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[CFV] BT13: Catastrophic Outbreak


Althemia

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Strongest Beast Deity, Ethics Buster Extreme
Grade 3/Battleroid - Nova Grappler/11000 Power/No Shield
Auto [V]: [Limit Break 4] When this unit's drive check reveals a grade 1 or greater card with 'Beast Deity' in its card name, choose one of your <Nova Grappler> rear-guards and [Stand] it.
Continuous [V]: If you have a card named 'Beast Deity, Ethics Buster' in your soul, this unit gets [Power]+2000.
Continuous [V/R]: Lord

School Punisher, Leopald Reverse
Grade 3/High Beast - Great Nature/11000 Power/No Shield
Activate [V]: [Limit Break 4, Choose one of your <Great Nature> rear-guards, and lock it] Choose one of your <Great Nature> rear-guards, and until end of turn that unit gets [Power]+4000 and "Auto [R]: During the end phase, when this unit is put into a drop zone from (RC), call this unit to (RC)."
Continuous [V]: If you have a card named 'School Hunter, Leo-pald' in your soul, this unit gets [Power]+2000.
Continuous [V/R]: Lord.

Ice Prison Demonic Lord, Cocytus "Reverse"
Grade 3/Skeleton/Granblue/11000 Power
Activate (V) LB4: [Send the top 3 cards of your Deck to the Drop Zone, Lock 1 of your Rearguard <<Granblue>> units] Select 1 <<Granblue>> unit in your Drop Zone, Call it to a Rearguard Circle, and have it gain 3000 Power until the end of the turn.
Continuous (V): If you have a card named "Ice Prison Necromancer, Cocytus" in your Soul, this unit gains 2000 power.
Continuous (V/R): Lord

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Ethics Buster seems amazing. Like really good with the Break Ride. Gods more than good, purely amazing with the breakride.

 

Not sure what to think of Leopald Reverse.

 

And the Granblue Crossride seems really really good with the new stuff. Like amazingly good, given it sets itself up and lets you build optimum fields for no cost. Even going +2 with the Dindrane.

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Ethics Buster seems amazing. Like really good with the Break Ride. Gods more than good, purely amazing with the breakride.
 
Not sure what to think of Leopald Reverse.
 
And the Granblue Crossride seems really really good with the new stuff. Like amazingly good, given it sets itself up and lets you build optimum fields for no cost. Even going +2 with the Dindrane.


Leopald has been confirmed to be 2 RGs. Not just the one.
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Hey, remember that AqF unit with the snazzy tie and cannons? It's effect is revealed today(sort of).

Tetra Drive Dragon
G3 11000
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage): At the end of the battle
that this unit attacked a vanguard, remaining text
unknown, this unit gets "[AUTO](VC):[Counter Blast (1)
& Choose a card named "Tetra Drive Dragon" from
your hand, and discard it] At the end of the battle that this unit attacked a vanguard, if it is the fourth battle of that turn or more, you may pay the cost. If you do, [Stand] this unit." until end of turn.
[ACT](VC):[Counter Blast (1)] This unit gets
[Power]+2000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Well, another restanding VG. Condition is probably OPT though, to prevent Transcore Abuse.

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Hey, remember that AqF unit with the snazzy tie and cannons? It's effect is revealed today(sort of).

Tetra Drive Dragon
G3 11000
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage): At the end of the battle
that this unit attacked a vanguard, remaining text
unknown, this unit gets "[AUTO](VC):[Counter Blast (1)
& Choose a card named "Tetra Drive Dragon" from
your hand, and discard it] At the end of the battle that this unit attacked a vanguard, if it is the fourth battle of that turn or more, you may pay the cost. If you do, [Stand] this unit." until end of turn.
[ACT](VC):[Counter Blast (1)] This unit gets
[Power]+2000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Well, another restanding VG. Condition is probably OPT though, to prevent Transcore Abuse.

 

You still cause your opponent to drop a minimum of 6 cards on him to even stand a chance of blocking everything. He's pretty much nuts.

