your side of the field, you can discard 1 Rock-Type monster from your hand to negate the card's activation and destroy it. After this card's activation, switch all Rock-Type monsters on your side of the field to face-down Defense Position.[/spoiler] [Spoiler=293-Non-Stop Roar] If you control "Poke Rock Fossil-Aerodactyl", you can pay 2000 Life Points to destroy all cards on the field (except "Poke Rock Fossil-Aerodactyl") and inflict 500 damage to both players for each card that was destroyed by this effect.[/spoiler] [Spoiler=294-Volcanic Roar Of Fossils] If you control "Poke Rock Fossil-Aerodactyl", discard all Rock-Type monsters from your hand to inflict 3000 damage to your opponent.[/spoiler] [Spoiler=295-Feathers Of Destiny] While your opponent's Life Points are higher than yours and the difference is 4000 points or more, your opponent cannot attack with Level 4 or higher monsters.[/spoiler] [Spoiler=296-Feather Dance] Reduce the ATK of all non-WIND and Winged Beast-Type monsters to 0 until the End Phase of this turn.[/spoiler] [Spoiler=297-The Nine-Tailed Fox's Fire Curse] You can only activate this card when "Poke Fire-Ninetales" is removed from the field. During every Standby Phase, decrease the ATK of all your opponent's monsters by 1000 points.[/spoiler] [Spoiler=298-Hell Outrage] All FIRE monsters you control gain 3000 ATK during the Battle Phase. After damage calculation, discard 2 cards from your hand. If you cannot, destroy this card.[/spoiler] [Spoiler=299-Sacred Petal Spell] As long as this card is face-up on the field, you can Synchro Summon Synchro Monsters, ignoring the Level requirements, but the Synchro Material Monsters needed to summon the Synchro Monster must be the correct ones.[/spoiler] [Spoiler=300-Manectric's Furious Thunder Storm] During each of your Standby Phases, pay 1000 Life Points and your opponent discards up to 3 random cards from their hand.[/spoiler][/spoiler] [Spoiler=Part 4(301-400)][Spoiler=301-Massive Power Throw] Once per turn, during your Standby Phase, you can Tribute 1 monster from your side of the field and inflict damage to your opponent equal to the Tributed monster's Level x500.[/spoiler] [Spoiler=302-Zoroark's Illusion Blast] You can only equip this card to "Poke Dark-Zoroark". Before the equipped monster attacks, toss a coin. If the result is Heads, the equipped monster can destroy any monster without applying damage calculation. If the result is Tails, the equipped monster's ATK becomes 0.[/spoiler] [Spoiler=303-Illusion VS Reality Good VS Evil] You can only activate this card when "Poke Dark-Zoroark" attacks a Warrior-Type monster on your opponent's side of the field. The controller of this card can only attack with "Poke Dark-Zoroark" and your opponent can only Summon Warrior-Type monsters.[/spoiler] [Spoiler=304-Powerful Illusion Slash] You can only equip this card to "Poke Dark-Zoroark". The equipped monster gains 1500 ATK if it attacks a Level 7 or higher monster.[/spoiler] [Spoiler=305-Illusion Strike] By discarding 1 card from your hand, banish up to 5 cards from your opponent's side of the field.[/spoiler] [Spoiler=306-Illusionary Trio Summoning] You can only activate this card when "Poke Dark-Zoroark" is successfully Tribute Summoned. Special Summon "Poke Electric Legend-Raikou", "Poke Fire Legend-Entei" and "Poke Water Legend-Suicune" from your hand, Deck or Graveyard, ignoring all summoning conditions. At the End Phase of this turn, destroy "Poke Electric Legend-Raikou", "Poke Fire Legend-Entei" and "Poke Water Legend-Suicune".[/spoiler] [Spoiler=307-Full Moon Attack] You can only activate this card when "Poke Dark-Zoroark" is successfully Special Summoned (except by the effect of "Poke Dark-Zorua"). "Poke Dark-Zoroark" can attack every monster your opponent controls for the rest of the Duel.[/spoiler] [Spoiler=308-Heart Of Courage] During the Battle Phase, all monsters you control gain 600 ATK.[/spoiler] *[Spoiler=309-The End Of The World:The Breaking Balance Of Time] You can only activate this card when "Poke Dragon Legend-Zekrom" and "Poke Dragon Legend-Reshiram" are face-up on the field. During each Standby Phase, inflict 1000 damage to both players for every 3 cards on the field. If the controller of this card's Life Points are being reduced to 0 by this effect, the Match ends in a Draw.[/spoiler] [Spoiler=310-The Thunder Storm Of Pure Darkness] Increase the ATK and DEF of all DARK and Thunder-Type monsters on the field by 3000 points.[/spoiler] [Spoiler=311-The Destruction Of Balance] You can only activate this card when "Poke Dragon Legend-Zekrom" or "Poke Dragon Legend-Reshiram" were successfully Ritual Summoned by the effect of "Ritual Of Balance-Yin Yang". Destroy all cards on the field (except "Poke Dragon Legend-Zekrom" or "Poke Dragon Legend-Reshiram").[/spoiler] [Spoiler=312-Blue Thunders Of Negative Energy] You can only activate this card when "Poke Dragon Legend-Zekrom" attacks a monster on your opponent's side of the field. Destroy all cards on the field (except "Poke Dragon Legend-Zekrom") and inflict 4000 damage to both players. The player with the lowest amount of Life Points loses the Match.[/spoiler] [Spoiler=313-Eternal Yin Yang Fight] As long as both "Poke Dragon Legend-Zekrom" and "Poke Dragon Legend-Reshiram" are on your side of the field, your opponent must send the top 10 cards from their Deck during each of your Battle Phases.[/spoiler] [Spoiler=314-Darkness Sceam] If you have 2 or more "Poke Dark" monsters on your side of the field, take control of monsters from your opponent's side of the field equal to the number of your unoccupied Monster Card Zones.[/spoiler] [Spoiler=315-The Eternal War Of Good And Evil] You can only activate this card during the Battle Phase. As long as this card remains face-up on the field, the only monsters that can attack during the Battle Phase are LIGHT, DARK, Warrior-Type and Fiend-Type monsters.[/spoiler] [Spoiler=316-Light Blast Of Destruction] During your Battle Phase, increase the ATK of all LIGHT monsters on your side of the field by 500 points.[/spoiler] [Spoiler=317-Ritual Of Balance-Yin Yang] This card is used to Ritual Summon "Poke Dragon Legend-Zekrom" or "Poke Dragon Legend-Reshiram". You must also Tribute monsters from the field or your hand whose total Levels equal 12.[/spoiler] [Spoiler=318-Poke Rampage 2] Activate only when you Summon a "Poke" monster. When a "Poke" monster inflicts Battle Damage, your opponent sends the top card of their Deck to the Graveyard.[/spoiler] [Spoiler=319-Yin Yang Fusion] When "Poke Dragon Legend-Zekrom" or "Poke Dragon Legend-Reshiram" are successfully Ritual Summoned by the effect of "Ritual Of Balance-Yin Yang", both players send cards from their Deck until each player has 7 cards.[/spoiler] [Spoiler=320-Win Or Lose:Positive Or Negative] You can only activate this card when both players have 1000 Life Points. Roll 1 six-sided die. The effect of this card depends on the result: 1-3: You win the Match. 4-6: You lose the Match.[/spoiler] [Spoiler=321-Super Ocean Rush] If a "Poke Water" monster you control attacks directly, your opponent discards 2 random cards from their hand.[/spoiler] [Spoiler=322-Light Wings Of Horror] When "Poke Dragon Legend-Reshiram" is successfully Ritual Summoned by the effect of "Ritual Of Balance-Yin Yang", switch all of your opponent's monsters to Defense Position and the DEF of your opponent's monsters is reduced to 0.[/spoiler] [Spoiler=323-Dark Blizzard Of Horror] When "Poke Dragon Legend-Zekrom" is successfully Ritual Summoned by the effect of "Ritual Of Balance-Yin Yang", your opponent cannot activate Spell and Trap Cards until you activate a Quick-Play Spell Card or a Counter Trap Card.[/spoiler] [Spoiler=324-Terminate The Universe] When a player activates a card that destroys all cards on the field, negate its activation and destroy it. If no cards are activated after this card's activation, the Match ends in a Draw.[/spoiler] [Spoiler=325-Cute Gift] Add 1 "Poke" Tuner Monster or 1 "Poke" monster from your Deck to your hand that has "Baby" in its name.[/spoiler] [Spoiler=326-Daylight Freedom] Return 3 Monster Cards from your Graveyard to your hand. After 3 turns of this card's activation, you can Special Summon the returned Monster Cards to your side of the field.[/spoiler] [Spoiler=327-Electricity Horn] You can only activate this card when a LIGHT Thunder-Type monster on your side of the field attacks a monster on your opponent's side of the field whose ATK is higher than its DEF. The attacking monster's ATK is doubled, but the Battle Damage it inflicts is halved.[/spoiler] [Spoiler=328-Royal Explosion] You can only activate this card when "Poke Flying-Braviary" is destroyed by a card effect. Banish 3 Monster Cards, 3 Spell Cards and 3 Trap Cards from your opponent's Deck.[/spoiler] [Spoiler=329-Plasma Ball] You can only equip this card to "Poke Psychic-Reuniclus". When the equipped monster attacks a non-Psychic-Type monster, change the attack target's Type to any Type you choose.[/spoiler] [Spoiler=330-Dark Psychic Reflector] Activate only if you control at least 2 "Poke Psychic" monsters and your opponent attacks a "Poke Psychic" monster you control. As long as this card is face-up on the field, any monster that attacks a "Poke Psychic" monster is destroyed and cannot return to the hand, field or Deck for the rest of the Duel.[/spoiler] [Spoiler=331-Electricity Of Sickness] During each Standby Phase, decrease the ATK and DEF of all Thunder-Type monsters on the field by 500 points.