Airride Posted July 27, 2013 Report Share Posted July 27, 2013 [spoiler='Deck List']2 Bite Bug 3 Crane Crane 3 Genex Ally Birdman 2 Junk Forward 3 Kagemusha Knight 3 Mimimic 2 Spell Striker 3 T.G. Warwolf 1 Tour Bus from the Underworld 2 Tour Guide from he Underworld 1 Book of Moon 1 Dark Hole 2 Final Gesture 1 Foolish Burial 1 Heavy Storm 1 Monster Reborn 1 Mystical Space Typhoon 1 Pot of Avarice 1 Reinforcement of the Army 2 Bottomless Trap Hole 2 Compulsory Evacuation Device 1 Solemn Judgment 1 Solemn Warning 1 Ghostrick Alucard 1 Leviair the Sea Dragon 1 Mechquipped Angineer 1 Melomelody the Brass Djinn 1 Muzurythym the String Djinn 1 Number 17: Leviathan Dragon 1 Number 20: Giga-Brilliant 1 Number 30: Acid Golem 1 Number 34: TRUE TERROR-BYTE 1 Number 47: Nightmare Shark 2 Number 49: Fortune Tune 1 Shark Caesar 1 Temtempo the Percussion Djinn 1 Wind-Up Zenmaines[/spoiler] Gilasaurus isn't even needed here, and he's a literal free Special Summon. Everything here is meant to give out free Special Summons. Heck, the only card that doesn't SS is Tour Bus, which is still decent here for the recycling shenanigans that come with it and Fortune Tune. ...It needs more Draw, and/or search, since it rips through its hand fairly quickly. Help on that is appreciated. Link to comment Share on other sites More sharing options...
The Warden Posted July 28, 2013 Report Share Posted July 28, 2013 You forgot Genex Birdman. Does some truly marvellous things in tandem with TGU and Crane Crane Link to comment Share on other sites More sharing options...
Airride Posted July 28, 2013 Author Report Share Posted July 28, 2013 I didn't forget him, I left him out because I didn't feel him quite necessary. I suppose I could find some space to test him, though. Link to comment Share on other sites More sharing options...
The Warden Posted July 28, 2013 Report Share Posted July 28, 2013 Trust me, Birdman and Crane Crane are so wondrous, and, he restocks advantage well witht hat combo. Also, why Terror-Byte? Acid Golem would be a much more sitable choice. Link to comment Share on other sites More sharing options...
Airride Posted July 28, 2013 Author Report Share Posted July 28, 2013 Read the thread title, then look back at TERROR-Byte. He's the obligatory "This is so silly wheeee" card of the deck. I guess I could swap 1 of the 17s for Golem, if I need it. Link to comment Share on other sites More sharing options...
The Warden Posted July 28, 2013 Report Share Posted July 28, 2013 You don't really need Melo, it doesn't do much really, since the Djinns are usually last resort for a specific situation. Link to comment Share on other sites More sharing options...
Airride Posted July 28, 2013 Author Report Share Posted July 28, 2013 You don't really need Melo, it doesn't do much really, since the Djinns are usually last resort for a specific situation. I can rather realistically make 2+ of the Djinns in 1 turn =Y But, I have made some changes, and I'm going to test them before I post up the new list. Link to comment Share on other sites More sharing options...
The Warden Posted July 28, 2013 Report Share Posted July 28, 2013 I utilize Upstart and Hope for Escape in my build, and it goes great with Fortune since it recovers what you just lost via Hope. Link to comment Share on other sites More sharing options...
Airride Posted July 28, 2013 Author Report Share Posted July 28, 2013 That doesn't sound like a bad engine. Space for it? Link to comment Share on other sites More sharing options...
The Warden Posted July 28, 2013 Report Share Posted July 28, 2013 Nah, just add the cards. You have a high monster density. Though Duality wouldn't hurt either. Link to comment Share on other sites More sharing options...
Mugendramon Posted July 28, 2013 Report Share Posted July 28, 2013 I'd appreciate a list as I apparently don't know half of the cards in here. o,o Link to comment Share on other sites More sharing options...
Toffee. Posted July 28, 2013 Report Share Posted July 28, 2013 -2 Bite Bug-Kaiser Shark-guy(the one with the 3-5 materials who's name escapes me)+Dandylion+3rd Spell Striker+Melias. Link to comment Share on other sites More sharing options...
Airride Posted July 28, 2013 Author Report Share Posted July 28, 2013 Nah, just add the cards. You have a high monster density. Though Duality wouldn't hurt either. >Add in draw engine w/o taking anything out ...Huh? I'd appreciate a list as I apparently don't know half of the cards in here. o,o List coming soon. -2 Bite Bug -Kaiser Shark-guy(the one with the 3-5 materials who's name escapes me) +Dandylion +3rd Spell Striker +Melias. Dandy Engine does nothing for the deck except get in the way, since I have literally no use for the Tokens or whatever. Link to comment Share on other sites More sharing options...
Mugendramon Posted July 28, 2013 Report Share Posted July 28, 2013 -2 Bite Bug -Kaiser Shark-guy(the one with the 3-5 materials who's name escapes me) +Dandylion +3rd Spell Striker +Melias. Shark Caesar is bonkers Arm. 2800 is huge and 3800 is beyond ridiculous. Link to comment Share on other sites More sharing options...
Airride Posted July 28, 2013 Author Report Share Posted July 28, 2013 It's also almost literally the only good 3 Level 3 Xyz, which I do need sometimes. Link to comment Share on other sites More sharing options...
Mugendramon Posted July 28, 2013 Report Share Posted July 28, 2013 Psychonductor Behemoth would make Leviair live more often, is rather good at its job, and Birdman loves it. Link to comment Share on other sites More sharing options...
The Warden Posted July 28, 2013 Report Share Posted July 28, 2013 If I can offer my 2c here, after a decent look: -2 Bite Bugs -2 Junk Forward -1 Tour Bus -3 Warwolf -2 Final Gesture +2 Card Troopers +1 Gale the Whirlwind +2 Duality +2 Hope for Escape +2 Upstart Goblin +1 Allure Extra Stuff -1 Melomelo -1 Fortune -1 Brilli-Ant +1 Psychonductor +1 Mist Wurm +1 Nightmare Shark Link to comment Share on other sites More sharing options...
Airride Posted July 28, 2013 Author Report Share Posted July 28, 2013 Can you explain Trooper? And, Gale I guess? They just don't seem...right, here. Also, taking out Warwolf. I'm curious. Link to comment Share on other sites More sharing options...
The Warden Posted July 28, 2013 Report Share Posted July 28, 2013 Card Trooper is there for one reason, drawing really. He makes for a cheap beatstick when you don't have any options and you get a draw off him. Sounds relatively simple. Also, Gale has great utility in just crippling a boss. Your deck focuses on chain summoning, so Gale can cripple a boss, then you can Xyz something for heavy damage. Link to comment Share on other sites More sharing options...
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