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[CF!V] Dauntless Drive Dragon


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299px-BT11-S05.jpg

 

Lore: [AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Kagerō» rides this unit, choose one of your vanguards, that unit gets [Power]+10000 and "[AUTO](VC):[Choose three cards from your hand, and discard them] At the end of the battle that this unit attacked, if this unit did not [Stand] during this turn, you may pay the cost. If you do, [Stand] this unit." until end of turn.
[AUTO](VC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

 

So basically I wanted to bring it up, because this it makes Eclipse one of the biggest sources of pressure in the entire clan on a Break Ride turn.

 

Oh also, the fact this got dethroned as best Break Ride by Chat Noir.

 

So yeah, discuss what there is to disucss (Most likely which VG it works best with)

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I think it's already been proven that you can use this with DOTE to get 3 attacks with Vanguard in one turn.

 

I'm half tempted to make a Goku build with this thing in, simply for the virtue it doubles the chance of retiring the turn it's used, and hits like a bombshell when it happens.

 

I retain that Eclipse is the best target, given that it basically forces them to block or lose two boosters mid-to late game. For both attacks. Only DOTE comes close for the pressure on that, and even then.

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You can get 3 attacks off from this+Jii Endo, but the opponent must be a complete moron to let you do that, since the first one should be Dauntless' effect, the second one(Where you need to use DOTE;s eff to restand) can be easily PG'd. To attack thrice, either the first attack is guarded and the second is no guarded, which is stupid unless it's anime where card effect is not a known fact, or your opponent must no guarded all attack (which mean the second one usually is enough to finish the opponent). Best card for Dauntless is either Dauntless or Dauntless or Eclipse.

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I'm assuming this is speculation...? The only thing I can think of when it comes to a possible Kagero Reverse unit is that maybe Miwa will get reversed.


Considering how Kagero are in BT14, it's incredibly likely they'll get a crossride continuing off of the support they get in EB09. (EB09 -> BT14 was confirmed from some poster about EB09 iirc.) They want to try and give as much as possible a Reverse in order to add diversity and Kagero is one of the candidates that I can see really needing it.
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Kagero just need good generic ish stuff.

Like non Seal Dragon or non Overlord specific, since the current stuff is fairly mediocre.

That and yeah, the only great target for this is eclipse.

 

Have you read Mordred
 

I always thought this and Mordred were about even, this being the better stand-alone card, but Mordred working far better in it's own deck.

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Considering how Kagero are in BT14, it's incredibly likely they'll get a crossride continuing off of the support they get in EB09. (EB09 -> BT14 was confirmed from some poster about EB09 iirc.) They want to try and give as much as possible a Reverse in order to add diversity and Kagero is one of the candidates that I can see really needing it.

I didn't know there was a poster saying that Kagero were getting support in BT14.

Speaking of, I expect Neo Nectar and Murakumo to get support in BT14 for obvs reasons.

 

Blockade Reverse is unfunny, give us either Lawkeeper Reverse or DOTE Reverse Bushi!

I think Lawkeeper will get the Reverse tbh.

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In more or less the correct order from best to worst, sorted into tiers as a general basis for where they fall. Order within them can be slightly off. Bad End Dragger being 1, Ashley being 23. Out of 23.

 

Tier S:

Bad End Dragger

Super Dimensional Robo, Daikaiser

 

Tier A:

Illusionary Revenger, Mordred Phantom

Ashura Stealth Dragon, Kujikiri Kongou

Beast Deity, Ethics Buster

Star-Vader, Infinite Zero Dragon

Honorary Professor, Chatnoir 

Dauntless Drive Dragon

King of Masks, Dantarian

Miracle Pop, Eva

Solitary Liberator, Gancelot

Lord of the Seven Seas, Nightmist (May be higher, time will tell)

 

Tier B:

Oracle Queen, Himiko

Ancient Dragon, Spinodriver

Eradicator, Vowing Sword Dragon

Prophecy Celestial, Ramiel

Hexagonal Magus

Wisdom Keeper, Metis

Steel Spear Liberator, Bleoberis

 

Tier C:

Blue Flight Dragon, Trans-core Dragon

Eradicator, Electric Shaper Dragon

 

Tier E:

Pure Heart Jewel Knight, Ashley

 

Tier ???:

PR♥ISM-Image, Vert

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In more or less the correct order from best to worst, sorted into tiers as a general basis for where they fall. Order within them can be slightly off. Bad End Dragger being 1, Ashley being 23. Out of 23.

