~British Soul~ Posted August 21, 2013 Report Share Posted August 21, 2013 We're also overlooking the fact that Novas have the chance to get a reverse boss themselves. We're not overlooking it at all. We know from the opening that Nagisa is gonna get reversed (and Cosmo Lord is a Nova unit, duh). Link to comment Share on other sites More sharing options...
Althemia Posted August 21, 2013 Author Report Share Posted August 21, 2013 Leopald "R" is a RR. It is time for easy to get crossrides. I fucking love this game. Link to comment Share on other sites More sharing options...
~British Soul~ Posted August 21, 2013 Report Share Posted August 21, 2013 ...and you were right about Cocytus Яeverse as well. I figured that Ethics Buster Extreme would be a RRR. and it can stand a rear guard if you get a grade 1 or higher Beast Deity on the drive check. Link to comment Share on other sites More sharing options...
Althemia Posted August 21, 2013 Author Report Share Posted August 21, 2013 Strongest Beast Deity, Ethics Buster ExtremeGrade 3/Battleroid - Nova Grappler/11000 Power/No ShieldAuto [V]: [Limit Break 4] When this unit's drive check reveals a grade 1 or greater card with 'Beast Deity' in its card name, choose one of your <Nova Grappler> rear-guards and [Stand] it.Continuous [V]: If you have a card named 'Beast Deity, Ethics Buster' in your soul, this unit gets [Power]+2000.Continuous [V/R]: LordSchool Punisher, Leopald ReverseGrade 3/High Beast - Great Nature/11000 Power/No ShieldActivate [V]: [Limit Break 4, Choose one of your <Great Nature> rear-guards, and lock it] Choose one of your <Great Nature> rear-guards, and until end of turn that unit gets [Power]+4000 and "Auto [R]: During the end phase, when this unit is put into a drop zone from (RC), call this unit to (RC)."Continuous [V]: If you have a card named 'School Hunter, Leo-pald' in your soul, this unit gets [Power]+2000.Continuous [V/R]: Lord.Ice Prison Demonic Lord, Cocytus "Reverse"Grade 3/Skeleton/Granblue/11000 PowerActivate (V) LB4: [Send the top 3 cards of your Deck to the Drop Zone, Lock 1 of your Rearguard <<Granblue>> units] Select 1 <<Granblue>> unit in your Drop Zone, Call it to a Rearguard Circle, and have it gain 3000 Power until the end of the turn.Continuous (V): If you have a card named "Ice Prison Necromancer, Cocytus" in your Soul, this unit gains 2000 power.Continuous (V/R): Lord Link to comment Share on other sites More sharing options...
~British Soul~ Posted August 21, 2013 Report Share Posted August 21, 2013 Cocytus Яeverse requires you to send the top 3, and it +3000 to the called unit. (As we pretty much have a clear image of it) Link to comment Share on other sites More sharing options...
Althemia Posted August 21, 2013 Author Report Share Posted August 21, 2013 Cocytus Яeverse requires you to send the top 3. (As we pretty much have a clear image of it)Wait, can I see the clear image? Link to comment Share on other sites More sharing options...
~British Soul~ Posted August 21, 2013 Report Share Posted August 21, 2013 Wait, can I see the clear image? Sure: Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 21, 2013 Report Share Posted August 21, 2013 Ethics Buster seems amazing. Like really good with the Break Ride. Gods more than good, purely amazing with the breakride. Not sure what to think of Leopald Reverse. And the Granblue Crossride seems really really good with the new stuff. Like amazingly good, given it sets itself up and lets you build optimum fields for no cost. Even going +2 with the Dindrane. Link to comment Share on other sites More sharing options...
Althemia Posted August 21, 2013 Author Report Share Posted August 21, 2013 Ethics Buster seems amazing. Like really good with the Break Ride. Gods more than good, purely amazing with the breakride. Not sure what to think of Leopald Reverse. And the Granblue Crossride seems really really good with the new stuff. Like amazingly good, given it sets itself up and lets you build optimum fields for no cost. Even going +2 with the Dindrane.Leopald has been confirmed to be 2 RGs. Not just the one. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 21, 2013 Report Share Posted August 21, 2013 Leopald has been confirmed to be 2 RGs. Not just the one. It chooses two Rear Guards for it's power boost? In which case it + Chat Noir sounds like the most amazing field. Link to comment Share on other sites More sharing options...
