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We all know that I do this Deck better than anyone else [Heraldic Beasts]


Lonk

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3 Chain Dogs (Trust me, try it)

2 H.B. Basilisks (It laughs at your opponent's monsters)

2 H.B. Eales (Hey, I like this card and it works well)

3 H.B. Leos (Honestly, the heart of the Deck)

2 H.B. Twin-headed Eagles (They are useful mofos)

2 H.B. Unicorns (You'll never know how useful bringing out a 2400 or 2600 beater from your grave is)

3 Kagetokages (awesome Rank 4 engine starter)

 

3 Advanced Heraldry Arts

1 Foolish Burial

3 Hand Destructions

1 Heavy Storm

3 Heraldry Reborns

1 Monster Reborn

 

3 Call of the Haunteds

2 Compulsory Evac Devices

2 Pinpoint Guards

1 Solemn Judgment

1 Solemn Warning

2 Torrential Tributes

 

1 EEV in the side, just in case

 

1 Daigusto Emeral with RECYCLING POWER!!!

1 Diamond Dire Wolf because it's awesome

1 Gagaga Gunman for finisher purposes

1 Gem-Knight Pearl, just in case if I need a large beater

1 King of the Feral Imps, which does stuff

1 Lavalval Chain that also does stuff

1 Maestrok whose name I could never fully remember

1 Number 104: Masquerade because it laughs at monsters during BP

1 Number 16: Shock Master since locking down your opponent's moves is uber borked

1 Number 44: Sky Pegasus just for being a Beast-type and a game-ender

1 Number 57: Tri-Dust Dragon, since it can effectively lock out your opponent's tactics.

1 Number 69: Heraldry Crest for being able to use other Xyz Effects and being a beater

1 Number 85: Crazy Box, which I wish was a Psychic-type monster

1 Number 8: King Genom-Heriter because of obvious reasons

1 Photon Papiloperative because she will always be more useful than Number 50 to me.

 

I'm too lazy to not give commentary to everything and then bold the cards.  Oh, and Pinpoint Guard is an awesome tech and you should use it more often.

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Ever since facing it, I've been fascinated by the concept, so I'm glad you posted this so I could study the build a little. I run it a little differently, mainly without the Hand Destructions. Considering how combo-based the Deck is, the potential to both help the opponent's set-up and unclog their bad hands, plus how Hand Destruction is dead if either player has less than 2 cards in hand makes me less fond of it.

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