Jump to content

Red-Eyes, Dragon God of Doom


Recommended Posts

54bL1OK.jpg

Red-Eyes Darkness Metal Dragon + Red-Eyes Darkness Dragon + Red-Eyes Malefic Dragon + Red-Eyes Zombie Dragon
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. This card can only be fusion summoned. This card gains 400 ATK and DEF points for each dragon type card in your graveyard. During either player's turn, if this card would be destroyed by card effect: You can banish 2 cards in your Graveyard; negate that effect and destroy that card.

To help woth the field spell issue.
n9CfLC5.jpg

This card cannot be destroyed while you control a dragon type monster. If your opponent attempts to activate a field spell while this card is face-up on the field you can discard 1 dragon type card to negate that cards activation and remove it from play. All dragon type cards gain x50 ATK points for each card in your hand. Once per turn if you control "Red-Eyes, Dragon God of Doom" you can discard one card to special summon one "Red-Eyes" monster from your graveyard; its effect is negated, your opponent takes no damage from battle including that card and it can't be used for XYZ or synchro summons.

Also i haven't played in a while so if you could give me updated OCG i'd happily add it.

I'm adding some more support let me know what you think.

WGs5QDb.jpg

njefLTY.jpg

viuiTEM.jpg
Link to comment
Share on other sites

Well. This card is pretty... not easy to get out. Well. Not entirely. You'd have to run malefic world and pyramid turtle for Malefic and Zombie D. [4 cards for half the material], REDD requires a Red-eyes B. D which you can search and ss with normal support[4 cards just for him] and well basically this card requires like 11 cards to  put it on the field which is a heck of a lot of work.

 

I like the fact that you're offering an alternative to Dragon Master Knight but he only consumes around 10 cards. And all he has to do is Dragon Ravine+ Foolish burial+Dragon's Mirror for Blue-eyes Ultimate dragon.

 

The problem with the card is generally the difficulty but its NOT impossible to summon. It's effects aren't stellar, nor terrible. But you are in dire need of updated OCG.

Link to comment
Share on other sites

Tower is blatantly overpowered. Not for the self-protection part, but the fact all your Dragons gain 500 per card in your Hand.

As for Red-Eyes...
Aside from the fact Future Fusion is banned; Dragon God of Doom is ridiculously hard to Summon, it's self-protection effect contradicts it's own self, and even has an effect that will Banish itself just for playing it after your hard work to Summon it.
Overall, it's just very underpowered and not really worth the effort to play it.
No offense, of course.

Link to comment
Share on other sites

[quote name="Armadilloz" post="6232790" timestamp="1372952062"]Tower is blatantly overpowered. Not for the self-protection part, but the fact all your Dragons gain 500 per card in your Hand.As for Red-Eyes...Aside from the fact Future Fusion is banned; Dragon God of Doom is ridiculously hard to Summon, it's self-protection effect contradicts it's own self, and even has an effect that will Banish itself just for playing it after your hard work to Summon it.Overall, it's just very underpowered and not really worth the effort to play it.No offense, of course.[/quote] Thanks for the input i'll edit it to get rid of the self removing effect, but i'll leave the field part to stop dragon mirror. Also Tower is only x50 because i thought x100 might be OP

Link to comment
Share on other sites

I'd say make the first monster Dragon Mirrorable. I like it, but it doesn't justify the running of Red-Eyes Darkness Dragon, especially getting it onto the Field. It would essentially be impossible (it isn't, but damn near close) to get all these cards onto the field. Also, make it not require Polymerization, but make it so it can be Summoned by (I'll provide my suggested effect later in the review).

You could honestly allow it to banish any cards in your Graveyard to protect itself, using your power up fuel as a last resort.

Tower is a weird one, and random in this thread. I guess it could work well with Malefics.

REDGOD:

Red-Eyes Darkness Metal Dragon + Red-Eyes Darkness Dragon + Red-Eyes Malefic Dragon + Red-Eyes Zombie Dragon

You can Fusion Summon this card by sending the above cards you control or in your hand to the Graveyard. (You do not use "Polymerization".) Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. This card gains 400 ATK and DEF for each Dragon-Type monster in your Graveyard. During either player's turn, if this card would be destroyed by card effect: You can banish 2 cards in your Graveyard; negate that effect and destroy that card.
 

I would go as far as to suggest Piercing, though I guess that can be provided by a third party source via Dragon Rage or the like. As for the Field Spell, it is really random. You could make it to support Red-Eyes Dragons as a whole. Perhaps make it once per turn, you can discard 1 card to Special Summon 1 "Red-Eyes" monster from your Graveyard, ignoring its Summoning Conditions, but the Summoned monster has its effects negated and ATK/DEF reduced to 0. I'll provide an example of what I mean, while keeping your "stubborness" in the card.

