KnightBuster Posted July 29, 2013 Report Share Posted July 29, 2013 You could probably kill this with something like Imperial Order (I'm showing my age aren't I?), but still, I really like Winged-Beasts and WIND monsters, so I kind of wanted to make this for a while. My 2 sample cards from the set are also included. Now then, comments and criticisms are welcome. Feel free to point out any gross OCG errors (I'd like you to pay attention to Stonedge Mirror, because I wasn't sure how to phrase it). With that in mind: [spoiler=Cards][/spoiler] [spoiler=Lore]Mystic Sky (000) Lore: When this card is discarded by a card effect: You can discard 1 WIND monster from your hand to activate this card. All face-up WIND monsters gain 300 ATK. When a Spell Card is discard by a card effect: You can pay 500 Life Points; draw 1 card. Swana, the Healing Wind (001) Lore: When you discard a Spell Card by a card effect: You can Special Summon this card from your hand in face-up Attack Position. During your Standby Phase, if you control 3 or more WIND monsters: Gain 700 Life Points. Kitsunemaru, the Brave Spirit (002) Lore: You can discard this card to add 1 Level 4 or lower Winged-Beast type monster from your deck to your hand. During your Standby Phase, if this card exists in your Graveyard: You can pay 800 Life Points; add this card to your hand. Grounded (003) Lore: If a Winged-Beast type monster you control is attacked: You can discard 1 Spell Card from your hand to negate the attack. You cannot switch the Battle Positions of the monsters you control next turn. Geyatahi, the Sky Guardian (004) Lore: You can discard 1 Spell Card to Special Summon this card from your hand in face-up Defense Position. Your opponent cannot target any other face up WIND monster you control as an attack target. Dragon Clad Gauntlet (005) Lore: This card can only be equipped to Winged-Beast type monsters. The equipped monster can deal piercing damage. When the equipped monster is attacked: You can pay 500 Life Points to destroy this card; the attack is negated. Persistent Soul (006) Lore: When a face up Winged-Beast type monster you control is destroyed by battle: You can Special Summon 1 Level 4 or lower WIND monster from your deck. A monster Special Summoned by this card's effect cannot attack. Asequi, the Illusory Spirit (007) Lore: When this card is Summoned: You can add 1 Spell Card from your Graveyard to your hand. You cannot activate the targeted Spell Card until your next Standby Phase. Soul Song Requiem (008) Lore: When this card is discarded by a card effect: Add 1 WIND monster from your Graveyard to your hand. Suiho, the Drunken Messanger (009) Lore: You can discard this card to add 1 Spell Card from your deck to your hand. When you activate a Spell Card, if this card exists in your Graveyard: Add this card to your deck and shuffle. Aero, the Dynamic Racer (010) Lore: When you discard a Spell Card by a card effect: You can target 1 face down Spell/Trap Card your opponent controls; the targeted card cannot be activated during your next Battle Phase. Adonvdo, the Azure Wing (011) Lore: This card cannot be Normal Summoned or Set. When you discard a Spell Card by a card effect: deal 500 damage to your opponent. Samson, the Flying Fiend (012) Lore: When this card is Summoned: You can add 1 Equip Spell from your deck to your hand. If this card deals Battle Damage to your opponent: You can discard 1 Spell Card from your hand. Iris, the Bladed Wind (013) Lore: When you discard a WIND monster by a card effect: You can Special Summon this card from your hand in face-up Attack Position. Once per turn: You can pay 800 Life Points; discard 1 Spell Card from your hand. Aurora Feathers (014) Lore: This card can only be equipped to Winged-Beast type monsters. The equipped monster gains ATK equal to the number of Spell/Trap Cards in your Graveyard x 100. Hiera, the Disciple of Ra (015) Lore: This card cannot attack your opponent directly. When you discard a Spell Card by a card effect: Gain 800 Life Points. When you discard a WIND monster by a card effect: You can pay 2000 Life Points to Special Summon the discarded monster in face-up Defense Position. Avian Meteor (016) Lore: When a WIND monster you control is destroyed by battle: You can discard 1 Winged-Beast type monster in your hand to destroy the attacking monster. Avian Tome of Fortune (017) Lore: When this card is discarded from your hand by a card effect: Add 1 Level 4 or lower WIND monster from your deck to your hand. Prayer to Arms (018) Lore: When this card is discarded from your hand by a card effect: add 1 Equip Spell from your deck to your hand. Skyline Summon Sword (019) Lore: This card can only be equipped to WIND monsters. The equipped monster gains 400 ATK. When the equipped monster destroys a monster by battle: You can add 1 Equip Spell from your Graveyard to your hand. Scuto, the Indomitable Defender (020) Lore: If you control 2 or more Winged-Beast type monsters: This card cannot be destroyed by battle. When this card is targeted by an Equip Spell: you can add 1 Spell Card from your Graveyard to your deck and shuffle. Clickclock Coocoo (021) Lore: When a face up WIND monster you control is attacked: You can discard this card to negate the battle. During your Standby Phase, if this card exists in your Graveyard: You can discard 1 Spell Card; add it to your hand. Magical Man (022) Lore: When this card is Summoned: Place 1 Spell Counter on this card. Once per turn: You can remove 1 Spell Counter on this card to add 1 Spell Card from your deck to your hand. Boreas the Northern King (023) Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 face-up Winged-Beast monsters you control. Once per turn, during your Standby Phase: You can deal damage to your opponent equal to the number of Winged-Beast monsters in your Graveyard x 300. If you activate this effect: This card cannot attack this turn. Ventus the Southern King (024) Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 face up Winged Beast monsters you control. Once per turn, during your Standby Phase: Gain Life Points equal to the number of Winged-Beast monsters in your Graveyard x 300. If you activate this effect: This card cannot attack this turn. Cale, the Eager Lad (025) Lore: If this card is added to your hand by a card effect: You can Special Summon this card in face-up Defense Position. When a WIND monster is Special Summoned: You can add 1 Spell Card from your deck to your hand. Dreamer's Wing (026) Lore: This card can only be equipped to Winged-Beast type monsters. When the equipped monster deals Battle Damage to your opponent: You can add 1 Spell Card from your deck to your hand. A Game of Threes (027) Lore: When this card is discarded by a card effect: Pick up the top 3 cards of your deck and show them to your opponent. If a Spell Card is drawn: add it to your hand. Place the others back on top of your deck in their respective order. Mirror Veil (028) Lore: When a WIND monster you control is attacked: You can discard 1 card from your hand; negate the attack and destroy the attacking monster Malen, the Wind Painter (029) Lore: If this card is added to your hand by card effect: You can Special Summon this card in face-up Defense Position. When a Quick Play Spell Card is activated: You can pay 500 Life Points; draw 1 card. Out Cold (030) Lore: When this card is discarded by a card effect: You can target 1 face-up monster your opponent controls; the targeted monster cannot attack until your opponent's second Standby Phase after this card's activation. Spellbound Bomb (031) Lore: You can tribute this card face up to deal damage to your opponent equal to the number of Spell Cards in your Graveyard x 100. Stongedge Mirror (032) Lore: When a monster attacks: The attacking monster cannot declare an attack during the respective controller's next Battle Phase. Nox, the Midnight Scout (033) Lore: If this card is added to your hand by a card effect: You can Special Summon this card in face up Defense Position. When this card is Summoned: You can discard 1 card from your hand to target 1 Spell/Card on your opponent's field; the targeted card is destroyed.[/spoiler] (If you ask about why Magical Man is there, it's because I just HAD to use it. I couldn't resist myself). 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