Zeppeli Gyro Supreme Posted September 1, 2013 Report Share Posted September 1, 2013 I had just realized that Masked Chameleon made Archfiend synchros USING Archfiends, and decided to make the deck based around that basic concept. I really would love some help refining this deck to being actually good. Version 3: Extra Deck monsters in the side deck are not all actually sided, merely cards I am considering for the ED. http://www.youtube.com/watch?v=ThLA2RHbJmM Link to comment Share on other sites More sharing options...
vla1ne Posted September 1, 2013 Report Share Posted September 1, 2013 -1 red dragon archfiend +1 anchient fairy dragon -1 call (you already have the 3 calvary) +1 archfiend palace. other than that, I cant think straight right now. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 1, 2013 Author Report Share Posted September 1, 2013 I really don't want to take out Red Dragon unless I have to, and 3 Call is kinda great in this deck in my opinion, since blind MSTs create no loss on my part, being able to revive Calvalry or Heiress and trigger their effects, or get the bonus off of Pandemonium. Though anyone smart against this deck would probably hold onto their MSTs until I activated a field spell or continuous trap... or equip spell I will, however, be removing the Terraforming for another D-Prison. I'm really only testing Fortune Tune, so I may take that out. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 2, 2013 Author Report Share Posted September 2, 2013 I've done some refining on the deck, and I just needed too much room to work in the rank 6s, and Commander was dead so often that it really wasn't worth playing. Also,l Fortune Tune has been doing surprisingly well in testing, and has caused me to win a number of games with over 8000 Life Points, which is nice :3 One cool thing you can do but I always forget with Palabyrinth is while you have an archfiend synchro you can banish a fiend you control to bring out Emperor. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted September 2, 2013 Report Share Posted September 2, 2013 Is Archfiend's Roar working well for you? Because just looking at this theoretically it seems like it'd be better to run something in its place. Maybe a second Palabyrinth? As for the extra...you only run one Palabyrinth, so is Ancient Fairie Dragon really that good? Not sure one way or the other, and if you add a second it'd probably be good to keep it. And is Temtemtempo working well? Seems to me some other Rank 3 might be better, possibly Leviair, particularly if you run 2 Palabyrinth. You could also run a second Jeweled RDA, because Jeweled RDA is hax, but I don't see anything to take out for it. Link to comment Share on other sites More sharing options...
vla1ne Posted September 2, 2013 Report Share Posted September 2, 2013 Is Archfiend's Roar working well for you? Because just looking at this theoretically it seems like it'd be better to run something in its place. Maybe a second Palabyrinth? As for the extra...you only run one Palabyrinth, so is Ancient Fairie Dragon really that good? Not sure one way or the other, and if you add a second it'd probably be good to keep it. And is Temtemtempo working well? Seems to me some other Rank 3 might be better, possibly Leviair, particularly if you run 2 Palabyrinth. You could also run a second Jeweled RDA, because Jeweled RDA is hax, but I don't see anything to take out for it. roar brings back any archfiend from grave, and has a destruction effect that could trigger calvary or heiress. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 2, 2013 Author Report Share Posted September 2, 2013 The main reason I'm using Roar right now is because it's searchable by Heiress and banishable by Emperor. Plus, summoning Calvalry with it and letting it get triggered to summon Emperor free is pretty cool. Faerie Dragon hasn't been a liability with only 1 Palabyrinth, mostly because the one field spell I have is searchable and I only play it when it's essential, and people don't tend to MST it since I rarely activate its actual effect. It is good to have it, though, because it can be searched as fodder for Summoner Monk, or give me that tiny bit of extra power to run over things, as well as get rid of my opponent's own field spells. I'm sure there is probably a more "turbo" Archfiend deck I could make, but to be honest, I have no idea what that could be. Anyways, updated with the latest build. The major downside to Fortune Tune in this deck is that I WANT my Heiress in the grave, but he likes to say no to that if I play him early game. It's funny how many times people have activated effects to try and target him down, though, and end up having to pop their own cards. EDIT: Temtempo hasn't seen much use, but Emperor prevents me from summoning anything but Fiends, so I have to use something Fiend that's level 3. Plus, never know when you might be up against something like Ophion or the likes. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 3, 2013 Author Report Share Posted September 3, 2013 I think I'm gonna give this deck a real side deck and give it some serious testing soon. I know for sure I need to side Needle Ceiling, but not sure what else. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 5, 2013 Author Report Share Posted September 5, 2013 For whatever reason I thought that Dark End Dragon required the tuner to be DARK, not the material. So I can actually play it in here, but not sure what I could move... Also, it's POSSIBLE that Catastor could fit in here, but I am not seeing the room, and usually I could go for something better anyways. Link to comment Share on other sites More sharing options...
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