Zazubat Posted July 30, 2013 Report Share Posted July 30, 2013 I hate going up againts these guys, but whenever I can use them, I will. They are just a tiny bit stupid in design wouldn't you agree? Or am I crazy here? I recently faced up againts a Madolche Deck that used these, I was just screwed completely. They should either have OPT clauses, or should not be able to use their effects multiple times in a chain. At least in my opinion. Naturia Barkion EARTH/Dragon-Type Synchro Monster Level 6 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. 2500/1800 Naturia Beast EARTH/Beast-Type Synchro Monster Level 5 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. 2200/1700 Link to comment Share on other sites More sharing options...
ihop Posted July 30, 2013 Report Share Posted July 30, 2013 Barkion isn't too bad seeing as it actually has a relevant cost but Beast is banworthy IMO as it shuts down and entire part of a deck for essentially no cost. Link to comment Share on other sites More sharing options...
Zazubat Posted July 30, 2013 Author Report Share Posted July 30, 2013 Barkion isn't too bad seeing as it actually has a relevant cost but Beast is banworthy IMO as it shuts down and entire part of a deck for essentially no cost. Well, yeah and no, I mean you can just banish your useless Spells/Traps for it, it isn't that big of a deal, though Beast is more banworthy than Barkion, I agree with that (also because Spells are more prominent than Traps) Link to comment Share on other sites More sharing options...
~Shin~ Posted July 30, 2013 Report Share Posted July 30, 2013 Off: In my eyes Naturias has the cutest cards in YGO (other shit doesn't even come close), Ragweed, Bamboo, Cherries, Beans and of course Beast. OT: Anyways, yeah they are unfair, and they give whatever can SS them such a sharp edge. I would say that in a way Barkion is more busted. I mean if a player SS Beast, then he/she is (most likely) just trying to limit his/her opponent's plays, cause (usually) an opponent's spell is not realy a threat during your turn. On the other hand, Barkion can start working as soon as it hits the field, meaning safe pushes. Plus ppl say that if we someday have less backrow removal, players would focus on trap, preventing comebacks, in such case Barkion is all the more usefull. But that's just a basic look at it. let us hope I didn't dig my own TCG grave... Off again: Look at dat face, all is forgiven. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 30, 2013 Report Share Posted July 30, 2013 The difference between these two is Barkion burns through his fuel really quickly. The later in the game it gets, Barkion gets better and Beast gets worse. Despite how good Beast is, no decks using It are doing well, even though it's practically GG against Spellbooks. Link to comment Share on other sites More sharing options...
Zazubat Posted July 30, 2013 Author Report Share Posted July 30, 2013 The difference between these two is Barkion burns through his fuel really quickly. The later in the game it gets, Barkion gets better and Beast gets worse. Despite how good Beast is, no decks using It are doing well, even though it's practically GG against Spellbooks. My opponent got both Beast and Barkion out in the Madolche match-up. And on top of that, he managed to get Queen out as well. I had no chance. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 30, 2013 Report Share Posted July 30, 2013 Barkion is closer to fine because it's cost is actually a cost. Beast should be banned for costlessly shutting down a third of the game. Even if it's non generic. Link to comment Share on other sites More sharing options...
Steve The Bug Posted July 30, 2013 Report Share Posted July 30, 2013 Landoise was such a disappointment compared to these cards. Link to comment Share on other sites More sharing options...
Wildflame Posted July 30, 2013 Report Share Posted July 30, 2013 I just love them, ok? Beast is as unfair as it gets but playing it against a Spell-centered deck like HEROs or any alt. win is extremely satisfying. Barkion acts as a safety net, with its large ATK and protection against almost anything your opponent can use in your turn. And I think Landoise is a cool dude too, it has its niche, it's just not on par with its brothers. Link to comment Share on other sites More sharing options...
ihop Posted July 30, 2013 Report Share Posted July 30, 2013 Landoise was such a disappointment compared to these cards. The concept was cool but then they made the cost actually relevant unlike these two, plus the attack sucked for a level 7. Link to comment Share on other sites More sharing options...
hexcalibrate Posted July 30, 2013 Report Share Posted July 30, 2013 The concept was cool but then they made the cost actually relevant unlike these two, plus the attack sucked for a level 7. being designed after tortoises, I think it would have worked if it had a better DEF, ot: I think the best way to describe these cards is "if you could run them you would", their fusion was a bit of a let down though. Link to comment Share on other sites More sharing options...