[/spoiler] [Spoiler=332-Attack From Above] Select 1 WIND monster on your side of the field. The selected monster can attack your opponent directly.[/spoiler] [Spoiler=333-Divine Moonlight] If you control no LIGHT or WATER monsters, you can Special Summon 2 LIGHT or WATER monsters from your hand or Deck.[/spoiler] [Spoiler=334-Season's Blooming] When a "Poke" monster with "Deerling" in its name is Summoned, gain 1500 Life Points.[/spoiler] [Spoiler=335-Psychic Rock Throw] Select 1 Psychic-Type or Rock-Type monster on the field. Apply the appropriate effect depending on the selected target: A Psychic-Type monster: Switch 2 monsters on the field to Attack Position. A Rock-Type monster: Destroy up to 3 monsters on your opponent's side of the field.[/spoiler] [Spoiler=336-Yin Yang's Decision Of Destiny] You can only activate this card if "Ritual Of Balance-Yin Yang" is destroyed or being sent directly from your hand to the Graveyard by a card effect. Toss a coin and apply the appropriate effect: Heads: Special Summon "Poke Dragon Legend-Reshiram" from your hand, ignoring all summoning conditions. Tails: Special Summon "Poke Dragon Legend-Zekrom" from your hand, ignoring all summoning conditions.[/spoiler] [Spoiler=337-Pure Light Enlightment] Change the Attribute of all monsters on the field to LIGHT. As long as this card remains in your Graveyard, both players cannot activate any card that changes the Attribute of monsters.[/spoiler] [Spoiler=338-Metal Claw Slicer] If a "Poke" monster on your side of the field is attacked by a monster that is equipped with an Equip Spell Card, destroy the Equip Spell Card and change the attacking monster to Defense Position.[/spoiler] [Spoiler=339-Dark Flamethrower Barrage] You can only activate this card when a "Poke Fire" monster on your side of the field attacks directly. Increase the Direct Damage from an attacking "Poke Fire" monster you control by 1000 points.[/spoiler] [Spoiler=340-Poke Rampage 3] Activate only when you Summon a "Poke" monster. When a "Poke" monster inflicts Battle Damage, your opponent banishes 3 cards from their Graveyard.[/spoiler] [Spoiler=341-Flame Snot] Equip only to a face-up Pyro-Type "Poke" monster. The equipped monster gains 1000 ATK if it attacks a WATER or a WIND monster.[/spoiler] [Spoiler=342-Digging Rivalry] You can only activate this card during the Battle Phase. As long as this card remains face-up on the field, the only monsters that can attack during the Battle Phase are EARTH monsters.[/spoiler] [Spoiler=343-Punch Of Demise] Activate only when you attack with a Level 4 or lower "Poke" monster. Increase the ATK of all Level 4 or lower "Poke" monsters on your side of the field by 3000 points until the End Phase.[/spoiler] [Spoiler=344-Poke Revolution Attack] You can only activate this card by banishing "Poke Rampage", "Poke Rampage 2" and "Poke Rampage 3" from your Graveyard. Banish your opponent's entire hand, banish half of your opponent's Deck and banish every card from your opponent's side of the field.[/spoiler] [Spoiler=345-Booster Tusk] You can only equip this card to "Poke Dragon-Axew". The equipped monster gains 800 ATK during the Battle Phase.[/spoiler] [Spoiler=346-Dark Fear Spell] Destroy cards on the field equal to the number of DARK monsters in your Graveyard.[/spoiler] [Spoiler=347-Dark Grass Ambush] When your opponent activates a card that requires a coin toss, negate its activation and destroy it. However, if your opponent tries to negate this card's activation and effect with their own card, banish 2 Spell Cards from your Graveyard to negate your opponent's card activation and destroy it.[/spoiler] [Spoiler=348-Dead End] End the Battle Phase and switch all monsters on the field to Defense Position. After activation, both players discard 2 random cards from each other's hand.[/spoiler] [Spoiler=349-Rest In Shed] Return all of your Monster Cards to your hand. At the end of your turn, you can Special Summon every Monster Card you returned with this effect in face-up Attack Position.[/spoiler] [Spoiler=350-Super Power Up] If a Level 4 or lower "Poke" monster you control is attacked by a Level 7 or higher monster, the attacked "Poke" monster's ATK becomes 4000.[/spoiler] [Spoiler=351-Dreams' Liquid] As long as this card is face-up on your side of the field, both players cannot attack with Level 6 and Level 7 monsters that have 2000 or more ATK.[/spoiler] [Spoiler=352-Doubting Earthquake] You can only activate this card when "Poke Grass-Pansage" is attacked. Destroy all monsters on your opponent's side of the field and return "Poke Grass-Pansage" to your hand.[/spoiler] [Spoiler=353-Run For Your Soul] You can only activate this card when a "Poke" monster you control is attacked by a monster with a higher Level or ATK than the attacked "Poke" monster's Level or ATK. Select 1 card from your hand. Your opponent must guess the type of that card. If they right, the Battle Phase continues. If they wrong, inflict 2000 damage to your opponent and the Battle Phase automatically ends.[/spoiler] [Spoiler=354-Bright Shadow Ambush] When your opponent activates a card that targets DARK or LIGHT monsters, negate its activation and destroy it. However, if your opponent tries to negate this card's activation and effect with their own card, discard 1 LIGHT or 1 DARK monster from your hand to negate your opponent's card activation and destroy it.[/spoiler] [Spoiler=355-Full Protective Sunglasses] Equip only to a face-up "Poke" monster. The equipped monster and this card cannot be targeted by card effects. If the equipped monster is removed from the field, equip this card to another correct target.[/spoiler] [Spoiler=356-Baby Gift] Add 1 "Poke" Tuner Monster or 1 "Poke" monster from your Deck to your hand that has "Baby" in its name.[/spoiler] [Spoiler=357-Super Striking Wrath] Destroy all Level 7 or higher Synchro Monsters and Fusion Monsters on the field and Special Summon 1 "Poke Ground-Excadrill" from your hand or Deck.[/spoiler] [Spoiler=358-Underground Blocker Master] Negate the effects of Continuous Spell and Trap Cards. If a player wants to activate a Continuous Spell or Trap Card, that player must Tribute 1 monster from their side of the field.[/spoiler] [Spoiler=359-Season's Blooming 2] When a "Poke" monster with "Sawsbuck" in its name is Summoned, gain 3000 Life Points.[/spoiler] [Spoiler=360-Berry Feast] You can only activate this card when the only monsters you control are Level 4 or lower "Poke" monsters. All Level 4 or lower "Poke" monsters you control cannot attack for 3 turns.[/spoiler] [Spoiler=361-Commander Of The Normal] You can only activate this card when the only monsters you control are Level 4 or lower "Poke Normal" monsters. The strongest "Poke Normal" monster you control gains ATK equal to the total ATK of all "Poke Normal" monsters you control.[/spoiler] [Spoiler=362-Grass Team Up] You can only activate this card when the only monsters you control are "Poke Grass" monsters. During each of your Standby Phases, increase your Life Points equal to the total DEF of all "Poke Grass" monsters you control.[/spoiler] [Spoiler=363-Electronic Spider Web] You can only activate this card when the only monster you control is "Poke Bug-Galvantula". Each time a monster is Summoned, place 1 Electro Net Counter on all face-up monsters on the field (except "Poke Bug-Galvantula"). When this card is removed from the field, destroy all monsters with Electro Net Counters and inflict 1500 damage to both players.[/spoiler] [Spoiler=364-Curse Of The Haunted Coffin] You can only activate this card when "Poke Ghost-Cofagrigus" is destroyed by battle. Banish the monster that destroyed "Poke Ghost-Cofagrigus" and draw 3 cards.[/spoiler] *[Spoiler=365-Supersonic] When you activate this card, it automatically goes to the Graveyard. Before your Draw Phase and Battle Phase, toss a coin. If the result is Heads, your Draw Phase and Battle Phase are being conducted normally. If the result is Tails, you cannot conduct your Battle Phase until the End Phase of this turn.[/spoiler] [Spoiler=366-Nightmare Possession] When you activate this card, it automatically goes to the Graveyard. Before your Draw Phase and Battle Phase, toss a coin. If the result is Heads, take control of 2 monsters from your opponent's side of the field. If the result is Tails, all monsters on your side of the field are switched to Defense Position.[/spoiler] [Spoiler=367-Dreams' Cloud] You can only equip this card to "Poke Psychic-Munna" or "Poke Psychic-Musharna". During each of your Standby Phases, place 1 Dream Counter on all monsters on the field (except the equipped monster). When the equipped monster destroys a monster with Dream Counters, it gains 800 ATK for each Dream Counter the destroyed monster had.[/spoiler] [Spoiler=368-Dragon Rage Eruption] You can only activate this card during your Battle Phase. When a Level 7 or higher "Poke Dragon" monster attacks, it gains 5000 ATK during this Battle Phase only.[/spoiler] [Spoiler=369-Electricity Horn 2] You can only activate this card when a Spell/Trap Card targets a LIGHT or a Thunder-Type monster on your side of the field. Negate that card's activation and destroy it.[/spoiler] [Spoiler=370-Pure Recovery Potion] Return all cards from your Graveyard to your Deck. Afterwards, shuffle your Deck and return all cards from the field to their owner's hand.[/spoiler] [Spoiler=371-Grass Swarm] During each of your Standby Phases, Special Summon 1 "Poke Grass" monster from your hand or Deck.[/spoiler] [Spoiler=372-Techno Bug Cannon] You can only equip this card to "Poke Bug Legend-Genesect". During your Battle Phase, you can discard 1 Insect-Type or Machine-Type monster from your hand and inflict damage to your opponent equal to the ATK or DEF of the discarded monster.