Jump to content

Heraldic Beasts


Jirachibi

Recommended Posts

I'm assuming you don't intend on playing Chain Dog.

 

-3 Berner's Falcon

-3 Tinplate

-2 Duality

-1 Double-Headed Eagle

-1 Heraldic Trap

-1 Fiendish

 

+1 Compulsory Evacuation

+2 Redox

+3 Goblindbergh

+3 Call of the Haunted

+1 ROTA

+1 Photon Thrasher

Link to comment
Share on other sites

ok, why are you even running Berner's Falcon?  He's dead space in the Deck.  Why are you running Heraldry Change when Pinpoint Guard is an infinitely better tech?  Don't max out on Fiendish Chain 2 is the magic number.  Max out Advanced Heraldry Art since that card is amazing.

 

Also, for Extra Deck changes:  neg Zeropheyne and Night Papilloperative for Gear Gigant and King Feral Imp.

 

So,

 

-3 Berner's Falcon

-2 Pot of Duality

-1 Fiendish Chain

-1 Heraldry Change

 

+1 Dark Hole

+2 Pinpoint Guard

+3 Call of the Haunted

+1 Compulsory

 

I'd say to run Hand Destructions, but Unicorn isn't in your build.

Link to comment
Share on other sites

-3 Falcons

-2 Dualities

-1 Eagle

-1 Leo

-2 Fiendish Chain

 

+1 Effect Veiler

+1 Foolish Burial

+1 (or 2) Redox

+1 Heraldry Art

+1 Dark Hole

+1 Heraldic Beast Unicorn

+1 (or 2) Call of the Haunted

+1 Chain Dog

+1 Return form a Different Dimension

 

Try it out.

Also, I'm personally not a fan of Kagetokage or the Tin Fish at all in a Heraldic deck. Especially when both of them are there. Those are suited better for Gadgets than this, Heraldic Beasts are self sufficient much of the time.

Oddly enough, I like using Honest (the Extra Deck makes it less situational than you would think).

 

I'd even recomment you swap the Mirror Forces for Compulsory and Torrential Tribute. Especially Torrential, which you could trigger with your own Leo.

 

 

Lastly, I know removing 1 Leo sounds crazy, but at least for me, I run 2 and most of the time it's just the first one being recycled over and over while the second one becomes the last monster I ever draw in my deck.

Link to comment
Share on other sites

I actually do recommend the Kagetokages because while Heraldic Beasts are self-sufficient, they lack Special Summoning by themselves. Eale needs 2 other Heraldic Beasts, which makes you extremely reliant on Call of the Haunted or Heraldry Reborn to make any 3 Mats, and often times to make a 2 Mat. Kagetokage is a very important cog that's searchable by King of the Feral Imps, which is a generic Rank 4. As such, I'd prefer it over Tin.

 

Berner's Falcon's only value is being a WIND Heraldic Beast, which isn't needed if you're running Aberconway, which in itself isn't needed.

 

The lack of Call of the Haunted is bad. That card is beyond amazing in Heraldics. It serves as bait for removal, to which you can chain it and grab Leo for a search, revives things for Xyz Material, or revives an Xyz which Twin-Headed Eagle would like to recharge.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...