Rawkobo Posted August 21, 2013 Report Share Posted August 21, 2013 Excuse me while I just do a skipping dance for joy over Cocytus. HI YES REMEMBER WHEN HE DOES THE SAME THING AS LUQUIER ON A SLIGHTLY LESSER LEVEL BUT IS STILL GOOD? Everything about the past 24 hours here has just be excellent. <3 Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 21, 2013 Report Share Posted August 21, 2013 Leo-pald!!!! Gonna update the Chatnoir build with him. Oh, all the abuse that is possible: Not to mention, it's an ACT, so even with a shitty booster, you can lock it to virtually no loss of/advantage. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 24, 2013 Report Share Posted August 24, 2013 Hey, remember that AqF unit with the snazzy tie and cannons? It's effect is revealed today(sort of). Tetra Drive Dragon G3 11000 [AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): At the end of the battle that this unit attacked a vanguard, remaining text unknown, this unit gets "[AUTO](VC):[Counter Blast (1) & Choose a card named "Tetra Drive Dragon" from your hand, and discard it] At the end of the battle that this unit attacked a vanguard, if it is the fourth battle of that turn or more, you may pay the cost. If you do, [Stand] this unit." until end of turn. [ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack) Well, another restanding VG. Condition is probably OPT though, to prevent Transcore Abuse. Link to comment Share on other sites More sharing options...
Althemia Posted August 24, 2013 Author Report Share Posted August 24, 2013 Hey, remember that AqF unit with the snazzy tie and cannons? It's effect is revealed today(sort of). Tetra Drive Dragon G3 11000 [AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): At the end of the battle that this unit attacked a vanguard, remaining text unknown, this unit gets "[AUTO](VC):[Counter Blast (1) & Choose a card named "Tetra Drive Dragon" from your hand, and discard it] At the end of the battle that this unit attacked a vanguard, if it is the fourth battle of that turn or more, you may pay the cost. If you do, [Stand] this unit." until end of turn. [ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack) Well, another restanding VG. Condition is probably OPT though, to prevent Transcore Abuse. You still cause your opponent to drop a minimum of 6 cards on him to even stand a chance of blocking everything. He's pretty much nuts. EDIT: More likely but still unconfirmed effect [AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): At the beginning of the close step that this unit attacked a Vanguard, if it is the 2nd battle that turn, this unit gains "[AUTO](VC):[Counter Blast (3) & choose 2 «Aqua Force» from your hand and discard them] At the beginning of the close step where your rearguard attacked the opponent's vanguard and if it is the fourth battle of that turn or more, you may pay the cost. If you do, [Stand] this unit" until the end of the turn. [ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of the turn. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 24, 2013 Report Share Posted August 24, 2013 The second version of the effect screams for benedict abuse. 4 Transcore, 3 this and 2 benedict is enough. Field of 1 Storm rider line, this, and a benedict line. Assuming breakride, then storm rider attack, swap. Then Tetra drive attacks, opponent discard 1. Pass all triggers to benedict. Attack with the swapped unit, then attack once with benedict. Stand benedict, then activate this unit's skill. Attack with this again, opp discard another card, then pass all triggers to benedict. Benedict now attack for the kill shot. I just hope that AqF have something better that'll enable the 4th attack gimmick without fizzling to 11- or more vanguards. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 26, 2013 Report Share Posted August 26, 2013 BT13/001 RRR Remiel "R" BT13/002 RRR Shura Stealth Dragon, Kujikiri Kongou BT13/003 RRR Strongest Beast Deity, Ethics Buster Extreme BT13/004 RRR Cosmo Lord Reverse (Speculation) BT13/005 RRR Dark Dimensional Robo, "Reverse" Daiyusha BT13/006 RRR Original Saver, Zero BT13/007 RRR Star Vader, Chaos Breaker Dragon BT13/008 RRR Tetra Drive Dragon BT13/009 RR Celestial Danielle BT13/010 RR Shura Stealth Dragon, Kabuki Kongou BT13/011 RR Stealth Beast, Mijingakure BT13/012 RR Nova Grappler G2 thingy with 9000 power BT13/013 RR Beast Deity, Solar Falcon BT13/014 RR Dimensional Robo, Daishield BT13/015 RR Cobalt Wave Dragon BT13/016 RR Lord of the Seven Seas, Nightmist BT13/017 RR Ice Prison Dark Lord, Cocytus "Reverse" BT13/018 RR Link Joker G2 thingy BT13/019 RR School Punisher, Leo-pald "Reverse" BT13/020 RR Honorary Professor, Chatnoir Link to comment Share on other sites More sharing options...