[/spoiler] [Spoiler=373-Unnatural Light Aura] You can only equip this card to "Poke Bug Legend-Genesect" while it is equipped with "Techno Bug Cannon". The equipped monster's original ATK and DEF become 20000.[/spoiler] [Spoiler=374-Royal Snake Strike] You can only activate this card when "Poke Grass Starter-Serperior" is on your side of the field. During your Standby Phase, if your Life Points are lower than your opponent's Life Points, inflict damage to your opponent equal to the difference.[/spoiler] [Spoiler=375-Devilish Contract] You can only activate this card when your opponent targets a Level 6 or higher "Poke" monster on your side of the field by a card effect. Negate the activation of the card your opponent activated and destroy it. After that, you can destroy up to 3 monsters on your opponent's side of the field.[/spoiler] *[Spoiler=376-Poke Starter Revolution:Amateurs] Destroy all monsters on your side of the field and Special Summon 3 Level 3 "Poke" monsters from your hand or Deck that have "Starter" in their name with different names and Attributes.[/spoiler] *[Spoiler=377-Poke Starter Revolution:Pros] Destroy all monsters on your side of the field and Special Summon 3 Level 6 "Poke" monsters from your hand or Deck that have "Starter" in their name with different names and Attributes.[/spoiler] *[Spoiler=378-Poke Starter Revolution:Elites] Destroy all monsters on your side of the field and Special Summon 3 Level 9 "Poke" monsters from your hand or Deck that have "Starter" in their name with different names and Attributes, ignoring all summoning conditions.[/spoiler] *[Spoiler=379-Poke Starter Revolution:Infinite Union Attack] You can only activate this card when the only monsters you control are "Poke" monsters with "Starter" in their name that have different names and Attributes and by banishing "Poke Starter Revolution:Amateurs", "Poke Starter Revolution:Pros" and "Poke Starter Revolution:Elites" from your Graveyard. "Poke" monsters you control with "Starter" in their name can attack your opponent directly. The Battle Damage from a Level 3 "Poke" monster with "Starter" in its name becomes 1500. The Battle Damage from a Level 6 "Poke" monster with "Starter" in its name becomes 2500. The Battle Damage from a Level 9 "Poke" monster with "Starter" in its name becomes 3500.[/spoiler] [Spoiler=380-Flaming Rage Of Darkness] During this Battle Phase only, double the ATK of all "Poke Fire" monsters on your side of the field and change their Attribute to DARK. At the End Phase of this turn, discard your entire hand and draw 5 cards.[/spoiler] [Spoiler=381-Icicle Mist Barrier] Your opponent cannot select "Poke Ice" and "Poke Water" monsters you control as any kind of target.[/spoiler] [Spoiler=382-Bandit Agreement] You can activate this card during either player's turn. By discarding 3 cards from your hand, both players draw 5 cards and they discard 2 random cards from each other's hand.[/spoiler] [Spoiler=383-Devilish Power Deal] You can only activate this card's effect during the Battle Phase. If a Level 7 or higher "Poke" monster attacks and your opponent activates a card that can destroy the attacking "Poke" monster, negate the card's activation and destroy it. Also, if your opponent attacks a Level 7 or higher "Poke" monster on your side of the field, you can Tribute the attack target and end the Battle Phase.[/spoiler] [Spoiler=384-Haunted Flames] Change the Type of all FIRE "Poke" monsters on your side of the field to Fiend.[/spoiler] [Spoiler=385-Ultra Dark Dragon's Awakening] Activate only when "Poke Dragon-Hydreigon" is successfully Special Summoned by the effect of "Poke Dragon-Zweilous". "Poke Dragon-Hydreigon" can attack 3 times during this Battle Phase only. However, the Battle Damage is halved.[/spoiler] [Spoiler=386-Blazing Aura Of Destruction] Tribute 1 FIRE monster from your side of the field and destroy up to 5 cards on the field.[/spoiler] [Spoiler=387-Fire Breath] Equip only to a face-up "Poke Fire" monster. You can negate the effects of 1 monster on your opponent's side of the field before the equipped monster attacks.[/spoiler] [Spoiler=388-Electric Aura] Equip only to a face-up "Poke Electric" monster. The equipped monster gains 1000 ATK during a battle with an EARTH monster.[/spoiler] [Spoiler=389-League Of Masters] During the Battle Phase, all Level 7 or higher monsters on the field can attack directly. If this card is removed from the field, destroy all Level 7 or higher monsters on the field.[/spoiler] [Spoiler=390-Prehistoric Dawn] You can only activate this card if a "Poke Rock Fossil" monster you control is targeted by a card effect controlled by your opponent. Negate the card's effect and destroy it. After that, Special Summon 1 "Poke Rock Fossil" monster from your Deck or Graveyard.[/spoiler] [Spoiler=391-Creepy Surprise] Roll 1 six-sided die. Apply the appropriate effect depending on the result: 1: Draw 2 cards. 2: Inflict 2000 damage to both players. 3: All monsters you control can attack twice during this Battle Phase. 4: Banish the top 5 cards from both players' Decks 5: Special Summon 2 Level 5 or higher DARK monsters from your hand, Deck or Graveyard. 6: Roll again.[/spoiler] [Spoiler=392-The Sacred Curse Of Cofagrigus] Activate only when "Poke Ghost-Cofagrigus" is in your Graveyard. As long as "Poke Ghost-Cofagrigus" remains in your Graveyard, halve the ATK and DEF of any monster Summoned to the field. If "Poke Ghost-Cofagrigus" is not in your Graveyard, destroy this card.[/spoiler] [Spoiler=393-Curse Antidote] Activate only when a Continuous Spell or Trap Card that decreases ATK, DEF or Life Points is activated. Negate the card's activation and destroy it.[/spoiler] [Spoiler=394-Triple Fire Blast] You can only activate this card when you control 3 "Poke Fire" monsters with the same name. Your opponent cannot prevent any FIRE monster from attacking or activating its effect.[/spoiler] [Spoiler=395-Pure Light Dragon Meteor] Equip only to a face-up "Poke Dragon" monster. If the equipped monster attacks a DARK monster, that monster's ATK becomes 0.[/spoiler] [Spoiler=396-Photon Laser] You can only equip this card to "Poke Bug Legend-Genesect". By discarding 1 Monster Card from your hand, inflict damage to your opponent equal to the discarded monster's Level x500.[/spoiler] [Spoiler=397-Night Lullaby] All Level 4 or lower "Poke" monsters on the field are switched to face-down Defense Position.[/spoiler] [Spoiler=398-Complete Blizzard Of Destruction] You can only activate this card when "Poke Ice Legend-Kyurem" is successfully Special Summoned to the field. Destroy all cards on the field (except "Poke Ice Legend-Kyurem").[/spoiler] [Spoiler=399-Speed Test] Both players draw 2 cards and Special Summon the strongest monster from their hand, ignoring all summoning conditions. The player who Summoned the monster with the highest ATK wins the Match. If both players Summoned monsters with an equal ATK, the Match ends in a Draw.[/spoiler] [Spoiler=400-Ice Wave Horn] When a Trap Card activates, negate its activation and return it to its owner's hand.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Guest Yairnet Posted December 26, 2013 Report Share Posted December 26, 2013 [Spoiler=Part 5(401-500)][Spoiler=401-Deep Whirlpool Barrier] Unless your opponent sends half of their hand, they cannot attack "Poke Water" monsters you control.[/spoiler] [Spoiler=402-Focus Energy] Before your Battle Phase, you can select 1 monster on your side of the field and change its ATK to 4000 until the End Phase.[/spoiler] [Spoiler=403-Stone Barrage] You can only activate this card during your Battle Phase and if the only monsters you control are "Poke Rock" monsters. Double the ATK of all "Poke Rock" monsters you control.[/spoiler] [Spoiler=404-Kyurem's Unpleasant Arrival] You can only activate this card when "Poke Dragon Legend-Kyurem" is successfully Special Summoned. During your 2nd Standby Phase, inflict 4000 damage to your opponent and destroy all cards your opponent controls.[/spoiler] [Spoiler=405-Horror Of Darkness] During a battle between a DARK monster and a LIGHT monster, inflict damage to both players equal to the difference between the DARK monster's ATK and the LIGHT monster's DEF.[/spoiler] [Spoiler=406-Electrifying Venom Rush] Equip only to a face-up "Poke Poison" or "Poke Electric" monster. Apply the appropriate effect depending on the equipped monster: A "Poke Poison" monster: Decrease the ATK of any monster the equipped monster attacks equal to its Level x500. A "Poke Electric" monster: Inflict 600 damage to your opponent for each Spell and Trap Card on your side of the field.[/spoiler] [Spoiler=407-Beast Rivalry] You can only activate this card during the Battle Phase. As long as this card remains face-up on the field, the only monsters that can attack during the Battle Phase are Beast-Type monsters.[/spoiler] [Spoiler=408-Attraction Opposition] As long as this card is face-up on the field, change the order of the attacks to the following order: LIGHT monsters can only attack DARK monsters and vice-versa. FIRE monsters can only attack WATER monsters and Vice-Versa. EARTH monsters can only attack WIND monsters and vice-versa.[/spoiler] [Spoiler=409-Pigeon Decision] When a card that targets a Winged Beast-Type monster is activated, you can pay 800 Life Points and destroy that card. After activation, you can Special Summon 1 Winged Beast-Type "Poke" monster from your hand.