 

EDIT: More likely but still unconfirmed effect

 

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): At the beginning of the close step that this unit attacked a Vanguard, if it is the 2nd battle that turn, this unit gains "[AUTO](VC):[Counter Blast (3) & choose 2 «Aqua Force» from your hand and discard them] At the beginning of the close step where your rearguard attacked the opponent's vanguard and if it is the fourth battle of that turn or more, you may pay the cost. If you do, [Stand] this unit" until the end of the turn.
[ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of the turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack
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The second version of the effect screams for benedict abuse. 4 Transcore, 3 this and 2 benedict is enough. Field of 1 Storm rider line, this, and a benedict line. Assuming breakride, then storm rider attack, swap. Then Tetra drive attacks, opponent discard 1. Pass all triggers to benedict. Attack with the swapped unit, then attack once with benedict. Stand benedict, then activate this unit's skill. Attack with this again, opp discard another card, then pass all triggers to benedict. Benedict now attack for the kill shot. I just hope that AqF have something better that'll enable the 4th attack gimmick without fizzling to 11- or more vanguards.

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BT13/001 RRR Remiel "R"

BT13/002 RRR Shura Stealth Dragon, Kujikiri Kongou
BT13/003 RRR Strongest Beast Deity, Ethics Buster Extreme 
BT13/004 RRR Cosmo Lord Reverse (Speculation)
BT13/005 RRR Dark Dimensional Robo, "Reverse" Daiyusha 
BT13/006 RRR Original Saver, Zero 
BT13/007 RRR Star Vader, Chaos Breaker Dragon
BT13/008 RRR Tetra Drive Dragon
BT13/009 RR Celestial Danielle
BT13/010 RR Shura Stealth Dragon, Kabuki Kongou
BT13/011 RR Stealth Beast, Mijingakure
BT13/012 RR Nova Grappler G2 thingy with 9000 power 
BT13/013 RR Beast Deity, Solar Falcon
BT13/014 RR Dimensional Robo, Daishield
BT13/015 RR Cobalt Wave Dragon
BT13/016 RR Lord of the Seven Seas, Nightmist
BT13/017 RR Ice Prison Dark Lord, Cocytus "Reverse"
BT13/018 RR Link Joker G2 thingy
BT13/019 RR School Punisher, Leo-pald "Reverse" 
BT13/020 RR Honorary Professor, Chatnoir

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So, to prevent clutter on the main page, I guess its better to discuss the individual cards here. Like the Nubatama's Million Rain pegasus Clone that works for every binds(thus creating things like 26k columns in conjunction with Kabuki). Or Wheel Assault's actual effect. Or that GN card that recycles sentinel.

http://blog-imgs-61.fc2.com/2/c/r/2crit ... AA90MA.jpg {{Clean Up?}} Celestial, Ramiel Reverse
Grade 3/Angel Feather/11000 Power
ACT [V] LB4: [Select 2 of your "Celestial" rear guards,
Lock them] Choose up to 3 of your "Celestial" units,
during this turn, they gain +5000 Power. If you have
"Clean Up Celestial Ramiel Reverse" in your Damage Zone, select 1 card in your opponent's damage zone,
put it into drop zone, your opponent chooses 1 of their
rear guards, and puts into their damage zone.
CONT [V]: If you have "Prophecy Celestial Ramiel" in
your Soul, this unit gains +2000 Power.
CONT [V]: Lord http://blog-imgs-61.fc2.com/2/c/r/2crit ... AAafjE.jpg Beast Deity Max Beat
Grade 1/Nova Grappler/7000 Power
AUTO [R]: [CB1-Beast Deity] During your battle phase, if
this unit Stands, and you have a <>
vanguard, you may pay the cost. If paid, select 1 of
your <> RG, Stand it. http://blog-imgs-61.fc2.com/2/c/r/2crit ... AA_OSx.jpg Beast Deity Night Jackal
Grade 0/Nova Grappler/5000 Power
Forerunner
Dancing Wolf effect http://blog-imgs-61.fc2.com/2/c/r/2crit ... AAWlFv.jpg Wheel Assault
Grade 1/Aqua Force/7000 Power
AUTO [R] [CB1] At the end of a battle this unit boosted
an Aqua Force, you may pay the cost. If paid, select 2
of your Aqua Force RG, swap their positions. (Those
cards' orientation do not change.) http://blog-imgs-61.fc2.com/2/c/r/2crit ... AAoq0z.jpg Tidal Assault
Grade 9/Aqua Force/9000 Power
Benedict skill http://blog-imgs-61.fc2.com/2/c/r/2crit ... AEBpyq.jpg Operation Celestial, Almen
Grade 3/Angel Feather/10000 Power
Surgical Celestial, {{Batatlael}}
Grade 2/Angel Feather/8000 Power
Anasthesia Celestial, Lumiel
Grade 1/Angel Feather/6000 Power CONT: [V/R] During your turn, for each "Operation
Celestial Almen" in your Damage Zone, this unit gains
2000 power. http://blog-imgs-61.fc2.com/2/c/r/2crit ... AA0VWn.jpg Penetrate Celestial, Gudael
Grade 0/Angel Feather/5000 Power
Forerunner
AUTO [R] [CB1, put this unit into soul] At the start of
your Ride Phase, if you have a Angel Feather VG, you
may pay the cost. If paid, put the top card of your deck into the damage zone. At the end of that turn, select 1
card in your damage zone, put it back into the deck.
Shuffle that deck afterward. http://blog-imgs-61.fc2.com/2/c/r/2crit ... AAma46.jpg Energy Recharger
Grade 1/Nova Grappler/5000 Power
Luck Bird for Nova Grappler
Gattling Raizer
Grade 2/Nova Grappler/8000 Power
AUTO [V/R] [CB2-Nova Grappler] When this card declares an attack, you may pay the cost. If paid,
during that battle, this unit gains +4000. http://blog-imgs-61.fc2.com/2/c/r/2crit ... AAyfZf.jpg Death Army Commander
Grade 3/Nova Grappler/10000 Power
Same skill as Lady & Guy
Beast Deity Solar Falcon