 

Tier S:

Bad End Dragger

Super Dimensional Robo, Daikaiser

 

Tier A:

Illusionary Revenger, Mordred Phantom

Ashura Stealth Dragon, Kujikiri Kongou

Beast Deity, Ethics Buster

Star-Vader, Infinite Zero Dragon

Honorary Professor, Chatnoir 

Dauntless Drive Dragon

King of Masks, Dantarian

Miracle Pop, Eva

Solitary Liberator, Gancelot

Lord of the Seven Seas, Nightmist (May be higher, time will tell)

 

Tier B:

Oracle Queen, Himiko

Ancient Dragon, Spinodriver

Eradicator, Vowing Sword Dragon

Prophecy Celestial, Ramiel

Hexagonal Magus

Wisdom Keeper, Metis

Steel Spear Liberator, Bleoberis

 

Tier C:

Blue Flight Dragon, Trans-core Dragon

Eradicator, Electric Shaper Dragon

 

Tier E:

Pure Heart Jewel Knight, Ashley

 

Tier ???:

PR♥ISM-Image, Vert

 

As the Bermuda Player here, I'd put Vert somewhere in the top of Tier B, maybe low A personally.

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As a proud Tachikaze player, I had to put Spino in the A territory. Also, depending on ruling, Chatnoir can be on S territory. Also there's seems to be a rumor that said Dr.O tweeted about how Chatnoir's effect stacks for one retire, so yeah. Also Daikaiser is just riddiculous in decks like 'Crazy Diamond'(google it up) since basically it almost ensure you to win on Breakride turn. Also, Ramiel is C material, just because her replaced damage come face-down.

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In more or less the correct order from best to worst, sorted into tiers as a general basis for where they fall. Order within them can be slightly off. Bad End Dragger being 1, Ashley being 23. Out of 23.

 

Tier S:

Bad End Dragger

Super Dimensional Robo, Daikaiser

 

Tier A:

Illusionary Revenger, Mordred Phantom

Ashura Stealth Dragon, Kujikiri Kongou

Beast Deity, Ethics Buster

Star-Vader, Infinite Zero Dragon

Honorary Professor, Chatnoir 

Dauntless Drive Dragon

King of Masks, Dantarian

Miracle Pop, Eva

Solitary Liberator, Gancelot

Lord of the Seven Seas, Nightmist (May be higher, time will tell)

 

Tier B:

Oracle Queen, Himiko

Ancient Dragon, Spinodriver

Eradicator, Vowing Sword Dragon

Prophecy Celestial, Ramiel

Hexagonal Magus

Wisdom Keeper, Metis

Steel Spear Liberator, Bleoberis

 

Tier C:

Blue Flight Dragon, Trans-core Dragon

Eradicator, Electric Shaper Dragon

 

Tier E:

Pure Heart Jewel Knight, Ashley

 

Tier ???:

PR♥ISM-Image, Vert

 

....Eeeeeeeh.

 

As a person who's played a bunch of Genesis, I can tell you for a fact that Himiko and Metis need to switch places. Since, y'know, defensive clan that needs its setup and loves having cards in hand.

 

I'd also say in the fight of Shaper vs Bleoberis, Shaper does a tiny bit more, but that's really just personal preference.

 

Vert...probably low B. It does something worthwhile for Bermudas, but it ain't overly ridic by any standard.

 

And Nightmist? Definitely solid A, and we don't even have the new support yet. Probably going to go to the top of A once we have it all.