[/spoiler] [Spoiler=410-Lightning Vow] After 3 turns of this card's activation, draw 3 cards and Special Summon any "Poke Electric" monster you draw with this effect, ignoring all summoning conditions. After that, destroy this card.[/spoiler] [Spoiler=411-Thunder Destruction] Destroy cards on the field equal to the number of "Poke Electric" monsters in your Graveyard.[/spoiler] [Spoiler=412-Night Electricity Shine] If a DARK monster you control is attacked by a LIGHT monster, the Battle Phase automatically ends.[/spoiler] [Spoiler=413-Thunder Team] You can only activate this card when the only monsters you control are "Poke Electric" monsters. If your opponent targets a "Poke Electric" monster, activate the proper effect, depending on the way targeted: By battle: you can banish 2 cards from your Deck and end the Battle Phase. By a card effect: Negate the card's activation and banish it.[/spoiler] [Spoiler=414-Double The Damage] During this Battle Phase only, the Battle Damage is doubled.[/spoiler] [Spoiler=415-Underground Crystal Barrier] While you control exactly 3 Level 4 or lower "Poke" monsters, reduce the Battle Damage to 0 until the end of your turn.[/spoiler] [Spoiler= 416-Fighter's Rampage] Before your Battle Phase, you can select 1 Warrior-Type "Poke" monster on your side of the field and double its ATK and DEF until the End Phase.[/spoiler] [Spoiler=417-Tadpole Deal] Activate only when you control at least 2 "Poke Water" monsters. By discarding 2 cards from your hand, you can Tribute Summon 1 "Poke Water" monster from your hand without Tributing monsters.[/spoiler] [Spoiler=418-Telepathical Fighting Technique] You can only activate this card when "Poke Fighter-Sawk" and "Poke Fighter-Throh" are face-up on your side of the field. "Poke Fighter-Sawk" and "Poke Fighter-Throh" can attack your opponent directly. No card effects can target and affect "Poke Fighter-Sawk" and "Poke Fighter-Throh".[/spoiler] [Spoiler=419-Hip Hop Music Technique] You can only activate this card when a DARK or a Warrior-Type "Poke" monster is targeted by a Spell or Trap Card. Negate that card's activation and destroy it.[/spoiler] [Spoiler=420-Dark Electricity Punch] Equip only to a face-up DARK or a Warrior-Type "Poke" monster. The equipped monster gains 1000 ATK if it attacks a LIGHT or a Psychic-Type monster.[/spoiler] [Spoiler=421-Take A Break] Skip your turn.[/spoiler] [Spoiler=422-Aqua Sky Ambush] When your opponent activates a card that banishes cards, negate its activation and destroy it. However, if your opponent tries to negate this card's activation and effect with their own card, banish 1 card from your hand to negate your opponent's card activation and destroy it.[/spoiler] [Spoiler=423-Power Vow] Equip this card to a face-up Warrior-Type monster on the field. After 5 turns of this card's activation, the equipped monster gains 5000 ATK.[/spoiler] [Spoiler=424-Final Match 2] Activate only during your Battle Phase. If you attack a monster that has the same ATK as your monster's ATK, the Match ends in a Draw.[/spoiler] [Spoiler=425-Flame Of Victory] You can only equip this card to "Poke Fire Legend-Victini". When the equipped monster attacks a monster your opponent controls, that monster is destroyed without applying damage calculation. At the end of the Battle Phase, inflict damage to your opponent equal to half of the destroyed monster's ATK or DEF.[/spoiler] [Spoiler=426-Zekrom's Dark Thunder Wrath] Activate only when "Poke Dragon Legend-Zekrom" is face-up on the field. Negate the activation of a card controlled by your opponent and destroy that card. After that, both players draw 1 card.[/spoiler] [Spoiler=427-The Supreme Danger] If a monster with 3000 or more ATK is Summoned, it cannot attack.[/spoiler] [Spoiler=428-Dark Ice Glare] You can only equip this card to "Poke Dragon Legend-Kyurem". If the equipped monster attacks a monster in Defense Position, that monster's DEF becomes 0. After damage calculation, inflict 500 damage to your opponent for each card in your hand.[/spoiler] [Spoiler=429-Yang Dawn] Switch all LIGHT monsters on your side of the field to face-down Defense Position.[/spoiler] [Spoiler=430-Underworld Business] As long as this card remains face-up on the field, the only Spell and Trap Cards both players can play are Spell and Trap Cards that require to roll a die or toss a coin.[/spoiler] [Spoiler=431-One For All] You can only activate this card when "Poke Steel Legend-Cobalion", "Poke Rock Legend-Terrakion", "Poke Grass Legend-Virizion" and "Poke Water Legend-Keldeo" are face-up on your side of the field. Destroy all cards on the field (except "Poke Steel Legend-Cobalion", "Poke Rock Legend-Terrakion", "Poke Grass Legend-Virizion" and "Poke Water Legend-Keldeo").[/spoiler] [Spoiler=432-Season's Eruption] You can only activate this card when you control a face-up "Poke" monster with "Deerling" or "Sawsbuck" in its name. Banish up to 6 cards from either player's Graveyard. If you banished "Season's Blooming" and/or "Season's Blooming 2", destroy all cards on your side of the field.[/spoiler] [Spoiler=433-Incineration] You can only equip this card to "Poke Fire Legend-Victini". If the controller of this card activates a Spell Card after this card, inflict 1000 damage to the controller. If the equipped monster attacks a monster that is equipped with an Equip Spell Card, destroy that monster with this card's effect and inflict 1500 damage to your opponent.[/spoiler] [Spoiler=434-Searing Shot] You can only equip this card to "Poke Fire Legend-Victini". Before the equipped monster attacks, roll 1 six-sided die. If the result is 4 or higher, inflict 2000 damage to your opponent. If not, inflict 2000 damage to yourself.[/spoiler] [Spoiler=435-Final Assault] You can only activate this card by banishing "Final Match" and "Final Match 2" from your Graveyard. For this turn only, both players can only attack with the strongest monster they control.[/spoiler] [Spoiler=436-Thunder Eruption] Inflict 2000 damage to both players and they each draw 3 cards.[/spoiler] [Spoiler=437-Yin Moon] Switch all DARK monsters on your side of the field to face-down Defense Position.[/spoiler] [Spoiler=438-Eternal Electricity Attack] Equip only to a face-up Thunder-Type "Poke" monster. The equipped monster must attack during the Battle Phase if possible.[/spoiler] [Spoiler=439-Dark Electricity Ball] Equip only to a face-up Thunder-Type "Poke" monster. The equipped monster gains 2000 ATK if it attacks a FIRE or a WATER monster.[/spoiler] [Spoiler=440-Dark Alliance] Activate only when you control 3 or more "Poke Dark" monsters and your opponent activates a card that can banish cards. Negate the card's activation and destroy it. After activation, discard 2 cards from your hand and destroy up to 5 cards on the field.[/spoiler] [Spoiler=441-Balance Training] This card stays on the field for 3 turns. As long as this card remains face-up on the field, it cannot be targeted and affected by card effects. Also, all your monsters cannot be destroyed by battle and the Battle Damage is reduced to 0. After 3 turns of this card's activation, destroy this card and add 1 "Battle Training" from your Deck to your hand.[/spoiler] [Spoiler=442-Battle Training] During your Standby Phase, select 1 monster you control and 1 monster your opponent controls. During this Battle Phase only, the selected monsters battle each other. The Battle Damage involving the selected monsters becomes 0 and both monsters cannot be destroyed by battle.[/spoiler] [Spoiler=443-Sacred Fire Eruption] You can only activate this card during your Battle Phase. When a Level 7 or higher "Poke Fire" monster attacks, it gains 5000 ATK during this Battle Phase only.[/spoiler] [Spoiler=444-Construction Gang] You can only activate this card when the only monsters your opponent controls are Level 7 or higher monsters. Destroy all monsters your opponent controls and Special Summon Level 4 or lower monsters from your opponent's Deck or Graveyard to your side of the field equal to the number of Level 7 or higher monsters that were destroyed by this effect.[/spoiler] [Spoiler=445-Possession] Take control of up to 4 monsters from your opponent's side of the field. At the End Phase, banish the controlled monster(s).[/spoiler] [Spoiler=446-A Day In The Doomsday Garden] You can only activate this card when there is a Field Spell Card on the field. For this turn only, all face-up monsters are affected by the effect of that Field Spell Card.[/spoiler] [Spoiler=447-Reptile's Bravery] You can only equip this card to a Reptile-Type "Poke" monster. Change the Type of the equipped monster to Warrior and the equipped monster gains 1500 ATK and DEF if it attacks a monster with a higher Level than its own.[/spoiler] [Spoiler=448-Legendary Union Of Demise] Destroy all monsters on your side of the field and Special Summon 5 "Poke" monsters from your hand, Deck or Graveyard with "Legend" in their name, ignoring all summoning conditions. The Summoned monsters' ATK becomes 1000 and they all can attack your opponent directly.[/spoiler] [Spoiler=449-The Legend's Torture] Any "Poke" monster on the field with "Legend" in its name cannot attack, ignoring its effects.[/spoiler] [Spoiler=450-Family Matters] Select 1 Level 4 or lower "Poke" monster from your side of the field. Add 1 "Poke" monster from your Deck to your hand with the same Type as the selected "Poke" monster's.[/spoiler] [Spoiler=451-Forest Light Recovery 2] Return all of your LIGHT, EARTH and Plant-Type "Poke" monsters from your side of the field to your Deck. Afterwards, shuffle your Deck and Special Summon 1 "Poke Grass" monster from your hand or Deck.