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[CFV]Genesis Saver, Zero


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BT13-006-RRR_%28Sample%29.jpg

 

 

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Dimension Police» rides this unit, choose your vanguard, that unit gets [Power]+10000 until end of turn, choose one of your opponent's vanguard, and that unit gets [Power]-5000 until end of turn.


[AUTO](VC):When this unit is boosted by a «Dimension Police», this unit gets [Power]+2000 until end of that battle.


[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

 

 

Will appear in the next episode. Apparently DP got 2 breakrides, and this one is in BT-13. As if the set can be more crowded.

 

Anyway, the effect is nice, and this is far better than gancelot.

 

Now, discuss.

 

Updated with the actual effect.

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Certainly better for users of generic D-Police/Enigmen.

 

I mean, I instantly jump to thinking like, "Wow, this makes it so that Darkyusha puts crosses at 0!" But it's also just completely better to have Darkyusha in a cross build instead....

 

EDIT: Also, real talk. For a fraction of a second, I thought this was a Genesis card, and then I realized that that would be so stupid, since TD13 deets aren't for at least another month.

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When I saw this topic earlier I was like: "If that's a new card in this week's episode, I'll keep away from it until I watch it." but I can't seem to find it so I decided to come into this topic.

 

Based on what we know so far, this is going in my Zeal.dek when it comes out, but I didn't think we'd see another DP Break Ride.

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So it's more relaible than the other break ride in what it does, but it's a lot weaker from what we know so far.

 

But it is nice they gave Zeal and extra bonus with this thing.

 

But I kinda feel depending on build, I'd prefer using the other one with Dark D, because... I'm not sure, I just prefer it for it.

 

Course it depends on the skill being confirmed.

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Also this + Reverse Dai put crossrides at -2000, not 0.

 

Have we confirmed we can go below 0 yet with the negging? I have a feeling Bushi's going to rule similarly to Konami that all drops stop at 0, because negative power seems almost unnecessary, considering the amount of guard you're forcing to begin with.

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Have we confirmed we can go below 0 yet with the negging? I have a feeling Bushi's going to rule similarly to Konami that all drops stop at 0, because negative power seems almost unnecessary, considering the amount of guard you're forcing to begin with.


They confirmed negative values are a thing in Vanguard a while ago.
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