Eury Posted July 26, 2013 Report Share Posted July 26, 2013 Better than what I had before. Adding in Gale made Simorgh more of an option, so I decided to main 1 and have 1 sided. I've had more trouble deciding on the Extra more than anything. A lot of Rank 4s to choose from, but so little room. Zerofyne is actually REALLY good in Harpies, and can easily go 3500+. I've just been debating whether or not to run 2 Big Eye or 2 Dracossack. I could run 2 of each, but there isn't really room. I can usually make them first turn, almost always do, and I tend to need Dracossack a lot more. idunno though. Also, Vulcan is made with Draco's tokens. For those who wonder how I get him out when my Level 3's are both Tuners. r/f/etc Link to comment Share on other sites More sharing options...
Mugendramon Posted July 26, 2013 Report Share Posted July 26, 2013 I have a different way of going about them, but personally I think Divine Wind of The Mist Valley and Harpie Dancer should be the deck's main engine. Pet Dragon at 2 isn't ideal, imo you should focus less on Rank 7 and more on Pet Phantasmal Dragon, which is beyond amazing. I'm also iffy on Histeric Party, I'd cut it to 2 or even one because drawing it early sucks balls and drawing multiples early is even worse. Link to comment Share on other sites More sharing options...
Aix Posted July 26, 2013 Report Share Posted July 26, 2013 I have a different way of going about them, but personally I think Divine Wind of The Mist Valley and Harpie Dancer should be the deck's main engine. Pet Dragon at 2 isn't ideal, imo you should focus less on Rank 7 and more on Pet Phantasmal Dragon, which is beyond amazing. I'm also iffy on Histeric Party, I'd cut it to 2 or even one because drawing it early sucks balls and drawing multiples early is even worse. Big Eye is also amazing, and so is Dracossack. Link to comment Share on other sites More sharing options...
Mugendramon Posted July 26, 2013 Report Share Posted July 26, 2013 Big Eye is also amazing, and so is Dracossack. See... I know that. It's obvious. But the reason Phantasmal is so good... is because those two can't touch it. Meanwhile it merrily attacks directly. It sounds like a deal to me. Link to comment Share on other sites More sharing options...
Eury Posted July 26, 2013 Author Report Share Posted July 26, 2013 I have a different way of going about them, but personally I think Divine Wind of The Mist Valley and Harpie Dancer should be the deck's main engine. Pet Dragon at 2 isn't ideal, imo you should focus less on Rank 7 and more on Pet Phantasmal Dragon, which is beyond amazing. I'm also iffy on Histeric Party, I'd cut it to 2 or even one because drawing it early sucks balls and drawing multiples early is even worse. What's your build on that? Actually really interested. Imma keep this build the way it is (Rank 7s and Hunting Ground) but I still wanna try that variant. And if I were to drop a single Hysteric Party, what should I add in? Link to comment Share on other sites More sharing options...
Aix Posted July 26, 2013 Report Share Posted July 26, 2013 See... I know that. It's obvious. But the reason Phantasmal is so good... is because those two can't touch it. Meanwhile it merrily attacks directly. It sounds like a deal to me. Being immune to something doesn't make it better. Having the option for Dracossack is better for simple card removal and Synchro plays while at the same time it suffices in surviving the turn. Big Eye takes your opponent's best monster and gives it to you. Not to mention that both are easier to make in Harpies than Phantasmal. True, though, I run Tempest to make them easier, but the option of having them is still better than Phantasmal. Link to comment Share on other sites More sharing options...
Eury Posted July 26, 2013 Author Report Share Posted July 26, 2013 Being immune to something doesn't make it better. Having the option for Dracossack is better for simple card removal and Synchro plays while at the same time it suffices in surviving the turn. Big Eye takes your opponent's best monster and gives it to you. Not to mention that both are easier to make in Harpies than Phantasmal. True, though, I run Tempest to make them easier, but the option of having them is still better than Phantasmal. Phantasmal is actually stupid easy to make and it protects every Harpie card, not just itself. Channeler > effect > Egotist = Phantasmal. In Harpies, Phantasmal actually can be considered better. Prevents targeting, effects and attacks, and it attacks directly for 2000. With how easy Harpies swarm, Phantasmal is actually a huge issue for the opponent should it hit the field and you have a Hysteric Party at the ready. Link to comment Share on other sites More sharing options...
Mugendramon Posted July 26, 2013 Report Share Posted July 26, 2013 What's your build on that? Actually really interested. Imma keep this build the way it is (Rank 7s and Hunting Ground) but I still wanna try that variant. And if I were to drop a single Hysteric Party, what should I add in? The thing with Divine Wind is that it allows you to run a few cool techs that do very well against meta Decks. Namely: Psi-Blocker and Divine Statue of The Stormwinds. Psi-Blocker's ONLY job is cutting out Fate in Spellbooks, so that your Phantasmal Dragon won't get the hammer. Meanwhile Stormwind makes it so that Dragons will have to play Tempest first and go through their Battle Phase if they want to summon anything else. And note that if you don't have Phantasmal out yet it gives you the edge you need for relatively small effort. Raioh is just too big a middle finger to spellbooks and dragons to not run. Same for Iron Wall. Link to comment Share on other sites More sharing options...
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