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[quote]During your Main Phase: You can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.[/quote]

 

Because I would have won a duel otherwise was it not in my opponent's hand. It should honestly (no pun intended) go to 0, because it can legitimately turn the duel around in a single sweep, and anyone who thinks otherwise is just deluding themselves.

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But guys....
Banning this card would be an-

csi-glasses.jpg
Honest mistake
csi.jpg

Ok, silly puns/shenanigans aside...
The main factor as to why this card is rather idiotic in the first place, is the fact it's splashable. While Archetype/more specific Honests are of a lesser degree, nothing can top the overwhelmingly high potential that Honest carries with himself. Deck runs like 3-5 LIGHTs? Opt for Honest; Your bound to have him and anything he's compatible with, so you just easily tilted the game in your favor by having your scrawny monster plow over whatever you rammed it into.
While on paper that may seem harmless, but let's put it this way; Honest has no level, type, or anyother drawbacks/restrictions, other then the fact your monster has to be a LIGHT monster. Which means it can even get as extreme as slapping it on something like Luster, who will end up doing a ridiculous ammount of damage in the process, because you slapped Honest's busted effect on something equally as stupid. Hell, you could even throw this on Blue-Eyes and it becomes even more threatning.
Point is, Honest, while being a mindgame in and of itsself, it's just too unpredictable and just rewards too much for simply using it's effect at whatever the hell time you wish to drop it.

tl;dr: Anime counterpart was balanced, and that's sad.
(Dark Strike Fighter- owait)
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Well, the biggest problem of course is that there isn't ish you can do about it. If they have it in their hand, you're not gonna be getting rid of it except baiting out its use, which might not only be impossible but could also cost you in card and life points. There's also no way of telling they have it in their hand unless they showed it to you or they make a really obvious play. So, basically, you're fugged.

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Well, the biggest problem of course is that there isn't ish you can do about it. If they have it in their hand, you're not gonna be getting rid of it except baiting out its use-

You can also use Mind Crush, provided you draw into it, and you absolutely KNOW the Deck runs Honest (no one drops Earth without some sort of backup). Which is what should have happened. ;_;

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It's a badly designed card. It's a shame because it's art is amazing, and this kind of card could have been made in different ways.

 

Making the other monster 0 ATK instead would have prevented it from stacking for OTKs.

Making it once per turn would make it less stupid in multiples.

Not giving it it's "return to hand" effect would make players really think about using it as a shield or not.

 

And even with all those it would still be problematic.

 

A fixed amount like Kalut, becomes too good or sucks with too little.

A "double ATK" like the Bujin one is also not good. Being archetype specific makes it potentially recyclable and searchable, and it only being able to be used in a few monsters doesn't mean it's any less bad.

 

I'm more of the idea that it should have either halved your opponent's ATK, or have your monster gain half of the opponent's ATK.

 

I get the flavor, it's a miraculous hand from heaven. Angels themselves come down to dictate that by divine decree, you have already won in this battlefield. It still doesn't excuse making such an  unbalanced card....

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the anime version was actually specifically Level 7 or higher Warrior-Type Monsters which would have been so useless that there was no point in releasing it. the problem was both monsters it got used on (e-hero neos, and rainbow neos) also happened to be LIGHT so here we are. basically the thing got buffed to hell and i guess is a lesson to not buff cards too much.

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the anime version was actually specifically Level 7 or higher Warrior-Type Monsters which would have been so useless that there was no point in releasing it. the problem was both monsters it got used on (e-hero neos, and rainbow neos) also happened to be LIGHT so here we are. basically the thing got buffed to hell and i guess is a lesson to not buff cards too much.

They could've split the baby and said LIGHT Warrior-Type Monsters, but that wouldn't help much. Perhaps the best answer was to not release it.

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I literally got killed by Reborn into Honest back to hand in Lightsworn. The fact that you aren't punished for milling it if you have some sort of grave recovery is to me the worst part about it (not that any of the other parts of this card rage-inducing)

Beckoning Light helps get it directly back into the hand, as well.

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Spamming archlord krystias eff lets you use this thing as often as you like. the card is pretty much the definition of horrifying design. If it at least had a once per turn clause, without the hand bounce effect, it would be less broken, but as it stands, the card plays severe mind games with your opponent when you're running a light deck.

 

personally, I think it's fun to use, and at least while it's limited to 1 it can't cause OTKs. (unless I missed a combo somewhere.)

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personally, I think it's fun to use, and at least while it's limited to 1 it can't cause OTKs. (unless I missed a combo somewhere.)

 

Using this with Habakiri the right way OTKs actually.  Plus, put it on top of a multiple attacker and then wreck fecal matter.

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It was so much fun using three of these in my Lightsworn deck...

 

*Stops nostalgic wet dream and gets to actual reviewing*

 

Honestly, when releasing honest they made a rather... honest mistake! Eh? Eh? Okay, we should all stop with the puns now.

 

Before me breaking into writing a two page essay on this, I'll say it in short:

 

Most LIGHT archetypes without Honest = Good.

 

Most LIGHT archetypes with Honest = Broken.

 

Add an archetype specific card for that LIGHT deck in the equation (Kristya in Agents or Judgment Dragon in Lightsworn) and, what do you know, you have a deck that goes beyond ridiculous in the brokenness scale. Seriously. Ban this card. Kalut is at 3 because it is BlackWing specific, same with the one Bujins had. This? Hell no. Still thinking this card won't do much damage if you attack - 1500 to 2000 at most? Obviously none of you have ever ran into a Judgment Dragon with this card to support him.

 

My case is done here. If Konami had the decency to put Kalut to 1 for a long time, then this card should not have ever attempted to see the light of day.

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Using this with Habakiri the right way OTKs actually.  Plus, put it on top of a multiple attacker and then wreck fecal matter.

yeeeah... the bujuns do tent to abuse this card. I think it goes chain habakiri to honest, habakiri doubles the atk, then honest adds onto that. so yeah, the bujins are the largest problem as far as honest otks go. i'm willing to bet habakiri gets hit next list. and they better not forget infernities a second time.

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