Jump to content

Tele-Plasma


Recommended Posts

Cuz Bloo-D is a bawse.

 

Monsters: 18

 

2: Destiny Hero Plasma

2: Destiny Hero Malicious

1: Gorz The Emissary of Darkness 

1: Dark Armed Dragon

 

2: Destiny Hero Diamond Dude

2: Thunder King Rai-Oh

2: Effect Veiler

2: Krebonz

1: Elemental Hero Stratos

1: Psychic Commander

1: Plagespreader Zombie

1: Mystic Tomato

 

Spells: 16

 

3: Destiny Draw

2: Mystical Space Typhoon

2: Forbidden Lance

2: Emergency Teleport

2: Scapegoats

1: Allure of Darkness

1: Heavy Storm

1: Monster Reborn

1: Dark Hole

1: Reinforcement of the Army

 

Traps: 6

 

2: Compulsory Evacuation Device

2: Bottomless Trap Hole

1: Solemn Judgment

1: Solemn Warning

1: Mirror Force

 

Extra: 15

 

Generic Stuff. 

Link to comment
Share on other sites

Torrential over bth Also why 1 gorz

 

I really don;t want to TT my field after I've already set to board control. Right now I see TT as a card that is only ever useful when you're losing. While BTH can be used to deal with problems while still allowing to keep the board in your favor.

 

Gorz was just a toss in since I had room. I might add a 2nd and just run the deck at 41. 

Link to comment
Share on other sites

Traps: 6

 

2: Compulsory Evacuation Device

2: Bottomless Trap Hole

1: Solemn Judgment

1: Solemn Warning

1: Mirror Force

 

Your counting's a bit off on that one...

 

This also means you're playing 41.

 

I would make Gorz just a toss, it's a game winner in it's own right, plus it's a DARK for DAD and you can make a level 8 with Veiler.

 

IMO, -1 Mirror Force, +1 Gorz and just play 41 cards.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...