Wildflame Posted July 30, 2013 Report Share Posted July 30, 2013 ot: I think the best way to describe these cards is "if you could run them you would", their fusion was a bit of a let down though. What are you talking about?, Exterio is the nuts. Hard as hell to summon, yeah, but practically a win condition. Link to comment Share on other sites More sharing options...
hexcalibrate Posted July 30, 2013 Report Share Posted July 30, 2013 What are you talking about?, Exterio is the nuts. Hard as hell to summon, yeah, but practically a win condition. i'm not saying Exterio isn't epic because it quite plainly is but here's why I was dissapointed as you mentioned it's hard to summon it's eff is just a combination of the 2, I wanted a more original eff I would have wanted more ATK given the 2 material sacrificed if they were on the field I would have rather kept beast and barkion than summon exterio I wouldn't have enough incentive to summon exterior, but that's just my reasoning Link to comment Share on other sites More sharing options...
Mugendramon Posted July 30, 2013 Report Share Posted July 30, 2013 i'm not saying Exterio isn't epic because it quite plainly is but here's why I was dissapointed as you mentioned it's hard to summon it's eff is just a combination of the 2, I wanted a more original eff I would have wanted more ATK given the 2 material sacrificed if they were on the field I would have rather kept beast and barkion than summon exterio I wouldn't have enough incentive to summon exterior, but that's just my reasoning Sacrificed? You only make it if 1) you skipped having to summon the other two; or 2) they already got outed so you use Miracle Synchro Fusion for a win con +0. Link to comment Share on other sites More sharing options...
hexcalibrate Posted July 30, 2013 Report Share Posted July 30, 2013 perhaps sacrificed was the wrong word, I just meant considering that it asks you to use 2 powerful cards I was hoping for a great monster but maybe my expectation's were too high. Link to comment Share on other sites More sharing options...
Mugendramon Posted July 30, 2013 Report Share Posted July 30, 2013 perhaps sacrificed was the wrong word, I just meant considering that it asks you to use 2 powerful cards I was hoping for a great monster but maybe my expectation's were too high. But you don't ever get rid of them from the FIELD. I mean this is the only thing you would ever use to make it. Link to comment Share on other sites More sharing options...
hexcalibrate Posted July 30, 2013 Report Share Posted July 30, 2013 But you don't ever get rid of them from the FIELD. I mean this is the only thing you would ever use to make it. i'm not talking about actual playing with the card, I'm talking about the concept of it, that's what let me down Link to comment Share on other sites More sharing options...
Zazubat Posted July 30, 2013 Author Report Share Posted July 30, 2013 Guys, try to keep on topic, this is about Natura Barkion and Beast, not the Fusion Monster. While they are used, if you wish to talk about that card, I suggest you do it in another topic. Link to comment Share on other sites More sharing options...
Mugendramon Posted July 30, 2013 Report Share Posted July 30, 2013 i'm not talking about actual playing with the card, I'm talking about the concept of it, that's what let me down Then yes, your expectations are too high as there is literally no more to ask from Exterio than it already gives. Link to comment Share on other sites More sharing options...
Toffee. Posted July 30, 2013 Report Share Posted July 30, 2013 Normal Summon Marauding Captain.Special Summon Earth Hex.Play E-Tele for Psychic Commander.Commander and Captain makes Barkion.Hex' effect makes Exterio using It + Bark.???????????Anyway, as for these cards...I think part of the issue on why they are so ridiculous is because EARTH Tuners, and just EARTH monsters in general, have all kinds of goofy swarming effects and other mass-spamming abilities, so playing these has no real hindrance/drawback/etc, and gives you something that easily turn the game into a 1-sided duel.....Though, Barkion will always be less ridiculous then Beast, due to him actually having a slight cost. Link to comment Share on other sites More sharing options...
Mysty Posted July 30, 2013 Report Share Posted July 30, 2013 Barkion's cost makes it not able to stop too many traps unless it's summoned late game. Then again, in my experience, decks don't run too many traps. Barkion isn't "guaranteed" to be a lock on traps, but it's pretty close. Beast is just a flat-out lock. Its "cost" is beneficial to most decks, it helps feed Barkion, and it shuts down spells, a huge part of the game. Honestly, both of these should be banned, but Konami won't hit them since they aren't competitive (a banlist philosophy I fundamentally disagree with). Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted July 31, 2013 Report Share Posted July 31, 2013 **insert Agro rant about banning multi-chaining here** You will be missed, buddy. Link to comment Share on other sites More sharing options...
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