 

This card cannot be destroyed while you control a Dragon-Type monster. Your opponent cannot activate Field Spell Cards while this card is face-up on the field. Once per turn: You can discard 1 card; Special Summon 1 "Red-Eyes" monster from your Graveyard, ignoring its Summoning Conditions. Its ATK becomes 0 and it has its effect(s) negated. During your Standby Phase: Destroy all monsters you control Special Summoned by this effect.

Link to comment
Share on other sites

[quote name="Therrion" post="6232823" timestamp="1372954085"][center]I'd say make the first monster Dragon Mirrorable. I like it, but it doesn't justify the running of Red-Eyes Darkness Dragon, especially getting it onto the Field. It would essentially be impossible (it isn't, but damn near close) to get all these cards onto the field. Also, make it not require Polymerization, but make it so it can be Summoned by (I'll provide my suggested effect later in the review).[/center] [center]You could honestly allow it to banish any cards in your Graveyard to protect itself, using your power up fuel as a last resort.[/center] [center]Tower is a weird one, and random in this thread. I guess it could work well with Malefics.[/center] [center]REDGOD:[/center] [center][b]Red-Eyes Darkness Metal Dragon + Red-Eyes Darkness Dragon + Red-Eyes Malefic Dragon + Red-Eyes Zombie Dragon[/b][/center] [center][b]You can Fusion Summon this card by sending the above cards you control or in your hand to the Graveyard. (You do not use "Polymerization".) Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. This card gains 400 ATK and DEF for each Dragon-Type monster in your Graveyard. During either player's turn, if this card would be destroyed by card effect: You can banish 2 cards in your Graveyard; negate that effect and destroy that card.[/b]  [/center] [center]I would go as far as to suggest Piercing, though I guess that can be provided by a third party source via Dragon Rage or the like. As for the Field Spell, it is really random. You could make it to support Red-Eyes Dragons as a whole. Perhaps make it once per turn, you can discard 1 card to Special Summon 1 "Red-Eyes" monster from your Graveyard, ignoring its Summoning Conditions, but the Summoned monster has its effects negated and ATK/DEF reduced to 0. I'll provide an example of what I mean, while keeping your "stubborness" in the card.[/center] [center] [/center] [center][b]This card cannot be destroyed while you control a Dragon-Type monster. Your opponent cannot activate Field Spell Cards while this card is face-up on the field. Once per turn: You can discard 1 card; Special Summon 1 "Red-Eyes" monster from your Graveyard, ignoring its Summoning Conditions. Its ATK becomes 0 and it has its effect(s) negated. During your Standby Phase: Destroy all monsters you control Special Summoned by this effect.[/b][/center][/quote] Your right being able to use dragon mirror couldn't hurt, I'll edit it now.

Link to comment
Share on other sites

Polymerization-LCYW-EN-SR-1E.jpg

 

So there is this assumption that all of the Fusion Materials have to be on the field? I'm pretty sure that just adding a nice set of "Red-Eyes" support cards which search the listed Materials would be enough to make the big guy easier to get out. Also, for such a nearly impossible Summon, I think that you should change his self protection to: "Once per turn, during either player's turn: When your opponent activates a card effect, you can banish 2 cards from your Graveyard; this card is unaffected by card effects until your next Standby Phase." That would save him from D-Prison, Compulsory, etc. Also, his Summon should not be a candidate for Warning. xo Needs more "The Summon of this card cannot be negated."

Link to comment
Share on other sites

  • 6 months later...

Holy god damned hell these cards, and the post itself, are poorly written.

 

Don't link to Amazon to identify cards, use the wiki: http://yugioh.wikia.com The difference is about 7 lines vs 20 characters

 

Also, don't use that <SPAN*> html tag, it makes quoting posts a nightmare to decipher.

 

Ensure you get the name of every Fusion Material absolutely correct or your card is impossible to Summon without a Fusion-Substitute.

 

Multiple terminological and capitalization errors too numerous to list. so I'll just post in a guide to OCG.

 

normal summon = Normal Summon
special summon = Special Summon
spell/ trap card = Spell/ Trap Card
monster effect card = monster Effect card
graveyard = Graveyard
deck = Deck
hand = hand
Field = field
atk/ def = ATK/ DEF
ATK points = ATK
remove ___ from play / remove from play ___ = banish ___
a monster with "___" in its name = a "___" monster
opponent's side of the field = opponent controls
your side of the field = you control
tribute = Tribute
level stars = Level
every = each
life points = Life Points
light/ dark = LIGHT/ DARK
warrior type = Warrior-Type
choose = select
???? ATK/ DEF = ? ATK/ DEF
as a result of battle = by battle
one/ two/ three... = 1/2/3...
attack mode = Attack Position
his/ her = they/ their
may = can
face up = face-up
attribute = Attribute
type = Type
ritual = Ritual
monster card zone = Monster Card Zone

 

Repairs to every card:

