Aerion Brightflame Posted July 6, 2013 Report Share Posted July 6, 2013 Grade 0: 17 1 Creeping Dark Goat 4 Freezing Revenger (d) 4 Death Feather Eagle (C) 4 Grim Reaper (C) 4 Healing Revenger (H) Grade 1: 14 4 Dark Shield, Mac Lir 4 Black Sage Charon. 3 Sacrilege Revenger, Berith. 3 Witch of Nostrum, Arianrhod Grade 2: 12 3 Skull Witch, Nemain 2 Darkness Maiden, Macha 3 Cursed Lancer 2 Blaster Dark Revenger 2 Revenger of Darkness, Rugos. Grade 3: 7 4 Illusionary Revenger, Mordred Phantom 3 The Dark Dictator. Obvious aim is to abuse how good Mordred is by filling the RG to conserve hand size. Grade 2 line up feels really bad, but I'm not sure how to fix it. Link to comment Share on other sites More sharing options...
Blake Posted July 6, 2013 Report Share Posted July 6, 2013 If you're not running 4x Blaster Dark Revenger 4x Dorin, you're doing it wrong. And Claudas over Goat. CB1 to get Removal from the deck is too good to pass up, and Creeping Dark Goat isn't needed when you have Draw Power. Seeing as you're not running Revengers alone, I'd up the Draws to 5 and put Crits down to 7. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 6, 2013 Author Report Share Posted July 6, 2013 If you're not running 4x Blaster Dark Revenger 4x Dorin, you're doing it wrong. And Claudas over Goat. CB1 to get Removal from the deck is too good to pass up, and Creeping Dark Goat isn't needed when you have Draw Power. Seeing as you're not running Revengers alone, I'd up the Draws to 5 and put Crits down to 7. So: Swapping Goat for Claudas. -3 Arianrhod -1 Berith +4 Barrier Troop Revenger, Dorint? -2 Rugos +2 BBR That seem right? Link to comment Share on other sites More sharing options...
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