Resident Fascist Posted August 11, 2013 Report Share Posted August 11, 2013 ...unless it's a farm! http://www.youtube.com/watch?v=h42d0WHRSck 1 Blackboard Parrot 4 Ruler Chameleon 4 Triangle Cobra 4 Castanet Donkey 4 Dictionary Goat 4 Cable Sheep 4 Coiling Duckbill 3 Tick Tock Flamingo 3 Silver Wolf 4 Binoculus Tiger 4 Geograph Giant 4 Compass Lion 3 Battler of the Twin Brush, Polaris 4 Extraordinary Dr. Noir Did I do this right? Noir is absolutely insane in this deck. The only downside is that Polaris is a 10000 VG, so your hand size will drop dramatically if you fail to finish your opponent off on the turn that you Break Ride. Otherwise it's pretty standard Great Nature. Link to comment Share on other sites More sharing options...
Althemia Posted August 11, 2013 Report Share Posted August 11, 2013 Compass Lion should be played imo. 11k Grade 2 to conserve hand advantage is awesome. Drop Pencil Knights and a Polaris for 4 Compass Lions. Link to comment Share on other sites More sharing options...
Resident Fascist Posted August 11, 2013 Author Report Share Posted August 11, 2013 Compass Lion should be played imo. 11k Grade 2 to conserve hand advantage is awesome. Drop Pencil Knights and a Polaris for 4 Compass Lions. Yeah, I forgot Lion existed for a sec. -3 Knight -1 Polaris +4 Lions Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 11, 2013 Report Share Posted August 11, 2013 Honestly, I like Leopald Noir more than Polaris Noir, since Polaris can't play Stamp Otter well, so you're bound to minusing from anytime you didn't get duckbill. Leo Noir can have a riddiculous Otter lane, and should you didn't get Otter, Leopald can return the dead unit to the field. Anyway, on the deck, what's your usual attack pattern and the ideal field set up? Link to comment Share on other sites More sharing options...
Althemia Posted August 12, 2013 Report Share Posted August 12, 2013 Honestly, I like Leopald Noir more than Polaris Noir, since Polaris can't play Stamp Otter well, so you're bound to minusing from anytime you didn't get duckbill. Leo Noir can have a riddiculous Otter lane, and should you didn't get Otter, Leopald can return the dead unit to the field. Anyway, on the deck, what's your usual attack pattern and the ideal field set up? With a field of (let's say) 2 Geographs in the front and Polaris as VG on Break Ride turn: 1st Geograph attacks, gives +4 to 2nd Geograph. Boost it. 2nd Geograph attacks, gives +4 to itself (18). Do not boost. Polaris attacks, uses skill to stand Geograph unboosted. Boost it into a number in the 30s with Silver Wolf. If PG'd, all effects to that massive Geograph you've been building. If not then just smash through guards. 2nd Geograph attacks again and gives boost to self (26+most likely 7, 33) then boost into another 30+ number. It's meant to savage your opponent's hand of basically everything they have by forcing them to block a number of very high attacks continuously. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 12, 2013 Report Share Posted August 12, 2013 Ah, so the rearguard can give steroid to themself, no? Then yeah, it'll be good in polaris. I think I'll playtest this. Link to comment Share on other sites More sharing options...
Althemia Posted August 12, 2013 Report Share Posted August 12, 2013 Ah, so the rearguard can give steroid to themself, no? Then yeah, it'll be good in polaris. I think I'll playtest this.Yeah the rears can steroid themselves. That's why Polaris works so well with the deck Link to comment Share on other sites More sharing options...
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