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Okay, I have a random setting/plot idea.
 
Setting: Massive fantasy world, with monsters and ferocious beasts galore in the wilderness. Mortalkind (whatever races, human, elf or maybe unique races) lives in cities around these ancient towers which keep the beasts at bay. Civilization has gotten far, with plenty of commerce, politics and lots of unique cultures, but development is restricted by the fact that civilization outside of the towers' protective radii are nigh impossible to defend or last. Other than these details, it will be a typical, awe-inspiring and beautiful fantasy world with plenty of lore, however, much of the lore is lost, to keep things simple.
 
Plot: For the exploration lover, the neutral Mage's Guild (I'm sure we can come up with a better name, but its supposed to be a massive neutral magic-researching organisation) has discovered a way to restore these towers, as there are many scattered in ancient ruins. It's time to venture into unexplored territories, discover ancient ruins, face monsters and dragons, and defend the construction of these towers. Maybe some ancient evils are disturbed/awakened and don't like mortals advancing on their territory.

 

 
For the political fantasy lover, various lords and kings feud over the little bit of land available. Civil war threatens to break out. And then, when the Mage's Guild discovers how to build these towers, they squabble over the new land that will be available and try harder than ever to pull the Mage's Guild onto their side.

So really, an opinion on this idea? Slightly changed it from my original post.

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[quote name="-AixDivadis-" post="6234979" timestamp="1373236435"]So really, an opinion on this idea? Slightly changed it from my original post.[/quote] I actually like that. I had a similar idea with a focus on exploration, so if anyone wants to submit ideas please pitch your things to me over PM in addition to posting them here. That way I can give feedback without looking like a jerk.

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I actually like that. I had a similar idea with a focus on exploration, so if anyone wants to submit ideas please pitch your things to me over PM in addition to posting them here. That way I can give feedback without looking like a jerk.

 

Why not just have a PM conversation, rather than have separate PMs from everyone?

 

Anyways, I'll probably be PMing you something in a bit.

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[quote name="Enrise" post="6235199" timestamp="1373279559"]Why not just have a PM conversation, rather than have separate PMs from everyone?   Anyways, I'll probably be PMing you something in a bit.[/quote] Since I'm going to be the one to set all the things up, I'd rather not have crosstalk between ideas until I can get something synthesized together. As for the role of GM, I actually think I would promote a few normal members to help out. I would be the primary GM, being the only roleplay section mod who's active, but I'd give 1-2 members the ability to review applications and lock/unlock application threads, as "application staff". A few other members may be designated "plot staff," and will help keep updates and NPCing rolling. There may be even one other "information staff" whose job it would be to update threads containing background lore. I don't know. These designations are all really tentative.

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Since I'm going to be the one to set all the things up, I'd rather not have crosstalk between ideas until I can get something synthesized together.

 

As for the role of GM, I actually think I would promote a few normal members to help out. I would be the primary GM, being the only roleplay section mod who's active, but I'd give 1-2 members the ability to review applications and lock/unlock application threads, as "application staff". A few other members may be designated "plot staff," and will help keep updates and NPCing rolling. There may be even one other "information staff" whose job it would be to update threads containing background lore. I don't know. These designations are all really tentative.

 

Sounds like a good plan.

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So really, an opinion on this idea? Slightly changed it from my original post.

There is only one thing I don't like about this idea - it seems that Mages play a more important role than any other class, what with the significance of the towers. I love Mages and Wizards, likely to play one myself, but what of the Rangers, Rogues and Warriors of a Fantasy World?

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There is only one thing I don't like about this idea - it seems that Mages play a more important role than any other class, what with the significance of the towers. I love Mages and Wizards, likely to play one myself, but what of the Rangers, Rogues and Warriors of a Fantasy World?

If it were a more realistic and grounded (combat-wise) fantasy, mages, while they can cast combative magic and such, it takes reagents, incantations, runes, magic circles and etc. so they are unable to respond quickly to threats which fighters can.

 

Rangers will be great in navigating the wilds and spotting and avoiding danger, their knowledge of the flora and fauna also equalling if not surpassing the knowledge of mages.

 

Rogues... if you mean thieves, well some sort of thieves guild can be present in any fantasy, I'm sure they'd take interest in grabbing at ancient artifacts discovered on adventures and hitch on to expeditions.

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If it were a more realistic and grounded (combat-wise) fantasy, mages, while they can cast combative magic and such, it takes reagents, incantations, runes, magic circles and etc. so they are unable to respond quickly to threats which fighters can.

 

Rangers will be great in navigating the wilds and spotting and avoiding danger, their knowledge of the flora and fauna also equalling if not surpassing the knowledge of mages.

 

Rogues... if you mean thieves, well some sort of thieves guild can be present in any fantasy, I'm sure they'd take interest in grabbing at ancient artifacts discovered on adventures and hitch on to expeditions.

