Aerion Brightflame Posted September 4, 2013 Report Share Posted September 4, 2013 (VC) Limit Break 4 (This ability is active if you have four or more damage):[Choose two of your rear guard with "Celestial" in its card name , and lock it] Choose up to 3 units in your front row and they get [Power]+5000. If you have "Cleanup Celestial, Ramiel "Reverse"" in your damage zone, choose one card from the opponent's damage zone, put it into the drop zone, and your opponent chooses one of his rearguards, put it into their damage zone. (Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn) [CONT](VC):If you have a card named "Prophecy Celestial, Ramiel" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack) So yeah, we have Ramiel Reverse. It seems... alright actually. I mean the psuedo retire is really really good, and +15k to your attacking line isn't to shabby either. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 4, 2013 Report Share Posted September 4, 2013 Hit less power overall compared to Zerachiel, but the retire is good. But what's with the name? Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted September 4, 2013 Author Report Share Posted September 4, 2013 She's gone Psycho, thinks everything else on Cray is unclean/disease ridden and is setting out to clean things up one at a time? I'm actually wondering whether this or its normal form is better to use. Because... well the retire on this is good, but it hits less hard than it's normal form, I think. I think the 13k base makes up for it though. Link to comment Share on other sites More sharing options...
Althemia Posted September 4, 2013 Report Share Posted September 4, 2013 I can't see how this is good. You manage to force like... 5000 more Shield, but that's honestly not all that good. You manage to retire a card of your opponent's choice as well, which might be good because you may fuck up archetypal counterblasts if timed correctly. Sucks that it's worded that the 2nd effect isn't optional and your opponent just heals if they have no rearguards. Link to comment Share on other sites More sharing options...
~British Soul~ Posted September 4, 2013 Report Share Posted September 4, 2013 But what's with the name? I know right, but I suppose we'll find out when we see her lore. (If the lore explains why she becomes the Cleanup Celestial ofc) Link to comment Share on other sites More sharing options...
Resident Fascist Posted September 4, 2013 Report Share Posted September 4, 2013 she kills her own clan... sorta. but yeah, it isn't really that good tbh Link to comment Share on other sites More sharing options...
Rawkobo Posted September 5, 2013 Report Share Posted September 5, 2013 I can't see how this is good. You manage to force like... 5000 more Shield, but that's honestly not all that good. You manage to retire a card of your opponent's choice as well, which might be good because you may fuck up archetypal counterblasts if timed correctly. Sucks that it's worded that the 2nd effect isn't optional and your opponent just heals if they have no rearguards. So it's bad against Link Joker, which we've already established is 99.9% the case against all the Reverse bosses. 13k matters, but damn if Zerachiel doesn't do more for Celestials. The new support seems better than this, tbh. =/ She's adequate, but feels like she lacks any benefits over Zerachiel than just a retire. I'd rather not care about their board state and more my own when playing Angel Feathers. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 5, 2013 Report Share Posted September 5, 2013 This is really funny in mirror celestial matches. Whoever rides this first, wins. Link to comment Share on other sites More sharing options...
werewolfjedi Posted September 11, 2013 Report Share Posted September 11, 2013 I can't see how this is good. You manage to force like... 5000 more Shield, but that's honestly not all that good. You manage to retire a card of your opponent's choice as well, which might be good because you may fuck up archetypal counterblasts if timed correctly. Sucks that it's worded that the 2nd effect isn't optional and your opponent just heals if they have no rearguards. your forgetting, this is god damn angel feather, the clan manipulates damage, it can literally just get it out of the way if that's the case and throw it back in when it's needed. I"ve been playing with this card heavily for about 2 days now, it is a lot stronger than it looks, the defense stat of the 13 crossride helps in angel feathers tremendously, and the SP caller from the damage helps fill my rows with the needed number of units, I often have it as a rem in the RG, crossedride R rem, and a g2 + booster for opitmal effect, the power loss from doubling up on the effect is neglitle on the breakride turn, and seeing as that is the first turn you can do it, it's within the rights of the play to do so, as the VG will be sitting at 33K because of it, and after a double retire, and a 21 RG attack where ever I want it, it slams my opponent hard, after which, I just play attrition, wearing my opponent down over a few turns, till they eventually just crumble to the -1 every turn disadvantage and constant ruination of their field's setup. I"m personally not happy that it's another celsteial card, and I would have preferred to see shamsel get a new coat of paint, but this is a very dark way of using angel feather abilites. I hope to see more of this in the future, even if it's for CB instead of the free drop. Link to comment Share on other sites More sharing options...
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