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Question about Graceful Charity


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I was really shocked when this was banned but Pot of Greed didn't come back

 

Lulz @ thinking Pot of Greed should ever be unbanned.

 

Which means' date=' technically, Graceful Charity is a +2. It adds a 3 hand advantage (alhough it is sent to the Graveyard after use, so -1), has no cost or disadvantage, and even the discard can be used in useful situations. Which is why it is banned, because +1 is pretty good as it is.

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No, it's a +0. It's just that it's the best card in the game.

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I don't consider discard disadvantage, because of Dark World Decks. Disadvantage to me is usually something which has a cost that can't be played in a good way, no matter the situation (unless that situation is stupidly gimmicky).

 

Graceful Charity's discard effect can be useful when running the aforementioned Dark World, so I don't consider it a disadvantage. So for me, it's +2, which makes it pretty damn good.

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I don't consider discard disadvantage' date=' because of Dark World Decks.

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It is disadvantage; Dark World cancels the disadvantage through the effects of Dark World monsters, which are +1 each. Graceful Charity is the ultimate staple, the single greatest card in the game, and would belong in every deck if it was legal.

 

Disadvantage to me is usually something which has a cost that can't be played in a good way' date=' no matter the situation (unless that situation is stupidly gimmicky).

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That's not how advantage works. Also, Graceful Charity is excellent in any deck, not just Dark World.

 

Graceful Charity's discard effect can be useful when running the aforementioned Dark World' date=' so I don't consider it a disadvantage. So for me, it's +2, which makes it pretty damn good.

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Again, universal staple. Also, it's the Dark World monsters that generate the advantage, not Graceful Charity itself.

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I know. I'm not disputing that. I'm just saying, discard isn't necessarily a disadvantage. It can be combo'd into an advantage, the same way Foolish Burial is useless on its own, but can be combo'd into an advantage with Treeborn Frog.

 

On it's own, Graceful Charity's discard is a disadvantage, but who plays with one card? You can't think about cards on their own, but how they react on relation to other cards.

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I know. I'm not disputing that. I'm just saying' date=' discard isn't necessarily a disadvantage. It can be combo'd into an advantage, the same way Foolish Burial is useless on its own, but can be combo'd into an advantage with Treeborn Frog.

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But Graceful Charity still doesn't generate the advantage; Treeborn Frog does. Card Advantage is nothing more than the number of cards in your hand and field versus the number of cards in your opponent's hand and field.

 

On it's own' date=' Graceful Charity's discard is a disadvantage, but who plays with one card? You can't think about cards on their own, but how they react on relation to other cards.

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Card Advantage does examine cards on their own. The purpose of combos is to beat the numbers.

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Well, we'll have to agree to disagree. I can see where you are coming from, but I don't agree, and probably won't. I think you can use Card Advantage in combos, for example, Treeborn Frog + Foolish Burial is a +1 combo, Graceful Charity + Dark World Monster is a +5 combo, etc. I don't look at cards individually, I don't think that works well with deck synergy. Anyway, this is minorly pointless argument, as we have both agreed Graceful Charity is a broken card, and would be 100% staple.

 

EDIT: Also, minorly amused how both of our sigs contain one Normal type Monster and nothing else.

 

Hyper City is 100% more staple than Wilford Brimley, because it is easier to Summon.

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Well' date=' we'll have to agree to disagree. I can see where you are coming from, but I don't agree, and probably won't. I think you can use Card Advantage in combos, for example, Treeborn Frog + Foolish Burial is a +1 combo,

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No, that combo has a net effect of an immediate -1 followed by a +1 each turn after that (unless interrupted by Crow or something). It's only a +1 exactly two turns later.

 

Graceful Charity + Dark World Monster is a +5 combo' date='

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+5? How?

 

etc. I don't look at cards individually' date=' I don't think that works well with deck synergy. Anyway, this is minorly pointless argument, as we have both agreed Graceful Charity is a broken card, and would be 100% staple.

 

EDIT: Also, minorly amused how both of our sigs contain one Normal type Monster and nothing else.[/quote']

 

Mine has a quote too...

 

Hyper City is 100% more staple than Wilford Brimley' date=' because it is easier to Summon.

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You kids these days and your cities and your robots and your espers. Back in my day, we had big dragons.

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Not continuing argument, just answering the questions...

 

1. It's still (eventually) a +1 combo.

2. I meant +4. My mistake. Draw 3 cards, discard 2, and all that is an upside (because it's Dark World), but you pay with one Spell Card going to the Graveyard, which is the downside.

3. Kids these days? The Hyper City was built by the great Xenu, and far outdates your "big dragons". You young whipper snappers... when I was a lad, it was all different.

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2. I meant +4. My mistake. Draw 3 cards' date=' discard 2, and all that is an upside (because it's Dark World), but you pay with one Spell Card going to the Graveyard, which is the downside.

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I'm still not seeing the +4. Here's my breakdown of it:

 

You lose Graceful Charity (-1; total -1)

You draw 3 cards (+3; total +2)

You discard 2 cards (-2; total +0)

Two Dark World effects activate (+2; total +2)

 

IIRC, all of the Dark World effects that Graceful Charity can activate are +1's.

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3. Kids these days? The Hyper City was built by the great Xenu' date=' and far outdates your "big dragons". You young whipper snappers... when I was a lad, it was all different.

[/quote']

 

On a totally unrelated subject: Notices Hyper City spoiler...

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