Sora1499 Posted August 6, 2013 Report Share Posted August 6, 2013 Illusion? What the hell? Too vague, ignored. Phantom in the Moonlight {DARK/Level 4/Fiend/Effect} This card cannot declare an attack. When this card is targeted for an attack: Return this card to the hand, then send 1 card from your hand to the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy that target, then inflict 1000 damage to your opponent. During the End Phase of a turn you used this effect, destroy this card, then draw 1 card. 2000/100 Next card: Whiplash Beetle Link to comment Share on other sites More sharing options...
seattleite Posted August 6, 2013 Report Share Posted August 6, 2013 Whiplash Beetle Insect - Synchro | EARTH | Level 8 1 Tuner + 1 or more non-Tuner monsters (at least 1 Insect-Type monster) Insect-Type monsters are unaffected by Trap cards. If your opponent Special Summons a monster: You can tribute 1 Insect-Type monster you control; Take control of it. [ 2400 / 1800 ] Next Card: Wandering Star - Must have an effect involving the Banished Zone Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted August 7, 2013 Report Share Posted August 7, 2013 Wandering Star Quick-play Spell Card Banish a Pyro-type monster you control. During your next standby phase, add 1 FIRE monster from the banished pile to your hand, then return the card banished by this card's effect to your side of the field. Next: Temporal Maelstrom Link to comment Share on other sites More sharing options...
Sora1499 Posted August 7, 2013 Report Share Posted August 7, 2013 Temporal Maelstrom {Trap/Normal} Target 2 Spell/Trap cards on the field; destroy those targets. During the End Phase, add those destroyed cards to the owner's hand. Next card: Polar Star, Simo the Brave Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted August 7, 2013 Report Share Posted August 7, 2013 Polar Star, Simo the Brave Level 2/Aqua/WATER/400/300 You can Special Summon this card from your hand in face-down defense position. When this card is flipped face-up, if it is the only monster you control: target 1 monster your opponent controls, then discard 1 card; take control of that monster until the End Phase. It cannot be used as Xyz Material for an Xyz Summon Wandering Star - Unknown Intruder From Another Planet Link to comment Share on other sites More sharing options...
Sora1499 Posted August 7, 2013 Report Share Posted August 7, 2013 Wandering Star- Unknown Intruder From Another Planet {LIGHT/Rank 1/Fairy/Xyz/Effect} 2 level 1 monsters Once per turn: You can detach 2 Xyz Material from this card to target 1 Xyz monster your opponent controls; Xyz Summon 1 "Wandering Star- Unknown Intruder From Another Planet" using that target and all of its Xyz Material as the Xyz Material. 100/1500 Next card: Rebirth of the Gods Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted August 10, 2013 Author Report Share Posted August 10, 2013 I interrupt this game to bring an announcement. The next 6 cards (after this post) will be part of an archtype created by you members! How this will work, I will create the first card of the archtype, and explain the gereral game plan for it. After that each person must give the name of the next card, and the next person who makes a card, will make it to support the archtype. Every 2 people will create an Xyz monster. So we will have my monster, another monster, another monster, an Xyz, a monster, a monster, an Xyz. Should be clear enough. Archtype name: Helix Basic strategy for this archtype: Gemini monsters focused on Xyz'ing their own big baddies and supporting all other Gemini. They are psychic and fiend type monsters. Wind or Water attribute. Helix Shaman WATER / Level 3 Fiend / Gemini This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When a Normal Monster is Summoned you can tribute this card to Special Summon another Normal Monster from your hand or graveyard with a level equal to or less than the Summoned Monster. 1600/1550 Next card: Helix Valkyria (sorry Sora! I just had this idea and wanted to follow through with it) I will archive all cards created and who by, as well as current archtypes being made, on the OP. Link to comment Share on other sites More sharing options...
Sora1499 Posted August 10, 2013 Report Share Posted August 10, 2013 Helix Valkyria {WIND/Level 3/Fiend/Gemini} This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with these effects: *You can add 1 "Helix" monster from your Deck to your hand. You can target 1"Helix" Normal Monster you control; that monster is treated as an Effect Monster, and gains its effect(s), then, this card's level becomes equal to that monster's level. You can only use each effect of "Helix Valkyria" once per turn. 1700/1400 Next card: Helix Dominator Requirements: Must be Psychic-Type, must be level 4. Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted August 10, 2013 Author Report Share Posted August 10, 2013 Helix Dominator WIND / Level 4 Psychic / Gemini This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with these effects: * Once per turn you can shuffle 1 Level 3 Fiend-type monster from your graveyard to your deck to Normal Summon 1 Level 4 Psychic-type Gemini monster on your side of the field. This monster can be used for the Xyz Summon of Rank 3 or 4 "Helix" Xyz monsters. Next card: Helix Marauder Requirements: Rank 3, Psychic, Xyz Link to comment Share on other sites More sharing options...
Sora1499 Posted August 10, 2013 Report Share Posted August 10, 2013 Helix Marauder {WIND/Rank 3/Psychic/Xyz/Effect} 2 level 3 "Helix" monsters Your opponent cannot target "Helix" Normal Monsters you control for attacks or for card effects. Once per turn: You can Normal Summon 1 "Helix" monster as an additional Normal Summon. At the start of the Battle Phase, if you Normal Summoned a "Helix" monster previously this turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK, until the End Phase, and also, it can attack twice during each Battle Phase this turn. 2100/1000 Next card: Helix Defender Requirements: Must be Water. Link to comment Share on other sites More sharing options...
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