[/spoiler] [Spoiler=452-Bug Wisdom] Your opponent plays with their hand revealed for the rest of the Duel. This card's effect remains in play even if it is in the Graveyard.[/spoiler] [Spoiler=453-Dark Gang Of Devilish Sins] You can only activate this card when the only monsters you control are "Poke Dark" and "Poke Ghost" monsters. By paying 2000 Life Points, all "Poke Dark" and "Poke Ghost" monsters you control can attack your opponent directly.[/spoiler] [Spoiler=454-Scary Face] Equip only to a face-up "Poke Dark" or "Poke Ghost" monster. If the equipped monster attacks a monster in Defense Position, reduce the attack target's DEF to 0.[/spoiler] [Spoiler=455-Unhappy Team] You can only activate this card when you control at least 2 monsters with the same Level or ATK. Negate and destroy all the Spell and Trap Cards on the field.[/spoiler] [Spoiler=456-Ghost Sneakers] Activate only when you control 3 or more "Poke Ghost" monsters and your opponent activates a card that forces you to discard cards from your hand. Negate the card's activation and destroy it. After activation, inflict 800 damage to both player.[/spoiler] [Spoiler=457-Oblivion Scare] You can only activate this card when a "Poke Dark" or a "Poke Ghost" monster attacks an Attack Position monster on your opponent's side of the field. Reduce the attack target's ATK to 0.[/spoiler] [Spoiler=458-Dragon Union Attack] Target 1 Dragon-Type monster you control. That target gains ATK and DEF equal to the number of Dragon-Type monsters in your Graveyard x300.[/spoiler] [Spoiler=459-Dragon Union Friendship] Special Summon as many Dragon-Type monsters from your Graveyard as possible. If this card is removed from the field, destroy all cards on the field and inflict 2000 damage to both players.[/spoiler] [Spoiler=460-Thunder Shocker] Destroy all Thunder-Type monsters on your side of the field and inflict damage to your opponent equal to the total ATK of the destroyed monsters.[/spoiler] [Spoiler=461-Love Is In The Air] Monsters cannot attack monsters with the same Type or Attribute.[/spoiler] [Spoiler=462-Deadly Net] During each End Phase, any monster that attacked during the Battle Phase is switched to Defense Position ("Poke" monsters with "Spinarak", "Ariados", "Joltik" and "Galvantula" are not affected by this card's effect).[/spoiler] [Spoiler=463-Spider's Swarm] During each of your Standby Phases, Special Summon 1 "Poke Bug" monster from your hand or Deck.[/spoiler] [Spoiler=464-The Ultimate Battle Formation] Select 1 Level 5 or lower "Poke" monster on your side of the field. Destroy all "Poke" monsters on your side of the field except for the selected "Poke" monster. Increase the ATK and DEF of the selected "Poke" monster equal to the total DEF of the destroyed "Poke" monsters.[/spoiler] [Spoiler=465-Electronic Net Of Protection] You can only activate this card if "Poke Bug-Joltik" or "Poke Bug-Galvantula" are on your side of the field. Your opponent cannot attack Insect-Type "Poke" monsters on your side of the field.[/spoiler] [Spoiler=466-Brave Heart] Select 1 Warrior-Type "Poke" monster on your side of the field and halve its ATK. The selected monster can attack twice during this Battle Phase.[/spoiler] *[Spoiler=467-Poke Starter Revolution:Triple Wrath] You can only activate this card if you control 3 Level 9 "Poke" monsters with "Starter" in their name that have different names and Attributes. Destroy up to 3 Monster Cards, 3 Spell Cards and 3 Trap Cards on the field and inflict 5000 damage to your opponent.[/spoiler] [Spoiler=468-Emboar's Rampage] If "Poke Fire Starter-Emboar" attacks, destroy all cards on the field (except "Poke Fire Starter-Emboar") and inflict 3000 damage to your opponent.[/spoiler] *[Spoiler=469-Emboar's Infernal Rage] If "Poke Fire Starter-Emboar" attacks, double the Battle Damage it inflicts during the Battle Phase. At the End Phase, return "Poke Fire Starter-Emboar" to your hand and Special Summon 2 "Poke Fire" monsters from your Deck or Graveyard.[/spoiler] [Spoiler=470-Razor Shell] You can only equip this card to a "Poke" monster that has "Shellder", "Oshawott", "Dewott" or "Samurott" in its name. If the equipped monster attacks a Rock-Type or a Machine-Type monster, destroy that monster with this card's effect without applying damage calculation.[/spoiler] [Spoiler=471-Catch Of The Day] During each of your Standby Phases, select and add 1 monster from your opponent's Graveyard to your hand.[/spoiler] [Spoiler=472-Dream Sleep] Place 3 Sleep Counters on 1 LIGHT "Poke" monster you control. After 3 turns of this card's activation, return the selected monster to your hand even if it was banished, got sent to the Graveyard or returned to your Deck.[/spoiler] [Spoiler=473-Pyro Bomber] You can only equip this card to "Poke Fire Legend-Victini". During your Battle Phase, you can destroy 1 Spell or Trap Card on the field and inflict 2000 damage to the controller of the destroyed card.[/spoiler] [Spoiler=474-The Unova Arrives] Destroy all monsters on your side of the field and Special Summon "Poke Grass Starter-Snivy", "Poke Fire Starter-Tepig" and "Poke Water Starter-Oshawott" from your hand, Deck or Graveyard.[/spoiler] *[Spoiler=475-Starter's Abnormal Power] Equip only to a face-up Level 3 "Poke" monster with "Starter" in its name. Apply the appropriate effect depending on the equipped monster's Attribute: EARTH: The equipped monster gains 800 ATK. FIRE: The equipped monster gains 1300 ATK. WATER: The equipped monster gains 600 ATK.[/spoiler] [Spoiler=476-The Fire Game Of Scrafty] When "Poke Fighter-Scrafty" attacks a WATER or an Aqua-Type monster, change the Type of the attack target to Pyro.[/spoiler] [Spoiler=477-The Fight Between LIGHT And WIND] You can only activate this card during the Battle Phase. As long as this card remains face-up on the field, the only monsters that can attack during the Battle Phase are LIGHT and WIND monsters.[/spoiler] [Spoiler=478-Yin Yang Total Destruction] Tribute 1 LIGHT and 1 DARK monster from your side of the field and destroy all cards on the field.[/spoiler] [Spoiler=479-Free Like A Bird] Return all WIND and Winged Beast-Type monsters from your Graveyard to your Deck. After that, shuffle your Deck and draw 2 cards.[/spoiler] [Spoiler=480-Majestic Water Walk] You can only equip this card to "Poke Water Legend-Keldeo" or "Legendary Poke Water Form-Resolution Keldeo". If you have at least 3 face-down cards on your side of the field, the equipped monster can attack your opponent directly. The Battle Damage the equipped monster inflicts is decreased by 500 points for every 2 face-down cards on your side of the field.[/spoiler] [Spoiler=481-DNA Invasion] You can only activate this card if you control no monsters. Special Summon 5 "Poke" monsters from your hand, Deck, Graveyard or Extra Deck with "DNA" in their name, ignoring all summoning conditions.[/spoiler] [Spoiler=482-Ocean Possession] Change the Attribute of all WATER monsters you control to DARK and destroy all non-DARK monsters on the field.[/spoiler] [Spoiler=483-Zekrom And Reshiram's Rivalry] Select 1 LIGHT monster you control and change its name to "Poke Dragon Legend-Reshiram" and select 1 DARK monster your opponent controls and change its name to "Poke Dragon Legend-Zekrom". As long as this card remains face-up on the field, only the selected monsters can attack during the Battle Phase. However, the selected monsters cannot be destroyed by battle.[/spoiler] [Spoiler=484-Knight's Bravery] Equip only to a face-up Warrior-Type "Poke" monster. If the equipped monster attacks a monster that has more ATK than its own, that monster is automatically destroyed without applying damage calculation.[/spoiler] [Spoiler=485-Water Search] Add 2 WATER monsters with 2000 or less ATK from your Deck to your hand.[/spoiler] [Spoiler=486-Fiendish Flame Of Insects] You can only equip this card to "Poke Bug-Larvesta" or "Poke Bug-Volcarona". The equipped monster cannot attack WATER and EARTH monsters.[/spoiler] [Spoiler=487-Bug Bond] Double the ATK of all Level 3 or lower "Poke Bug" monsters on your side of the field.[/spoiler] [Spoiler=488-Weight Punishment] During each of your Standby Phases, decrease the ATK of all Level 7 or higher monsters on the field by 1000 points.[/spoiler] [Spoiler=489-Plasma Block] Activate only when "Poke Psychic-Reuniclus" is in face-up Defense Position on your side of the field. As long as "Poke Psychic-Reuniclus" remains in face-up Defense Position on your side of the field, it is the only monster your opponent can attack. Also, as long as this card is face-up on the field, "Poke Psychic-Reuniclus" cannot be destroyed by battle.[/spoiler] [Spoiler=490-Argument Solution] As long as this card is face-up on the field, both players cannot destroy monsters with card effects.[/spoiler] [Spoiler=491-Coffin's Grip] You can only equip this card to "Poke Ghost-Cofagrigus". When the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.[/spoiler] [Spoiler=492-Ghost Enforcers] Double the ATK of all "Poke Ghost" monsters on your side of the field.[/spoiler] [Spoiler=493-Deep Electrifying Love] You can only activate this card when your opponent activates a card that requires a coin toss. Special Summon 2 LIGHT or 2 Thunder-Type monsters from your Deck and negate the card's activation and destroy it.[/spoiler] [Spoiler=494-Universal Clash] You can only activate this card during the Battle Phase. Destroy all Attack Position monsters on the field and inflict damage to both players equal to the total Levels of all the destroyed monsters x200.