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Illusion? What the hell? Too vague, ignored.

Phantom in the Moonlight

{DARK/Level 4/Fiend/Effect}

This card cannot declare an attack. When this card is targeted for an attack: Return this card to the hand, then send 1 card from your hand to the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy that target, then inflict 1000 damage to your opponent. During the End Phase of a turn you used this effect, destroy this card, then draw 1 card.

2000/100


Next card: Whiplash Beetle

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Whiplash Beetle

Insect - Synchro | EARTH | Level 8

1 Tuner + 1 or more non-Tuner monsters (at least 1 Insect-Type monster)

Insect-Type monsters are unaffected by Trap cards. If your opponent Special Summons a monster: You can tribute 1 Insect-Type monster you control; Take control of it.

[ 2400 / 1800 ]

 

Next Card: Wandering Star - Must have an effect involving the Banished Zone

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Polar Star, Simo the Brave

Level 2/Aqua/WATER/400/300

 

You can Special Summon this card from your hand in face-down defense position. When this card is flipped face-up, if it is the only monster you control: target 1 monster your opponent controls, then discard 1 card; take control of that monster until the End Phase. It cannot be used as Xyz Material for an Xyz Summon

 

Wandering Star - Unknown Intruder From Another Planet

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Wandering Star- Unknown Intruder From Another Planet

{LIGHT/Rank 1/Fairy/Xyz/Effect}

2 level 1 monsters

Once per turn: You can detach 2 Xyz Material from this card to target 1 Xyz monster your opponent controls; Xyz Summon 1 "Wandering Star- Unknown Intruder From Another Planet" using that target and all of its Xyz Material as the Xyz Material.

100/1500


Next card: Rebirth of the Gods

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I interrupt this game to bring an announcement. The next 6 cards (after this post) will be part of an archtype created by you members! How this will work, I will create the first card of the archtype, and explain the gereral game plan for it. After that each person must give the name of the next card, and the next person who makes a card, will make it to support the archtype. Every 2 people will create an Xyz monster. So we will have my monster, another monster, another monster, an Xyz, a monster, a monster, an Xyz. Should be clear enough. 

 

Archtype name: Helix

 

Basic strategy for this archtype: Gemini monsters focused on Xyz'ing their own big baddies and supporting all other Gemini. They are psychic and fiend type monsters. Wind or Water attribute.

 

Helix Shaman

WATER / Level 3

Fiend / Gemini

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● When a Normal Monster is Summoned you can tribute this card to Special Summon another Normal Monster from your hand or graveyard with a level equal to or less than the Summoned Monster.

1600/1550

 

Next card: Helix Valkyria

 

(sorry Sora! I just had this idea and wanted to follow through with it)

 

I will archive all cards created and who by, as well as current archtypes being made, on the OP.

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Helix Valkyria

{WIND/Level 3/Fiend/Gemini}

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with these effects:
*You can add 1 "Helix" monster from your Deck to your hand. You can target 1"Helix" Normal Monster you control; that monster is treated as an Effect Monster, and gains its effect(s), then, this card's level becomes equal to that monster's level. You can only use each effect of "Helix Valkyria" once per turn.

1700/1400


Next card: Helix Dominator

Requirements: Must be Psychic-Type, must be level 4.

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Helix Dominator

WIND / Level 4

Psychic / Gemini

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it again to have it be treated as an Effect Monster with these effects:

* Once per turn you can shuffle 1 Level 3 Fiend-type monster from your graveyard to your deck to Normal Summon 1 Level 4 Psychic-type Gemini monster on your side of the field. This monster can be used for the Xyz Summon of Rank 3 or 4 "Helix" Xyz monsters.

 

Next card: Helix Marauder

 

Requirements: Rank 3, Psychic, Xyz

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Helix Marauder
{WIND/Rank 3/Psychic/Xyz/Effect}
2 level 3 "Helix" monsters
Your opponent cannot target "Helix" Normal Monsters you control for attacks or for card effects. Once per turn: You can Normal Summon 1 "Helix" monster as an additional Normal Summon. At the start of the Battle Phase, if you Normal Summoned a "Helix" monster previously this turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK, until the End Phase, and also, it can attack twice during each Battle Phase this turn.
2100/1000

Next card: Helix Defender
Requirements: Must be Water.
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