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Card Creation Game


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One person says a card name (make one up, don't use a real card)
The next player makes up a card that has that name.
If someone said, Dark Doomlord I could make up this card:
 
Dark Doomlord
****
DARK
Fiend
ATK=1400
DEF=1000
This card gains 600 attack if there is another DARK monster on the field.
 
The Card created can be any type of card (Spell, Trap, Xyz, Synchro, Ritual, Monster [Spirit, Gemini...]... etc.) Only exceptionis no normal monsters.
 
[hr]
 
Ocassionally I will host Archtypes to be created.


[spoiler='Helix']Basic strategy for this archtype: Gemini monsters focused on Xyz'ing their own big baddies and supporting all other Gemini. They are psychic and fiend type monsters. Wind or Water attribute.
 
Helix Shaman
WATER / Level 3
Fiend / Gemini
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When a Normal Monster is Summoned you can tribute this card to Special Summon another Normal Monster from your hand or graveyard with a level equal to or less than the Summoned Monster.
1600/1550
(SoulFire)[/spoiler]
 
[hr]
 
First Card: Dignified Heroine
 
Rules:
-Follow YCM Rules
-All cards must be serious, balanced, and appropriate.
-No Spamming
-When saying the name of the next card to be made make sure to bold the name!
-If you feel a card created has good design, give them a Rep to show their good work!
-If you want to criticize a card, you may do so on your post, but the post must still keep the game flowing. If you wish to discuss the card further, move to a PM or I will have to kick you out of the game.
-Images are allowed but not required!
-You must put the next card name in your post with the card!
-The person who comes up with the name may also create requirements to make it more fun.
 
(I found the idea for this game off of DN made by Roxzen)

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Sounds fun, maybe we should make it more interesting by adding some challenges?

 

Dignified Heroine

LIGHT

Warrior-Type

Level 5

You can Normal Summon this card without Tributing, but this card's ATK and DEF are switched. Once per turn: You can target 1 monster on the field; its Level becomes Level 5. When this card is sent to the Graveyard because it was detached from an Xyz Material: You can target 1 monster your opponent controls; equip this card to that card, and if you do, negate that card's effects. This card cannot be used as a Synchro Material Monster.

2200/1000

 

Canyon Breaker

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Chasing Stars

Spell Card

Detach 1 Xyz Material from a face-up Rank 4 or lower Xyz Monster you control; Add 1 monster from your Graveyard to your hand with the same Level as the Rank of the Xyz Monster. You can only activate 1 "Chasing Stars" per turn.

 

Arc Flash

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Chasing Stars

Spell Card

Detach 1 Xyz Material from a face-up Rank 4 or lower Xyz Monster you control; Add 1 monster from your Graveyard to your hand with the same Level as the Rank of the Xyz Monster. You can only activate 1 "Chasing Stars" per turn.

 

Arc Flash

 

Card is good, make sure to Bold the name of the next card!

 

Arc Flash

Trap Card

Activate this card when a Rank 4 or higher monster declares an attack; detach all Xyz Materials off that monster.

 

Small Eye

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Melancholy Magician

DARK

Spellcaster/Effect

4/1400/1000

When this card is Normal Summoned, place 1 Spell Counter on this card (max. 1). You can remove a Spell Counter from this card and target 1 monster on the field; change that target to Defense Position, and if it has effects, they are negated. Either player can only activate the effect of "Melancholy Magician" once per Duel.

 

Drill King

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Drill King
[EARTH/Level 8/Warrior/Effect]
You can Special Summon this card (from your hand) by shuffling 3 of your banished EARTH monsters into the Deck. When this card declares an attack, it is unaffected by Spell/Trap effects until the end of the Damage Step, but any Battle Damage your opponent takes is halved. When this card destroys a monster by battle: You can banish that monster and destroy 1 Spell/Trap card your opponent controls.
ATK/ 2700 DEF/ 1000
 

Pierce the Heavens!!!

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Blood Gulch

[Field Spell Card]

Each time a monster(s) is sent to the Graveyard, place 1 "Blood Counter" on this card. Monsters you control gain 100 ATK for each "Blood Counter" on this card. Cards cannot be banished, except by this card's effect. You can remove 1 "Blood Counter" from this card; banish 1 card in either player's Graveyard.

 

Soul Fire

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Soul Fire

Fire

Level 3

Pyro/Spirit

Cannot be Special Summoned. Returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. During the turn this Monster is Summoned, all Battle Damage you receive is halved.

1200/1300

 

Aix, King of Duality

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What? Are we doing usernames now? Silly.

 

Aix, King of Duality

WATER

Level 4

Warrior-Type

When this card is Normal Summoned: Change it to Defense Position. Once per turn: You can target 1 card in your Graveyard; reveal the top 3 cards of your Deck, if 1 of those cards is the same card type (Monster, Spell, Trap) add all cards with the same card type to your hand and if you do, discard the remaining cards, if not, shuffle those cards into your Deck.

1400/2000

 

Insane Burning Beggar

Requirement: Must be an Xyz Monster.

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Insane Burning Beggar

[FIRE/Rank 4/Warrior/Xyz/Effect]

2 Level 4 monsters

When this card battles: You can detach 1 Xyz Material from this card; your opponent can discard 1 card and you draw 1 card or this card's original ATK is doubled until the End Phase. When this card destroys a monster by battle OR when this card is destroyed: Both players take 1000 damage.

ATK/ 1500 DEF/ 100

 

 

XXXX

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Doom Fairy

Fairy/Effect

LIGHT

**

200/1000

You can only activate the effects of "Doom Fairy" once per turn. During your Standby Phase: You can activate 1 of these effects:
•Send this card and 1 Level 6 or higher Fairy-type monster from your hand to the Graveyard; Destroy all monsters on the field.

•Destroy 1 Fairy-type monster you control; Special Summon this card (from your Graveyard).

 

Bus Stop From the Underworld

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Bus Stop From the Underworld
Spell
Add to your Hand 1 Level 3 DARK Fiend-Type monster from your Deck. You cannot Summon that monster this turn, and you cannot Special Summon during the turn you activated this effect. You can only activate 1 "Bus Stop From the Underworld" per turn.

Mishmash Lamp

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Mishmash Lamp

Normal Spell

Target 1 face-up monster on the field, then 1 monster in either player's Graveyard with the same attribute and whose Level is equal to or lower than the first target: Send the first target to the Graveyard, then Special Summon the second on to the first target's owner's side of the field (ignoring Summoning Conditions).

 

Breakthrough Force

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You gotta make it bold, just so you know for the future.

 

Flashing Bullets

Equip Spell Card

Equip only to a Warrior-Type monster. It gains ATK equal to half of the monster it is battling until the end of the Damage Step. When this card is sent to the Graveyard: You can equip this a monster your opponent controls. It loses 1000 ATK and DEF, but it cannot be destroyed by card effects.

 

Dragon of the Sixty Moons

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Ah, k.

 

Dragon of the Sixty Moons

[WIND/Rank 8/Dragon/Xyz/Effect]

2 level 8 "Dragon" monsters

When this card is targeted for an attack; You can detach one XYZ material from this card;The attacking monster is destroyed and both players lose life points equal to half that monster's ATK points. When this card has 0 XYZ materials; Destroy it and send the materials you used to XYZ summon it back to your hand.

ATK:3100 DEF:2100

 

Blue Crystal Serpent

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