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[CFV] And from that day forward, whenever a bunch of animals are together in one place, it's called a zoo!


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...unless it's a farm!

http://www.youtube.com/watch?v=h42d0WHRSck

 

1 Blackboard Parrot

4 Ruler Chameleon

4 Triangle Cobra

4 Castanet Donkey

4 Dictionary Goat

 

4 Cable Sheep

4 Coiling Duckbill

3 Tick Tock Flamingo

3 Silver Wolf

 

4 Binoculus Tiger

4 Geograph Giant

4 Compass Lion

 

3 Battler of the Twin Brush, Polaris

4 Extraordinary Dr. Noir

 

Did I do this right? Noir is absolutely insane in this deck. The only downside is that Polaris is a 10000 VG, so your hand size will drop dramatically if you fail to finish your opponent off on the turn that you Break Ride. Otherwise it's pretty standard Great Nature.

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Honestly, I like Leopald Noir more than Polaris Noir, since Polaris can't play Stamp Otter well, so you're bound to minusing from anytime you didn't get duckbill. Leo Noir can have a riddiculous Otter lane, and should you didn't get Otter, Leopald can return the dead unit to the field. Anyway, on the deck, what's your usual attack pattern and the ideal field set up?

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Honestly, I like Leopald Noir more than Polaris Noir, since Polaris can't play Stamp Otter well, so you're bound to minusing from anytime you didn't get duckbill. Leo Noir can have a riddiculous Otter lane, and should you didn't get Otter, Leopald can return the dead unit to the field. Anyway, on the deck, what's your usual attack pattern and the ideal field set up?

 

With a field of (let's say) 2 Geographs in the front and Polaris as VG on Break Ride turn:

 

1st Geograph attacks, gives +4 to 2nd Geograph. Boost it.

2nd Geograph attacks, gives +4 to itself (18). Do not boost.

Polaris attacks, uses skill to stand Geograph unboosted. Boost it into a number in the 30s with Silver Wolf. If PG'd, all effects to that massive Geograph you've been building. If not then just smash through guards.

2nd Geograph attacks again and gives boost to self (26+most likely 7, 33) then boost into another 30+ number.

 

It's meant to savage your opponent's hand of basically everything they have by forcing them to block a number of very high attacks continuously.

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