Dad Posted September 2, 2013 Report Share Posted September 2, 2013 [spoiler=Plot] There exists a place in this galaxy that knows only war. Ravaged for hundreds of years by few, but rebuilt by even fewer, Runeterra is a war torn plain that sees battle on a daily basis. But Runeterra is merely a playground to be manipulated by those of true power. Outside Runeterra there lies a temple of great minds and warriors alike in one of the most well secluded regions on planet Earth. Though times of peace have been enjoyed over Earth these some seven hundred years, depravity, poverty, greed, and hatred have sprouted in the roots of man kind's hearts and changed the entirety of Runeterra for the worse, beginning with it's summoners. Before the League would take dangerous entities and beings into Runeterra to draw the violence away from the innocent and feed the evil's thirst for entertainment. But after a brief time, some Summoners simply began their own hunt for Champions to place inside of Runeterra, out of sheer cruelty. Women and children with no combat experience, elderly and sick with no hope of defending themselves. They were tossed inside of Runeterra and left for dead. Many of them would not live a day's sunset. Except for one man. Akumu. Taken from a ragged apartment building in Southern Japan as a boy, Akumu was raised in the League of Legends. There, he was introduced to many champions and Summoners alike. He learned of their stories, trained as a Summoner, and one day would become one of the most intelligent summoners the League had ever seen. Akumu was so intelligent in fact, that Headmaster Jugo was impressed, dumbfounded, and most importantly, appalled. And as Akumu got older, Akumu's intelligence sickened Jugo to the point that Jugo would hire a Legendary Assasin to execute Akumuin his sleep and "make it look like an accident." "He knows too much. There's always one brat who has to go and dig through profound knowledge that needs to remain undiscovered! If he continues to peer through that orb he'll surely uncover our very undoing. He's unravelling the very reason we created the League! I will not be undone!!" Late one stormy evening, a spell was created to drag one of the League's most powerful Assasin's outside of Runeterra and into the real world. Sneakily, Head Master Jugo dropped a smorgasbord of ingredients into a dingy cauldron and created a smell so foul, the moss on the outside of the temple began to turn to ash. He carefully stuck one bony hand inside and soaked it in the foul smelling black goo. Then, bringing forth a Summoning Orb, he reached in and drew out a female warrior. Her name was Katarina. She was once a mercenary for the Middle East, but had become one of the League's finest assassins. Her orders had been given, and she slithered silently to Akumu's room. Ultimately however, she would fail. After returning to Master Jugo to be scolded, she was forced back into Runeterra, while Akumu lay in his room dying. His throat had been heavily damaged, but not completely slit open. With his remaining strength, Akumu summoned an orb, and forced the Champion Selection spell upon himself. He was dragged inside where he landed on a Summoning Platform to have his injuries healed by the Guardians of Runeterra. And even more unfortunate for Master Jugo, Akumu had recognized Katarina and was now wary of what was happening. The portal to the outside Realm had essentially been shattered by the creation of the Reverse Summoning Spell, and all of Earth was in danger. Though there were few Champions in Runeterra, some were dangerous than others. Some are not even from this universe. Now Akumu would seek to return to the outside world for his vengeance. In his rampage for redemption, he would wake the most frightening Champions of all time, and bring Runeterra and Earth, to it's knees. Meanwhile, outside of Runeterra, word of Master Jugo's schemes have divided the temple. One side which proclaims the sealing of Runeterra and dismissal of Master Jugo (the Vigilant) seeks to stop Master Jugo from taking any more champions from the League of legends in a risk of harming the entire planet. Meanwhile, those faithful to Master Jugo (the Fragmented) believe they can control champions withdrawn from Runeterra and begin a global domination. But what really matters is how you will respond. Will you become a Summoner and attempt to contain the madness unveiling in Runeterra? Or will you become a Champion to fight in the ongoing war between every realm of Runeterra? Are you a Noxian? Are you a Demacian? Are you even humanoid? What will you fight for? The path you choose is up to you. [/spoiler] [spoiler=Things to Know] Some currently implemented champions will not be available for use right away (specifically newer champions like Zac and Lucian) to keep things interesting. You can create a champion, or you can use allowed champions which will be listed below. You may also create a maximum of four characters. You can however collaborate with other Summoners to have your champions controlled by them, or vice versa. You'll learn more of this when the proper time comes.