вєgσттєη ιηѕαηιту Posted June 13, 2013 Report Share Posted June 13, 2013 One person says a card name (make one up, don't use a real card) The next player makes up a card that has that name. If someone said, Dark Doomlord I could make up this card: Dark Doomlord **** DARK Fiend ATK=1400 DEF=1000 This card gains 600 attack if there is another DARK monster on the field. The Card created can be any type of card (Spell, Trap, Xyz, Synchro, Ritual, Monster [Spirit, Gemini...]... etc.) Only exceptionis no normal monsters. [hr] Ocassionally I will host Archtypes to be created. [spoiler='Helix']Basic strategy for this archtype: Gemini monsters focused on Xyz'ing their own big baddies and supporting all other Gemini. They are psychic and fiend type monsters. Wind or Water attribute. Helix Shaman WATER / Level 3 Fiend / Gemini This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When a Normal Monster is Summoned you can tribute this card to Special Summon another Normal Monster from your hand or graveyard with a level equal to or less than the Summoned Monster. 1600/1550 (SoulFire)[/spoiler] [hr] First Card: Dignified Heroine Rules: -Follow YCM Rules -All cards must be serious, balanced, and appropriate. -No Spamming -When saying the name of the next card to be made make sure to bold the name! -If you feel a card created has good design, give them a Rep to show their good work! -If you want to criticize a card, you may do so on your post, but the post must still keep the game flowing. If you wish to discuss the card further, move to a PM or I will have to kick you out of the game. -Images are allowed but not required! -You must put the next card name in your post with the card! -The person who comes up with the name may also create requirements to make it more fun. (I found the idea for this game off of DN made by Roxzen) Link to comment Share on other sites More sharing options...
Zazubat Posted June 13, 2013 Report Share Posted June 13, 2013 Sounds fun, maybe we should make it more interesting by adding some challenges? Dignified Heroine LIGHT Warrior-Type Level 5 You can Normal Summon this card without Tributing, but this card's ATK and DEF are switched. Once per turn: You can target 1 monster on the field; its Level becomes Level 5. When this card is sent to the Graveyard because it was detached from an Xyz Material: You can target 1 monster your opponent controls; equip this card to that card, and if you do, negate that card's effects. This card cannot be used as a Synchro Material Monster. 2200/1000 Canyon Breaker Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted June 13, 2013 Author Report Share Posted June 13, 2013 Canyon Breaker EARTH Level 4 Rock/Effect When this Monster battles an EARTH Monster destroy both cards before damage calculations. 1600/1800 Next Card: Chasing Stars Link to comment Share on other sites More sharing options...
Zazubat Posted June 13, 2013 Report Share Posted June 13, 2013 I'll do the next card on this post once you include the next name! Next Card: Chasing Stars Well I have. Look again. Link to comment Share on other sites More sharing options...
Northern Sage Posted June 13, 2013 Report Share Posted June 13, 2013 Chasing Stars Spell Card Detach 1 Xyz Material from a face-up Rank 4 or lower Xyz Monster you control; Add 1 monster from your Graveyard to your hand with the same Level as the Rank of the Xyz Monster. You can only activate 1 "Chasing Stars" per turn. Arc Flash Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted June 13, 2013 Author Report Share Posted June 13, 2013 Chasing Stars Spell Card Detach 1 Xyz Material from a face-up Rank 4 or lower Xyz Monster you control; Add 1 monster from your Graveyard to your hand with the same Level as the Rank of the Xyz Monster. You can only activate 1 "Chasing Stars" per turn. Arc Flash Card is good, make sure to Bold the name of the next card! Arc Flash Trap Card Activate this card when a Rank 4 or higher monster declares an attack; detach all Xyz Materials off that monster. Small Eye Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 14, 2013 Report Share Posted June 14, 2013 Small Eye Normal Trap Pay 500 Life Points; Look at the top two cards of your opponent's Deck, and put them back in any order. Gullible Bully Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted June 14, 2013 Author Report Share Posted June 14, 2013 Gullible Bully Dark Level 3 Fiend/Tuner While this monster is face-up on the field, both players can declare direct attacks. 1100/1400Raigeki Shockwave Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 14, 2013 Report Share Posted June 14, 2013 Raigeki Shockwave Normal Spell Destroy any number of monsters your opponent controls, but you must destroy an equal number of monsters that you control. Sound Surrender Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted June 15, 2013 Author Report Share Posted June 15, 2013 Sound Surrender Trap Activate this card when a WIND Monster declares an attack, end the Battle Phase and skip the turn players Main Phase 2. Liar Liar Link to comment Share on other sites More sharing options...
Sir Waffles Posted June 15, 2013 Report Share Posted June 15, 2013 Liar Liar equip spell If the equipped monster would be destroyed; destroy this card and place that monster in the spell/trap zone until the end phase. During the end phase special summon that monster to your side of the field. Melancholy Magician Link to comment Share on other sites More sharing options...
Bringerofcake Posted June 15, 2013 Report Share Posted June 15, 2013 Melancholy Magician DARK Spellcaster/Effect 4/1400/1000 When this card is Normal Summoned, place 1 Spell Counter on this card (max. 1). You can remove a Spell Counter from this card and target 1 monster on the field; change that target to Defense Position, and if it has effects, they are negated. Either player can only activate the effect of "Melancholy Magician" once per Duel. Drill King Link to comment Share on other sites More sharing options...