~British Soul~ Posted August 26, 2013 Report Share Posted August 26, 2013 Speaking of the new Aqua Force ride chain, I'm thinking that this card (Cobalt Wave Dragon) is the boss card Also, look at Jillian's damage zone when she hit 6 damage, you can see a new Draw Trigger with 4k (Margal clone) Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 27, 2013 Report Share Posted August 27, 2013 And I'm messed up a bit. NG reverse should be BT13-013, while 012 is Knight of Entropy, which was confirmed to be included in the booster as a RR ages ago. Link to comment Share on other sites More sharing options...
~British Soul~ Posted August 29, 2013 Report Share Posted August 29, 2013 And I'm messed up a bit. NG reverse should be BT13-013, while 012 is Knight of Entropy, which was confirmed to be included in the booster as a RR ages ago. I know Knight of Entropy has been confirmed for the set, though I reckon it is/was better off as a rare. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 1, 2013 Report Share Posted September 1, 2013 Damn, Chaos Breaker Dragon being 007 screws the prediction. At this point, gonna wait for the 3rd or 6th for mroe info. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 3, 2013 Report Share Posted September 3, 2013 So, as per today's reveal, we know every single RRR/RR except 004. Waiting for the translation. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 4, 2013 Report Share Posted September 4, 2013 So, to prevent clutter on the main page, I guess its better to discuss the individual cards here. Like the Nubatama's Million Rain pegasus Clone that works for every binds(thus creating things like 26k columns in conjunction with Kabuki). Or Wheel Assault's actual effect. Or that GN card that recycles sentinel.http://blog-imgs-61.fc2.com/2/c/r/2crit ... AA90MA.jpg {{Clean Up?}} Celestial, Ramiel Reverse Grade 3/Angel Feather/11000 Power ACT [V] LB4: [Select 2 of your "Celestial" rear guards, Lock them] Choose up to 3 of your "Celestial" units, during this turn, they gain +5000 Power. If you have "Clean Up Celestial Ramiel Reverse" in your Damage Zone, select 1 card in your opponent's damage zone, put it into drop zone, your opponent chooses 1 of their rear guards, and puts into their damage zone. CONT [V]: If you have "Prophecy Celestial Ramiel" in your Soul, this unit gains +2000 Power. CONT [V]: Lord http://blog-imgs-61.fc2.com/2/c/r/2crit ... AAafjE.jpg Beast Deity Max Beat Grade 1/Nova Grappler/7000 Power AUTO [R]: [CB1-Beast Deity] During your battle phase, if this unit Stands, and you have a <> vanguard, you may pay the cost. If paid, select 1 of your <> RG, Stand it. http://blog-imgs-61.fc2.com/2/c/r/2crit ... AA_OSx.jpg Beast Deity Night Jackal Grade 0/Nova Grappler/5000 Power Forerunner Dancing Wolf effect http://blog-imgs-61.fc2.com/2/c/r/2crit ... AAWlFv.jpg Wheel Assault Grade 1/Aqua Force/7000 Power AUTO [R] [CB1] At the end of a battle this unit boosted an Aqua Force, you may pay the cost. If paid, select 2 of your Aqua Force RG, swap their positions. (Those cards' orientation do not change.) http://blog-imgs-61.fc2.com/2/c/r/2crit ... AAoq0z.jpg Tidal Assault Grade 9/Aqua Force/9000 Power Benedict skill http://blog-imgs-61.fc2.com/2/c/r/2crit ... AEBpyq.jpg Operation Celestial, Almen Grade 3/Angel Feather/10000 Power Surgical Celestial, {{Batatlael}} Grade 2/Angel Feather/8000 Power Anasthesia Celestial, Lumiel Grade 1/Angel Feather/6000 Power CONT: [V/R] During your turn, for each "Operation Celestial Almen" in your Damage Zone, this unit gains 2000 power. http://blog-imgs-61.fc2.com/2/c/r/2crit ... AA0VWn.jpg Penetrate Celestial, Gudael Grade 0/Angel Feather/5000 Power Forerunner AUTO [R] [CB1, put this unit into soul] At the start of your Ride Phase, if you have a Angel Feather VG, you may pay the cost. If paid, put the top card of your deck into the damage zone. At the end of that turn, select 1 card in your damage zone, put it back into the deck. Shuffle that deck afterward. http://blog-imgs-61.fc2.com/2/c/r/2crit ... AAma46.jpg Energy Recharger Grade 1/Nova Grappler/5000 Power Luck Bird for Nova Grappler Gattling Raizer Grade 2/Nova