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Oppression Gadgets??


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I'm just trying this out. Normal Gadgets were getting a little boring.

 

Monsters (x18)

 

Cyber Dragon

 

Green Gadget (x3)

Red Gadget (x3)

Yellow Gadget (x3)

Kycoo the Ghost Destroyer (x3)

Banisher of the Radiance (x3)

Blue Thunder T-45

Neo-Spacian Grand Mole

 

Spells (x14)

 

Shrink (x3)

Hammer Shot (x2)

Enemy Controller (x2)

Pot of Avarice

Smashing Ground

Heavy Storm

Mystical Space Typhoon

Limiter Removal

Lightning Vortex

Monster Reborn

 

Traps (x11)

 

Royal Oppression (x3)

Bottomless Trap Hole (x3)

Sakuretsu Armor (x3)

Mirror Force

Torrential Tribute

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Numbers in the names of Gadget decks refer to the proportion of the deck that consists of Gadgets.

 

9 Gadgets / 45 cards = 9/45 = 1/5 = 1/5th Gadget = Fifth Gadget

9 Gadgets / 43 cards = 9/43 = 1/4.8 = 1/4.8th Gadget = Four-Point-Eighth Gadget

6 Gadgets / 42 cards = 6/42 = 1/7 = 1/7th Gadget = Seventh Gadget

6 Gadgets / 40 cards = 6/40 = 1/6.7 = 1/6.7th Gadget = Six-Point-Seventh Gadget

 

6 Gadgets are usually better than 9 Gadgets, especially when you want a smaller deck so that you can draw Royal Oppression faster.

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You want me to take them out, right? What do you want me to take them out for?

 

As for the Solemns, I don't have them. When I made proxies of them, they actually never helped. I ended up getting screwed. Then again, that was probably me acting like an idiot. :P I'll probably try them again, but it's not like I'll ever get an actual copy.

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You wanted me to read this, right?

 

Cards that Special Summon monsters when destroyed in battle' date=' such as "Shining Angel" and "Mystic Tomato", [b']all Special Summon monsters during the Damage Step, and as such, "Torrential Tribute" and "Bottomless Trap Hole" cannot be used against them[/b], since these cards cannot be activated in the Damage Step. Same also applied when "Cyber Jar's" Flip Effect is activated when flipped up as a result of battle. For the same reasons, "Royal Decree" cannot be used against Trap Cards like "Skull Dice" in the Damage Step, since it does not alter ATK or DEF.

 

So Blue Thunder would not be destroyed?

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Actually, I was referring to:

 

n the Damage Step' date=' only certain cards and effects may be activated. These include:

 

* Counter Trap Cards ("Solemn Judgment", "Dark Bribe").

* Normal Trap Cards, Continuous Trap Cards, and Quick-Play Spell Cards that alter the ATK and/or DEF of one or more monsters on the field ("Blast with Chain", "Rush Recklessly", "Castle Walls", "Reinforcements").

* Trigger Monster Effects that activate automatically ("Shining Angel").

* Flip Monster Effects ("Cyber Jar")

* Some Multi-Trigger monster effects ("Kuriboh", "Horus the Black Flame Dragon LV8").

* Any card whose text specifically says it may be activated during the Damage Step ("Nutrient Z").

* Cards that do not meet the activation criteria, but whom Konami/UDE have stated may be activated in the Damage Step ("Null and Void", "Horus the Black Flame Dragon LV8") [/quote']

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Does the same thing with Blue Thunder apply to Hydrogeddon?

 

 

 

This deck is good. I've played it. It crushed my DDT (not Plant DDT, which sucked).

 

 

But somehow I can beat this with an Aggro "Monarch" (only 3 Thesty) deck. dunno how, but it did.

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