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Call of the Haunted


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I'm starting to see this less and less. Is it falling out? I suppose there's no reason to use it, since all Decks have their own version of it, or at least some other way to get stuff out of the Graveyard. Anywhere where it's actually still legit good?

480px-CalloftheHaunted-TF04-JP-VG.jpg
Continuous Trap Card (like you didn't know that, but whatever)

Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

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It's bad because it's too slow and the targets won't always matter enough to win you the game, then there's far too many ways to outplay it seeing as how there's alternate ways of avoiding the Graveyard sending now (Banishing, spinning, stealing, etc)

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I remember when this was legitly banned and Monster Reborn wasn't.

It was essentially a Quick-play Monster Reborn. Completely chainable.

If Heavy'd or MST'd, you could bring Phoenix to trigger it, or Sangan, or Jinzo (that would stay anyways).

 

Nowadays, Monster Reborn is surprisingly more reliable. You pick any Graveyard and any position, and it doesn't have to stay a turn face-down.

 

That last line is probably the decisive factor. In nowadays' game, you need immediate responses to get back on the game, and can't afford to main many plays that need setup. In theory the game SHOULD give the opportinity, but it's being fast enough that this is not used much.

 

 

I still personally think it's a pretty good and solid card on itself.

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anyone remember the time when this was banned?

Pretty sure we still had Brionac around at that time.

It's good in scraps-

Cuz you can revive Tuners to make Scrap Dragon, and use the leftover Call as fodder for Dragon's effect.
OR
After you Chimera into Dragon, use This to revive Beast and proceed to recycle your Chimera.
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I still run it in almost all my Decks. It's very good in Decks that send bigger monsters to the Graveyard from the hand, like Galaxy-Eyes, etc, or Decks that want to swarm mid-game, like Heraldics or Gogogo (Ghost). Heraldics also get Leo's effect even if Call will be destroyed.

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Frankly, I only use this in decks that have cards that can abuse it in some way (Mist Valley Falcon, Zephyros, Sacred Crane, Fire Kings, Darklord Superbia, Trooper, T.G.s, MPBs, Stratos, etc). In other decks, it's usually a personal tech.

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