Just Crouton Posted July 18, 2013 Report Share Posted July 18, 2013 Looking through the list of Gold Paladins for Wolf Fang Garmore and saw this. [AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When a «Gold Paladin» rides this unit, you may pay the cost. If you do, look at up to two cards from the top of your deck, search for up to two «Gold Paladin» from among them, call them to separate open (RC), put the rest on the bottom of your deck in any order, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn. [AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack) SWEET FANCY MOSES! 2 random Gold Paladins and a 21000 Vanguard for a Break Ride and 1 Counterblast? AND, it works outside Liberators? Thoughts? Link to comment Share on other sites More sharing options...
Blake Posted July 18, 2013 Report Share Posted July 18, 2013 Gancelot is better because it's not pure sacky as fuck. Mordred is basically a Shaladin version of this but infinitely better. It's also not even guaranteed to get 2, or even 1, because you're rarely going to WANT To call triggers. I guess you could do something silly with this and Duke because you just sack them, but meh. Link to comment Share on other sites More sharing options...
Althemia Posted July 18, 2013 Report Share Posted July 18, 2013 Gancelot is better because it's not pure sacky as fuck. Mordred is basically a Shaladin version of this but infinitely better. It's also not even guaranteed to get 2, or even 1, because you're rarely going to WANT To call triggers. I guess you could do something silly with this and Duke because you just sack them, but meh.It's good in Duke for the same reason that Dark Bond is good in Raging Form.It's a pretty alright break ride, if only because it's inherently a +1 in nature that develops even more advantage later on. It's honestly a good card, but Gancelot just seems a lot better because having to use this means you have an underdeveloped field in the late game. (That's a bad thing.) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.