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R.I.P Elemental HERO Stratos :(


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Except just because a deck has never been over powered doesn't mean they can't have broken shit in them that is deserving of a hit. If you forgave Heroes for having Stratos, then it's essentially saying to all decks it's ok to have a similar piece of design. And in some of those decks it will make them openly problematic. 

 

Rather every piece of design in the is balanced than you make exceptions for bad design. Because it's the exceptions that essentially build up to a game becoming... well shit.

 

In truth Heroes could quite happily have another monster with just Stratos's searching effect and a lower attack stat, and it would be fine.

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I never said it was problematic. Or cared if it was or wasn't for the purposes of this argument

 

At 1, neither Hero's nor Stratos itself are ever going to be problematic unless the game is slowed massively. Depending on your definition of broken it won't be broken either, because it's irrelevant.

 

But a cards position on the list or relevancy in the game never changes if it's badly designed. Which Stratos is for the reasons I've listed earlier.

 

So yes, Stratos at 1 isn't problematic, and relatively unbroken. In context with how the game is currently. And you're right, that Heroes were a balanced deck, and not degenerate in any way, shape or form. I'm not going to dispute that because you'd rip me apart in an argument if I tried.

 

But from the perspective of an ideal game, where all cards in it are balanced so to speak, the Stratos hit is an acceptable hit and one that should have happened. (Note, my own opinion of it is somewhat different to this, I'm arguing it, because it's an argument I feel should be made in response, and because it's far more fun to argue with)

 

So think of me as an idiot for arguing from that perspective, but you can't say that objectively Stratos is a good piece of design.

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Stratos is badly designed not because of any one facet, but because combines all the things a searcher shouldn't have together into one place.

 

For starters 1800 means it is decent enough as a beater, forgivable, but generally searchers should have lower stats to make up for the fact they are giving you immediate advantage on summon.

 

Searches itself: Searchers searching themselves is a questionable thing, because it encourages loops, and gives much more reliable deck thinning because drawing one means you will be searching into the rest if you want to.(Note, this is more of an issue because of the fact that well Stratos can actually hit over stuff on a more reliable basis than most searchers)

 

You also can't say irrelevant because it's at One. Cards should not be designed to be specifically at 1. Period.

 

Searching off of Normal and Special Summon: It's not a problem, it just means it a wiser scope. And searching off of SS means it leads into a higher likely hood of abuse because it's less likely to be restricted to OPT searching (See Infernity Archfiend).

 

It's Spell and Trap destruction effect: A searcher should not have a secondary effect like this. It makes it far to versatile. Whilst yes, at first it's only trading one plus one for another. In the case you have any other Hero field presence, which doesn't seem impossible because it's Heroes, the plus increases. That's to much for the card to do.

 

Now before you cite other searchers like the Gadgets at me: A card can have multiples of these elements and still be considered good design, but it can't have all of them

 

Now whilst yes, there's no single piece of the things that makes Stratos badly designed, the fact it combines all of these elements, and puts them into one card means it does to much, and is too open to being abusable, which means yeah it's badly designed.

 

And a deck can have a flexable card that helps them run. It's just one deck having a piece of bad design as it, if another has a piece of similar design, and it's problematic, and you forgive it because of relivancy, it's setting the game down a bad spiral.

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