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Yugioh Duel Academy: The 6 Deadly Beasts RP


Wolfguy26

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you can make Conden's deck, but the main theme is Darkness, FYI that Loss was from a darkness duel, not a normal one

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a Doomsday Horror puts his hand on the kid at the table, then sees another kid at the door, then charges at that kid, then Ryan Speaks telepathically to both people

 

Ryan: hey, Whats up

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Doomsday Horror: 8000

Johnathan: 8000

 

Draw, Set 1 monster then activate Pot of greed, then activate Chaos Burial, sending Mystic Tomato and Shining Angel to the graveyard, then Removes from play Mystic tomato and Shining Angel then sends 2 spells to the graveyard to special summon Chaos Spell Envoy in defense position, sets 3 facedowns then ends his turn

 

Chaos Burial

[spell]

send 2 monsters from hand or deck to the graveyard

 

Chaos Spell Envoy

[Machine/Light/8/0/4500]

This card cannot be normal summoned or Set, this card cannot be Special summoned except by Removing 1 Light and 1 Dark Monsters then sending 2 Spells from your deck to the graveyard, During each of your standby Phases, add 1 Spell card from your Deck to your hand

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Draws

Activates Reaper Summoning (SPELL) (Choose one card in your deck with 'Reaper' in their name' and special summon it)

 

Special Summons Condemed Reaper of Judment (FIEND|DARK|7)

 

ATK 2500

DEF 300

 

This card can not attack the turn it is summoned. Once per turn, you can destroy the number of cards on the field by discarding that same amount.

 

Discards Angel of Enlightment to destroy Chaos Spell Envoy

Sets two face downs and ends turn

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Draw, then special summon Chaos Ultima, then flips Spell Envoy, adding Pot of Greed, Chaos Burial, Monster Reborn, and Spirit Draw to my hand, activating Spirit draw's effect, adding Sangan to his hand, then sets 1 spell/trap, ends turn

 

Chaos Ultima

[Machine/Chaos/8/infinity/infinity]

This card cannot be normal summoned or set, this card cannot be special summoned except if you have an equal number of monsters as your opponent, This card cannot be destroyed except by its own effect, if you do not have the same amount of monsters(not counting this monster) as your opponent during your end phase, destroy this card, when this card is destroyed, Special summon 2 "Envoy" Monsters from your Deck, Hand, or Graveyard, ignoring the summoning conditions, this card cannot inflict damage to either player except when attacking directly, 3 turns after summoning this card, this card can attack directly, regardless of the number of monsters your opponent controls

 

Spirit Draw

[spell]

When this card is added to your hand, send this card to the graveyard to add 1 card from the deck to your hand

 

Spell Envoy

[Machine/Light/4/0/3000]

Flip: Return all Spell Cards in the Graveyard to your hand, When this card is Normal Summoned, Flip Summoned, Or Special Summoned, This card is Changed into Defense Position, When this card is in Face-up Defense Position During your opponent's standby phase, your opponent draws 2 cards.

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Draws

Sets two cards face down and summons Angel of Will Power

(FAIRY|LIGHT|4|ATK 1900|DEF 1500)

 

When this card is summoned, increase your life points by 1000. When this card is destroyed, increase your life points by 1000. Any card effect or attack that targets the controllers life points, decrease its defence by that much.

 

Johnathan: 9000

Nick: 8000

 

Then I'll activate Angelic Wings and I'll discard two cards from my hand and destroy your spell/trap and Spell Envoy. And I'll end.