[/spoiler] [Spoiler=495-Full Moon Lookout] You can only activate this card while "Moon Field" is face-up on the field. During each Draw Phase, you can draw 2 cards instead of 1.[/spoiler] *[Spoiler=496-Dark Electricity Barrage] Negate and destroy any card that targets LIGHT, DARK, Fiend-Type and Thunder-Type monsters.[/spoiler] [Spoiler=497-Champion's War] The only monsters that can attack during the Battle Phase are Level 7 and Level 8 monsters.[/spoiler] [Spoiler=498-Wicked Flame] Equip only to a face-up Level 3 or lower "Poke Fire" monster on your side of the field. Increase the ATK of the equipped monster by 800 points.[/spoiler] [Spoiler=499-Reshiram's Blue Flame] Activate only when "Poke Dragon Legend-Reshiram" is face-up on the field. Negate the activation of a card controlled by your opponent and destroy that card. After that, both players draw 1 card.[/spoiler] [Spoiler=500-Balance Controller] Your opponent cannot destroy LIGHT and DARK monsters by battle.[/spoiler][/spoiler] [Spoiler=Part 6(501-600)][Spoiler=501-Fairy Evolution] If a "Poke Fairy" monster is Special Summoned while this card is face-up on the field, it cannot be targeted by any of your opponent's cards this turn.[/spoiler] [Spoiler=502-Mega Transformation] Tribute 1 "Poke" monster. Special Summon 1 "Mega Poke" monster whose name includes the Tributed monster's name from your hand in Attack Position.[/spoiler] [Spoiler=503-Water Shuriken] You can only equip this card to "Poke Water Starter-Greninja". When the equipped monster destroys a monster by battle, destroy 2 face-down cards on the field.[/spoiler] [Spoiler=504-Hydro Kunais] You can only equip this card to "Poke Water Starter-Greninja". As long as this card is face-up on the field, neither player can activate face-down cards. If a face-down card is placed on the field, it is banished.[/spoiler] [Spoiler=505-Mega Power Burst] Select 1 "Mega Poke" monster. The selected monster can attack twice during the Battle Phase. However, its effects are negated.[/spoiler] [Spoiler=506-Mega Showdown] Activate only if a "Mega Poke" monster failed to destroy a monster by battle. All "Mega Poke" monsters you control can attack all of your opponent's monsters until they are destroyed. At the end of the Battle Phase, return all "Mega Poke" monsters to your Deck. Then, shuffle your Deck.[/spoiler] [Spoiler=507-Friendship] You can only activate this card if you control only 1 monster. Special Summon all cards with the same name as that monster from your hand, Deck or Graveyard.[/spoiler] [Spoiler=508-Bond Of Stones] If you control a face-up "Poke Normal-Eevee", Special Summon "Eeveelution Tokens" (Beast-Type/EARTH/Level 3/ATK 0/DEF 0) on all of your unoccupied Monster Card Zones. Treat the name of the "Eeveelution Tokens" as "Poke Normal-Eevee". When an "Eeveelution Token" is removed from the field, Special Summon 1 "Poke" monster from your hand or Deck that has "Poke Normal-Eevee" in its card text, ignoring all summoning conditions.[/spoiler] [Spoiler=509-Enblem Of Honedge] Select 1 "Poke Ghost-Honedge" from your hand and equip it to an Attack Position monster on your side of the field. The equipped monster's original ATK becomes 2500.[/spoiler] [Spoiler=510-Enblem Of Doublade] Select 1 "Poke Ghost-Doublade" from your hand and equip it to an Attack Position monster on your side of the field. The equipped monster's original ATK is doubled.[/spoiler] [Spoiler=511-Enblem Of Aegislash] Select 1 "Poke Ghost-Aegislash" from your hand and equip it to a monster on your side of the field. If the equipped monster is in Attack Position, it can attack 3 times during the Battle Phase. If the equipped monster is in Defense Position, it can only be destroyed by battle after 5 attacks.[/spoiler] [Spoiler=512-Full Proof Defense] As long as this card is face-up on the field, all of your Defense Position monsters cannot be destroyed or selected as any kind of target.[/spoiler] [Spoiler=513-Attack Of The Wild] Select 1 Beast-Type or Winged Beast-Type "Poke" monster on your side of the field. That monster must attack during the Battle Phase. If that monster is sent to the Graveyard, inflict damage to your opponent equal to that monster's ATK.[/spoiler] [Spoiler=514-Chromosome Clash] If you control "Poke Fairy Legend-Xerneas" or "Poke Dark Legend-Yveltal", negate the effects of 5 face-up cards on the field. If "Poke Fairy Legend-Xerneas" or "Poke Dark Legend-Yveltal" are targeted by a card effect, you can return this card to your hand to negate that card's effect activation and destroy it.[/spoiler] [Spoiler=515-Yveltal's Destruction Blast] If "Poke Dark Legend-Yveltal" is destroyed by a card effect, discard your entire hand, destroy all cards on the field and inflict 2000 damage to both players.[/spoiler] [Spoiler=516-Geomancy] You can only equip this card to "Poke Fairy Legend-Xerneas". When a card effect activates, negate its effect activation and banish that card.[/spoiler] [Spoiler=517-Double Trouble] Special Summon 2 "Mega Poke" monsters from your hand, ignoring all summoning conditions. However, their ATK and DEF are halved and their Level is changed to 3, but they can attack twice during the Battle Phase.[/spoiler] [Spoiler=518-Spiral Twister] Tribute 1 Winged Beast-Type "Poke" monster. Destroy 4 cards (2 on each player's side of the field). After this effect's activation, neither player can Normal Summon monsters for 2 turns.[/spoiler] [Spoiler=519-Flaming Meteors] Tribute 1 "Poke Fire" monster. Destroy 4 cards (2 on each player's side of the field). After this effect's activation, neither player can attack for 3 turns.[/spoiler] [Spoiler=520-Stand Like A Giant] Double the ATK or DEF of 1 "Mega Poke" monster. At the End Phase, instead of returning the selected "Mega Poke" monster to your hand, you can change its original ATK or DEF to 1000.[/spoiler] [Spoiler=521-Mega Aura] A "Mega Poke" monster equipped with this card will not return to its owner's hand during the End Phase. The equipped monster cannot be destroyed by card effects.[/spoiler] [Spoiler=522-Death From Above] Select 1 WIND monster on your side of the field. If the selected monster inflicts Battle Damage, destroy 1 monster on your opponent's side of the field whose ATK or DEF is equal to or less than the Battle Damage inflicted by the selected monster.[/spoiler] [Spoiler=523-Blazing Blaster] Select and banish 6 FIRE "Poke" monsters from your Deck and destroy all cards on the field. For each card destroyed, inflict 300 damage to your opponent. If your opponent's Life Points are 2000 or less after this effect's activation, your amount of Life Points becomes the same as your opponent's.[/spoiler] [Spoiler=524-Fairy Blast] Equip only to a "Poke Fairy" monster. Negate the effects of cards that can destroy cards on the field.[/spoiler] [Spoiler=525-Jaw Crusher] When your opponent activates an effect that increases the ATK of 1 monster, reverse that effect and decrease that monster's ATK by the same amount.[/spoiler] [Spoiler=526-Trick Or Treat] When you activate this card, activate 1 of the following effects: 1: Switch the ATK and DEF of 1 monster on the field. 2: Increase your Life Points by 1000 points for each card in your hand.[/spoiler] [Spoiler=527-Trick Or Treat 2] When you activate this card, activate 1 of the following effects: 1: Decrease the Level of all face-up monsters by 2 and decrease their ATK and DEF by 500 points. 2: Both players draw 3 cards, but they each must discard every Monster Card in their hand.[/spoiler] [Spoiler=528-Trick Or Treat 3] When you activate this card, activate 1 of the following effects: 1: Reduce the ATK and DEF of all monsters on the field to 0. 2: Change both players' Life Points to 1000.[/spoiler] [Spoiler=529-Aroma Of Radiance] Special Summon 2 "Poke Fairy" monsters from your hand or Deck and increase your Life Points equal to the total Levels of the Special Summoned monsters x300.[/spoiler] [Spoiler=530-Water Slider] When a "Poke Water" monster is selected as a target of a card effect, return it to your hand, negate the card's activation, destroy it and Special Summon that "Poke Water" monster in the same Battle Position it was.[/spoiler] [Spoiler=531-Protector Of Death] During the Battle Phase, when a monster you control is attacked, pay 300 Life Points and end the Battle Phase. At the End Phase, place 1 Defender Counter on this card. When this card is removed from the field, draw cards from your Deck equal to the number of Defender Counters that were on this card and Special Summon 2 Level 4 or lower "Poke" monsters from your hand or Graveyard.[/spoiler] [Spoiler=532-Jolt Mane] Equip only to a "Poke Electric" monster. During your opponent's Battle Phase, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, you can return this card from the field to your hand to Special Summon 1 "Poke Electric" monster from your Deck or Graveyard.[/spoiler] [Spoiler=533-Assault Defender] After activation, this card becomes an Equip Spell Card. The equipped monster cannot be destroyed by battle or be affected by card effects. If the equipped monster is Tributed, equip this card to the monster you Tribute Summoned.[/spoiler] [Spoiler=534-Thunder Shards] By discarding 2 cards from your hand, negate the effects of all face-up cards on the field for 3 turns. After 3 turns of this card's activation, return it from your Graveyard to your hand.[/spoiler] [Spoiler=535-Doublade's Aura] Target 1 monster you control and activate 1 of the following effects: 1: Treat that target as 2 monsters. 2: Special Summon 1 "Copy Token" with the same Type, Attribute, Level, ATK and DEF as that target's.