Maeriberii Haan Posted August 11, 2013 Report Share Posted August 11, 2013 http://cardfight.wikia.com/wiki/Extraordinary_Doctor,_Noir UNCONFIRMED [AUTO]: When a <Great Nature> rides this unit, choose your vanguard, it gets [Power]+10000, and all your <Great Nature> get "[AUTO]: When this unit attacks, choose one of your <Great Nature> rear-guards, and it gets [Power]+4000 until end of turn." until end of turn. [AUTO]: When this unit *something*, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack) Great Nature needs some love. What did you guys think about this unit? Link to comment Share on other sites More sharing options...
Althemia Posted August 11, 2013 Report Share Posted August 11, 2013 Really good card imo. If this level of support continues for them and they get something like goddamn Dark Daiyusha, I can see hope for this deck in a lot of ways. Best used with Polaris atm because of the ability to stand columns with HUGE amounts of steroids. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 11, 2013 Report Share Posted August 11, 2013 Giving every column +8k seems amazing on paper, given that Nature have a fairly decent way of standing units, you can hit very hard. Since, a something like Compass Lion with Polaris swings for 19, and then 27 just by itself. Or even just a regular 10k. Combine that with another collum that can be say 26k, and a 39k VG collumn in and of itself. It's silly amounts of pressure. So yeah, it's decent. Very decent. Link to comment Share on other sites More sharing options...
Rawkobo Posted August 13, 2013 Report Share Posted August 13, 2013 It also makes incentive for the use of stands in general, which I'm not sure is something that was considered before by people who played the deck. I'm actually curious in testing 6 Stand/6 Draw GNs with this proxied to see how that works out. Link to comment Share on other sites More sharing options...
Althemia Posted August 13, 2013 Report Share Posted August 13, 2013 It also makes incentive for the use of stands in general, which I'm not sure is something that was considered before by people who played the deck. I'm actually curious in testing 6 Stand/6 Draw GNs with this proxied to see how that works out.tbh I would play crits over draws if you had to play any, if only because standing with a crit on something is potency at it's best. Link to comment Share on other sites More sharing options...
Rawkobo Posted August 13, 2013 Report Share Posted August 13, 2013 tbh I would play crits over draws if you had to play any, if only because standing with a crit on something is potency at it's best. It would be similar to Aqua Force in that way, wouldn't it? Yeah, that sounds a bit better. I only thought of stands/draws because of the Megacolony strats of days past. Maintaining advantage while also getting in multiple attacks and draining those nulls. Link to comment Share on other sites More sharing options...
Althemia Posted August 14, 2013 Report Share Posted August 14, 2013 [AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Great Nature» rides this unit, choose your vanguard, that unit gets [Power]+10000 and "[AUTO]:When one of your «Great Nature» rear-guards attacks a vanguard, choose one of your «Great Nature» rear-guards, that unit get [Power]+4000 until end of turn, and at the end of that turn, draw a card, and retire that unit." until end of turn.AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.[CONT](VC/RC): Lord(If you have a unit without a same clan as this unit, this unit cannot attack)It makes your front row get Duckbill AND Binoculus Tiger clause... Jesus. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 14, 2013 Author Report Share Posted August 14, 2013 From the current wording, you can stack all the effect on stamp sea otter, doping it and during the end phae draw cards then attempt to retire it to no avail. Yes, this means a stand build can rack as many as 4 draws from this card. Polaris will like this oh so very much. Leopald, Bison, and heck, even LOX will be crazier with this. Link to comment Share on other sites More sharing options...
Rawkobo Posted August 14, 2013 Report Share Posted August 14, 2013 I'm curious as to how Bushi's judges will rule this based on that, though. If the skill actually stacks draws as well as power on a single retire, that means Great Nature has an insane net gain from just pumping one rearguard unit. Not that it's a bad thing for the clan, since it actually promotes it having a skill of remote value, but still. Some people might think it's a bit abusive. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 14, 2013 Author Report Share Posted August 14, 2013 16 stand GNoir too strong. Ban Please. Link to comment Share on other sites More sharing options...
Rawkobo Posted August 14, 2013 Report Share Posted August 14, 2013 Tiny update on the skill trigger thing: I've talked to a few people who are pretty certain you only get one card out of the play, even if you pump it to ridiculous numbers. Stand strategy might be slightly discouraged if this is the case, since you don't have to go too overboard. Still not a bad thought, since the clan is heavily regarded to have strong rearguards. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 14, 2013 Author Report Share Posted August 14, 2013 It is. The little combo i mean is with Stamp Sea Otter, who, because of its effect, doesn't get retired after you draw. Since Otter is still face-up after 1 dope effect, the other dope effect will activate normally(without otter being dead). This is possible because you draw first, before you retire. This only applies to otter though. Units revived by Leopald can't have this luxury. Link to comment Share on other sites More sharing options...
Althemia Posted August 14, 2013 Report Share Posted August 14, 2013 I'm curious as to how Bushi's judges will rule this based on that, though. If the skill actually stacks draws as well as power on a single retire, that means Great Nature has an insane net gain from just pumping one rearguard unit. Not that it's a bad thing for the clan, since it actually promotes it having a skill of remote value, but still. Some people might think it's a bit abusive.The way I see it, you only get 1 draw if you stack lots on 1 unit. This is because it is all affected by 1 effect. If it were to be worded that the Rears gained the skill, then it would retire and you would have stacks from 2 different sources so you would draw 2 cards.Either way card is the nuts with Stamp Otter. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 14, 2013 Author Report Share Posted August 14, 2013 She's actually one of the most powerful breakride in the game with an ideal set up. She didn't get Dragger's stupid power rush, but she facilitate huge RG columns well without minusing. At worst, she converts field advantage into hand advantage and some power(not unlike Spino Driver), which is good. At best, she is a Super Rejuvenation with huge columns all across the board. Not to mention with Otter online, you can keep breakriding this without worrying about any minus. If otter is face-up, the worst you can get is a +2 to your hand, and a column with at least +8000 buff, which is good. Add a stand trigger, it became +12000 and +3 to your hand. Polaris can stand something to make it a +16000 (and another attack with +4000) and + 4 to your hand with the cost of one unit. No other break ride spreads huge powerups while gaining some massive hand advantage. If the wording is kept this way, wonderful things will happen. It's not even situational, since you're really having a bad luck if you didn't get at least 1 otter during the Break Ride Turn. Link to comment Share on other sites More sharing options...
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