OT: We all though Dauntless was broke, but then we saw that it wasn't really that big a deal when Erads made the pressure plays better. Neverend.dek is a worry, yeah, but you've gotta get the right cards for it to work, and even then, what with crossbreaks and the enabling of Amon R/Luquier R, it seems like crossride numbers are a relevant thing again, so if you miss your play, you may not make it through the next.

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I'll rank it this way, basing on how well do they work:

 

Tier S:

Star-Vader, Infinite Zero Dragon (The main reason why LJ is powerful. This + Dust tail is a full RG lock, which is absurdly powerful. Deck will lose much of its power if they didn't breakride, since LJ doesn't have any actual plusses)

Ashura Stealth Dragon, Kujikiri Kongou (A powerful game finisher, this is a nightmare to any deck with medium-low hand(read: most of Dragon Empire, All of Dark Zone, Megacolony, Stargate Clans). Coupled with the clan's pressure in the early-mid game, then you can have a breakride that most of the time seal the game.)

Honorary Professor, Chatnoir (Imagine super rejuvenation with extra ATK buff. Also, if the ruling says that you can stack this to 1 retire, this'll become far crazier card.)

Illusionary Revenger, Mordred Phantom (Tutor anything from the deck., including stuffs like Macha/Tartu, BDR, Trumpeter, and Nemain, all which gives you a +1. With dorin, you can potentially use this BR for free.)

 

Tier A:

Dauntless Drive Dragon (Should be a S class, but lack of good targets demotes it into this category.)

King of Masks, Dantarian (Making 3 of your RG to be Amons. This is nuts, but does not help the clan's consistency).

Miracle Pop, Eva (5 full powered attack per turn anyone? A great card for pale moon, but it makes your early game to be really vanilla, and PM still have consistency issues to use this in its full potential. Can hit +21K with glenn or TBT.)

Lord of the Seven Seas, Nightmist (for now, this is in this category because of lack of GB support. If GB get more On-call skills, this'll be crazy)

Bad End Dragger (The most powerful final turn enabler in the game, but setting up for its full potential is HARD. most of the time you'll do 60-70% of this card's full capability, and in today's meta, it's often not enough to defeat the opponent(while leaving you with a huge minus).

Super Dimensional Robo, Daikaiser (At worst, it's an Ashley with an added factor of surprise. At best, it's thebest we can get in the departement of Unblockable attack. All DP vanguards appreciate this, but the luck factor makes this unreliable)

Ancient Dragon, Spinodriver (Swapping the units in your field for hand advantage is good, and you can minimize the cost because it's tachikaze. This can't be spammed though, so it's not an S class.)

 

Tier B:

Oracle Queen, Himiko (It actually ruins the set up for your main vanguard. The + power is nice though. Also, it can't hit 21K.

Solitary Liberator, Gancelot (With all the locks and retires in this meta, you won't be able to execute this often.)

Hexagonal Magus (Decent, but that's it. I'm not a fan of it being vanilla during the early game, only for its effect.)

Wisdom Keeper, Metis (The inverse of Himiko, this sets up your main VG, but this lacks power. Also can't hit 21K)

Steel Spear Liberator, Bleoberis (A +1 that's too random. It's potentially better than gancelot now though.)

PR♥ISM-Image, Vert (Being a vanilla in early mid game is bad for bermuda. Also, to use the effect to the most, you have to leave Rio/celt on the field for a turn, where they are vulnerable as hell now)

Beast Deity, Ethics Buster (Surprisingly, this only work well in Beast Deities.)

Eradicator, Electric Shaper Dragon (only work well with Sweep Command. and maybe Vowing Saber)

 

Tier C:

Blue Flight Dragon, Trans-core Dragon (Overglorified discard 1)

Eradicator, Vowing Sword Dragon (too superfluous with the clan. At least it works with anything)

Prophecy Celestial, Ramiel (too bad the replacement came face-down)

 

Tier E:

Pure Heart Jewel Knight, Ashley (crap)

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Also, where do you think Zero would end up?


I would say a solid/high B. It basically does what Gancelot does without having to rely on previous set-up of the rearguard, so that's a massive plus in it's favor. This means it has a hella better Link Joker match-up for the turns where Laurel is out of the question
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