Toffee. Posted February 6, 2016 Report Share Posted February 6, 2016 The input lag should disappear after a week or so. It typically exists whenever they add new characters/etc. Link to comment Share on other sites More sharing options...
Lonk Posted February 6, 2016 Report Share Posted February 6, 2016 I can confirm that the kill combo I said here definitely does work as an option at ~118+%. However, the first Afterburner Kick used to initiate said combo needs to be sweetspotted in order to get the best results. If a sourspot is hit, then the player will more than likely not get the kill, as your opponent can DI out of it easier. Link to comment Share on other sites More sharing options...
Progenitor Posted February 6, 2016 Report Share Posted February 6, 2016 Marth feels like he got a buff, especially his Dair is there a link to any frame data out there for this patch? Just in case you don't read buff talk, Marth got major lag reductions in most areas, especially tilts and aerials (not so much landing lag, but the overall move duration are shorter.)[undocumented] Tipper is much stronger now. It doesn't do more damage per say (at least not more than the slight boosts posted) but the knockback buff is unreal. Tipper Fair has KOed medium weights at 100% while edge guarding, when before that wouldn't have happened til upwards of 120% So no, unfortunately Marth's air speed is still too slow to reliably Ken Combo into Dair, even at specific percents. It's still possible with Weak Fair to Weak Fair to jump Dair, but that only works at very specific percents and is thus rendered unviable. However the Marth we got is very scary. Increased Tipper knockback and lag reductions really make him a solid semi-zoner, using his large disjointed arcs to stay safe while applying serious pressure at tipper spacing. He's no longer a combo machine. That Marth has been killed off, but even if he plays slightly different the one we have today is not half bad now. Link to comment Share on other sites More sharing options...
vla1ne Posted February 7, 2016 Report Share Posted February 7, 2016 Just in case you don't read buff talk, Marth got major lag reductions in most areas, especially tilts and aerials (not so much landing lag, but the overall move duration are shorter.)[undocumented] Tipper is much stronger now. It doesn't do more damage per say (at least not more than the slight boosts posted) but the knockback buff is unreal. Tipper Fair has KOed medium weights at 100% while edge guarding, when before that wouldn't have happened til upwards of 120% So no, unfortunately Marth's air speed is still too slow to reliably Ken Combo into Dair, even at specific percents. It's still possible with Weak Fair to Weak Fair to jump Dair, but that only works at very specific percents and is thus rendered unviable. However the Marth we got is very scary. Increased Tipper knockback and lag reductions really make him a solid semi-zoner, using his large disjointed arcs to stay safe while applying serious pressure at tipper spacing. He's no longer a combo machine. That Marth has been killed off, but even if he plays slightly different the one we have today is not half bad now.I read buff talk, he might not be back to his old self, but yeah, i've come to terms with the loss of god marth, and i for one welcome this new improvement to the marth we have. i can finally go toe to toe with my friend's cloud airgame. Link to comment Share on other sites More sharing options...
Toffee. Posted February 7, 2016 Report Share Posted February 7, 2016 Why don't we just buff everyone to have a Super Scope, regardless of mode/settings/etc, as soon as they spawn. Srsly. Link to comment Share on other sites More sharing options...
Progenitor Posted February 7, 2016 Report Share Posted February 7, 2016 Why don't we just buff everyone to have a Super Scope, regardless of mode/settings/etc, as soon as they spawn.Srsly. What if I told you there was an equipment item that did that for customs play. Link to comment Share on other sites More sharing options...
vla1ne Posted February 7, 2016 Report Share Posted February 7, 2016 scrubs, Ore club is clearly the superior weapon to equip. Link to comment Share on other sites More sharing options...
Toffee. Posted February 7, 2016 Report Share Posted February 7, 2016 What if I told you there was an equipment item that did that for customs play.Yea, but customs are banned from tournaments. Ergo, why we buff everyone to start with it, without the need for customs :^) Link to comment Share on other sites More sharing options...
Lonk Posted February 8, 2016 Report Share Posted February 8, 2016 So many people get incredibly salty over fighting against Bayonetta for some reason. Also, Bayonetta takes SC50. Link to comment Share on other sites More sharing options...
Shradow Posted February 9, 2016 Report Share Posted February 9, 2016 So I figured out something fun the other day with Bayonetta. Her up special deals upward knockback except for the last hit which launches them sideways, but one time I used Witch Time on someone up in the air, hit them with my up special, and since they were slowed I ended up going past them for the last couple of hits. The upward knockback of all the up special hits stacked and I didn't hit them with the last hit to knock them sideways, so after Witch Time wore off they were sent straight up to their death. Link to comment Share on other sites More sharing options...
Progenitor Posted February 9, 2016 Report Share Posted February 9, 2016 You heard it here first folks. 100% confirmed true. Link to comment Share on other sites More sharing options...
Toffee. Posted February 9, 2016 Report Share Posted February 9, 2016 >Fox as an opponent kek Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 9, 2016 Report Share Posted February 9, 2016 Got to play some more Corrin games with friends today. I really love her. Its funny, the 3rd party DLC characters don't click with me that well, but the Nintendo ones do. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted February 9, 2016 Report Share Posted February 9, 2016 I've learned I have a habit of jumping way too much, I just automatically do it. Anyway getting the hang of Corrin a little and they're certainly fun. I keep messing up the distance of the recovery. Link to comment Share on other sites More sharing options...