[spoiler='Red-Eyes, Dragon God of Doom']Red-Eyes Darkness Metal Dragon + Red-Eyes Darkness Dragon +  Malefic Red-Eyes B. Dragon + Red-Eyes Zombie Dragon
Must be Fusion Summoned, and cannot be Special Summoned by other ways. This card gains 400 ATK and DEF for each Dragon-Type monster in your Graveyard. If this card would be destroyed by a card effect: You can banish 2 cards in your Graveyard; negate that effect and destroy that card.[/spoiler]

 

[spoiler='Tower of the Dragon God']This card cannot be destroyed while you control a Dragon-type monster. You can discard 1 Dragon-type monster to negate the activation of an opponent's Field Spell card and banish that Field Spell. All Dragon-Type monsters gain 500 ATK for each card in your hand. Once per turn: if you control "Red-Eyes, Dragon God of Doom", you can discard one card to Special Summon one "Red-Eyes" monster from your Graveyard; its effect is negated, your opponent takes no damage from battle involving that card, and it cannot be used as Material for an Xyz or Synchro Summon.[/spoiler]

 

[spoiler=''Dragon Summoning Ritual"]Dragon-Type monsters you control can be treated as 2 Tributes for the Tribute Summon of a Level 7 or higher Dragon-Type monster.[/spoiler]

 

[spoiler="Dragon Egg"]If you control no monsters: you can pay 800 Life Points; Special Summon 1 Dragon-Type monster from your hand.[/spoiler]

 

[spoiler="Call of the Red-Eyes"]When a "Red-Eyes" monster is removed from the field: add 1 Dragon-Type monster from your Deck to your hand[/spoiler]

  

Link to comment
Share on other sites

  • 9 months later...

Holy god damned hell these cards, and the post itself, are poorly written.

 

Don't link to Amazon to identify cards, use the wiki: http://yugioh.wikia.com The difference is about 7 lines vs 20 characters

 

Also, don't use that <SPAN*> html tag, it makes quoting posts a nightmare to decipher.

 

Ensure you get the name of every Fusion Material absolutely correct or your card is impossible to Summon without a Fusion-Substitute.

 

Multiple terminological and capitalization errors too numerous to list. so I'll just post in a guide to OCG.

 

normal summon = Normal Summon
special summon = Special Summon
spell/ trap card = Spell/ Trap Card
monster effect card = monster Effect card
graveyard = Graveyard
deck = Deck
hand = hand
Field = field
atk/ def = ATK/ DEF
ATK points = ATK
remove ___ from play / remove from play ___ = banish ___
a monster with "___" in its name = a "___" monster
opponent's side of the field = opponent controls
your side of the field = you control
tribute = Tribute
level stars = Level
every = each
life points = Life Points
light/ dark = LIGHT/ DARK
warrior type = Warrior-Type
choose = select
???? ATK/ DEF = ? ATK/ DEF
as a result of battle = by battle
one/ two/ three... = 1/2/3...
attack mode = Attack Position
his/ her = they/ their
may = can
face up = face-up
attribute = Attribute
type = Type
ritual = Ritual
monster card zone = Monster Card Zone

 

Repairs to every card:

[spoiler='Red-Eyes, Dragon God of Doom']Red-Eyes Darkness Metal Dragon + Red-Eyes Darkness Dragon +  Malefic Red-Eyes B. Dragon + Red-Eyes Zombie Dragon
Must be Fusion Summoned, and cannot be Special Summoned by other ways. This card gains 400 ATK and DEF for each Dragon-Type monster in your Graveyard. If this card would be destroyed by a card effect: You can banish 2 cards in your Graveyard; negate that effect and destroy that card.[/spoiler]

 

[spoiler='Tower of the Dragon God']This card cannot be destroyed while you control a Dragon-type monster. You can discard 1 Dragon-type monster to negate the activation of an opponent's Field Spell card and banish that Field Spell. All Dragon-Type monsters gain 500 ATK for each card in your hand. Once per turn: if you control "Red-Eyes, Dragon God of Doom", you can discard one card to Special Summon one "Red-Eyes" monster from your Graveyard; its effect is negated, your opponent takes no damage from battle involving that card, and it cannot be used as Material for an Xyz or Synchro Summon.[/spoiler]

 

[spoiler=''Dragon Summoning Ritual"]Dragon-Type monsters you control can be treated as 2 Tributes for the Tribute Summon of a Level 7 or higher Dragon-Type monster.[/spoiler]

 

[spoiler="Dragon Egg"]If you control no monsters: you can pay 800 Life Points; Special Summon 1 Dragon-Type monster from your hand.[/spoiler]

 

[spoiler="Call of the Red-Eyes"]When a "Red-Eyes" monster is removed from the field: add 1 Dragon-Type monster from your Deck to your hand[/spoiler]

  

 

Thanks a lot for all the help. I'm not on here too often so my OCG tends to be off, so that guild should help a lot. The fixex cards will be up soon.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...