Grappler/8000 Power AUTO [V/R] [CB2-Nova Grappler] When this card declares an attack, you may pay the cost. If paid, during that battle, this unit gains +4000. http://blog-imgs-61.fc2.com/2/c/r/2crit ... AAyfZf.jpg Death Army Commander Grade 3/Nova Grappler/10000 Power Same skill as Lady & Guy Beast Deity Solar Falconhttp://blog-imgs-61.fc2.com/2/c/r/2crit ... AA- q0b.jpg Bubble Edge Dracokid Grade 0/Aqua Force/5000 Power Forerunner ACT [R]: [Put this unit into Soul] If you have a Aqua Force VG, you may pay the cost. If paid, select 1 of your Aqua Force units, during this turn it gains "AUTO: [V/R] If this unit attacks the vanguard, and it is the 4th battle of that turn or higher, draw 1 card." Cobalt Wave Dragon http://blog-imgs-61.fc2.com/2/c/r/2crit ... AA6X28.jpg Deuterium Gun Dragon Grade 2/Aqua Force/8000 Power AUTO [V/R]: When this unit declares an attack, if you have a Aqua Force VG, if it is the 2nd battle of that turn, this unit gains +3000 for that battle. Battle Siren Karista Grade 2/Aqua Force/9000 Power AUTO [V/R] [CB1] When this unit's attack hits a Vanguard, if you have an Aqua Force vanguard, and it is the 4th battle or higher that turn, you may pay the cost. If paid, select 1 of your Aqua Force RG, Stand it, during this turn, it gains 5000 Power. http://blog-imgs-61.fc2.com/2/c/r/2crit ... AEvRg8.jpg {{Stealth Fiend?}} Gozuou Grade 2/Nubatama/8000 Power G2 LB support Stealth Dragon Kokujou Grade 2/Nubatama/9000 Power AUTO [R] When an opponent's card is put into Bind Zone from their hand, during this turn, this unit gains 2000 power. http://blog-imgs-61.fc2.com/2/c/r/2crit ... AAr2c1.jpg {{Not a Star Vader}} Pleiades Grade 0/Link Joker/4000 Power Forerunner Grade 3 searcher ?? Star Vader, Tungsten Grade 2/Link Joker/8000 Power AUTO [R] When this unit attacks, if your opponent has a Locked card, during this battle, it gains 4000 power. http://blog-imgs-61.fc2.com/2/c/r/2crit ... AEEIvW.jpg Tender Pigeon Grade 1/Angel Feather/6000 Power Sunlight Unicorn skill http://blog-imgs-61.fc2.com/2/c/r/2crit ... AAmt1H.jpg ??? Corrupt Dragon Grade 2/Granblue/9000 Power AUTO: When this unit is called from Drop Zone, if you have a Granblue VG, during this turn, this unit gains 3000 power. Sea Walk Banshee http://blog-imgs-61.fc2.com/2/c/r/2crit ... AIVOTL.jpg Wash Up Racoon Grade 1/Great Nature/7000 Power AUTO [CB1, Select 3 Grade 1 <> units in your Drop Zone other than "Wash Up Racoon", Place them at the bottom of your deck] During your end phase, if this unit is put into drop zone from R, if you have a Great Nature VG, you may pay the cost. If paid, select 1 "Wash Up Racoon" in your deck, add it to your hand. Shuffle that deck afterward. Abacus Bear Grade 3/Great Nature/10000 Power AUTO [V] When this unit's Drive Check reveals a Great Nature Grade 3, select up to 2 of your Great Nature rear guards, during this turn, they gain +4000 power. Those units that gained 4000 power are retired at the end of the turn. Sorry the post is messy, on my phone now. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted September 4, 2013 Report Share Posted September 4, 2013 Oh lord what happened to that post O.O From what I can make out, the Dancing Wolf for Beast Deities is such a boost. And I love the Pegasus for Nubatama. Like really love them. Link to comment Share on other sites More sharing options...
Althemia Posted September 4, 2013 Author Report Share Posted September 4, 2013 Oh lord what happened to that post O.O From what I can make out, the Dancing Wolf for Beast Deities is such a boost. And I love the Pegasus for Nubatama. Like really love them. You'll still play Horn/Miraioh. The Dancing Wolf Forerunner is pretty meh. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted September 4, 2013 Report Share Posted September 4, 2013 You'll still play Horn/Miraioh. The Dancing Wolf Forerunner is pretty meh. Didn't notice it was a grade 0 because the post was a single block of text at first. Yeah... Being a Grade 0 does make it meh. What do you think of the Racoon for GN? Link to comment Share on other sites More sharing options...
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