[/spoiler] [spoiler=Rules and Regulations] All standard Roleplaying and YCM Rules apply. No god modding, power playing, or metagaming. Be respectful of other players. No short posts (anything less than 4 lines). Knowledge of the game is preferred but not necessary My word, and should I find a co-host, is final. Have fun![/spoiler] [spoiler=Applications] PLEASE BE SURE TO CHECK AVAILABLE CHAMPIONS BEFORE MAKING A CHAMPION APPLICATION. [spoiler=Summoner Application] (Please remove brackets when posting your application. Thanks!) User Name: [Your Username] Summoner Name: [Your Summoner's Name (If you use your IGN, and it's something like superfioramaster00x91, please edit it to be reasonable.)] Summoner's Age: [Your Summoner's Age (preferable no younger than 12)] Summoner's Allegiance: [The Vigilant OR The Fragmented] Summoner's History: [History should be interesting, but you don't have to go overboard. Four lines is the minimum requirement. Any more is much appreciated but not necessary.] Summoner's Appearance: [At least one paragraph please.] [/spoiler] [spoiler=Champion Application] (Please remove brackets when posting your application. Thanks!) User Name: [Your Username] Champion's Name: [Your Champion's Actual Name] Champion's Lore: [If using an available champion, copy/paste from the wikia is fine. Otherwise, at least one paragraph please.] Champion's Allegiance: [Noxus? Demacia? Zaun? Shawdow Isles? Other? If other, please be specific. You may create factions and divide. >:)] Champion's Appearance: [Again, you may copy/paste from the wiki if using an already available champion. Otherwise, at least one paragraph please.] Champion's Weapons and Abilities: [Please be very specific, as if your descriptions (which they are) mean life and death. You may have a maximum of four special abilities outside of combat strength.] Champion's Allocations: [A maximum of 500 points is allowed (100 per stat).] Physical Strength = Magical Strength = Defensive Strength = Difficulty to Master = [The higher this number is determines how long it will take a summoner to control your Champion.] Willpower = [The higher this number is, the greater chance your champion will have of breaking free of a summoner's control. Different from Master Difficulty.] [/spoiler] [/spoiler] [spoiler=Available Champions] Akali Amumu Ashe Brand Cassiopeia Darius Dr. Mundo Eve Ezreal Galio Garren Irelia Jarvan IV Katarina Kennen Leblanc Lee Sin Lux Maokai Master Yi Mordekaiser Nasus Olaf Quinn Renekton Ryze Shen Singed Swain Talon Thresh Tryndamere Twitch Udyr Urgot Vayne Vi Viktor Wukong Xin Zhao Yorick Zed Ziggs [/spoiler] If I missed anything please let me know. I will post my applications and accepted applications just below this. Have fun and thanks for participating. [spoiler=Accepted Applications] Mr. Zurkon, Nocturne [/spoiler] Link to comment Share on other sites More sharing options...
Dad Posted September 2, 2013 Author Report Share Posted September 2, 2013 User Name: Mr. Zurkon Champion's Name: Nocturne Champion's Lore: [spoiler=Nocturne's Lore]Before Nocturne, people believed that dreams were figments of their imaginations, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on the Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared. Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don’t know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected the summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person’s nightmare come to life. If this is true, they wonder, who is the dreamer? “The darkness is closing in... it’s pitch black now... but I can still see him...” ―Kelvin Ma, patient #4236[/spoiler] Champion's Allegiance: Neutral. Nocturne's only allegiance is of his own. For now. Champion's Appearance: Completely black and covered in a dark blue armor. Nocturne floats about six feet tall, and has two disturbingly sharp "Umbra Blades" made of a blood red metal latched to his 'arms'. His eyes are broad but filled with darkness. He has no legs, and appears to be a whisp of shadow. His hands are long and slender with sharp talons on every finger. Where ever Nocturne moves, he leaves a trail of "dusk" behind him, harming those who stay too near to him. Champion's Weapons and Abilities: Nocturne Wields a jagged blade on either of his arms, called the "Umbra Blades" which he uses to pierce through heavy armor and rip through flesh. Dusk Bringer: Nocturne launches a shadowy hand forward to wound his target. While they bleed (should his attack be successful) the target will leave a trail of shadow behind them and Nocturne will be able to follow it thoroughly. Shroud of Darkness: Nocturne can temporarily surround himself in shadow, and briefly vanish from sight to avoid a potentially fatal attack. While in his shroud, he cannot be physically harmed. Unspeakable Horror: Nocturne will plant a nightmare in his target's mind through telepathy and should they fall susceptible to the nightmare, they will be trapped inside of the nightmare for at least 1 hour. Paranoia and Fear: Nocturne calls upon darkness to surround a vast area. Those in the area will have clouded vision and become more easily susceptible to Nocturne's Unspeakable Horror. During the darkness surrounding, Nocturne will gather strength from the darkness and dive at high speeds to one target, dealing heavy damage and piercing through them. Champion's Allocations: Physical Strength = 80 Magical Strength = 20 Defensive Strength = 40 Difficulty to Master = 80 Willpower = 80 Total = 300 Link to comment Share on other sites More sharing options...
Dad Posted September 3, 2013 Author Report Share Posted September 3, 2013 BAMP Link to comment Share on other sites More sharing options...
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