L0SS Posted June 17, 2013 Report Share Posted June 17, 2013 Song/album titles as tag titles is going to be a recurring thing. CnC appreciated. I like the colour in this, but I'd like some more opinions. Next one I make is going to be very experimental (for me, at least). Link to comment Share on other sites More sharing options...
Astolfo Posted June 17, 2013 Report Share Posted June 17, 2013 I quite like this one.However, the red blade is a bit sharp, as is the fingers pointed out. The solid yellow is a bit bleh to me, but not too much of a biggy.There could've been better ways to incorporate the lighting.The coloring is a bit too strong on this tag IMO.But this is pretty nice. Link to comment Share on other sites More sharing options...
L0SS Posted June 17, 2013 Author Report Share Posted June 17, 2013 I quite like this one. However, the red blade is a bit sharp, as is the fingers pointed out. The solid yellow is a bit bleh to me, but not too much of a biggy. There could've been better ways to incorporate the lighting. The coloring is a bit too strong on this tag IMO. But this is pretty nice. Yeah, didn't notice how sharp the Lightsaber was until now, I might soften the render up. Incorporating lighting is still something I struggle with, I really need to learn more interesting ways of lighting my tags. The colouring is definitely strong, but that's the look I wanted. Having said that, toning it down a little wouldn't hurt. Thanks for the CnC, always appreciated, Jeff Neph. Link to comment Share on other sites More sharing options...
Astolfo Posted June 17, 2013 Report Share Posted June 17, 2013 Yeah, didn't notice how sharp the Lightsaber was until now, I might soften the render up. Incorporating lighting is still something I struggle with, I really need to learn more interesting ways of lighting my tags. The colouring is definitely strong, but that's the look I wanted. Having said that, toning it down a little wouldn't hurt. Thanks for the CnC, always appreciated, Jeff Neph.Yeah, no.And why not try using actual stocks from like buildings or otherwise? The natural lighting there can be played with, different layer blending options, the burn and the other one I forgot the name of (dodge?). etcetera etcetera. Link to comment Share on other sites More sharing options...
L0SS Posted June 17, 2013 Author Report Share Posted June 17, 2013 And why not try using actual stocks from like buildings or otherwise? The natural lighting there can be played with, different layer blending options, the burn and the other one I forgot the name of (dodge?). etcetera etcetera. I may try that. I've only used stocks on a very basic level, and usually try to force the lighting onto my renders; using natural lighting sounds like a better idea. And yeah, it's dodge. Thanks for the tip! Link to comment Share on other sites More sharing options...
Twenty-five Zero Oh-oh Posted June 17, 2013 Report Share Posted June 17, 2013 Ease up on your gradient maps. I really can't say much because the gmaps are really heavy. Probably your biggest issue right now. Link to comment Share on other sites More sharing options...
L0SS Posted June 18, 2013 Author Report Share Posted June 18, 2013 Ease up on your gradient maps. I really can't say much because the gmaps are really heavy. Probably your biggest issue right now. But they make your tag x10 more betterer! Seriously though, here's a less heavy version. Better, or worse? Link to comment Share on other sites More sharing options...
Ire Posted June 18, 2013 Report Share Posted June 18, 2013 Worse....the atmosphere of the sig is much worse Link to comment Share on other sites More sharing options...
L0SS Posted June 18, 2013 Author Report Share Posted June 18, 2013 Worse....the atmosphere of the sig is much worse You mean without the Gmapping? That's what I felt too, which is why I made them as heavy as I did. What are your thoughts on the original? Link to comment Share on other sites More sharing options...
Ire Posted June 18, 2013 Report Share Posted June 18, 2013 You mean without the Gmapping? That's what I felt too, which is why I made them as heavy as I did. What are your thoughts on the original? I like the compo'.... The left side is perhaps a little too empty, especially not clear enough (at least for the red lights) ... in the right of the render, I think it's too neat .... should also be a small source of light just above the left side of the head of the render ... It is still another level than the last sig' you've done .... Perhaps you should also accent the "rupture" caused by the bar that separates the sig' in two parts (with one dark side and a light side?) Link to comment Share on other sites More sharing options...
L0SS Posted June 18, 2013 Author Report Share Posted June 18, 2013 The idea of a light and dark side is nice, I'll try that out. Thanks for the advice! Link to comment Share on other sites More sharing options...
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