Aix Posted June 15, 2013 Report Share Posted June 15, 2013 Drill King [EARTH/Level 8/Warrior/Effect] You can Special Summon this card (from your hand) by shuffling 3 of your banished EARTH monsters into the Deck. When this card declares an attack, it is unaffected by Spell/Trap effects until the end of the Damage Step, but any Battle Damage your opponent takes is halved. When this card destroys a monster by battle: You can banish that monster and destroy 1 Spell/Trap card your opponent controls. ATK/ 2700 DEF/ 1000 Pierce the Heavens!!! Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted June 16, 2013 Author Report Share Posted June 16, 2013 Pierce the Heavens!!! Continuous Spell Card When a Monster attacks a Defense Position monster, inflict piercing Battle Damage. Blood Gulch (Field Spell) Link to comment Share on other sites More sharing options...
Aix Posted June 16, 2013 Report Share Posted June 16, 2013 Blood Gulch [Field Spell Card] Each time a monster(s) is sent to the Graveyard, place 1 "Blood Counter" on this card. Monsters you control gain 100 ATK for each "Blood Counter" on this card. Cards cannot be banished, except by this card's effect. You can remove 1 "Blood Counter" from this card; banish 1 card in either player's Graveyard. Soul Fire Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted June 16, 2013 Author Report Share Posted June 16, 2013 Soul Fire Fire Level 3 Pyro/Spirit Cannot be Special Summoned. Returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. During the turn this Monster is Summoned, all Battle Damage you receive is halved. 1200/1300 Aix, King of Duality Link to comment Share on other sites More sharing options...
Zazubat Posted June 16, 2013 Report Share Posted June 16, 2013 What? Are we doing usernames now? Silly. Aix, King of Duality WATER Level 4 Warrior-Type When this card is Normal Summoned: Change it to Defense Position. Once per turn: You can target 1 card in your Graveyard; reveal the top 3 cards of your Deck, if 1 of those cards is the same card type (Monster, Spell, Trap) add all cards with the same card type to your hand and if you do, discard the remaining cards, if not, shuffle those cards into your Deck. 1400/2000 Insane Burning Beggar Requirement: Must be an Xyz Monster. Link to comment Share on other sites More sharing options...
Aix Posted June 16, 2013 Report Share Posted June 16, 2013 Insane Burning Beggar [FIRE/Rank 4/Warrior/Xyz/Effect] 2 Level 4 monsters When this card battles: You can detach 1 Xyz Material from this card; your opponent can discard 1 card and you draw 1 card or this card's original ATK is doubled until the End Phase. When this card destroys a monster by battle OR when this card is destroyed: Both players take 1000 damage. ATK/ 1500 DEF/ 100 XXXX Link to comment Share on other sites More sharing options...
вєgσттєη ιηѕαηιту Posted June 17, 2013 Author Report Share Posted June 17, 2013 XXXX Trap Card Negate the activation of a Trap Card and shuffle it into the owners Deck. Doom Fairy Link to comment Share on other sites More sharing options...
Northern Sage Posted June 17, 2013 Report Share Posted June 17, 2013 Doom Fairy Fairy/Effect LIGHT ** 200/1000 You can only activate the effects of "Doom Fairy" once per turn. During your Standby Phase: You can activate 1 of these effects: •Send this card and 1 Level 6 or higher Fairy-type monster from your hand to the Graveyard; Destroy all monsters on the field. •Destroy 1 Fairy-type monster you control; Special Summon this card (from your Graveyard). Bus Stop From the Underworld Link to comment Share on other sites More sharing options...
Toffee. Posted June 17, 2013 Report Share Posted June 17, 2013 Bus Stop From the UnderworldSpellAdd to your Hand 1 Level 3 DARK Fiend-Type monster from your Deck. You cannot Summon that monster this turn, and you cannot Special Summon during the turn you activated this effect. You can only activate 1 "Bus Stop From the Underworld" per turn.Mishmash Lamp Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted June 17, 2013 Report Share Posted June 17, 2013 Mishmash Lamp Normal Spell Target 1 face-up monster on the field, then 1 monster in either player's Graveyard with the same attribute and whose Level is equal to or lower than the first target: Send the first target to the Graveyard, then Special Summon the second on to the first target's owner's side of the field (ignoring Summoning Conditions). Breakthrough Force Link to comment Share on other sites More sharing options...
Ice Kirby Posted June 19, 2013 Report Share Posted June 19, 2013 Breakthrough Force Normal Spell During this turn, when you attack a face-down position monster; Inflict piercing damage to your opponent, and the attacking monster gains ATK equal to the amount of piercing damage. Next Card; Flashing Bullets Link to comment Share on other sites More sharing options...
Zazubat Posted June 19, 2013 Report Share Posted June 19, 2013 You gotta make it bold, just so you know for the future. Flashing Bullets Equip Spell Card Equip only to a Warrior-Type monster. It gains ATK equal to half of the monster it is battling until the end of the Damage Step. When this card is sent to the Graveyard: You can equip this a monster your opponent controls. It loses 1000 ATK and DEF, but it cannot be destroyed by card effects. Dragon of the Sixty Moons Link to comment Share on other sites More sharing options...
Ice Kirby Posted June 19, 2013 Report Share Posted June 19, 2013 Ah, k. Dragon of the Sixty Moons [WIND/Rank 8/Dragon/Xyz/Effect] 2 level 8 "Dragon" monsters When this card is targeted for an attack; You can detach one XYZ material from this card;The attacking monster is destroyed and both players lose life points equal to half that monster's ATK points. When this card has 0 XYZ materials; Destroy it and send the materials you used to XYZ summon it back to your hand. ATK:3100 DEF:2100 Blue Crystal Serpent Link to comment Share on other sites More sharing options...
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