Jump to content

Super Smash Bros. 3DS/Wii U


Phantom Roxas

Recommended Posts

Almost 40. I've been knocked out in the same round three weeks in a row though, lol the struggle
Just moves. I didn't have issues with the ballons, but the slow moving gyroid that carries you and the sapling that trips you really caught me off guard.

Yea, Villager's tree wins games.
Link to comment
Share on other sites

  • Replies 7.7k
  • Created
  • Last Reply

He comes out tomorrow for those who have both systems.
 
I'll be waiting until he becomes paid DLC. Though tomorrow the outfit DLC comes out and I plan on getting a few of them.


I am aware. Was curious who was able to get the deal. I think a few others have both versions, but I'm not sure who.

We also get a balance patch which should be interesting.
Link to comment
Share on other sites

Felt like playing a few For Glory matches because it's been ages since I've realistically played that mode.
It went from being a thing, to 'this is so damn boring' in about 5 seconds, because I forgot that everyone is just a copy-paste of the next person/some yahoo from YouTube.
I went 1-2; would have played more, but boredom set in really fast/easily.

Also, no, Mewtwo doesn't start at midnight.

Link to comment
Share on other sites

Felt like playing a few For Glory matches because it's been ages since I've realistically played that mode.
It went from being a thing, to 'this is so damn boring' in about 5 seconds, because I forgot that everyone is just a copy-paste of the next person/some yahoo from YouTube.
I went 1-2; would have played more, but boredom set in really fast/easily.

Also, no, Mewtwo doesn't start at midnight.


Curious when the patch is going to end up going live. I'm guessing before 6 am so we should know most the changes in like 12 hours.
Link to comment
Share on other sites

Sakurai has never given patch notes.


No, but people will figure out what exactly changed in a day or two. In the mean time we get word of mouth. For example Diddy has less knock back and damage and Shiek has her back air nerfed. Charizard's side b does 1% more to yourself on use.

Seriously, why the hell did they do that to Charizard? Like I know for a fact thats true cause I know it did 4% and now it does 5%.

Really should be in bed, but checked out a few games of a person streaming some Mewtwo action. From the little I saw.
tilts look really good
decent mobility
still floaty
f air looks solid
good recovery but light
Link to comment
Share on other sites

Delfino Plaza, Port Town Aero Dive, Woolly World, Orbital Gate Assault, Wii Fit Studio, and Pilotwings have been added to the stages available for 8-player smashes.
 
You won't get stuck under Lylat's edges anymore:
https://www.youtube.com/watch?v=_1KfENM50ME
 
Here's a list of changes found so far:
 
Diddy Kong
Up Air Damage 8% -> 6% [KB reductions?]
Forward Air Damage 12/10% -> 10/8%
Up Throw 10% -> 8%
Down Throw 7% -> 6%
 
Sheik
Bair 10% -> 7%
 
Lucina
Fair, Dtilt, Fsmash, Second hit Dsmash, uncharged shieldbreaker approx. 0.5% damage increases
Fully charged shieldbreaker approx. 1% damage increase
 
Swordfighter
Dtilt 6% -> 8%
Nair 5% -> 8%
 
Sonic
Back Throw KB reduced
 
R.O.B.
Up Throw KB reduced
 
Kirby
Down Throw Damage 6 -> 10%
Inhale acts out faster
 
Ganondorf
Jab Damage increased by 1% (6-9% -> 7-10%)
 
Pacman
Grab slightly faster animation
 
Charizard
Up Throw 8% -> 11% clear.png
Link to comment
Share on other sites

Me, came in at 6:30 this morning.

And yes, I believe you're given the one code (my roomie gave it to me after he used it).

 

Mewtwo's fine and dandy, it feels like he's more or less as he was in Melee, but more refined and not as loosey-goosey as I remember him being. Any finer details or minor tweaks, I'm not aware of yet. I only played a couple matches with him.

Link to comment
Share on other sites

Mewtwo two feels amazing. Really enjoyed playing as him. As an added treat first game was against a random and got a Pikachu with Red hat.


My code hasnt come in yet, but here's all the patch changes. THE HOO HAH IS DEAD
 
http://www.reddit.com/r/smashbros/comments/32oh35/super_smash_bros_4_v106_patch_notes_compilation/


Nerfs are about where I'd expect, pretty much only hitting the really good characters (Charizard's change still feels random though). Decent number of buffs across the board though, so thats cool.
Link to comment
Share on other sites

>Mewtwo lacks customs
DAMN IT SAKURAI.
*ahem*

I can easily get over that, but still... They passed up an opprotunity to crank Mewtwo up to 11.
Mostly, because I was curious on the potential moves he would have in such a case.


It certainly would have been cool to see what he could have gotten. Still, his standard B moves are really good. Shadow Ball is an out and out kill move. He can recover for days (seriously, between his second jump and ^B has NO problems chasing off the ledge). His Side B actually reflects projectiles and has them do damage.

Yea, REALLY digging Mewtwo.
Link to comment
Share on other sites

I don't have Mewtwo yet, obveiously, but from the looks of it... And given the description... He seems like another Kirby/Villager/etc.


Going to assume the comparison is about how well those characters can chase you off the stage. In which case yea, he does that stupidly well. Not to mention all his arial moves are REALLY good.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...