Shradow Posted February 9, 2016 Report Share Posted February 9, 2016 I'm just glad Bayonetta is a combo character I can actually play. I wanted to get into Ryu, but I can't get into how he works from a game mechanics standpoint. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted February 9, 2016 Report Share Posted February 9, 2016 Oh now that Shradow reminded me.Cloud and Roy are the ones I'm most interested in playing as, as well. How practical is Cloud's Limit thing in actual play? Link to comment Share on other sites More sharing options...
vla1ne Posted February 9, 2016 Report Share Posted February 9, 2016 Oh now that Shradow reminded me.Cloud and Roy are the ones I'm most interested in playing as, as well. How practical is Cloud's Limit thing in actual play?it's like a better little mac ability. you can charge it up, so you shouldn't have too much trouble with it once you get the hang of it. on the other hand, you'd be wise to save it at higher percents, since your recovery when you're far away from the stage often depends upon it. Link to comment Share on other sites More sharing options...
Nicο Posted February 9, 2016 Report Share Posted February 9, 2016 So... yeah. It's been up longer than it took for people to vote in the tally. Honestly not sure how it's any more difficult to actually sign up, so I'm really hoping many people just didn't notice my 3 or 4 statuses, and now I am going to advertise in a thread that's in the same forum. We have tourneys! :Dhttp://forum.yugiohcardmaker.net/topic/347518-3ds-smash-bros-tournament/http://forum.yugiohcardmaker.net/topic/347519-wii-u-smash-bros-tournament/ Link to comment Share on other sites More sharing options...
Toffee. Posted February 9, 2016 Report Share Posted February 9, 2016 Regarding Cloud- You can, and I kid you not, be extremely derpy with it. Like, to the point of playing him like Samus; Just charge it every chance you get, since, like, you can instantly stop it and go back to fighting. Gauge gets full -> Do Side+B, regular B, whatever-the-funk for massive damage. It's really damn silly, but it works. Link to comment Share on other sites More sharing options...
Shradow Posted February 9, 2016 Report Share Posted February 9, 2016 Huh. Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted February 9, 2016 Report Share Posted February 9, 2016 Honestly when I was practicing with Cloud that's kinda what I was doing, so that's amusing. X3 I'm so Sakurai's getting rest, he reeeeeally deserves it.And I like his explanation. So this means Corrin is gonna stay how they are now, good to know...I guess at some point I'll need to train so I can have a legit main. Link to comment Share on other sites More sharing options...
Shradow Posted February 9, 2016 Report Share Posted February 9, 2016 So what tier do you think Bayonetta will end up in? I'm thinking DD. Link to comment Share on other sites More sharing options...
Tourmaline Posted February 9, 2016 Report Share Posted February 9, 2016 Honestly when I was practicing with Cloud that's kinda what I was doing, so that's amusing. X3 I'm so Sakurai's getting rest, he reeeeeally deserves it.And I like his explanation. So this means Corrin is gonna stay how they are now, good to know...I guess at some point I'll need to train so I can have a legit main.Next time we can fite for real. Link to comment Share on other sites More sharing options...
Progenitor Posted February 9, 2016 Report Share Posted February 9, 2016 It's not over though. This past update added a memory slot allocated to stages, but no stage actually exists there. So we will still get at least one more patch, most likely. Either they are going to fill that slot with a new stage, or remove it if it was the result of a coding oversight (i.e. they were planning a new stage, but didn't have the resources for it and forgot to remove the allocation in the memory). Regardless of which option they choose, a patch will be associated with it, and hopefully character balances along with it. The fact that the S-tiers all dropped by a single solitary unit of weight (which makes less than a 1% difference in kill percent stats) if highly suspicious, and could just be a placeholder change that is stored in such a way that is easily modified and copied into something that matters. Might as well use all the resources left to the system since you're done with DLC right? If you don't have to save space, you have the luxury of doing memory intensive things like that. Also making a brand spankin new file just for a weight reduction is funking stupid not just as a programmer but as a person. It would be like if you took every single egg out of it's store-bought carton and put each one into a unique container. Why???? The only explanation is if you may one day need to quickly and/or easily exactly which egg is which when you go to pick one of them. That might not make much sense for the eggs, but in terms of patch files it makes perfect sense, but you can only do that if you are absolutely certain you don't need to save memory for future intensive updates or expansions (that is if the release is physical. If it's digital only, who gives a funk it's the player's fault for not having enough hard drive space). That's why I think the stage slot was left there. Just in case. Link to comment Share on other sites More sharing options...
Toffee. Posted February 9, 2016 Report Share Posted February 9, 2016 ALL OF US NEED TO STOP USING BAYONETTA RIGHT NOW; TELL EVERYONE ON YOUTUBE/REDDIT/4CHAN/FACEBOOK/ROBLOX/CLUB PENGUIN/ETC Trust me on this. Since, like.... Assuming we get a new patch, given the above post... If nobody uses Bayo then chances are they won't do anything to her(assuming they want to nerf her if she is overpowered/hyped/etc). Then after said patch, we can all go back to using Bayo, and she will have dodged a potential bullet.Srsly, all of Bayo's nerfs will go to Greninja :^) Link to comment Share on other sites More sharing options...
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