I get that, but that's not quite where I am coming from - it seems, at least in my eyes, that the Mages are the more important chaps in this world, while all the others serve less than the role of an errand boy/girl. Is there a way the plot can be tweaked to encourage a fairer chance of significance between the roles? For such a large Role-play, outclassing is the last thing we want to do.

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I get that, but that's not quite where I am coming from - it seems, at least in my eyes, that the Mages are the more important chaps in this world, while all the others serve less than the role of an errand boy/girl. Is there a way the plot can be tweaked to encourage a fairer chance of significance between the roles? For such a large Role-play, outclassing is the last thing we want to do.

If the power to restore towers were only held by the higher-ups in the Mages' Guild and no one is allowed to be an Archmage or something, then no character has special importance.

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It could be a Sandbox-like game with such a mechanic to be able to start off with a base weapon and go up the levels as you go up the member ranks.

 

Senior Members would be SO stacked XD

 

This is a legitimately horrible idea and should never be implemented. I sincerely hope you weren't serious, because think of it this way.

 

RAGNAROK would be the most powerful character. Is that something we truly want to promote? D:

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This is a legitimately horrible idea and should never be implemented. I sincerely hope you weren't serious, because think of it this way.

 

RAGNAROK would be the most powerful character. Is that something we truly want to promote? D:

I just went for the first thing on my mind XD.

 

In all seriousness, it would seriously depend on how the people would go with it. Odds are, it would be an epic failure because:

1. Roleplaying is very hit and miss. It succeeds mainly because of how the people think at that specific moment.

2. Some people can't be on that much and their occasional appearance would ruin the whole situation.

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And while I love to play as magically inclined characters, I've been on a Rogue kick lately, and I would like to be able to indulge that without being told I can't be important to plot. :<

I love the idea of it being in a fantasy setting. I just want the other kinds of characters to get some kinda plot relevance, but I think this was addressed.

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While it sounds like a fun idea Rinne, I think aside from random suggestions, you should round up the most creatively inclined RPers to create a thinktank to really build the world up. Cohesive future planning, plot set-up and preparations. Then afterwards, those you recruited can act as your mini-GMs, since they know the plot and can give the gentle nudges needed to move it.

 

Plus, the seperate post mechanic can let you know what's going on but preventing players from meta-gaming since they literally weren't there.

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And while I love to play as magically inclined characters, I've been on a Rogue kick lately, and I would like to be able to indulge that without being told I can't be important to plot. :<

I love the idea of it being in a fantasy setting. I just want the other kinds of characters to get some kinda plot relevance, but I think this was addressed.

I don't now why, but I am really excited about Caeda RPing (probably since I have yet to see it and have heard so much about Black and her standard) and would likely join if she's on board, but she raises a good point here. While, indeed, stripping power from Mages makes it easier to remove significance from the role and, thus, unbalance, the issue lays in why bother if the characters' have no importance? Why not just write a fic?

 

If there's going to be a plot it shouldn't be too linear, there should be some lee-way in terms of direction.

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I don't now why, but I am really excited about Caeda RPing (probably since I have yet to see it and have heard so much about Black and her standard) and would likely join if she's on board, but she raises a good point here. While, indeed, stripping power from Mages makes it easier to remove significance from the role and, thus, unbalance, the issue lays in why bother if the characters' have no importance? Why not just write a fic?

 

If there's going to be a plot it shouldn't be too linear, there should be some lee-way in terms of direction.

Just an overlying plot to make sure change is happening in the world, but it could be blatantly ignored/put in the background for something else to happen.

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I didn't mean it completely like that, woops, what I meant was that other things could happen at the same time that seem to go in a different direction. This is an open world, sandbox RP with multiple threads so anything can happen, not everything has to be completely plot-connected.

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I don't now why, but I am really excited about Caeda RPing (probably since I have yet to see it and have heard so much about Black and her standard) and would likely join if she's on board, but she raises a good point here. While, indeed, stripping power from Mages makes it easier to remove significance from the role and, thus, unbalance, the issue lays in why bother if the characters' have no importance? Why not just write a fic?

 

If there's going to be a plot it shouldn't be too linear, there should be some lee-way in terms of direction.

 

Er, I don't know who's been telling you things, but I'm really nothing special. I'm just a person, I'm not really that good. o-o

 

And this is why I was comparing the idea to the Elder Scrolls earlier! Not saying it should be part of the universe, but more along the lines of, it's incredibly open-ended with a variety of caves, dungeons, and forts to explore. While there IS a main plot, there are many minor and more major side quests, along with a variety of guilds and, well, "clubs" to join.

 

There are so many possibilities with a fantasy world, and I feel like the Elder Scrolls series is a good spot to draw some inspiration from!

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