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Doomsday Horror Hears a sound similar to a Window Breaking, then a telepathic voice resonates in its head

 

Ryan: Quit fooling around, we need some Help

 

Doomsday horror then continues the duel

 

1

 

Draw, then summons Des Destroyer, special summoning 3 Des Destructors, then activates Des and Destruction, destroying all cards on the field, then sends 10 monsters from both player's decks then summons 3 tokens (machine/dark/1/0/0), then Removes the 10 monsters sent, and tributes the tokens to summon Envoy of Chaos, then ends his turn

 

Des Destroyer

[Machine/Dark/3/1500/0]

When this card is Summoned (except special summoned) or is flipped face-up, Special summon 3 "Des Destructors" from your Hand, Deck, Graveyard, or Removed from play to your side of the field

 

Des Destructor

[Machine/Light/3/1500/0]

When this card is Summoned (except special summoned) or is flipped face-up, Special summon 3 "Des Destroyers" from your Hand, Deck, Graveyard, or Removed from play to your side of the field

 

Des and Destruction

[spell/Quickplay]

Activate only when there is at Least 1 "Des Destructor" and 1 "Des Destroyer" Destroy all cards on the field, then send 10 monsters to the graveyard, then Special summon 3 "Des Tokens" (Machine/Dark/1/0/0) in Defense position, these tokens cannot be tributed for a tribute summon, this card's activation and effect cannot be negated

 

Envoy of Chaos

[Machine/Chaos/12/Infinity/Infinity]

This Card Cannot Be Normal Summoned or set, This Card Cannot Be Special Summoned, Except By Removing 5 Light and 5 Dark Monsters in the graveyard and by Tributing 3 Monsters, When This Card is Special Summoned, Your Opponent's Draw Phases are Permanently skipped, While this card is on the field during your standby phase, your opponent Draws 2 cards, This Card cannot Inflict Damage, and is not affected by your opponent's card effects, when This Card is Removed from the field from any means, Send all cards in your opponent's deck, Hand and side of the Field to the graveyard, then Special summon 3 Monsters from your Hand, Deck or Graveyard, Ignoring the summoning conditions, and shuffle your deck. this effect cannot be negated

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"Sweet, this is an awesome duel!"

Sets three card face down and summons Phantasm Reaper

(FIEND|DARK|3|ATK 500|DEF 1000)

When this card is summoned, inflict 1000 points of damage to your opponents life points. When this card is destroyed, inflict 1000 poijnts of damage to your opponents life points.

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DH: Lets end this Now

 

2

 

Draws, then activates Super Trap Booster, activating Raigeki Break, discarding 1 card and targeting Envoy of Chaos, destroying it, and sending every card on Johnathan's side of the field, hand, and Deck to the graveyard and special summoning 3 Blue-eyes White Dragons, and i attack with all of them for game

 

Super Trap Booster

[spell/Quickplay]

Activate all Traps from your hand

 

after the duel, Doomsday Horror Screeches as his dark power goes away, he gives Johnathan a Mysterious Orb, then Disappears

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a telepathic Voice resonates in johnathan's head

 

Ryan: this orb is a portal Orb, if you break the orb, it will teleport you to the location where the person that gave it to you says, if you break it, it will teleport you to me, only break it when you are ready to face Deadly beasts, in addition, my spirit can imbue powers into you if you carry a Chaos deck, which is a deck that carries only Light and Dark Monsters

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Johnathan Teleports inside the frozen castle in Dark world

 

Ryan: you thinking of using the deadly beasts? think again, i forgot a side effect of them, if you touch them other than if your hands are enshadowed in darkness, you lose your soul, oh i forgot, Doomsday Horror, imbue Johnathan with Z darkness.

 

*Doomsday Horror's hands enshadow with Darkness and Jabs Johnathan in the Gut, then as Darkness Flows through Johnathan's body, he carries a dark aura*

 

Doomsday Horror: Sorry about the punch, but that was needed, with this darkness, you gain powers of teleportation, and you learn more as you duel, since you are imbued with Darkness, i can teach you how to Darkness Duel.

 

*As Joey Duels Conden, Joey just destroyed one of Conden's most powerful monsters, then attacks directly*

 

Ryan: lets Teach you how to Darkness Duel

 

Ryan: 4000

Johnathan: 4000

 

(FYI, this is where Darkness Dueling Originated, see Darkness Dueling Colleseum for Rules)

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