[/spoiler] [Spoiler=536-Light And Shadow Meeting] Special Summon 1 LIGHT monster from your Deck. Your opponent Special Summons 1 DARK monster from their Deck. After that, the Special Summoned monsters must attack each other during the Battle Phase. If both monsters were destroyed during the Battle Phase, inflict damage to both players equal to the total Levels of the destroyed monsters x100.[/spoiler] [Spoiler=537-Jolt Mane 2] Equip only to a "Poke Electric" monster. During your opponent's Battle Phase, when the equipped monster attacks, halve the ATK of the attack target and increase the equipped monster's ATK equal to half of the attack target's original ATK.[/spoiler] [Spoiler=538-Prehistoric Union] Activate only when a "Poke Rock Fossil" monster you control is destroyed (either by battle or by a card effect). Special Summon that "Poke Rock Fossil" monster to your side of the field and 1 other "Poke Rock Fossil" monster from your hand.[/spoiler] [Spoiler=539-Light Of Recovery] You can only activate this card after the Battle Phase. If your amount of Life Points changed during the Battle Phase, increase your Life Points until their amount becomes the same as it was before the start of the Battle Phase.[/spoiler] [Spoiler=540-Team Pyro] Destroy all monsters you control and Special Summon 5 "Poke Fire" monsters from your hand or Deck. The Special Summoned monsters cannot be destroyed by battle or be selected as targets of card effects until the start of your next turn. If this card is removed from the field, destroy all monsters Special Summoned by this effect.[/spoiler] [Spoiler=541-Team Legends] Destroy all monsters you control and Special Summon 5 "Poke" monsters from your hand or Deck with "Legend" in their name. The Special Summoned monsters' effects are negated and their ATK and DEF are changed to 2000. If this card is removed from the field, destroy all monsters Special Summoned by this effect.[/spoiler] [Spoiler=542-Team Muscle] Destroy all monsters you control and Special Summon 5 "Poke Fighter" monsters from your hand or Deck. The Special Summoned monsters' ATK is doubled at the Damage Step. If this card is removed from the field, destroy all monsters Special Summoned by this effect.[/spoiler] [Spoiler=543-Team Volcano] Destroy all monsters you control and Special Summon 5 Level 6 and Level 7 "Poke Fire" monsters from your hand or Deck. The Special Summoned monsters are unaffected by Trap Cards and they can attack your opponent directly. If this card is removed from the field, destroy all monsters Special Summoned by this effect.[/spoiler] [Spoiler=544-Team Santa] Destroy all monsters you control and Special Summon 5 "Poke Ice" monsters from your hand or Deck. The Special Summoned monsters cannot be destroyed by card effects or be selected as targets by them. If this card is removed from the field, destroy all monsters Special Summoned by this effect.[/spoiler] [Spoiler=545-Digging Rumble] Select 2 cards from your Graveyard. Those cards are placed at random on your side of the field. Then, select 1 face-down card from your side of the field. If the selected card is a card you selected from your Graveyard, destroy 2 cards on your opponent's side of the field. If not, return all face-down cards from your side of the field to your hand.[/spoiler] [Spoiler=546-Decoy Rest] Select 1 monster you control and change it to face-down Defense Position. If the selected monster is attacked while in face-down Defense Position, switch it to Attack Position, destroy the attacking monster with this card's effect and inflict damage to your opponent equal to the attacking monster's ATK.[/spoiler] [Spoiler=547-Corrupted Keys] When a Spell/Trap Card that changes ATK, DEF or Life Points activates, halve the amount of the ATK, DEF or Life Points it would have increased or decreased.[/spoiler] [Spoiler=548-Magical Keys] When a Spell/Trap Card that changes ATK, DEF or Life Points activates, double the amount of the ATK, DEF or Life Points it would have increased or decreased.[/spoiler] [Spoiler=549-Boomburst] You can only equip this card to "Poke Dragon-Noivern" or to "Poke Normal-Exploud". The equipped monster gains 1000 ATK if it attacks a Defense Position monster. When the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. However, that damage is equal to the equipped monster's Level x200.[/spoiler] [Spoiler=550-Kalos Unite] Destroy all monsters on your side of the field and Special Summon "Poke Grass Starter-Chespin", "Poke Fire Starter-Fennekin", "Poke Water Starter-Froakie" from your hand, Deck or Graveyard.[/spoiler] [Spoiler=551-Fairy Wind] Equip only to a face-up "Poke Fairy" monster. When the equipped monster attacks, negate the effects of all face-up cards on the field until the end of the Battle Phase.[/spoiler] [Spoiler=552-Fire Wand] You can only equip this card to "Poke Fire Starter-Braixen" or "Poke Fire Starter-Delphox". The equipped monster gains 1000 ATK. If the equipped monster would be destroyed by battle, return this card to your hand and end the Battle Phase.[/spoiler] [Spoiler=553-Water Shuriken Whirlpool] You can only activate this card when a face-up "Poke Water Starter-Greninja" you control is equipped with "Water Shuriken". Destroy 5 cards on the field and inflict 2000 damage to your opponent.[/spoiler] [Spoiler=554-Joy Recipe] You can only activate this card if you control no monsters. By paying 1000 Life Points, Special Summon up to 4 monsters from your Graveyard to your side of the field that have the same Type or Attribute.[/spoiler] [Spoiler=555-Team Aggro] Destroy all monsters you control and Special Summon 5 Level 6 or Level 7 "Poke" monsters from your hand or Deck. The Special Summoned monsters cannot be destroyed by battle and cannot be affected by Trap Cards. If this card is removed from the field, destroy all monsters Special Summoned by this effect.[/spoiler] [Spoiler=556-Dark Energy Release] When a DARK "Poke" monster is destroyed by battle and sent to the Graveyard, decrease the ATK and DEF of the attacking monster equal to the destroyed monster's ATK. During your next Standby Phase, Special Summon 1 Level 5 or lower "Poke" monster from your hand or Graveyard.[/spoiler] [Spoiler=557-Last Effort Of Fighting] If you have 1500 or less Life Points, increase the ATK of all your monsters by 1500 points. If you do not reduce your opponent's Life Points to 0 during this Battle Phase, you lose the Match.[/spoiler] [Spoiler=558-Horror Of Fear] Select 2 monsters from your opponent's side of the field. Those monsters cannot attack during the Battle Phase.[/spoiler] [Spoiler=559-Braixen's Fire Spell] You can only activate this card when a face-up "Poke Fire Starter-Braixen" you control is equipped with "Fire Wand". Return all Spell Cards from your Graveyard to your Deck and shuffle your Deck and inflict 300 damage to your opponent for each Spell Card returned to your Deck by this effect.[/spoiler] [Spoiler=560-XY Choice] Activate only during your Battle Phase. Toss a coin 3 times. If the results are more Heads than Tails, Special Summon 2 monsters from your Graveyard and gain Life Points equal to the total Levels of the Special Summoned monsters x400. If the results are more Tails than Heads, destroy 2 monsters on the field and inflict 1000 damage to the controller of the destroyed monster(s).[/spoiler] [Spoiler=561-Might Of The Warrior] Increase the ATK of 1 "Poke" monster by 800 points and increase its Level by 2.[/spoiler] [Spoiler=562-Choice Of Light And Dark] When your opponent activates a Spell/Trap Card, roll 1 six-sided die. If the result is 1, 3 or 5, negate that card's activation and destroy it. If the result is 2, 4 or 6, select 1 Spell or Trap Card from your Graveyard and give its effects to the activated card and its original effects are negated.[/spoiler] [Spoiler=563-Blaze Controller] Select and Take control of 1 monster from your opponent's side of the field. That monster is treated as a FIRE "Poke" monster. During each Standby Phase, your opponent draws 1 card. If you control a FIRE "Poke" monster, draw 1 card from your Deck during each Standby Phase.[/spoiler] [Spoiler=564-Fire Spin] During each Standby Phase, decrease the ATK and DEF of all your opponent's monsters by 300 points.[/spoiler] [Spoiler=565-Team X] Destroy all monsters you control and Special Summon 5 "Poke" monsters from your hand or Deck. The Special Summoned monsters must attack during the Battle Phase. If this card is removed from the field, destroy all monsters Special Summoned by this effect and Special Summon 1 "Poke Fairy Legend-Xerneas" from your hand, Deck or Graveyard, ignoring all summoning conditions.[/spoiler] [Spoiler=566-Eeveelution Bond] You can only activate this card if the only monsters you control are "Poke" monsters that have "Poke Normal-Eevee" in their card text. As long as this card is face-up on your side of the field, neither player can activate Trap Cards or activate cards that affect or involve Trap Cards.[/spoiler] [Spoiler=567-Autumn Joy] Target 1 monster from your Graveyard. Gain Life Points equal to its Level x600.[/spoiler] [Spoiler=568-Night Fight] All Level 6 and Level 7 "Poke" monsters you control must attack during the Battle Phase. If the ATK of a Level 6 or a Level 7 "Poke" monster becomes 0, destroy that monster.[/spoiler] [Spoiler=569-Ripping Kick] Reduce the ATK and DEF of all your opponent's monsters to 0 and negate their effects.