Miror B Posted August 13, 2013 Report Share Posted August 13, 2013 Infernape – Fire – 130 HP Stage 2 (Team Plasma) – Evolves from Monferno [C] Torment: 30 damage. Choose one attack on the Defending Pokemon. During your opponent’s next turn, the Defending Pokemon can’t use that attack. [R][C] Hell Fire: 120 damage. Discard all Energy attached to this Pokemon. Weakness: Water Resistance: none Retreat: 0 So, I really like the look of this card. But... Pros: 120 damage for 2 energies. No retreat cost for quick hit and runs. Cons: High damage costs all energies. No resistance. Stage 2. 130 HP doesn't mean anything to some decks nowadays, at least from what I know. (esepcially Keldeo x.x) So I'm curious. If I were to make a deck off of him, what would be a good/some good pokemon to go with it? My first thought was leafeon because it really hurts Keldeo (which kills this), but Keldeo is the only reason. Thoughts? Link to comment Share on other sites More sharing options...
Mutant Monster RAEG-HAPYP Posted August 14, 2013 Report Share Posted August 14, 2013 I don't actually play the card game(I just collect) so what I say may not help but since Infernape is a Plasma Pokèmon, Infernape can get powered up by Deoxys, searched by Team Plasma Ball, and other things as well. I was going to mention the energy acceleration of Colress Machine but you have to discard energy to use the second attack so I don't know if Plasma Energy is the best thing in the world to attach to Infernape. Not really sure on what other Pokèmon to run alongside this card. Deoxys EX is a possible option though. Link to comment Share on other sites More sharing options...
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