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lolyugioh


Catman25

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Looks pretty swaggalicous if I do says so myself.

 

No.

 

Next time do try and put a bit more effort when commenting in this section as stating it "looks swagalicious" doesn't do anything to aid the artist, since that's why we post here, for feedback. 

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No.

 

Next time do try and put a bit more effort when commenting in this section as stating it "looks swagalicious" doesn't do anything to aid the artist, since that's why we post here, for feedback. 

 

Calm down, breh. Just increase his warn count for not reading the rules, don't go off at him in public, haha.

 

15g88id.png

 

I suggest we go over some important points here just to help resolve the issues that have been created by mass introduction to fractal effects.

First off, let me begin by saying that you do actually have amazing concepts. Every tag you made until now has been greatly thought out. However, you are just running low on your execution. The main reason this tag, is a bit out of bound is because the many light sources. You have the sunlight coming from behind the focal, the fire-torches on the sides and the fractals. The only way you could balance is it by darkening the pink areas. Painting over them would be sensible but it is up to you to choose your own technique. 

Discussing the lighting point reminded me to bring up this little point that I have realised whenever I observe an artwork that has fractals incorporated in them. Fractals produce soft lighting no matter what you do. There will always be a soft light casting from the sharp shapes. This tends to make the artwork a lot brighter. In your case, it is causing the offset to increase. What you could do is either: use levels to darken it, curves to adjust certain areas, exposure to specify your gamma/offset or a black and white adjustment layer to automate it for you. You could also use the dodge and burn tool.

The emerald colour tells you that you need to add some shadows to make it look realistic. It is obvious that the strongest light is coming from the back, hence the shadows should be casted forward. HOWEVER, you also have two independent lightsources which means it could cast the shadows in the middle or to the sides depending on how close it is to each lightsource.

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