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Super Smash Bros. 3DS/Wii U


Phantom Roxas

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I see. I have been able to sweet spot lightning kick a few times after I've conditioned them to air dodge the nair by waiting out said air dodge. Some Zelda gameplay on VG Bootcamp consists up early Farore's wind kills. However, my opponent always seems to DI it. Other than that, Dair is my best friend. Any tips on the match ups for faster characters? My brother will play Bowser, DK, or Megaman, and I will have a field day with him. But when he switches to Fox or Captain Falcon, I have a very hard time winning.

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Use N Special if you miss. It comes out surprising fast and is difficult to punish. Additionally, Falcon and Fox are 2 of the fastest fallers in the game, which makes them very easy to combo with certain moves.

 

Try using stuff like up Tilt -> up tilt etc. to juggle them for a while and finish with a grab or something. Zelda is a zoning monster. If you can keep them away til you do what you want, their speed means nothing.

 

As for Up B kills, if they are DI-ing out that means you're being too predictable with your confirms. So you have 2 solutions. Either mix up your confirms so that it's a bit more unpredictable, or follow their DI so that the 2nd hit connects. From my experience you can't actually DI the first hit very far left or right, so moving slightly to catch them shouldn't be too hard with practice

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  • 3 weeks later...

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And because I'll be there and as you all know, I'm awesome.

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So I can reliably beat Fox with Zelda, but Falcon is a nightmare. What can I do to stop him from just full on rushing me? If I throw out a jab/dtilt/up tilt, its usually met with a shield, into a dash grab. His speed is so irritating. If I whiff a single attack I get combo'd relentlessly. Is there any safe option I can use to deny his approach, or do I just have to try and grab him every approach?

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So I can reliably beat Fox with Zelda, but Falcon is a nightmare. What can I do to stop him from just full on rushing me? If I throw out a jab/dtilt/up tilt, its usually met with a shield, into a dash grab. His speed is so irritating. If I whiff a single attack I get combo'd relentlessly. Is there any safe option I can use to deny his approach, or do I just have to try and grab him every approach?

practce mixing up your approach and if you're zelda you can still bomb the hell out of him from a distance, falcon's an amazing character up close, far better than fox at least, and definitely leagues above zelda. So anytime you get forced into close range, shield/grab/that spin thingy mixups are gonna be your best bet to get him off of you. you're still gonna eat combos from time to time, but as zelda, don't try CC against falcon unless he's at a far higher percentage than you. zelda vs falcon is better played at a distance. it might be cheap, but zelda needs precise hits to be effective, and falcon is just too fast for that to be a reasonable strategy.

 

that's my two cents at least.

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Falcon is arguably Zelda's worst matchup. You basically just have to deal. Zelda can't approach, she has to rely on Falcon messing up and punishing. Try shielding/spot dodging, and punishing whatever he comes in with.

 

 

mixing up your approach and if you're zelda you can still bomb the hell out of him from a distance

Also don't do this against falcon, you're going to lose.

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Bruh do you even Nayru's Love?  Move comes out stupid fast for how long the hitbox stays up.  Falcon might be amazing up close and have fantastic rushdown options, but if you don't let him grab you he literally has nothing major.  Just zone out with your projectile game.  When they rush in, read it with a tilt and promptly punish.  If you can't, simply use Nayru's Love to catch it (9/10 times you will AT LEAST trade, which is fine.  We take those) back off and try again.  Zelda more or less plays like Luigi.  And I funking adore Luigi vs Falcon.  Because they are forced to approach me, while I have trouble approaching in general.  They are doing the hard part for you by rushing in.  Just stay on the defensive and throw out high priority or fast moves, and wait for the grab/punish.  Then pounce.  Unfortunately, unlike Luigi, Zelda doesn't have 50-70% mix up re-grab combos on fastfallers, but you should still be able to at least get something off before you regroup.  Which is fine, because as slow as her moves are, Zelda has SOOOOOOOOOOOO many low percent kill options.  Up B, Up Air, Bair, Fair, Dair, FSmash, USmash, Side B, Down B, UTilt......Like wut?  That's more moves that kill than freaking Ike.

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I'm over a year late to the party, but I actually decided to pick up Super Smash Bros. for the 3DS while at Wal-Mart last night. Good to see that it still seems that people are playing it.

 

I haven't played it that much, but I've enjoyed it from what I have played. But holy crap, I am terrible at the game. I'm terrible at fighting games in general, but I wasn't expecting to be that bad at this game. I was just mashing random buttons and hope something would work. I guess I need to keep practicing and figure out all of the combos I can do. Still, it's a fun game, I should've gotten it earlier.

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I'm over a year late to the party, but I actually decided to pick up Super Smash Bros. for the 3DS while at Wal-Mart last night. Good to see that it still seems that people are playing it.

 

I haven't played it that much, but I've enjoyed it from what I have played. But holy crap, I am terrible at the game. I'm terrible at fighting games in general, but I wasn't expecting to be that bad at this game. I was just mashing random buttons and hope something would work. I guess I need to keep practicing and figure out all of the combos I can do. Still, it's a fun game, I should've gotten it earlier.

 

Honestly, I would start with Mario if you want to get good at the game.  Mario is a very good easy to learn; hard to master type character that promotes good fundamentals.  Once you get the basics down, you can apply most of them to most of the rest of the cast, and go from there.

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Honestly, I would start with Mario if you want to get good at the game.  Mario is a very good easy to learn; hard to master type character that promotes good fundamentals.  Once you get the basics down, you can apply most of them to most of the rest of the cast, and go from there.

I have not played Mario yet, so I will check him out and figure out his moves and everything. I can't remember who I used last night, aside from Kirby who I was just terrible with. I shouldv'e figured I should use someone like Mario and figure the game out. Thanks for the advice, dude, I appreciate it!

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Just input it earlier.  Counters are stupid in this game.  It doesn't come out til frame 6-7 (depending on character and counter) but they all last 22 frames with the exception of Roy (most powerful default counter but lasts 18 frames) and Shulk (2nd most powerful, slow, but the window is 36 motherfucking frames without depreciation, 27 frames at max depreciation).

 

22 frames is ridiculous.  If the game runs at 60fps, then 22 frames is almost a full half-second, while shulk's is LONGER than half a second.  So yeah if you aren't landing the counter then that means you're inputting too early (remember they ALL have about a 1/10th second startup before the window actually shows up) or doing it slightly too late.  Or you're using counter too much and your opponent is simply reading your predictability.

 

If you specifically cannot land them against a CPU, don't worry about that.  The AI for smash games is essentially just reading your inputs and determining the best way to counter that.  The level of the CPU determines the strength of the handicap the AI has to work against (essentially to what degree they can punish stuff) so if you are facing a decently high leveled CPU they will never actually fall for the counter unless you use it while they are charging a smash or something.

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