Βyakuya Posted August 15, 2013 Report Share Posted August 15, 2013 x2 Fire Fist Bear x2 Fire Fist Gorilla x2 Chiron The Mage x3 Koa'Ki Neiru Crusader x2 Koa'Ki Meiru Sea Panther x3 Koa'Ki Meiru Urnight x1 Maxx "C" x2 Summoner Monk x2 Core Transport Unit x1 Dark Hole x3 Fire Formation Tenki x1 Fire Formation Tensu x2 Forbidden Lance x2 Iron Core of Koa'Ki Meiru x2 MST x2 Pot of Duality x2 Breakthrough Skill x2 CotH x2 Horn of the Phantom Beast x1 Judgment x1 Warning x1 Starlight Road Link to comment Share on other sites More sharing options...
Darj Posted August 15, 2013 Report Share Posted August 15, 2013 The Sea Panthers look out of the place and I can't see how they help the deck. You could drop both and run a Reborn for a 40-card Deck, or main the Tengus instead, which are Beast-Warriors for maintaining the Koa'kis and are Tenki/Horn targets. But if what you want is more Koa'ki Meiru monsters in the deck for more Urnight targets, I believe there are better choices than Sea Panthers, such as Bergzak, Powerhand or Ice, the latter being the easiest to maintain with 6 Continous Spells in the deck. You could run Dragos too, but I think they will be better at the side. Link to comment Share on other sites More sharing options...
newhat Posted August 16, 2013 Report Share Posted August 16, 2013 I too don't understand the Panthers. Reckoned Power with no Heavy is kinda silly. Link to comment Share on other sites More sharing options...
Βyakuya Posted August 16, 2013 Author Report Share Posted August 16, 2013 I tried to come up with some decent Urnight targets. But it seems Panther slows the deck down. I've added Ice for now as a substitute making an even 40. Link to comment Share on other sites More sharing options...
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