[/spoiler] [Spoiler=570-Nature Blaster] Select and banish 6 EARTH "Poke" monsters from your Deck and banish all cards from your opponent's Graveyard. For each card banished, inflict 300 damage to your opponent. If your opponent's Life Points are 2000 or less after this effect's activation, return all of your banished cards to your Deck. The Deck is then shuffled.[/spoiler] [Spoiler=571-Ocean Blaster] Select and banish 6 WATER "Poke" monsters from your Deck and discard all cards from your opponent's hand. For each card discarded, inflict 500 damage to your opponent. If your opponent's Life Points are 2000 or less after this effect's activation, discard your entire hand and return 5 cards from your Graveyard to your hand.[/spoiler] [Spoiler=572-Rising Water Spirit] Activate only when a "Poke Water" monster you control is destroyed during the Battle Phase. Special Summon that monster to your side of the field in the same Battle Position it was.[/spoiler] [Spoiler=573-Evolution Of Megas] During the Battle Phase, you can Tribute 1 "Poke" monster from your side of the field and Special Summon 1 "Mega Poke" monster from your hand that has the Tributed monster's name in its card text (this Special Summon is treated as a Special Summon by the effect of "Mega Transformation").[/spoiler] [Spoiler=574-Team Mega] Destroy all monsters you control and Special Summon 5 "Mega Poke" monsters from your hand or Deck, ignoring all summoning conditions. The Special Summoned monsters' effects are negated for 3 turns, their original ATK and DEF are halved and their Level is decreased by 3. If this card is removed from the field, destroy all monsters Special Summoned by this effect.[/spoiler] [Spoiler=575-Team Rock N Roll] Destroy all monsters you control and Special Summon 5 "Poke" monsters from your hand or Deck. The Special Summoned monsters' Type becomes Warrior and their Attribute becomes EARTH. If this card is removed from the field, destroy all monsters Special Summoned by this effect.[/spoiler] [Spoiler=576-Heroes Of Bravery] You can activate this card during either player's turn. During this turn only, your monsters cannot be destroyed or targeted by any card controlled by your opponent and any Battle Damage and Effect Damage becomes 0.[/spoiler] [Spoiler=577-Black Sword Aura] Equip only to a face-up "Poke" monster you control. The equipped monster's Attribute becomes DARK and it gains the following effect: During your opponent's Battle Phase, decrease the ATK of all your opponent's monsters equal to their Level x300.[/spoiler] [Spoiler=578-White Sword Aura] Equip only to a face-up "Poke" monster you control. The equipped monster's Attribute becomes LIGHT and it gains the following effect: When the equipped monster destroys a monster by battle and sends it to the Graveyard, increase the equipped monster's ATK by 500 points and increase your Life Points equal to the destroyed monster's Level x300.[/spoiler] [Spoiler=579-Enblem Of Talonflame] Select 1 "Poke Fire-Talonflame" from your Graveyard and increase the ATK of 1 "Poke Fire" monster you control equal to half of the ATK of "Poke Fire-Talonflame".[/spoiler] [Spoiler=580-Team Y] Destroy all monsters you control and Special Summon 5 "Poke" monsters from your hand or Deck. The Special Summoned monsters must attack during the Battle Phase. If this card is removed from the field, destroy all monsters Special Summoned by this effect and Special Summon 1 "Poke Dark Legend-Yveltal" from your hand, Deck or Graveyard, ignoring all summoning conditions.[/spoiler] [Spoiler=581-Aura Of Assaults] Select 1 monster you control. Increase that monster's ATK by 1000 points and during this Battle Phase only, it can attack twice in a row.[/spoiler] [Spoiler=582-Aura Of Support] If you control 2 or more monsters, select 1 monster you control and increase its ATK and DEF until it has 1000 more ATK and DEF than the strongest monster you control.[/spoiler] [Spoiler=583-Mega Shadow Ball] Decrease the ATK of an attacking monster by 2000 points until the end of the Battle Phase.[/spoiler] [Spoiler=584-Evolution Reflection] You can only activate this card if you successfully Special Summoned a "Mega Poke" monster to your side of the field. When you activate this card, activate 1 of the following effects: 1: Negate the effects of that "Mega Poke" monster and Special Summon the "Poke" monster written in its card text. 2: Special Summon 1 "Reflection Token" with the same Type, Attribute, Level, ATK and DEF.[/spoiler] [Spoiler=585-Mega Attack] Halve the ATK of 1 "Mega Poke" monster and during this Battle Phase only, it can attack your opponent directly.[/spoiler] [Spoiler=586-Mega Struggle] Select 1 "Mega Poke" monster you control and 1 monster your opponent controls. Negate the effects of both monsters and those monsters are the only monsters that can attack during the Battle Phase.[/spoiler] [Spoiler=587-Mega Resurrection] When a "Mega Poke" monster returns to its owner's hand by its own effect, Special Summon that "Mega Poke" monster during your opponent's Standby Phase. That "Mega Poke" monster will not return to its owner's hand at the current End Phase.[/spoiler] [Spoiler=588-Safe Rest] By paying 1000 Life Points, all "Mega Poke" monsters you control will not return to your hand during this End Phase.[/spoiler] [Spoiler=589-Triple Mega Threat] Select 1 "Mega Poke" monster you control and place 3 Mega Protection Counters on this card. When the selected "Mega Poke" monster attacks, you can remove 1 Mega Protection Counter from this card to triple the Battle Damage it inflicts in battle. You can discard 1 card from your hand and the selected "Mega Poke" will not return to your hand at the End Phase. When this card has no Mega Protection Counters, destroy it.[/spoiler] [Spoiler=590-Prehistoric Battle] Select 1 "Poke Rock Fossil" monster you control. The selected monster can attack twice during this Battle Phase only.[/spoiler] [Spoiler=591-Ground Assembly] You can only activate this card when you control exactly 3 "Poke Ground" or 3 "Poke Rock" monsters. As long as you control 3 "Poke Ground" or 3 "Poke Rock" monsters, your opponent cannot activate Spell and Trap Cards.[/spoiler] [Spoiler=592-Offensive Defensive Separation] You can only activate this card when a "Poke" monster you control is attacked. If that "Poke" monster is in Attack Position, increase its ATK by 3000 points. If that "Poke" monster is in Defense Position, increase its DEF by 3000 points.[/spoiler] [Spoiler=593-Mega Union] When you control a face-up "Poke" monster and its "Mega Poke" version is in your Graveyard, return that "Mega Poke" monster to your hand and add 1 "Mega Transformation" or 1 "Evolution Of Megas" from your Deck to your hand.[/spoiler] [Spoiler=594-Mega Battle] If a "Mega Poke" monster you control destroyed a monster by battle, you can pay 500 Life Points and that "Mega Poke" monster will not return to your hand during this End Phase.[/spoiler] [Spoiler=595-Final Struggle] Destroy all cards on the field and each player must Special Summon 1 monster from their hand. The player that Summoned the monster with the highest Level wins the Match.[/spoiler] [Spoiler=596-Zygarde's Ambush] When your opponent activates an effect while you control "Poke Dragon Legend-Zygarde", you can discard 2 cards from your hand to negate that effect's activation and destroy that card. However, if your opponent tries to negate this card's activation and effect with their own card, decrease the ATK of "Poke Dragon Legend-Zygarde" by 500 points to negate your opponent's card activation and destroy it.[/spoiler] [Spoiler=597-X Sword] The equipped monster's name changes to "Poke Fairy Legend-Xerneas" and it gains 2000 ATK and DEF. When the equipped monster is in Attack Position, it cannot be affected by cards controlled by your opponent.[/spoiler] [Spoiler=598-Life And Destruction Gamble] When you activate this card, toss a coin. Heads: Select 1 monster from either player's Graveyard and Special Summon it to its owner's side of the field. Tails: Destroy 1 monster on the field and inflict damage to its controller equal to its Level x500.[/spoiler] [Spoiler=599-Life And Destruction Union] Discard 1 "Life And Destruction Gamble" from your hand and for 5 turns, both players can either Special Summon 1 monster or destroy 1 monster on the field. Whenever a player Special Summons 1 monster or destroys 1 monster, that player must pay 1000 Life Points. After 5 turns of this card's activation, destroy all cards on the field and both players' Life Points become 4000.[/spoiler] [Spoiler=600-XYZ Formation] You can only activate this card if you control "Poke Fairy Legend-Xerneas", "Poke Dark Legend-Yveltal" and "Poke Dragon Legend-Zygarde". During each Standby Phase, activate 1 of the following effects: 1: By discarding 1 monster from your hand, you can Special Summon 2 Level 4 monsters from your Deck. 2: By discarding 1 monster from your hand, you can banish 2 Level 4 monsters from your Deck. 3: By discarding at least 4 of your cards, you can reverse the effect of all your cards for 5 turns. If you use this effect, this card's effects are negated for 5 turns. If either of "Poke Fairy Legend-Xerneas", "Poke Dark Legend-Yveltal" and "Poke Dragon Legend-Zygarde" are removed from the field, you lose the Match.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Guest Yairnet Posted December 29, 2013 Report Share Posted December 29, 2013 Uploaded Parts 5 & 6 Link to comment Share on other sites More sharing options...
Guest Yairnet Posted January 28, 2014 Report Share Posted January 28, 2014 added 50 more cards to part 6 (551-600) Link to comment Share on other sites More sharing options...
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