http://blog-imgs-61.fc2.com/2/c/r/2crit ... AA- q0b.jpg Bubble Edge Dracokid
Grade 0/Aqua Force/5000 Power
Forerunner
ACT [R]: [Put this unit into Soul] If you have a Aqua
Force VG, you may pay the cost. If paid, select 1 of
your Aqua Force units, during this turn it gains "AUTO: [V/R] If this unit attacks the vanguard, and it is the 4th
battle of that turn or higher, draw 1 card."

Cobalt Wave Dragon http://blog-imgs-61.fc2.com/2/c/r/2crit ... AA6X28.jpg Deuterium Gun Dragon
Grade 2/Aqua Force/8000 Power
AUTO [V/R]: When this unit declares an attack, if you
have a Aqua Force VG, if it is the 2nd battle of that
turn, this unit gains +3000 for that battle.
Battle Siren Karista Grade 2/Aqua Force/9000 Power
AUTO [V/R] [CB1] When this unit's attack hits a
Vanguard, if you have an Aqua Force vanguard, and it
is the 4th battle or higher that turn, you may pay the
cost. If paid, select 1 of your Aqua Force RG, Stand it,
during this turn, it gains 5000 Power.

http://blog-imgs-61.fc2.com/2/c/r/2crit ... AEvRg8.jpg {{Stealth Fiend?}} Gozuou
Grade 2/Nubatama/8000 Power
G2 LB support

Stealth Dragon Kokujou
Grade 2/Nubatama/9000 Power
AUTO [R] When an opponent's card is put into Bind Zone from their hand, during this turn, this unit gains
2000 power.

http://blog-imgs-61.fc2.com/2/c/r/2crit ... AAr2c1.jpg {{Not a Star Vader}} Pleiades
Grade 0/Link Joker/4000 Power
Forerunner
Grade 3 searcher
?? Star Vader, Tungsten
Grade 2/Link Joker/8000 Power AUTO [R] When this unit attacks, if your opponent has
a Locked card, during this battle, it gains 4000 power.

http://blog-imgs-61.fc2.com/2/c/r/2crit ... AEEIvW.jpg Tender Pigeon
Grade 1/Angel Feather/6000 Power
Sunlight Unicorn skill http://blog-imgs-61.fc2.com/2/c/r/2crit ... AAmt1H.jpg ??? Corrupt Dragon
Grade 2/Granblue/9000 Power
AUTO: When this unit is called from Drop Zone, if you
have a Granblue VG, during this turn, this unit gains
3000 power.

Sea Walk Banshee http://blog-imgs-61.fc2.com/2/c/r/2crit ... AIVOTL.jpg Wash Up Racoon
Grade 1/Great Nature/7000 Power
AUTO [CB1, Select 3 Grade 1 <> units in
your Drop Zone other than "Wash Up Racoon", Place
them at the bottom of your deck] During your end
phase, if this unit is put into drop zone from R, if you have a Great Nature VG, you may pay the cost. If paid,
select 1 "Wash Up Racoon" in your deck, add it to your
hand. Shuffle that deck afterward.

Abacus Bear
Grade 3/Great Nature/10000 Power
AUTO [V] When this unit's Drive Check reveals a Great Nature Grade 3, select up to 2 of your Great Nature
rear guards, during this turn, they gain +4000 power.
Those units that gained 4000 power are retired at the
end of the turn.

Sorry the post is messy, on my phone now.

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